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Mikhem
Taxisk Unlimited
258
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Posted - 2015.01.06 16:07:20 -
[1] - Quote
When I was young capsuleer alloyed tritanium bar salvage item cost 400 000 ISK. I often carried salvagers in all of my ships in case I see destroyed capsuleer ships. I got few bars every now and then and it produced me lots of ISK. Also T2 rig components were in ludicrous price and finding one destroyed T2 ship wreck was like finding treasure chest filled with gold.
These old days are now gone. There are no treasure chests in EVE salvaging anymore. Deploydables made it easier to get salvage components and relic/data sites produce T1 and T2 rig components what is very weird.
I got idea how to make salvaging again more motivating and it brings back treasure chests.
1. Remove rig components completely from other sources than salvaging.
2. Capsuleer ship wreck despawn time should be increased to two days and wrecks could show timer when they despawn. This would increase chance that all capsuleer ship wrecks are either salvaged or destroyed.
3. Now there is some kind of rule what faction ships produce what rig components. I propose that this rule is removed.
4. T1 rig components should be divided to two kind of rig components. Other half drops from NPC ship wrecks and other half drop only from capsuleer ships wrecks. Capsuleer ship wrecks produce different rig components than NPC ship wrecks.
5. Faction ship wrecks could drop either T2 rig components or rig components for new faction rigs(!)
6. Capsuleer ships wrecks should be scannable with expanded probe launcher.
7. Old combat and mission sites could turn to scannable salvage sites. Here is my old suggestion about this issue. https://forums.eveonline.com/default.aspx?g=posts&m=4740600#post4740600
8. Insurance payments should be removed or minimal for T2 and T3 and faction ships. These ships are meant for professionals and insurance is meant for newbies. This would prevent destroying these ships for salvage components and even earning ISK with it. This would allow T2 and faction ships drop more salvage components. Example: Marauder costs about 1 billion ISK and T2 cruiser costs about 200 million. Marauder ship wreck should produce five times amount of rig components compared to T2 cruiser wreck.
Comments are welcome for my idea.
Profitable salvaging was important part of EVE experience for me.
Mikhem
Link library to EVE music songs.
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Zimmer Jones
Aliastra Gallente Federation
30
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Posted - 2015.01.06 16:30:06 -
[2] - Quote
Salvaging is too easy for anyone to get into, it is one of the least risky inspace income practices, and the job has been made ever easier with special ships and deployables. Salvage is one of the fastest jobs to take up, the ships best for it are small and fast to train. Salvage is everywhere, it needs no buff.
You're just saving stuff from the isk sink. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
1115
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Posted - 2015.01.06 17:16:45 -
[3] - Quote
You cannot bypass the basic laws of economics. Salvaging was very profitable early on because demand for salvaged parts was huge and the supply was limited. Now that they've been around for a while, the supply has caught up to the demand, which drove down prices. Increasing the supply (which is what many of your suggestions do) will actually decrease profit, not increase it.
If you want to make salvaging profitable again, you have to make it harder, not easier.
Real men hull tank.
Reading Comprehension: so important it deserves it's own skillbook.
I seek to create content, not become content.
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Mikhem
Taxisk Unlimited
258
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Posted - 2015.01.06 17:49:29 -
[4] - Quote
Bronson Hughes wrote:You cannot bypass the basic laws of economics. Salvaging was very profitable early on because demand for salvaged parts was huge and the supply was limited. Now that they've been around for a while, the supply has caught up to the demand, which drove down prices. Increasing the supply (which is what many of your suggestions do) will actually decrease profit, not increase it.
If you want to make salvaging profitable again, you have to make it harder, not easier. I did propose making salvaging harder. Relic and data sites are removed as source of these components and part of T1 components come only from T1 capsuleer ship wrecks. T2 rig components come only from T2 ship wrecks. They do not come from relic/data sites.
I also edited Original Post idea about faction rigs.
Mikhem
Link library to EVE music songs.
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Soldarius
Deadman W0nderland The 99 Percent
1010
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Posted - 2015.01.06 18:05:51 -
[5] - Quote
And then what value would there be in relic sites?
Salvage has always been a fairly newbro way to get isk quickly. Salvaging T2 ships is a lot easier now with interceptors and Ishtars all over the place. Sometimes you get lucky and find a CS or BS T2 wreck.
Salvaging anoms with a Noctis is a faster way to make isk, after using just a salvage dessie for the few weeks needed to train up.
There is progression in the salvaging miniprofession. This is a good thing. Is does not require a lot of SP. But more SP does generate a better ROI. It seems good to me.
Insurance for T2 is already shite. How much more shite must it be? T3s are another story.
I don't see the need for OP's suggested changes. Not supported.
http://youtu.be/YVkUvmDQ3HY
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Yroc Jannseen
Enlightened Industries Goonswarm Federation
66
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Posted - 2015.01.06 18:48:44 -
[6] - Quote
Soldarius wrote:And then what value would there be in relic sites?
Salvage has always been a fairly newbro way to get isk quickly. Salvaging T2 ships is a lot easier now with interceptors and Ishtars all over the place. Sometimes you get lucky and find a CS or BS T2 wreck.
Salvaging anoms with a Noctis is a faster way to make isk, after using just a salvage dessie for the few weeks needed to train up.
There is progression in the salvaging miniprofession. This is a good thing. Is does not require a lot of SP. But more SP does generate a better ROI. It seems good to me.
Insurance for T2 is already shite. How much more shite must it be? T3s are another story.
I don't see the need for OP's suggested changes. Not supported.
A lot of the people who actually bother with salvaging anomalies are going back to destroyers. Drop MTU and all of the wrecks end up in a convenient little pile and one of the big bonuses of a noctis, tractor beam range, is negated by a cheaper, more maneuverable ship. Personally the few times I rat, I don't bother salvaging, even though I build a large quantity of rigs. I'm sure stats on the percentage of rat wrecks that are actually salvaged, vs the ones left behind would be interesting.
While Alloyed Trit Bars may not be as lucrative as they once were, other items have increased in price, armor plates being one of them. Also look at the actual breakdown of what salvage goes into what rigs, trit bars are largely consumed by astronautics rigs (cargo hold expanders being the highest moving one). You're less likely to find those on PVP ships and therefore less likely to see them blown up than say something like Core Defence Field Rigs or Trimarks, which consume armor plate or tripped power circuits.
It could also be argued that the introduction of capital rigs had a huge effect on the salvage market. Capital rigs consume a lot of salvage compared to large rigs, but there are only a few categories of cap rigs that are actually used.
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Dustpuppy
New Eden Ferengi
57
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Posted - 2015.01.09 12:45:36 -
[7] - Quote
Bronson Hughes wrote: If you want to make salvaging profitable again, you have to make it harder, not easier.
If you want to make salvaging more profitable then you need to nerf relic sites. With the new game mechanism for exploration there are tons of new players out there searching for easy profit and I must say: based on risk/income it is worth doing it. Low SP requirements for starting and a cheap ship in combination with the outlook for the "big jackpot" made this too attractive.
Instead of nerfing the sites just re add some nic npcs to the nullsec and wh relic sites again. Just like in the good old days: first you have to kille 1-2 waves of BS, frigs and other stuff and then you are free to have a look at the cans. |

Rivr Luzade
Coreli Corporation The Kadeshi
1115
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Posted - 2015.01.09 13:04:33 -
[8] - Quote
One way would be to lose more Rigs and rigged ships. ^^ |
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