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Lugburz
SUPER GOOSE SQUAD Sons of Seraphinus
6
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Posted - 2015.08.02 11:11:53 -
[1] - Quote
'Depth Charges' fired from interdictor class ships (similar to bubbles but merely decloak or not allow to cloak) you can either use the disrupt probe or depth charge but not both at the same time; would give interdictors a little more versatility but maybe could usher in another t2 destroyer variant for all the races? Mobile structures; self explanatory.
Whilst these wont actually stop people from afk cloaking systems it would make it a little harder for them to move around and its not a nerf but rather an acheivable scientific goal many factions (certainly in rl) would more than likely be working towards anyway? |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 18:44:04 -
[2] - Quote
Jerghul wrote:I apologize profusely for so transparently thinking myself the smartest man in the room by far (though to be fair, the competition is not very robust).
Cloaks are very OP. I sold 40k nanite repair paste last week. Producing them in null-sec was about as risky as station trading in Jiita.
But the thread topic is afk cloaky camping. Which should simply be removed. Perhaps in a manner that does not inconvenience you personally more than slightly. But I could live with you being considerably inconvenienced.
f**k u jerghul :p
i am smart, intelimegent and incredibly good looking, i know cus my mum tells me :p
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Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 18:53:36 -
[3] - Quote
cloaky camping isnt much of an issue to me i must admit, i dont rat, i dont mine, i dont generally pve; the simple nfix to afk camping as i see it is simple, add a timer to cloaks; not a short timer of course, maybe an hour or so.. but to be really honest if you really think cloaky camping in null is an issue then you really shouldnt be in nullsec. Nullsec is supposed to be the most dangerous of space bar wormholes, if you cant bait a cloaky camper into dropping w/e then counter drop then in reality your the issue. Nullsec isnt supposed to be 'safe' if you think it is then well i hate to say it but you my freind are a carebear and should be living in highsec.
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Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 19:41:57 -
[4] - Quote
Jerghul wrote:Lugz afk cloaky camping is a problem because it targets newer players (the idiots who actually depend on ratting and mining to fund peak time pew-pew fun); done free of cost by established, optimizing pilots
Actual carebears like me want cloaks protected so pesky pilots don't interfere with our rolling in PI and moon goo bling.
This is in other words one of my anti elitist prick (as in needle point collateral damage) rampages. You have heard them before in game.
Privileges to which they have become accustomed. Screw (as in rotate to tighten or loosen things. for example a lid or a bolt) that :D.
Thats the thing though jergs, null is supposed to be more elitist, more sp required but also its designed so that the players there need and should be able to protect themselves; its not a farm, its a serious investment of time and isk in many ways, its also the reason why pvpers leave sov holding entities, ie too much pressure placed on them to protect the guys that wont. |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 19:44:07 -
[5] - Quote
Digiblast wrote:Another Local Vote CCP?? First local removal was really close. or was it the 2nd.
Im in favour of local chat to be removed from null (like w-space) with the exception that sov holders should have some form of structure that gives them the chat back so to speak.
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Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 19:45:01 -
[6] - Quote
Nullsec is supposed to be dangerous space, its not supposed to be 'safe'; you want sov, you best damn well protect it. |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 20:10:34 -
[7] - Quote
it doesnt limit play, it limits your area of play; leave system, simple. |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 20:23:44 -
[8] - Quote
Its really not an issue, look to bait and counter drop; you shouldnt be looking to 'make isk for pvp' when someone is potentially providing the catalyst to pvp for you. Ive popped plenty of cloaky blops droppers, and have also been dropped on; this is nullsec, this is 'endgame' content; this is dangerous space. |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 20:47:06 -
[9] - Quote
Jerghul wrote:Its an issue. Specifically the AFK bit. Or to put it another way. The cloaky camping risk should be explicit. Someone doing it should be actively looking to blop someone (or otherwise engage). Or otherwise get hunted down for stupidly being afk while in space in null-sec.
no its not an issue, either bait them and counter or move system; what your saying is basically its an issue for farmers, farming a game isnt playing a game, if you want safe isk go back to highsec or move system; ive been playing for 8 years now and still i see the same damn **** on here man 'omg i cant farm isk in peace' honestly man what part of 'its supposed to be the most dangerous space in all of new eden' dont you see? As for new players i agree that they should have relative safety, but thats what highsec is for; damn after less than two week ingame i lost my first ferox in lowsec; sure i was a tad upset, a bit bemused; but i understood IT WASNT SUPPOSED TO BE SAFE SPACE.
if you want to mine or do pi safely, go back to highsec - stop trying to make nullsec a carebear paradise; its ruining the game, honestly |

Lugburz
Piraholics Anonymous Cede Nullis
7
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Posted - 2016.01.11 20:55:39 -
[10] - Quote
Teckos Pech wrote:Lugburz wrote:Jerghul wrote:Its an issue. Specifically the AFK bit. Or to put it another way. The cloaky camping risk should be explicit. Someone doing it should be actively looking to blop someone (or otherwise engage). Or otherwise get hunted down for stupidly being afk while in space in null-sec. no its not an issue, either bait them and counter or move system; what your saying is basically its an issue for farmers, farming a game isnt playing a game, if you want safe isk go back to highsec or move system; ive been playing for 8 years now and still i see the same damn **** on here man 'omg i cant farm isk in peace' honestly man what part of 'its supposed to be the most dangerous space in all of new eden' dont you see? As for new players i agree that they should have relative safety, but thats what highsec is for; damn after less than two week ingame i lost my first ferox in lowsec; sure i was a tad upset, a bit bemused; but i understood IT WASNT SUPPOSED TO BE SAFE SPACE. if you want to mine or do pi safely, go back to highsec - stop trying to make nullsec a carebear paradise; its ruining the game, honestly We have been over the list of options to people being camped and it is never enough. Having to rat in a group...OMG no!!! Having to mine in a group, OMG no. Get on comms? Are you crazy?!?! Standing fleet? That is completely outrageous. Move over as system? My ISK/hour!!!!!
basically this ^ |

Lugburz
Piraholics Anonymous Cede Nullis
10
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Posted - 2016.01.11 20:57:50 -
[11] - Quote
Jerghul wrote:Nullsec is a carebear paradise. Or to put it another way. Have you caught any blockade runners recently?
I am not against a dangerous null-sec (you caught the afk cloaky camping drone thought?). I am just against a dangerous null-sec for some like it is now.
it isnt or shouldnt be a carebear paradise dude, take a good look at the security status of the system and rethink.
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Lugburz
Piraholics Anonymous Cede Nullis
10
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Posted - 2016.01.11 21:49:01 -
[12] - Quote
Teckos Pech wrote:Jerghul,
If you are running a reaction POS set up and making ferrogel...how much ferrogel will you make in an hour? If you run it for a week, 168 hours, how much ferrogel will you have? How much of your output can you fit in your blockade runner, assuming it is fit for max cargo space? How many trips will you have to make each month to get your ferrogel to market in Jita?
i used to do that in my wormhole, after thre months i basically quite eve out of boredom lol
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Lugburz
Mind Games. Suddenly Spaceships.
16
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Posted - 2016.05.30 12:30:21 -
[13] - Quote
Mike Voidstar wrote:Please explain how removing local makes cloaks less invulnerable to detection than they are now? Seems they get stronger in wormholes, not weaker.
Unless you mean that's the trade-off you are willing to consider? I mean... How would you deal with the fallout. The local roster was put in for good reasons, and is vital for many things. Surely you have a plan that does not turn all of EvE into wormholes only worse?
Considering how much of your contribution to the topic has been extreme mental gymnastics involving how cloaks *must* stay invulnerable to all detection lest we break titans, fleet ops, wormholes, and God knows what else, I would have thought an inane 'remove local' response that implies it would balance something would be pure poison for your agenda.
no local would mean the cloaky camper is at as much disadvantage as a ratter; ie they wont know how many are in local or what they may or not be risking by tackling said ratter - but lets be completely honest here IF YOUR A NULL SOV BLOCK AND CANT DEAL WITH CAMPERS THEN GTFO OF NULL and go back to highsec where you belong; if you cant counter or have no inclination to do so then I have no idea what your alliance is doing in effectively the most dangerous space in new eden. Also, rat in a carrier.. with scan res's capable of hitting 3k+ and fighters that can instapop any light tackle and maybe cruisers I don't think you need to worry so much.
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Lugburz
Mind Games. Suddenly Spaceships.
18
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Posted - 2016.05.30 13:51:42 -
[14] - Quote
Mike Voidstar wrote:Lugburz wrote:no local would mean the cloaky camper is at as much disadvantage as a ratter; ie they wont know how many are in local or what they may or not be risking by tackling said ratter Well, you are partially right, but not in a significant way. The cloaked pilot still gets to wander up and take a look at the ratter he wants to tackle while risking very little himself- assuming his goal was to tackle anyone. The cloaker is also still immune to being probed, while the others in local are not, so he can drop his cloak once an hour or so to launch probes, and then just scan whenever he wants. End result is that he is at an even greater advantage as before, as no one will be able to detect him, while he knows who and what is in system from his invulnerable safe spot. If he's not caught on the gate, he won't be caught unless he chooses to involve himself personally in the fight. Unless the system is cynojammed he can bring in any friends he wants after assuring himself no one else is in system, have them log off, and be perfectly capable of risk free kills practically at will having completely circumvented all defensive measures of the system. Brokk Witgenstein wrote:It would also solve the issue as no carebear would every undock anywhere, and by sheer target deprivation the hunters would disappear too.
I'm more thinking along the lines of a delayed local myself. As a tradeoff to huntable cloaks. Kinda the fallout I was alluding to. If by delayed local you mean the gate cloak keeps you out of local, or perhaps a 10-15 second lag, that's workable. If you mean the delayed local of wormholes, that's not a good idea. Morrigan LeSante wrote:If there is no local, the cloaker can't never know who is there and must warp around to manually investigate. As soon as he activates the warp drive, his risk skyrockets. As you well know, but continually deny. His risk goes up if he is an idiot. I mean, I suppose he could warp around and look on grid at everything, but he could also just launch some probes and cloak back up, know right where everything was. I mean, no one ever manages to warp at range while cloaked so as to not bump into their target or anything. Ships with cloaks die all the time. Cloaked ships only die to extreme bad luck and pilot error once once in a long while. Citing the vulnerability of a ship that cannot use the cloak it has equipped is no where near proving the vulnerability of a cloaked ship.
kind of the point in fitting a cloak in the first place don't you think?
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Lugburz
Mind Games. Suddenly Spaceships.
18
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Posted - 2016.05.30 14:49:18 -
[15] - Quote
Mike Voidstar wrote:The point of the cloak is stealth enabled game play.
There is a pretty wide gulf between enabling stealth and providing 100% unbreakable stealth.
But just to be clear, Lugburz, you see cloaks as they are currently as being in some way underpowered? I mean, removing Local is a pretty huge buff to stealth gameplay as a whole--- not just to people with cloaks turned on. No Local with a Cloak is one of the reasons Wormholes are so unpopular, almost as much as the PITA that navigating them are.. You want that across the whole game?
Everyone, everywhere, pressing Dscan every 5 seconds unless they are in a fleet with one unfortunate soul cursed with the duty? I suppose it would highlight the value of a good scanner, and create a whole new realm of awful with those Scan Inhibitors.
I constantly check dscan whether in low, wh or null space so I'm really not sure what your trying to get at? I pvp mate, using dscan is a must either when looking for targets or checking whats near, I'm also capable of living just fine in wh's - if I want to play eve on easy mode I go back to highsec and just run missions..
Sooo.. the only thing I'm getting from you or other people that want cloaking 'nerfed' is "WHINE WHINE WHINE IM A BAD AND NEED TOBE MOLLYCODDLED.. MOAN, WHINE"
Like I said before, don't like it, go back to hs.
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Lugburz
Mind Games. Suddenly Spaceships.
18
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Posted - 2016.05.30 14:51:43 -
[16] - Quote
What your advocating is basically make it easier for lazy people, make it harder for those that have spent time honing skills that others cant be bothered too... so reward lazy people.. ? I don't think so..
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Lugburz
Mind Games. Suddenly Spaceships.
18
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Posted - 2016.05.30 17:10:02 -
[17] - Quote
Mike, you and everyone else here know the sad truth; you just want to make it easier for yourself, your not after any kind of emergent gameplay, you have assumed that campers cant be dealt with without even attempting to do so. You have also made assumptions about my pvping capabilities without even bothering to look at my killboard; so.. what I really want to know is this..
How - baring in mind its quite evident you have not completed any sort of study or research into this topic - do you expect any of us to take your point seriously? |

Lugburz
Mind Games. Suddenly Spaceships.
20
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Posted - 2016.05.31 23:05:46 -
[18] - Quote
Mike voidstar you know once I got attacked in a wh by a cloaky proteus I was like THATS SO UNFAIR so went straight to the forums and complained... LOL sorry I'm lieing, I was in a drake; I dropped ecm drones, jammed him and warped off..
Don't try to change game mechanics you dont fully understand if your not even willing to try several defensive or counter measures first please; its simply bad for the game and would leave it unbalanced. There are plenty of measures you could be taking, if you want to do stuff in afk mode either stay in high sec.. or expect losses. Like the rest of the player base.
Easiest way to resolve the issue of cloaky afk camping...
Change your ratting system, have friends/alts with cloaky sabre, wait for camper to move.. it really isn't rocket science, in fact it could actually be seen as a viable military tactic.
I don't have issues with cloaky campers, in fact I usually just chat to them n have a laugh - but then they usually know I'm not an easy catch either ;)
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Lugburz
Mind Games. Suddenly Spaceships.
20
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Posted - 2016.05.31 23:09:00 -
[19] - Quote
also arguing the point using large grandiose words and psychology still makes you look damn silly in a game based more on tactics, go learn some, try them out then come back with relative information; as yet I have seen nothing that makes me think you have even attempted a counter - I have killed plenty of cloaky campers, more than have got me.. really looking at that statement id say cloaky camping is broken and needs a buff lol |

Lugburz
Mind Games. Suddenly Spaceships.
21
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Posted - 2016.05.31 23:20:43 -
[20] - Quote
warp to anom at 0m, drop anchorable bubble and mjd to range, continue moving away and rat in relative safety; camer warps in, gets dragged into bubble and decloaked; target camper.. help rats kill him.. camper dead.. or simply warp off; if your sat at 0m when a camper comes to your anom really whos fault is that?
You have no "salient" points because I have ten to the dozen counters for campers..
If I have a counter and I can kill them I really don't see the issue.
Learn, Adapt, Survive.
o7 |

Lugburz
Mind Games. Suddenly Spaceships.
21
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Posted - 2016.05.31 23:31:55 -
[21] - Quote
also, GET RID OF LOCAL CHANNELS IN SOV HELD NULLSEC.
If sov blocks want to run these as their own points in space I see no reason why they shouldn't have to put up their own comms beacons/structures... make them entosible.. really it would actually add to the game and take nothing away.. and it would leave awesome no mans land space in null fraught with solo and small gang pvpers.. the sort that big gangs like to actually hunt and kill for the most part..
I honestly only see this as adding more depth to the game, I really cant see why anyone else wouldn't, hell you could even add some sort of instance in these systems that make drifters and npc pirate groups more prolific and dangerous simply because they bloody well should be; I suppose that would make it all more dynamic and someone would complain they cant farm these places effectively.. because you know.. the game shouldn't be for other people.. |

Lugburz
Mind Games. Suddenly Spaceships.
21
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Posted - 2016.05.31 23:47:33 -
[22] - Quote
Mike Voidstar wrote:So you really do think those hiding under a cloak should be immune to outside interference until they choose otherwise.
Care to justify that?
They really don't bother me, when they're in system I'm hunting them [I'm not going to trawl through killmails to justify it] all counters i've listed do work its really as simple as that.. they're not 'perfect' counters but then cloaky camping isn't a perfect way to hunt.
Anywhere that is not highsec is listed as a place where dangerous players will actively seek you out to destroy you, this you must accept...
Instalocking carriers however... bit much I think.. don't mind instalock svipuls, killed a few solo with a ceptor and burned away from larger camps with more success than not.. I expect to get killed in dangerous space, that's the way it is. If you truly wish to make your isk there then you have to accept this as fact and prepare yourself accordingly. |

Lugburz
Mind Games. Suddenly Spaceships.
23
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Posted - 2016.06.02 18:21:37 -
[23] - Quote
Mike Voidstar wrote:Teckos... sometimes you are engaging to discuss things with, and sometimes you are just hammering away at the same tired, debunked, and fatally flawed drivel that has plagued this discussion since before this thread was a thing.
Honestly mate join the navy, become a submariner; it will do you the world of good.
Or watch das boot.
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Lugburz
Mind Games. Suddenly Spaceships.
24
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Posted - 2016.06.03 21:18:35 -
[24] - Quote
Mike.. go rat in a carrier, problem solved
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