
Discodude
Caldari Destructive Influence Band of Brothers
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Posted - 2006.09.17 18:37:00 -
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Originally by: lofty29
Originally by: Coranor
Originally by: lofty29
Alliances need to learn common sense. You cant fight with those kind of numbers, and it has been proven on many occasions. And NOW you try to do it during a horrendous period of lag. Jees, you guys are stupid 
Well if we all thought like you then there'd never be any fighting going on at all, ever anywhere. To take a station you need numbers there is no way around it. Lags just something that comes with those numbers. Nothing that can be done about it by the players so they just gotta go through it as best they can.
If you had any sort of experience in the type of combat that can cause this type of lag you would know this. I'm not blaming ccp over it. This many people on one server its kinda unavoidable. If people are that concerned over lag then there's very little reason to log in.
I have experience in this type of combat, and this is exactly why I voice my opinions against it. I know you need numbers to take a station (or, alternatively, have 20 people camping each gate in a system, and a squad of 10 - 20 dreads attack the station / POS's) but there's always a solution. For example - Fleet A is camping a gate. They have 30 sniper battleships sat at 100km from it, and 20 tacklers on the gate. Fleet B can get a covert on the BS group, thus warping in 15 Gank BS's and 20 tacklers to eliminate it. There is no need to outblob a fleet to win.
yes that would be the perfect senario, but here's how it goes.
Attacking force A brings in 20 bs's and 20 support ships.
Defending force A notices how many ship the attack force has, and brings in 40 bs's and 40 support ships because then can, and it helps them win the fight.
So Attacking force A calls in attacking force B made up of another 40 bs's and 40 support ships, resulting in a force of 60 bs's and 60 support ships so that the attacking force has the advantage.
Then defending force A see's their out numbered and cant take on that many ship, and OMG they don't want to loose their station, so they bring in another 30 bs and 30 support ships bringing their total to 70 bs and 70 support ships.
Total of 260 ships in the system. Vola lag.
Now how dare the attackers and defenders bring in that many ships, once the ships in system reach 100 ships all ppl should stop entering the system so their's no lag (even if all 100 are attacking and no defenders) right?
Or maybe both sides should get together and have a chat, and decide how many ship both side can have in this attack/defence so that they can minimize lag.
Lofty -> you say you don't need a blob to win, and technically that's true, but why would a defending force who's defending a multi billion isk outpost that took months to build and put up, bring in a equal size fleet to take out a enemy fleet? Risking loosing the battle and the outpost if they don't win just so that everyone has less lag.
In the end they would prob rather have the lag because it deters the attackers from attacking.
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