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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 16:16:00 -
[1]
We hear loads of complaints about how fights at POSes lag people out and dont work.
Just curious if anyone has ever had a reasonably smooth fight at a POS yet.
- Gob
[IXC] Admiral Goberius |
Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.17 16:22:00 -
[2]
We had one today in D7-ZAC. Went on for a good 20+ minutes. Playable most people said. Module/Command lag under 10 secs forme anyway. And it was with 180'ish in local think.
This though was helped by someone over at ccp giving us some love because of the absolutely horrendous conditions we've had over the last two months. Dunno how they did it but they fixed the system and it was capable to handle real pos warfare today.
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Pylse
Gallente The Establishment Establishment
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Posted - 2006.09.17 16:22:00 -
[3]
I remember it was not that awfully lagged when we killed RA pos in cache when I was still in Shinra. Apart from that, I have not had a single POS fight that did not result in a node crash and generally everything getting well screwed up.
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Shiraz Merlot
Octavian Vanguard RAZOR Alliance
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Posted - 2006.09.17 16:23:00 -
[4]
Originally by: Goberth Ludwig We hear loads of complaints about how fights at POSes lag people out and dont work.
Just curious if anyone has ever had a reasonably smooth fight at a POS yet.
D7-ZAC (see Oveur's latest blog for the special mention) has been bearable so far today. Battles at deathstar POS, I'm guessing roughly 100 a side. Not lag-free, but playable. The system has loads of POS computation going on with 20+ deathstars and several active fleet staging POS as well as the battlegrounds.
Rumour has it that D7-ZAC - which crashed five times in the last couple of days - got moved to a very lightly used node. I doubt any GM would confirm that here, but it seems Eve is still playable when there's enough server grunt.
My client was still up to 300MB memory usage afterwards. Seems to grow less if I don't watch the pretty effects from the citadel torps. Don't look straight into the sun, kids ;)
/sm
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Lord Spidey
Hmmzor. Muffins of Mayhem
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Posted - 2006.09.17 16:36:00 -
[5]
I predicted this would become a topic by you
And to answer your question: No.
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Deidranna
SteelVipers YouWhat
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Posted - 2006.09.17 17:11:00 -
[6]
Yes, 2 1st was in AZN-D2 (Northern hordes vs Hobbits) 2nd in XZH (everyone vs Goons) 300 - 400 player in system ...
both fleets stayed in the same grid for some time without much movement, some warp arounds enough time to load ships, POS etc. minimal lag as the shooting finaly started
GM Eldini > Hi, behaving are we?
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LK52
Caldari Finite Horizon
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Posted - 2006.09.17 17:14:00 -
[7]
No -------------------------------------------------- Neglect leads to perfection.
Stained. |
dalman
Finite Auxiliary
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Posted - 2006.09.17 17:36:00 -
[8]
Edited by: dalman on 17/09/2006 17:41:15 Hmm, let's see.
1 year ago 10 MASS battleships attacked and killed a small NORAD POS up in outer right, with like 5 Norad guys trying to anchor more guns etc. That was pretty lag free.
Other that that? Nope.
Can't say I'm surprised by today's crash though... 1. We attack UK POS with ~120 local. Node crash. 2. UK/ISS try gank carriers outside our POS with 143 local. Node crash. 3, today. UK/ISS/Axiom/whatever attack our POS with ~250 in local. Take one guess at what happened to the node Am I forced to have any regret? I've become the lie, beautiful and free In my righteous own mind I adore and preach the insanity you gave to me |
Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 17:42:00 -
[9]
Originally by: Shiraz Merlot
Originally by: Goberth Ludwig We hear loads of complaints about how fights at POSes lag people out and dont work.
Just curious if anyone has ever had a reasonably smooth fight at a POS yet.
D7-ZAC (see Oveur's latest blog for the special mention) has been bearable so far today. Battles at deathstar POS, I'm guessing roughly 100 a side. Not lag-free, but playable. The system has loads of POS computation going on with 20+ deathstars and several active fleet staging POS as well as the battlegrounds.
Rumour has it that D7-ZAC - which crashed five times in the last couple of days - got moved to a very lightly used node. I doubt any GM would confirm that here, but it seems Eve is still playable when there's enough server grunt.
My client was still up to 300MB memory usage afterwards. Seems to grow less if I don't watch the pretty effects from the citadel torps. Don't look straight into the sun, kids ;)
/sm
well thats good news at least, there is hope lol :)
- Gob
[IXC] Admiral Goberius |
Masta Killa
BURN EDEN
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Posted - 2006.09.17 18:07:00 -
[10]
6 of us vs 40 of NFC, we trying to kill their dreads at our pos, they trying to save the dreads.
Most of them died, not 1 of us.
Dreads got out.
Oh and the lag was manageable. --------------------------------------
"It's like, we show up and UDIE." |
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Louisa Torres
Reikoku Band of Brothers
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Posted - 2006.09.17 18:16:00 -
[11]
Originally by: Masta Killa 6 of us vs 40 of NFC, we trying to kill their dreads at our pos, they trying to save the dreads.
Most of them died, not 1 of us.
Dreads got out.
Oh and the lag was manageable.
Good job NFC.
Originally by: Rodj Blake People have been complaining about the poor state of PvP since May 2003.
That doesn't mean that it was hopeless then, and it doesn't mean that it's hopeless now.
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Ange1
Gallente The Establishment Establishment
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Posted - 2006.09.17 18:26:00 -
[12]
The battle for 9UY has been hindered severely for both sides by catastrophic lag and node death for every major POS battle we've fought to my knowledge. I feel saddened that these problems have prevented what could have been some awesome fleet battles, but I know CCP are doing their best to sort these issues out for us. I'm sure our opponents feel the same.
The Establishment is at your service...
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Ehrine Ashbark
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.17 18:48:00 -
[13]
Edited by: Ehrine Ashbark on 17/09/2006 18:48:43
Originally by: Ange1 The battle for 9UY has been hindered severely for both sides by catastrophic lag and node death for every major POS battle we've fought to my knowledge. I feel saddened that these problems have prevented what could have been some awesome fleet battles, but I know CCP are doing their best to sort these issues out for us. I'm sure our opponents feel the same.
Today's battle ended up being incredably frustrating. It was looking at being a great fight, but node death brought it to a halt with bugs a plenty. As one example, one of my corpmates somehow got podded twice losing skillpoints as a result (he didn't end up in a station after the first podkill).
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Pylse
Gallente The Establishment Establishment
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Posted - 2006.09.17 19:02:00 -
[14]
Indeed. I recall the masses of pods returning to the field after being warped back to their initial (or whatever) position pre-crash. Verone amptly named it a "shooting gallery" as pods came smashing in en-masse to where the bulk of our support was, likely too lagged out to do anything.
If every battle should end in a thousand petitions then meh, screw that =P
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Fred0
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2006.09.17 19:21:00 -
[15]
Originally by: Ange1 The battle for 9UY has been hindered severely for both sides by catastrophic lag and node death for every major POS battle we've fought to my knowledge. I feel saddened that these problems have prevented what could have been some awesome fleet battles, but I know CCP are doing their best to sort these issues out for us. I'm sure our opponents feel the same.
Ouch ouch ouch. Really hope you guys get what we managed to get in D7-ZAC. Because it became so much better the last 24 hours. It's such a shame when you reach the top of the potential of EVE and it doesn't deliver. Really sad. :(
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.17 20:00:00 -
[16]
Originally by: Ange1 The battle for 9UY has been hindered severely for both sides by catastrophic lag and node death for every major POS battle we've fought to my knowledge. I feel saddened that these problems have prevented what could have been some awesome fleet battles, but I know CCP are doing their best to sort these issues out for us. I'm sure our opponents feel the same.
Sadly so. Once done with the 'herding cats' thing to get an approximation of a fleet, there's nothing quite as frustrating as 'lag, lag, lag, wtf popped, warp warp warp, wtf podded, omg node crash'.
I mean, some of those fights were shaping up quite nicely to not be one sided ganks, but there's nothing that quite kills morale as a frustrating fight.
As it is, we can't really fight over POS in that system, unless we want a crash. Which leaves plan B, which is wait for the other side to be offline, and try and gank the POS, and hope they don't have enough stront. Which isn't much of a fun way to fight. I wonder if it's worth negotiating a cease fire on that basis, because I can't see that anyone's overly keen on the idea of POS spamwars, and timezone fighting.
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Pylse
Gallente The Establishment Establishment
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Posted - 2006.09.17 20:34:00 -
[17]
Indeed. Props to the ISS for bringing the fight to us. We did so against you once aswell and the outcome was... unnerving. Lag owned what that fight could have become, in the same way that lag destroyed the potential outcome of this fight aswell.
I do recall being rather uneasy about the reported magnitude of the hostile fleets that were entering 9UY and knew that if this kicked off you wouldn't want to be at the recieving end. It is a shame that defended POS are so powerfull that the server can not (at all) support the ammount of people and utilities neccessary to destroy them.
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rgreat
Gallente OEG
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Posted - 2006.09.17 21:38:00 -
[18]
http://oldforums.eveonline.com/?a=topic&threadID=395578
hmm..?
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Ehrine Ashbark
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.17 22:05:00 -
[19]
The really sad thing with the 9UY situation is that while it has been fun, and I've been getting far less sleep then I should, it's really frustrating that after staying up till 6:30 am on a POS assault knocking POS into reinforced mode with minimal opposition, the final assault ends up being aborted due to carnage caused during a node-death. I think we had good odds of taking that POS. It might well have cost us a dread or two. Thing is, we'll never know how it would have gone if the server had handled it.
Oh well. I guess I need to look forward to being perminantly tired after many more long nights camping the system and attacking/defending POS.
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Omeega
Rage and Terror Against ALL Authorities
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Posted - 2006.09.17 22:29:00 -
[20]
Originally by: rgreat http://oldforums.eveonline.com/?a=topic&threadID=395578
hmm..?
doesn't count.
ask Coallition, RA hax.
Don't speak english. F1,f2,f3...
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.17 23:34:00 -
[21]
Originally by: Omeega
Originally by: rgreat http://oldforums.eveonline.com/?a=topic&threadID=395578
hmm..?
doesn't count.
ask Coallition, RA hax.
Thanks for bringing the flamebait to the thread omeega.
Instead, I would like to know if RA has had any lag free engagements at the poses. I have seen a number of ra vids but none had massive numbers outside an enemy pos, so am wondering if the insmother campaign got any of that.
- Gob
[IXC] Admiral Goberius |
Coby Descent
ISS Navy Task Force Interstellar Starbase Syndicate
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Posted - 2006.09.18 00:05:00 -
[22]
Agreed. Was really excited about the fight in 9UY today and all that red in my overview got my heart pumping, but I was expecting a node crash, and surely enough...
Win or lose, I'm sure that would have been a fun fight if we only got the chance to find out.
In answer to your question, not a single lag-free pos battle so far, even with only around 50 involved.
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Crypt
Gallente Raging Ratel Alliance
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Posted - 2006.09.18 02:57:00 -
[23]
The game is unplayable in a from a fleet standpoint. Petitions are frequently denied and most loses are blamed on the player or the players actions and not the true cause which is the bug ridden game. I'm hoping it gets better, as I'm sure everyone else is.
I'll hang around a while longer and continue to hope, but if nothing changes to fix the game within resonable amount of time you can expect my toon to be on the auction block.
Enough is enough. Fix it.
Quote: It is a poor sort of man who is content to be spoon-fed knowledge that has been filtered through the canon of religious or political belief
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Shadowsword
Gallente COLSUP Tau Ceti Federation
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Posted - 2006.09.18 08:17:00 -
[24]
The H-W battle (tribute) in augsut 2 was very laggy, but still my favorite battle so far. You don't see 15 dreads trying to kill each other at point blank range often...
------------------------------------------ Nuhwall: Why are some Amarr ships warping backward? Shadowsword: whatever happen, if they need to flee they can honestly say the faced the enemy. |
Omeega
Rage and Terror Against ALL Authorities
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Posted - 2006.09.18 08:30:00 -
[25]
Originally by: Goberth Ludwig
Originally by: Omeega
Originally by: rgreat http://oldforums.eveonline.com/?a=topic&threadID=395578
hmm..?
doesn't count.
ask Coallition, RA hax.
Thanks for bringing the flamebait to the thread omeega.
Instead, I would like to know if RA has had any lag free engagements at the poses. I have seen a number of ra vids but none had massive numbers outside an enemy pos, so am wondering if the insmother campaign got any of that.
AAA did. check the e3 video.
TCF also did.
Don't speak english. F1,f2,f3...
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Maggot
Minmatar Freelance Unincorporated Ushra'Khan
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Posted - 2006.09.18 09:07:00 -
[26]
Not seen a single one work yet with anything more than a handful of defenders present. Sadly this key part of the game for anyone involved in a territorial game has become unplayable.
Maggot.
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Le Cardinal
ECP Rogues Dusk and Dawn
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Posted - 2006.09.18 09:29:00 -
[27]
Originally by: Fred0 We had one today in D7-ZAC. Went on for a good 20+ minutes. Playable most people said. Module/Command lag under 10 secs forme anyway. And it was with 180'ish in local think.
This though was helped by someone over at ccp giving us some love because of the absolutely horrendous conditions we've had over the last two months. Dunno how they did it but they fixed the system and it was capable to handle real pos warfare today.
Seconded.
We had several pos fights during this weekend at POS's. About 2 of them worked well. Not too much lag, considered there were 15-20 dreads pwning pos and lots of ppl present too, both from allies and TCF. Good fights btw, both sides pwned.
Unfortunately node also dropped 5-6 times until GM's/Devs put us on a new node.
http://www.ecp-rogues.co.uk/kills |
Zhaine
B e l l u m
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Posted - 2006.09.18 09:39:00 -
[28]
When RA first took C-J back and it was seiged the POS fights were playable (for me at least). That was warping in from a spot on the same grid of course. I know the dread pilots had a lot more trouble though, when the enemy fleet first warped in (at which point main fleet was still aligning from 500km off on the grid). Still it certainly wasn't of node-crash proportions, at least when I was involved. - - - - - - - - - -
Quote: I don't even want a ship, ships are for carebears. Give me a fish bowl for my head (to keep space out) and smear me with lard, then armed with a toasting fork-
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Goberth Ludwig
eXceed Inc. Ascendant Frontier
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Posted - 2006.09.18 14:14:00 -
[29]
Omeega I know a ton of people that lagged to sh*t in that e3 fight, the video is smooth because the cameraman has the grid already loaded when it starts.
- Gob
[IXC] Admiral Goberius |
Omeega
Rage and Terror Against ALL Authorities
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Posted - 2006.09.18 16:00:00 -
[30]
Originally by: Goberth Ludwig Omeega I know a ton of people that lagged to sh*t in that e3 fight, the video is smooth because the cameraman has the grid already loaded when it starts.
no.
check WRWR's UI.
he has a "I DUNT WANT TEH LAG" button.
Don't speak english. F1,f2,f3...
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