Dictateur Imperator wrote:Nikk Narrel:
(1) Explain here how you find a cloacky ship . And i will explain you how you can make people undock from a station or left pos shield.
(2) With you no discussion you try to defend broken game play. But CCP want to change it search to understand why... Ho maybe because be safe in space if you are AFK is not a part of gameplay but just a broken mechanic ?
Yes Perma cloak will be nerf, all structure to (entosis link). We can discuss how and why it will be nerf, but stop to defend a broken mechanic.
(3) Other argument risk vs reward : To farm you need to have 1 ship , see pve player a lot have ship at 500 M and more. You arrive you perma cloack they stop farm. They save 500 M. Remove local an let perma cloack exist: You kill they you are happy, nice KM in less of 1 hour, you loot for 100 M in the wreck without any risk.
(4) You don't see the problem ? No risk, you will make more isk as a lot of player without any risk. Pve player juste left 0.0, less target, less people in 0.0. Bye bye eve.
(5) Nerf perma cloack and let local: Yes more safer 0.0 that bad pve player can make isk you can't have easy km ... but yu have more pve/miner in 0.0, more possible target, more kill mail, more content for all people. => Eve is alive.

(1) You catch them at bottleneck locations, such as gates. Otherwise, you must rely on player error for them to be exposed.
(As player error is accepted as means to catch PvE targets in this context, it must need to be acceptable on the other side too)
(2) There are four ways to be AFK, one of which actually involves disconnecting from the game. All four involve preserving the ship, once the individual requirements are met. Cloaking is only one of these.
(3) In order to launch such an attack, resulting in the kill mail and loot, the first step is always the same. The cloak gets turned off, and the ship becomes exposed and vulnerable to any normal attack.
Expecting risk, and experiencing imminent clear and present danger, are not the same thing.
(4) Make my mining barge able to fight on the same level as a Force Recon. Include reasonable expectation that a cyno appearing on grid allows me time to react and counter. I won't need to run, because I like the idea of mining with benefits.
(full load of ore, and a kill mail bonus, who wouldn't like that?)
(5) Under current circumstances, you can't catch a miner who is both prepared and alert. Increasing the number of targets noone can catch is not adding content.
If we are building mechanics around requiring player error, that is news to me.