
Koebmand
Silverflames
11
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Posted - 2015.01.07 20:53:11 -
[1] - Quote
What a great idea!
Some things I would like to see are:
A new button on Neocom / next to browse in Ship Fitting similar to Bookmarks for browser. Just with fittings for your current ship only, so you don't have to open 2 different windows and then browse through 50 different ships to find it. Simply click this button, and a small menu pops out with the fits for your active ship. and you click the fitting you want to fit.
For the little fitting window you get when you click a link to a fit, add cargo size, DPS, EHP, EHP/s, optimal, fall off, target range and drone control range to be displayed somewhere in it. These are the numbers players usually give together with their fits to compare them. This will spare a lot of exporting from Eve to fitting tools just to see basic numbers. For a simple solution I would personally prefer it be listed with maximum skills, so everyone see the same numbers. An option between no, yours and max skills would of course be nice, but would require re-calculating the stats nonstop and not just store 8 numbers as part of fit.
Rework of the fit command, so it fits unpacked drones / modules first, and not unpack new ones. It is rather annoying to have 20 ungrouped drones in Drone Bay every time you undock, and eventually 500 unpacked Hobgoblins in Item Hangar.
Loaded ammo being stored as part of fit (needed for DPS math, handy for missile mission runners who have to swap every mission) - this would require the fit command to be fixed as mentioned above to not make it unusable for laser people with damaged crystals.
Include all cargo in the fit so you won't have to do all the micromanagement every time you dock, just fit your combat fit and loot is automatically unloaded (its not part of the fit), weapons reloaded, ammo and drones restocked. Lore wise would be similar to a hangar crew giving your ship a checkup.
Module on/offline status being stored as part of fitting.
Weapon groups being stored as part of fitting.
Suggest Item function (EveHQ has this fx), right click a slot and the type of modules that can fit there are listed. It can be a quite overwhelming list, but as a newbie I found this function very helpful in helping me find out what options I really had. Possible make it a completely new window that opens with sorting and filter options. Sort of similar to Compare Tool, just with filters as well, so you can fx find modules that either increase cap or reduce cap recharge time, you have CPU left for, you got the skill for etc.
A complete In game fitting tool is a nice idea, but it is also a large project. I would want it to include the ability to just add and remove skills to the pilot similar to EFT. Not prerequisites (then you got no idea what you actually add, and it is impossible to undo it without completely resetting the pilot), just the ability to set any skill at any level to see the effect on DPS, cap etc, then set it back to 0 to go explore something else or leave it at that level and see the cumulative effect with the next skill you change. If it is made then planning should be done to integrate it with a future in game skill planner, please don't make more PoS code that prevents good changes because it is impossible to work with.
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