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rsantos
TEC-NOLOGY Sorry We're In Your Space Eh
25
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Posted - 2015.01.27 12:43:39 -
[1] - Quote
Bronson Hughes wrote: I'll tell you why: in all the other regions, there is no reasonable expectation of all-friendly local. Remove that expectation, and the supposed issue of AFK cloaking vanishes in a puff of logic.
Arguments Busted! Close Thread Please :P |
rsantos
Mosquito Squadron Mordus Angels
28
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Posted - 2015.02.23 13:50:45 -
[2] - Quote
I know of simple way of fixing this afk cloaking complaints
"Cloaking your ship removes you from local chat"
there fixed! |
rsantos
Mosquito Squadron Mordus Angels
30
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Posted - 2015.02.24 13:40:04 -
[3] - Quote
Think about it... if cloaked ships don't show up in local there is no more "AFK Cloaky Camping". Note that I've said AFK. Once you don't show up in local, camping a system for days, weeks, months by "AFK Cloaky Camping" becomes a waste of time.
There is no safe space in new eden... not in high sec, low sec, unkown space and surely not in null sec.
"Nerfing" cloaks with excuse to prevent AFK Cloaky Camping will only favor the current status of null sec. Renters will be happy and landlords will be happy.
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rsantos
Mosquito Squadron Mordus Angels
30
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Posted - 2015.02.24 14:40:58 -
[4] - Quote
afkalt wrote: Then I'll "afk chat" in local. You know someone WAS there. Are they still there? Are they inactive? Are the silent, hunting?
You and the other 100s cloaked not talking... makes no diference |
rsantos
Mosquito Squadron Mordus Angels
30
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Posted - 2015.02.24 15:06:17 -
[5] - Quote
afkalt wrote:Oh believe me, it makes a big difference to the greater yellow bellied ratter we see in null. You see, if they had the testicular fortitude to rat knowing you're there - they would also do that today and we'd not have these conversations
They will not be null if they don't do things differently and grow a pair... So it still doesn't make a difference. |
rsantos
Mosquito Squadron Mordus Angels
30
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Posted - 2015.02.25 11:38:27 -
[6] - Quote
Madd Adda wrote:i might have an idea on how to distinguish between a player who is afk and who's not.
Simply have the names of afk players in local faded out to a noticeable degree . AFK would be defined as a player who hasn't inputted a command into the game (ranging from moving the camera around the ship, typing in a chat, using Dscan, clicking on something in space, etc.) in say 10 mins. It's true that it's possible to fool the system into thinking you're afk, but they would locked out of key intel sources from within the game. Meanwhile people in local can tell at a glance if someone is active or not.
That would be so easy to fool with a simple keyboard macro.
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rsantos
Mosquito Squadron Mordus Angels
41
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Posted - 2015.04.01 18:19:00 -
[7] - Quote
Teckos Pech wrote:Lucas, Is this what you are referring to with your statements about CCP removing AFK cloaking? Quote:Dedicated to intelligence gathering. Service module possibilities: Being able to increase, decrease or block Star Map filters in the solar systems theyGÇÖre deployed, act as solar system wide D-scan blockers, disrupt ship intelligence in the solar system, take over player tracking capabilities from NPC agents or be able to affect or pinpoint cloak users. We are considering basing their effectiveness through a network coverage (like cell phones) so that a single one may not be that useful, but maintaining a bunch of them in space could give a significant advantage.-- source Lucas, did you stop to consider that this structure might be a prelude to a substantial change to local? After all, if local is changed over to WH local, and you enable a system wide d-scan blocker it would hide the PvE pilot. Probes would have to be used. We don't know all the exact details, but if the device allows for the blocking d-scan for say, neutrals/hostiles but enables it for those who are allied (i.e. blues) then the PvE pilot would have an advantage. The hunter would have to use probes....which would show up on D-scan. In this case intel would be active the PvE pilot would have to use d-scan and the PvP pilot would have to use probes...no more automatic intel based off of local. Given that we have had at least two devs (Fozzie and Soundwave) say they'd rather see local being just a chat channel we might be moving in that direction.
Trying to take the cake and eat it too again?
Exactly the same problem with all the people crying in this thread about afk camping.
"Block D-Scan But Not For Me!" LOL!
System wide effects should apply to everyone in system... you just get to choose them as sov owner.
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rsantos
Mosquito Squadron Mordus Angels
43
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Posted - 2015.04.07 15:16:15 -
[8] - Quote
Bowbndr wrote: My question is simply what content dose being cloaked up in a system create? I get the idea that you have to be able to gather intel, and I understand having to go get a drink or use the bathroom. but if you log in and cloak up and just walk away from the computer then there should be a mechanic to decloak you or log you off at the least.
Why?! Why there should be a mechanic to decloak AFK cloaked ships? The whining is just off the chart!
Why should you be able to safe up inside a station and go AFK! I want a mechanic to eject people from it - say you forgot to pay room rent - so that you can't just be AFK inside a station and should instead log off.
Oh oh! Why not do the same with POS ... after some timer some magnetic anomaly builds up between your ship shields and the pos shields and it ejects you from the POS! So that you can't AFK inside a POS and should instead log off.
You are AFK and not providing or enjoing content! So BUMM... Get RekT!
Its pretty simple whining peeps! if you couldn't see the name of the cloaked ship on local chat we wouldn't be having this discussion! |
rsantos
Mosquito Squadron Mordus Angels
43
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Posted - 2015.04.07 16:42:28 -
[9] - Quote
Dictateur Imperator wrote:rsantos wrote:Bowbndr wrote: My question is simply what content dose being cloaked up in a system create? I get the idea that you have to be able to gather intel, and I understand having to go get a drink or use the bathroom. but if you log in and cloak up and just walk away from the computer then there should be a mechanic to decloak you or log you off at the least.
Why?! Why there should be a mechanic to decloak AFK cloaked ships? The whining is just off the chart! Why should you be able to safe up inside a station and go AFK! I want a mechanic to eject people from it - say you forgot to pay room rent - so that you can't just be AFK inside a station and should instead log off. Oh oh! Why not do the same with POS ... after some timer some magnetic anomaly builds up between your ship shields and the pos shields and it ejects you from the POS! So that you can't AFK inside a POS and should instead log off. You are AFK and not providing or enjoing content! So BUMM... Get RekT! Its pretty simple whining peeps! if you couldn't see the name of the cloaked ship on local chat we wouldn't be having this discussion! It already exist this mechanic to eject people and shut down aft in POS. But it's more difficult as to wait perma cloack in a system. (only in low sec/empire and 0.0 npc you can't force undock). You want people undock in 0.0 ? attaque structure. You can't with 50 M ship take alone a 20 B outpost ? maybe it's normal. After froze son you can no worry , but bye bye aft cloack with OA. You understand ? Only perma colloquy are safe.Not other player For barrel post : Pve don't avoid content : They want kill the perma cloack people ... but not in pve ship. And when they undock in pvp ship the colloquy stay cloack to afraid. Colloquy people want to avoid to create content they prefer destroy content to have easy KM and cry when we want more risk vs reward. And make pve ship more "ope" for pvp just means you will kill roam of other ship. In fact you kill other pvp way. Please stop post if you don't think to consequence of your propose before. Many thank.
Well I must just say that there is already a mechanic to decloak ships! get into 2.5km off it!
Outpost are indestructible and you can't force no one out.
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rsantos
Mosquito Squadron Mordus Angels
44
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Posted - 2015.04.07 19:22:55 -
[10] - Quote
To Dictateur Imperator:
What you want is "control".
You want to control when my cloak turns off and refuse to prepare to when and if I turn my cloak off. I call that broken too.
Cloaks are not broken! People in every other type of space except sov space seem to not have major problems with it. There are many game plays around cloaks that could be better balanced I agree. |
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