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Milla Goodpussy
Federal Navy Academy
154
|
Posted - 2015.02.18 23:29:11 -
[91] - Quote
So now finally you all see greyscale's final troll and his impact on industry was disastrous as predicted! ccp allowed him to screw up a major part of the game..
they've almost guaranteed a CRIUS II patch coming to fix this mess, but we all know the others absolutely hate industry and this hole is dug and will stay deep until someone decides to fix it... which I strongly doubt will be anytime soon
he said it.. he didn't want anyone to be "the best crafter".. so now he allowed everyone to catch up with real time long endure skill training times.. just so that ccp can rip it a new one.
I doubt they fix this guys.. I doubt they even discuss it at fan fest..
I can not wait for their competition to come and take my money!.
and that is all. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
728
|
Posted - 2015.02.19 09:39:06 -
[92] - Quote
Milla Goodpussy wrote:they've almost guaranteed a CRIUS II patch coming to fix this mess I haven't seen any sign of CCP acknowledging the issues, let alone preparing patches to correct them.
Milla Goodpussy wrote:I doubt they fix this guys.. I doubt they even discuss it at fan fest. It will probably come up at industry related round tables and maybe we'll get a question or two asked, but I doubt it'll get much exposure beyond that.
Things getting discussed on the main stage at fanfest isn't really any indication of progress or priority anyway. If you recall CCP Seagull said she wanted to relive the glory of the last really good expansion (Apocrypha - March 2009) by making expansions that hit many areas of the game simultaneously while being linked by an over-arching theme. We haven't seen any sign of that since, not a peep has been heard on the subject and the nature of expansions since that speech was made have been the opposite of that intention. In fact what we've been seeing in each release is a small collection of patches, tweaks and revamps, maybe an actual feature if we're lucky and nothing to link them other than a release name.
So here I am, unfortunately an ex-industrialist because some bright spark decided that one of his last acts before exiting the company was to destroy everything that made EVE industry engaging.
We shouldn't complain though, because at least industry is still in a better state that PvE. Apparently in 2015, clicking red crosses is still the best PvE content CCP is willing to deliver.
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Milla Goodpussy
Federal Navy Academy
156
|
Posted - 2015.02.19 17:47:49 -
[93] - Quote
Bad Bobby wrote:Milla Goodpussy wrote:they've almost guaranteed a CRIUS II patch coming to fix this mess I haven't seen any sign of CCP acknowledging the issues, let alone preparing patches to correct them. Milla Goodpussy wrote:I doubt they fix this guys.. I doubt they even discuss it at fan fest. It will probably come up at industry related round tables and maybe we'll get a question or two asked, but I doubt it'll get much exposure beyond that. Things getting discussed on the main stage at fanfest isn't really any indication of progress or priority anyway. If you recall CCP Seagull said she wanted to relive the glory of the last really good expansion (Apocrypha - March 2009) by making expansions that hit many areas of the game simultaneously while being linked by an over-arching theme. We haven't seen any sign of that since, not a peep has been heard on the subject and the nature of expansions since that speech was made have been the opposite of that intention. In fact what we've been seeing in each release is a small collection of patches, tweaks and revamps, maybe an actual feature if we're lucky and nothing to link them other than a release name. So here I am, unfortunately an ex-industrialist because some bright spark decided that one of his last acts before exiting the company was to destroy everything that made EVE industry engaging. We shouldn't complain though, because at least industry is still in a better state that PvE. Apparently in 2015, clicking red crosses is still the best PvE content CCP is willing to deliver.
rofl.. if they removed teams, its vital now for a crius II patch cause greyscales entire work around the bpo's/bpc's/invention was centered on teams. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1630
|
Posted - 2015.02.19 20:07:29 -
[94] - Quote
What exactly did you consider engaging that is no longer there?
Build your empire !
Rent Space in Feythabolis and Omist
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|

Bad Bobby
Bring Me Sunshine In Tea We Trust
732
|
Posted - 2015.02.20 04:59:13 -
[95] - Quote
Gilbaron wrote:What exactly did you consider engaging that is no longer there? POSes, for a start. Prior to Crius I had a large network of industrial POSes that were essential to my operations.
You can say what you like about how bad POSes are and have been, but they are vehicles for content. I had to gain standings to anchor my POSes, I had to clear previous residents off the moons I wished to use, I had to raise money for, acquire, ship, design and assemble those POSes. Once the POSes were up I had to fuel, maintain and defend them. There were many things for me to consider with respect to risk, reward, investment and efficiency.
Now it is difficult to justify having one industrial POS, let alone a large network of them. Standings are not needed. Moons are plentiful because supply was increased and demand dropped massively, so there isn't much call for clearing them or defending them. The current state of POSes means that you don't have to think much about setting them up and the ideal configurations are often close to bare POSes (if indeed you can justify having one at all). POS functionality is now very lacking, so they don't really do much.
Build location also used to be a more interesting decision, because you had to be able to anchor POSes. This also meant we had to spread out around EVE. The current job cost incentive to spread out is weak, rich with perverse incentives and pretty exploitable.
Now I am better off just producing everything in NPC stations near Jita to reduce workload at the cost of a small fee, or I can go bunny hopping around low-sec with a JF to avoid the fees. Neither is as interesting as building a massive destructible factory complex in space, maintaining it and defending it.
POSes were far from perfect before Crius and even further from perfect after Crius. CCP should have waited until they had a suitable replacement for the old POSes before gutting them. Failing that they should have followed through on Crius with a total POS revamp in a timely manner. Well over six months have passed since Crius and a POS revamp was needed for many years prior to that. Developers being scared of code isn't an excuse I'm going to accept on this, or anything else. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
732
|
Posted - 2015.02.20 05:47:04 -
[96] - Quote
I also ran a POS rental operation prior to Crius, where I rented out slots and space in my POS network to others. I was, for a long time, part of one of the research alliances that rented out POS slots to alliance members and allowed industrialists to join individually or in corporations.
I also rented out locked down BPOs to people.
BPOs locked down in an NPC station, or in a different corp's hangars, cannot be used in a POS anymore. That functionality was removed in Crius.
Crius snuffed out quite a lot of these kinds of player run businesses.
I also remember that at one time I may have scammed a few people with an investment scheme that revolved around locked down Titan BPOs being copied at a POS. You couldn't do that now, either.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1632
|
Posted - 2015.02.20 06:47:54 -
[97] - Quote
alright, you definitely got a point with your POS business being gone.
however, a lot of the indu changes that are hopefully still coming massively depend on a structure and sov rework. i see a future for player owned stuff in all areas of eve that can replace NPC owned stuff
the indu framework has a lot of room coded in for improvements and future changes
everything refining can easily be adjusted to make player owned stuff better than NPC stuff (and that's gonna create content) changes to production times along the lines are trivial to make by increasing the rank (and that's gonna make room for more players in industry) the indu formula has room for ME and TE boni that can only be achieved in player owned environments
all these things can only be implemented with other changes being made first (corp roles, structures and sov)
add some ways to disrupt another industrials gameplay and remove the anonymity of the business and bam. content
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Bad Bobby
Bring Me Sunshine In Tea We Trust
732
|
Posted - 2015.02.20 07:26:39 -
[98] - Quote
So you're giving me "Soon (TM)"?
Great, that's the same answer I've been getting for a long time.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1632
|
Posted - 2015.02.20 07:29:39 -
[99] - Quote
But this time, we have a team working on structures and another team working on Corp roles.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
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Bad Bobby
Bring Me Sunshine In Tea We Trust
732
|
Posted - 2015.02.20 07:41:50 -
[100] - Quote
Gilbaron wrote:the indu framework has a lot of room coded in for improvements and future changes Yes, there certainly is a lot of room for improvement.
That's not the same as actual improvement though.
Gilbaron wrote:But this time, we have a team working on structures and another team working on Corp roles. Not long ago we had a team working on industry, so forgive me if that doesn't fill me with confidence.
But you are right, there are simple things that can be done to correct a lot of these problems. One of them, as you said, is to re-balance the industry ranks so they actually work. Are you telling me that this takes more than six months to do, or are you saying that structures and corp roles are in some way a pre-req to that? Given we're talking about changing some numbers in a table or some such, is this another area where developers are scared to go?
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Gilbaron
Free-Space-Ranger Nulli Secunda
1633
|
Posted - 2015.02.20 17:01:38 -
[101] - Quote
I say that it makes sense to wait a while before making changes. For me, it has become clear that ranks need a rework, especially for modules. But Indu changes of this magnitude do certainly need time to show their full impact
Let's take the fatigue changes as an example. Those have, and will continue to change the way nullsec is supplied. Taking a look at caps and cap mod ranks makes no sense without waiting a bit to see how sov null adjusts to the changes.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Ekaterina 'Ghetto' Thurn
Department 10
217
|
Posted - 2015.02.22 11:32:02 -
[102] - Quote
In terms of modules being used and strengths of modules I have a fairly good idea what is being planned..........but I'm not going to tell you. 
" They're gonna feel pretty stupid when they find out. "-áRick.
" Find out what ? "-áAbraham.
" They're screwing with the wrong people. "-áRick.
Season four.-á-á ' The Walking Dead. ' .
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Alex Rosen
Ammunition Deliveries
2
|
Posted - 2015.03.03 12:05:36 -
[103] - Quote
I agree there's many simple things that could be done to correct the actual situation, but first it should be some kind of signal of CCP recognizing there's a problem. So far I haven't seen one.
And the guy apparently responsible of this isn't even in the company anymore.
Also CCP has a very distorted view of the production situation. Eve market had a severe problem of overproduction before Crius and they add a TE bonus for almost every science related skill? WTF |

March rabbit
Federal Defense Union
1548
|
Posted - 2015.03.04 11:35:31 -
[104] - Quote
Selaria Unbertable wrote: ... And traveling around with BPCs and datacores, despite their volume reduction, is a pita, you have to get back to fetch the invented bpcs and bring them to your production facility...
not only pita but RISK. The thing is all the game is around (at least they say so).
Replacing RISK by cost-efficiency is bad for the game design. That's why i have never understood the reasons behind slots removing. We want people to use POSes? POSes are not needed since slots removed. We want people to spread around and risk by their stuff doing this? No need to move from Jita anyway. You just pay more for doing industry there. Industry is limited by availability of slots and time? There is no more limits here.
Need to say that all my experience with industry comes from occasional researching tasks in past and few manufacturing cases. So i agree right from the start that i can miss lots of things here. However: - Year ago: i bought BPC in Dodixie. I fill my ship by minerals and go 3 systems away to manufacture the ship (Dodixie slots are busy for next 10+ days). Time+RISK here (i use industrial + i'm in militia so i have lots of wartargets). - Yesterday: i bought BPC for ship in Dodixie. I press few buttons and manufacture the ship. The cost is few thousand ISK (maybe it was more but i didn't notice it anyway). Hour after and newly created ship is on market. Hour after and i have sold it and got a profit. Time? Nope. RISK? Nope. For me it is great and flawless. For the game - it is bad design.
The Mittani: "the inappropriate drunked joke"
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Trin Javidan
Caymen Labs
66
|
Posted - 2015.03.09 12:10:57 -
[105] - Quote
Alex Rosen wrote:I agree there's many simple things that could be done to correct the actual situation, but first it should be some kind of signal of CCP recognizing there's a problem. So far I haven't seen one.
And the guy apparently responsible for this isn't even in the company anymore.
Also CCP has a very distorted view of the production situation. Eve market had a severe problem of overproduction before Crius and they add a TE bonus for almost every science related skill? WTF
I tell ya, its like the dude responsible almost did it on purpose to ruin it. Coincidentally the same was responsible for dominion sov, alchemy, super buffs, technetium and the T2 overhaul. (and allegedly he was a goon: which prim goal is to destroy eve)  |

Bad Bobby
Bring Me Sunshine In Tea We Trust
756
|
Posted - 2015.03.09 15:35:54 -
[106] - Quote
Alex Rosen wrote:I agree there's many simple things that could be done to correct the actual situation, but first it should be some kind of signal of CCP recognizing there's a problem. So far I haven't seen one. Not a peep so far, but it's early days.
We've been waiting since December 2009 for Dominion Sov to be fixed and that part of the game, to quote CCP Fozzie, is a big ******* deal. If CCP think that industry is a comparatively niche part of the game (as evidenced by the treatment it has received thus far) we might not even get that kind of rapid attention.
While there are some quick wins that can be had, like re-mapping blueprint ranks, there are also some really nasty bits of the game that need to be completely re-worked. Just ripping out Crius will not help, because a big part of the Crius problem is that they papered over the cracks in related areas of the game rather than fixing them.
In order to have an industry system that is actually better than either the post-Crius or pre-Crius industry systems and represents real progress, we need extensive re-works done on both POSes and corp roles. We'll also need some more minor work done (and a thorough bug-fix) on the inventory and contract systems. That's before you consider logistics, mining etc.
Looking at the amount of work that needs to be done, the rate at which CCP is progressing and the sometimes cowboy-quality workmanship that we've been getting from them lately... I would strongly advise against anyone holding their breath for this.
Alex Rosen wrote:And the guy apparently responsible for this isn't even in the company anymore. I think we can be thankful for that small mercy.
Alex Rosen wrote:Also CCP has a very distorted view of the production situation. Eve market had a severe problem of overproduction before Crius and they add a TE bonus for almost every science related skill? WTF This touches on one of the thorny issues we have with CCP, that they don't know or understand their own game as well as we would like. As a result they keep on doing pants-on-head ******** things, over and over again. I think they need to work harder at hiring and retaining more subject matter experts in the design and QA teams.
Trin Javidan wrote:I tell ya, its like the dude responsible almost did it on purpose to ruin it. Never attribute to malice that which is adequately explained by stupidity.
Trin Javidan wrote:Coincidentally the same was responsible for dominion sov, alchemy, super buffs, technetium and the T2 overhaul. All of which can be attributed to a woefully shallow understanding of the game. That, combined with excessive confidence and the usual pressures of business.
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Quartermaster Wild
Science and Trade Institute Caldari State
2
|
Posted - 2015.03.10 03:31:18 -
[107] - Quote
As someone just starting up research / manufacturing (coming from a station trader), this is a fascinating thread, thanks especially to Bad Bobby and Gilbaron.
Question: Comments were made about the lack of higher end content available for this avenue of gameplay in EvE - aside from the previous industry iteration that allowed Bad Bobby to operate on such an impressive scale, what currently would you define as the higher end content? Supercaps / Titans? T3 Cruisers? |

Sabriz Adoudel
Glorious Revolutionary Armed Forces of Highsec CODE.
4812
|
Posted - 2015.03.10 05:11:25 -
[108] - Quote
Quartermaster Wild wrote:As someone just starting up research / manufacturing (coming from a station trader), this is a fascinating thread, thanks especially to Bad Bobby and Gilbaron (edit: Also Sabriz).
Question: Comments were made about the lack of higher end content available for this avenue of gameplay in EvE - aside from the previous industry iteration that allowed Bad Bobby to operate on such an impressive scale, what currently would you define as the higher end content? Supercaps / Titans? T3 Cruisers?
High end industry content can just be a matter of scaling it up (I know one person that runs about 400 science jobs at a time). It can be producing individual supercapitals, larger numbers of capitals, or serious production lines of the larger subcapitals (particularly T1 battleships, which require tens of billions of capital).
For me, a good deal of my production profit comes from sourcing pirate ship BPCs at bargain prices, moving them to areas they will sell well, and building the hulls there and selling them. This can be done on a larger scale than I do it.
Chaos. Opportunity. Destruction. Excitement... Vote #1 Sabriz Adoudel for CSM 10
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Bad Bobby
Bring Me Sunshine In Tea We Trust
756
|
Posted - 2015.03.10 05:28:08 -
[109] - Quote
Quartermaster Wild wrote:Comments were made about the lack of higher end content available for this avenue of gameplay in EvE - aside from the previous industry iteration that allowed Bad Bobby to operate on such an impressive scale, what currently would you define as the higher end content? Supercaps / Titans? T3 Cruisers? The only elements of EVE industry that count as high end industrial content in my mind, are supercapital production and production from T2 BPOs. Both are only high end due to the high barriers to entry, as the actual content represented by either option is rather simplistic, but the road taken to gain access to either option is often rather complex. In both cases it's the nature of the sandbox surrounding them that makes them interesting.
What I was doing with my POS network before Crius killed it, was mid-range content done on a fairly large scale. It was the scale of my operations and the massive persistent destructible factory network that I had to build and run to do it that made it both complex and interesting. Now most of the mid-range options have been removed, what remains are things like POS-based capital manufacturing, T3 production, reactions and drug production.
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Bad Bobby
Bring Me Sunshine In Tea We Trust
756
|
Posted - 2015.03.10 05:33:21 -
[110] - Quote
Sabriz Adoudel wrote:High end industry content can just be a matter of scaling it up I disagree on that point. Massive scale doesn't make the content high-end industry, it just makes the player a high-end industrialist.
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HoruSeth
Republic University Minmatar Republic
15
|
Posted - 2015.03.11 10:12:39 -
[111] - Quote
Selaria Unbertable wrote: Thin, yes. But some were still profitable. The problem is the huge decrease in production time of modules and ammo, resulting in a much larger supply, while the demand has not increased significantly. Drones, rigs and ships were not affected by this, their production time has not changed that drastically.
That's just not correct. I have produced Rigs, T1 and T2 before Crius a lot (as I do exploration a lot) and it was well worth the time and effort. Nowadays it's not even close to be worthwile to think about. It's more efficient to just sell the Salvage to buy orders.
Crius and especially the reprocessing patch ****** up industry in most areas. I am happy they took at least the teams out again.
The problems really are the "mined minerals are free" people and those who may not have recognised, that material requirements for some stuff have changed. But I don't want to cry about that. It's just a conclusion from what I have seen and recognised on the market. While before Crius you could produce stuff without doing trading, this is nowadays very hard to do / in most cases impossible.
So you only use nowadays production to maximise your trading profit, whilst it was before Crius vice versa. You traded to maximise your production profit. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
719
|
Posted - 2015.03.12 15:12:45 -
[112] - Quote
Bad Bobby wrote: The only elements of EVE industry that count as high end industrial content in my mind, are supercapital production and production from T2 BPOs. Both are only high end due to the high barriers to entry, as the actual content represented by either option is rather simplistic, but the road taken to gain access to either option is often rather complex. In both cases it's the nature of the sandbox surrounding them that makes them interesting.
supercap manufacturing is so ******* boring, the only effort is freightering |

Bad Bobby
Bring Me Sunshine In Tea We Trust
760
|
Posted - 2015.03.12 16:37:43 -
[113] - Quote
EvilweaselFinance wrote:Bad Bobby wrote: The only elements of EVE industry that count as high end industrial content in my mind, are supercapital production and production from T2 BPOs. Both are only high end due to the high barriers to entry, as the actual content represented by either option is rather simplistic, but the road taken to gain access to either option is often rather complex. In both cases it's the nature of the sandbox surrounding them that makes them interesting.
supercap manufacturing is so ******* boring, the only effort is freightering I agree... except, of course, when it goes wrong... then it can get exciting!
All of EVE's industry has always been overly simple. The only real challenges were provided by the lack of good documentation, the terrible UI, the plentiful bugs, the mind crushing boredom and other players ******* with your ****.
But then players created their own documentation, player-made tools compensated for some of the terrible UI, players figured their way around the bugs, players took drugs, massively multi-boxed, played other games or watched TV on another screens to deal with the boredom. Very little challenge remained for the veteran player.
Then CCP allowed almost all industry to be carried out inside an NPC station with no meaningful downsides. Removing almost all options for other players ******* with your ****. No challenge remained for the veteran player, except how to get those Cheeto stains out of the carpet.
So now CCP either needs to bring back the sandbox and allow players to generate some decent content for each other, or they actually need to create an industry system that doesn't resemble a child's teething toy. Preferably both. |

Gilbaron
Free-Space-Ranger Nulli Secunda
1748
|
Posted - 2015.03.13 22:44:26 -
[114] - Quote
HoruSeth wrote:Selaria Unbertable wrote: Thin, yes. But some were still profitable. The problem is the huge decrease in production time of modules and ammo, resulting in a much larger supply, while the demand has not increased significantly. Drones, rigs and ships were not affected by this, their production time has not changed that drastically.
That's just not correct. I have produced Rigs, T1 and T2 before Crius a lot (as I do exploration a lot) and it was well worth the time and effort. Nowadays it's not even close to be worthwile to think about. It's more efficient to just sell the Salvage to buy orders. Crius and especially the reprocessing patch ****** up industry in most areas. I am happy they took at least the teams out again. The problems really are the "mined minerals are free" people and those who may not have recognised, that material requirements for some stuff have changed. But I don't want to cry about that. It's just a conclusion from what I have seen and recognised on the market. While before Crius you could produce stuff without doing trading, this is nowadays very hard to do / in most cases impossible. So you only use nowadays production to maximise your trading profit, whilst it was before Crius vice versa. You traded to maximise your production profit.
that's bullshit. rigs are extremely profitable to manufacture. lots of them are well above 500.000 ISK/hr and well above 20% profit. they also sell great and material is easy to get.
Build your empire !
Rent Space in Feythabolis and Omist
Contact me for details :)
|

Captain Zorg
Capitoline Research and Development
4
|
Posted - 2015.03.19 00:32:10 -
[115] - Quote
Lors Dornick wrote:T2 production is a complete mess, don't try it or run your own figures, it's a guaranteed loss.
I'm making a fortune. |

Claudia Cotta
Guns Ships and Ammo Trade
0
|
Posted - 2015.03.19 00:50:17 -
[116] - Quote
I buy from Jita, ship it out to build and then ship it back. I'm making between 15 and 35 million profit per ship depending on the market. I sell 120-140 ships per month from that production line.
Since the changes to POS came into effect I can in theory run numerous productions lines from the same modules using different characters. My only limitation in the near term is playing the Isk game in Jita. |

inflogim
Blue Color Works
2
|
Posted - 2015.05.22 08:40:55 -
[117] - Quote
Captain Zorg wrote:Lors Dornick wrote:T2 production is a complete mess, don't try it or run your own figures, it's a guaranteed loss.
I'm making a fortune.
Could You be so kind not to input Your unproductive comments into otherwise very informative thread ? Thanks. Bobby, Gilbaron, much appreciated that You took time and effort to produce all those posts. |

Shakuul
Infinitus Sapientia
20
|
Posted - 2015.05.22 15:12:15 -
[118] - Quote
Ms Forum Alt wrote:I haven't built anything since Crius. I still run my fingers over those spreadsheets occasionally, but the margins I see on most things make it not worth my time to bother. It seems "the minerals I mine are free" is the only way to make a good solid profit building things in Eve these days. If you want to run your operation as a business, you're better off doing it for love, not margin.
I think a lot of it with ships is "I bought a MASSIVE stockpile before mineral re-balancing, so my minerals really are cheaper." I bought some high megacyte/zydrine modules pre-patch and can afford to sell them below build cost because my original costs were below build costs.
Also the fact that 100% reprocessing has been removed kills manufacturing. Before, anything that was sold below mineral value got taken off the market immediately. Now has to either buy out all of them and hope the price stays higher (a dicey proposition) or actually buy the item to use, which also takes time. |

Geopoly
Republic University Minmatar Republic
2
|
Posted - 2015.07.17 17:03:06 -
[119] - Quote
Thank you all contributors to this informative, yet depressing thread. I was hoping to start making some ISK manufacturing rather than mining, apparently my dreams will never come true...
I hope CCP will fix tiers of items so lowest cannot be produced so fast and flood the market. Science & industry skills must be an accomplishment and give a competitive advantage. Now skills are no achievement, nothing to aspire or plan for... And also be a man CCP, delete all those T2 BPOs finally!
As for hopes for another industry centered expansion, in this podcast, Fozzie destroys all hope: http://evenews24.com/2015/07/16/en24-podcast-ccp-fozzie-on-sovereignty-part-ii/ |

Bad Bobby
Bring Me Sunshine In Tea We Trust
941
|
Posted - 2015.07.23 15:03:22 -
[120] - Quote
Geopoly wrote:Thank you all contributors to this informative, yet depressing thread. I was hoping to start making some ISK manufacturing rather than mining, apparently my dreams will never come true... The reality is hardly as depressing as this thread suggests. There is always profit to be made.
I'll stand by my statement that the lower ranks need to be remapped.
S&I skills have been massively devalued and no "added bonus" for replacing Production Efficiency (compulsory skill) with Advanced Industry (yes, let's have even more overproduction) has ever materialised.
T2 BPOs are fine, finer than they have been for some time really. All the issues with them are now either fixed, historical or identical to the issues presented by all of EVE's industry system.
The industry expansion you are looking for is when they release all the new structures. That's when the meat will arrive to go with the potatoes that we must subsist on in the meantime. Unless they **** it up, obviously.
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