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Alundil
Isogen 5
820
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Posted - 2015.01.09 16:37:24 -
[1] - Quote
popcorn.gif
As the first 3 respondents to this thread have already pointed out - it's not the problem. Disgunbegud (or not).
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Alundil
Isogen 5
831
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Posted - 2015.01.13 18:29:55 -
[2] - Quote
So many bad ideas in this thread (like all of the others tbqfh nbs).
1.
Syn Shi wrote:A ship that boosts stats that is 100% safe (links) is ok but someone sitting afk cloaked doing nothing is an issue?
Its a sad day in new Eden. Exactly this. "Oh noes by perfect booster can't possibly be on grid anywhere, OGB are completely fine and necessary." -- Every Boost/Gang Links Discussion through ever. SMH
2.
Lexiana Del'Amore wrote:disable local chat and local numbers to the person cloaked... Disable it for everyone everywhere other than HS and problem is solved. For everyone. We (wspace folks) have been asking for this for years (and have been living with it sans irrational fear of "AFK-Cloakies" since Day 1).
3.
Jenn aSide wrote:I think the problem is risk averse players who should have never left high sec in the 1st place, not some dude with a cloak on. Ding-freaking-ding
4.
Jenn aSide wrote:Let the cloaker cloak but don't let them see local OR D-SCAN. Fine on not seeing local - normal facet of everyday life. But making them blind to directional scanner as well? Dafuq you smoking? That's a pointless change which additionally, by the way, decimates an entire area of space (1000's of systems) and it's primary form of travel/scouting/combat - non of which are AFK.
5.
Jenn aSide wrote:maybe give probes a set time before they explode if the deploying ship is cloaked, like 20 minutes or something All scan probes already have a timer. What would your idea solve? If someone needs their probes for 20 minutes to find something or someone they weren't going to catch anyone with the full hour and ~20 they have now so it doesn't matter.
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Alundil
Isogen 5
877
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Posted - 2015.03.06 23:27:13 -
[3] - Quote
Haywoud Jablomi wrote:WH residents dont cruise around in blissful ignorance that a cloak might be in system. They are constantly prepapred for it. The difference is that in WH space you cant hot drop on people. The only way to bring in help is if its already there or sitting close to the WH entrance.
Haywoud Jablomi - "Now, that's a name I've not heard in a long time. A long time."
You are correct in your first sentence. Caveat; Situationally Aware pilots do not cruise around in blissful ignorance. Not all pilots are such.
Most pilots are prepared for a hostile ship to decloak nearby/on grid. Not all are (see above).
No Cynos in wspace is correct. There are several methods of engagement which can be just as dangerous/devastating to the hunted or the hunter depending on their respective levels of preparation and situational awareness. Holding Cyno mechanics out as the 'piece de resistance' is not going to go very far in comparisons other than those dealing with amount of mass capable of being brought to bear.
As to your last point:
Haywoud Jablomi wrote:it's been said already that people would become more unwilling to undock due to the constant fear of losing a high end asset with no warning at all. The counter proof of this statement is readily available for all to see. If your statement and it's assumptions were true then you would see no losses in wspace, ever, other than cheap and easily replaced fodder/throwaway ships and modules. Reality is very different than your statement and clearly shows that pilots will use whatever asset that they feel will do the job with the best efficiency and/or expected outcome when taking cost and risk into account. This happens in wspace daily even when the pilots live under the very real chance of losing that asset to something which they cannot see nor can they predict the time of its appearance. Your complaint is unfounded and your speculation about who will do and risk what is equally inaccurate.
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Alundil
Isogen 5
878
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Posted - 2015.03.07 02:11:03 -
[4] - Quote
Haywoud Jablomi wrote:I think we all understand that WH space is not null. I dont live in WH's, so my experience is highly limited. But from my understanding, there are no cheap ships in WH space. The level of difficulty for running sites, even at a C1 is more difficult than your average null site. Entrances and exits to a WH are limited and can be rolled so there is a finite amount of people that can suddenly attack you.
I think that if null were to have the same style of local as a WH, you would see most people simply move to high sec. The mechanics of the areas are too different to make fair comparisons. C1/c2/c3 sites can be run in T1 battlecruisers. Very cheap. C1 and C2 sites also aren't terribly challenging. Increasing efficiency gets more expensive but that is not unique to wspace.
It's been some time since I did any 00 null anoms but T1 ships were possible there at that time (battleships and then later tier 3 battlecruisers).
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Alundil
Isogen 5
879
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Posted - 2015.03.07 21:38:17 -
[5] - Quote
Rhavas wrote:I'm just going to leave this here: CCP Fozzie on EVE Down Under ShowTake a listen (this bit is around 1:12:00), there's a short but important note on AFK Cloaking. Here's the TLDR: CCP Fozzie wrote:"It's very important that it be possible to disrupt people's moneymaking in nullsec. And AFK cloaking is one of the most effective ways that we have right now to do so. We're not worried about cloaked ships being overpowered. It turns out that that while a ship is cloaked it does very little DPS ... AFK cloaking is not an issue in wormhole space and there's a very good reason for that." Can we close this thread now? Just finished listening to that cast about an hour ago while I was driving and thought to link it here as well. Well said Fozzie. And good reference link Rhavas.
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Alundil
Isogen 5
879
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Posted - 2015.03.07 21:41:20 -
[6] - Quote
Haywoud Jablomi wrote:I do find that rather amazing. CCP is ok with a broke mechanic. Good bet is that they don't see it as a broken mechanic. As a start.
Would also recommend everyone give that cast a listen as it's quite informative.
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Alundil
Isogen 5
881
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Posted - 2015.03.08 15:49:01 -
[7] - Quote
Grasor wrote: ...local chat is not the problem with being immune to hunting while cloaked, the cloaking mechanics that allow it are the cause of that problem.
CCP Fozzie clearly disagrees with you.
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Alundil
Isogen 5
881
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Posted - 2015.03.09 01:17:55 -
[8] - Quote
Mag's wrote:Roxanne Quall wrote:Chatles wrote: ....snip....
Thats it right there, WH space doesn't have the hotdrop aspect thus making the cloaker no issue. This head beating into the wall logic that somehow local's the issue is just a diversion that smoke and mirrors. It has no logic or real point other than trying to get people logically working on the issue to give up. But have you considered what would happen to hotdrops if local changed to become like WH space? In fact have you thought about it at all, even considering ratting without local. It's not a one way street and the lack of local will affect both sides. I know there are many like you, that simply do not want to admit local is the root cause of many issues here. But I'm afraid there is no getting around it. So yes it does have logic, you're simply not applying it fully. Exactly this. If you don't know the hot dropper is there (no local), the hot dropper doesn't know how many are there either without active scouting.
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Alundil
Isogen 5
881
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Posted - 2015.03.09 01:39:15 -
[9] - Quote
Ramases Purvanen wrote:How about we just completely screw this awesome game that we have invested so much time and money into and just remove LOCAL all together in High/Low & Nullsec.
While CCP is at it they can remove the ability to assign drones to any other player. Actually just REMOVE drones/fighters/bombers from the game as they are way to OP. For the people that multibox, BAN that as that is not fair for people who play with 1 account. Take ganking out of the game so that anyone in high sec cant be aggressed unless they are suspect or criminal.
Just nerf the hell out of anything that shoots past 30kms to create more brawls and you have an awesome space sandbox left after all that.
Oh no sorry you wont cause no one will want to play it if CCP keep F*@king it up!
Cheers El oh El
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Alundil
Isogen 5
886
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Posted - 2015.03.09 19:20:18 -
[10] - Quote
Roxanne Quall wrote:Alundil wrote: Exactly this. If you don't know the hot dropper is there (no local), the hot dropper doesn't know how many are there either without active scouting.
dude if there was no local and the ability to hotdrop it would be way OP. I know you get this intellectually, you just like to argue your side because you like to abuse it.... If local got removed we'd Have to have the ablity to find and kill cloaked players even more so than now. with recon ships your not going get local gone and honestly your going into a known space. If you go into lowsec do you complain you can get killed ? no you go in knowing the risk. If you go into a WH you know Local wont be there and you wont be able to hotdrop. if you go into known space than your accepting the local involved with it. you go in knowingly. it kinda works as intended i think.... we need to stop perma cloaking and in this thread we will work that out. Most Vet's will admit that it's flawed game dynamic, Only people who abuse it and love the fact theres absolutely nothing you can do to counter it will say it's great.. So..... I think simply reposting Fozzie's (and probably much of CCP and possibly CSM) comment/position on cloaking should be more than enough. It's pretty clear what their thoughts on it are. It boggles the mind that people continue to struggle with that, regardless of what space they live in.
Roxanne Quall wrote:making players cloaked have to be more proactive to gather intel isn't going ruin it for you guys, just you wont be able to AFK you'd need to move around and re cloak when possible. you still could sit for months cloaked just you'd have to be active. It would require skill and activity not lazy nothing ness Something like the post below. AFK cloaking gathers no Intel. It is AFK, as in Not Present, by definition. Gathering Intel on the other hand requires an active presence whether cloaked out not and does take attention and some skill Your complaints are full of holes and inconsistencies. Not unlike other 'erhmahgerd cloerks er ter strerng' supporters.
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Alundil
Isogen 5
1033
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Posted - 2015.10.12 20:56:01 -
[11] - Quote
afkalt wrote:Mike Voidstar wrote:Interesting. Yet you think current cloaking mechanics are fine, where the choices for the hunted are lose or lose more. The current stetup doesn't allow for win unless you are the hunter. Confirming no-one ever counter-drops or baits, indeed that these ideas are impossible Holy Christ on a stick - this thread is still picking up replies.
170 pages and counting and not a single "Blue Tag" post.....probably a pretty good reason for that.
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Alundil
Isogen 5
1070
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Posted - 2015.12.10 07:21:08 -
[12] - Quote
I last viewed this topic at ~page 170. I skipped ahead all the way to page 211 knowing that I was taking a great risk of missing a revolutionary post finally explaining and solving the "AFK Cloaky Problem" once and for all.
In light of this momentous occasion, I've taken the liberty of creating a support group to ease the many capsuleers through the debrief and help them overcome the cloaky-induced PTSD-like symptoms.
Jerghul wrote:AFK Cloaking "increases player attrition" You're going to have to present some actual data if you want that position to be taken seriously. But, you won't be able to do so, therefore your position won't be taken seriously.
Jerghul wrote:Enduring implicit threats cause more players to quit the game. Enduring impli...... I'm going to need you to stop with that. That's not a thing.
How about this: Actually attempt to outsmart the other human player in this massively (sort of) multiplayer (that's the important bit) role playing game? Thousands of players manage to accomplish this amazing feat of creativity daily. Sometimes multiple times a day (but not too often as you'll go blind - so I'm told). Thousands.
I'll start you off; when you login and see people you don't know.....wait for it......don't log out. That defeats the purpose of a multiplayer game altogether.
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Alundil
Isogen 5
1070
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Posted - 2015.12.10 07:32:36 -
[13] - Quote
Jerghul wrote:Alundi et al.
Here's the thing. Being taken seriously by you et al. is not relevant.
Its relevant that the Devs know enduring implicit threats are a thing that increases player attrition.
And they know that.
Goodness you people waste time and perfectly good letters on things that do not matter.
Lol - this ^^^^ in a 200+ page thread with not one, not two, not three, but count them zero dev responses. On a topic that more than one dev has gone on record as saying "....it's (AFK cloaking) fine...". Conveniently stickied by mods so that all of the craptastic faffing about is neat and tidy tucked into one easily overlooked spot. Every sticky on this forum has at least one blue response (other than the skillpoint/char bazaar thing and that's relatively new).
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Alundil
Isogen 5
1072
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Posted - 2015.12.10 08:07:09 -
[14] - Quote
Jerghul wrote:Wormhole mechanisms that lower implicit threats to acceptable levels are going to be moved to null-sec. Which in turns allows cloakys do what ever they want for as long as they want, and allows local to be changed for that matter.
So "cold hard speculation, not idle hard facts" is really the only meaningful thing to do here. Accept as premise that this or that element is coming in from the cold paradise we know as wormholes, then see what problems and advantages it might cause.
I have no idea why you quoted yourself and then turned it into a double-post. But no matter.
I live in wspace and have since Apochrypha. Anyone who thinks that threats are "implied" in wspace is a fool. Cloaky proteus is love, cloaky proteus is life, cloaky proteus is everywhere.
At any rate, I'm convinced that you've got nothing going on up there and suffer from delusions of omniscience regarding what devs think and what they are planning and thankfuly they are as smart as you and have arrived at the same conclusion and solution that you have, though you got there first (need to point that out) and it's only a matter time and your fellow capsuleers need only endure a little longer under the implied threat. Won't be long now. We can wait.
We're AFK after all, amirite?
My sides.....
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Alundil
Isogen 5
1072
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Posted - 2015.12.10 08:11:48 -
[15] - Quote
lel - I'll be back at page 273. I've got to raise my AFK stats before Citadels arrive.
Fair warning to new players that might read this thread...
Abandon all hope, ye who enter here
*edit in before I go*
Quote:Why are implied threats so weak in wormhole space? Because we deal with ship losses daily and are't afraid of losing more/expensive ships and fully expect/anticipate that we'll be dropped on at any point in time. Almost as if the space we choose to live in is actually supposed to be dangerous (kind of like 00 is supposed to be but vOv) Novel concept, that one.
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Alundil
Isogen 5
1083
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Posted - 2016.01.27 05:11:16 -
[16] - Quote
I'm terribly sorry. I said I would be back on page 273. It is now page 281. I'm late. I'm ashamed.
As for those devs who have conveniently 'not posted here', they must be cloaked up in this thread, afk like, waiting for the perfect moment to.... post dank memes
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