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Nikk Narrel
Moonlit Bonsai
4492
|
Posted - 2015.01.21 23:32:14 -
[481] - Quote
Haywoud Jablomi wrote:I am sorry you misunderstand the role of your ship and what you have chosen to take into combat. It is not my fault that you somehow feel that a class of ships designed for stealth is also not the ultimate killing machine.
Please stop trying to make it sound like you are some poor helpless PVPer cause you have to equip a cloak on your ship.
So again, you are mistaken in your assessment that PVPers bend and PVEers dont.
Though if you feel cloak is such a hindrance to your ability to hunt PVEer's then you should have no issue with this topic at all. Who knows. Modifications to local and cloak could lead to more PVP. But you dont actually want that. You just want your nice easy kills. I keep forgetting your only interested in PVE targets. Well, let's not confuse people.
First, I am not seeking easy kills. You have ironically mis-identified me as a direct PvP-combat centric player.
I'm the guy in the exhumer. (Mining barge if the conditions dictate)
Now, I have flown my share of sorties into hostile sov territory, and I know from direct experience how the miners react, when not caught off-guard.
Whether or not I had a cyno available means nothing. People assumed I did. I brought a snowball launcher. Could not resist.
PvE players do not bend. They re-ship, and become PvP players. OR, they pretend they don't want to undock, and become fascinated by the market.
And for those who do AFK Cloak, how do you equate sitting around for hours on end, to being a part of an easy kill? If it is so easy, go guard some PvE players for that long, when the unknown stalks their local chat channel....
At least you can pop a few rats while you wait.
Upgrading Local to Eliminate All AFK Influence
What if Local Chat changed, Hunting the Cloaked...
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Delegate
Federal Navy Academy Gallente Federation
30
|
Posted - 2015.01.21 23:37:46 -
[482] - Quote
Haywoud Jablomi wrote:I am sorry you misunderstand the role of your ship and what you have chosen to take into combat. It is not my fault that you somehow feel that a class of ships designed for stealth is also not the ultimate killing machine.
Please stop trying to make it sound like you are some poor helpless PVPer cause you have to equip a cloak on your ship.
So again, you are mistaken in your assessment that PVPers bend and PVEers dont.
Though if you feel cloak is such a hindrance to your ability to hunt PVEer's then you should have no issue with this topic at all. Who knows. Modifications to local and cloak could lead to more PVP. But you dont actually want that. You just want your nice easy kills. I keep forgetting your only interested in PVE targets.
You know very well Haywoud that no one misunderstood anything here and that no one GÇ£feelsGÇ¥ like denied a stealthy allrounder. Please don't pollute this thread with such nonsense.
Cloak comes with its benefits and hindrances wrt. pvp. Any competent pvp pilot knows it and accepts it. Perhaps pve pilot could accept compromises too? It is also not true that covops avoid frontline pvp, as bomber wings demonstrate. |

Delegate
Federal Navy Academy Gallente Federation
30
|
Posted - 2015.01.21 23:55:34 -
[483] - Quote
Mr Omniblivion wrote:The only actual "issues" are being able to indefinitely cloak without effort or while not being at your machine for intel or to serve as a bridge target for hotdrops.
The other side is given the exact same intel mechanics as you are. So this is more of an "issue" than an issue. I would argue that watchlists are worse in this respect, as they are given for free and disregard geography. Cyno is another story but, as you pointed out, fatigue goes a long way to balance it (and allows for further tweaks if need be). |

Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11363
|
Posted - 2015.01.21 23:56:54 -
[484] - Quote
baltec1 wrote:Haywoud Jablomi wrote:Nikk wrote:The PvE players have allowed their expectations of play to rise, up to the point where they can only be satisfied running maximum efficiency mining or ratting fitting schemes. How is this any different than PVP players? It's a pointless statement. Who would willingly reduce their efficency? You honestly dont get it or you are just trying to split hairs or something. PVE players have a habbit of wanting to remove any and every object and tactic that can cut into their isk/hr rather than adapt and take a hit to their income.
And this is, and always has been, the root of all this crying about cloaks. The entitlement complex of some people who believe that EVE should only be an MMO when it benefits them, and a single player game the rest of the time.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:07:37 -
[485] - Quote
Nikk you're giving away your alt by having similar typing styles.
Look simple truth of this all is.
There is a flaw in cloak. For the most part it works fine but in situations like "AFK camping" it is and can be abused and it offers 100% immunity to any defensive actions of the people in the system with the camper. This is a flaw.
You can talk about balance, or local, or how cloak is a crutch or anything like that but it's all fluff.
Most everyone that has offered a change to cloak and offered a change to local as well.
I am perfectly ok with the idea of removing all intel from local by stripping away the ability to look at pilot info and removing colors from the local tab. Just names and chat. If you wish to look at a players info you need to use the computers in a station or POS.
In exchange. Either putting cloak on a timer, making a new probe to scan for stealth ship, using fuel or some of the other ideas. Friend suggested putting the cloak on a normal recycle rate, so that it's always on, but even cycle increases the cap usage. Eventually you run out of cap if you just sit around cloaked. Thought it was a pretty neat idea.
Agree or disagree. That's fine. I have yet to see an argument that proves that the state of cloak, in regards to AFK cloaking, is acceptable and should stay the way it is.
I have however seen many arguments that show that AFK cloaking can be considered an issue and that some form of change would be good.
That's how I see things and I know many others that feel the same way.
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Mag's
the united
18813
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Posted - 2015.01.22 00:18:15 -
[486] - Quote
Haywoud Jablomi wrote:Nikk you're giving away your alt by having similar typing styles. When you find the need to resort to such accusations, it may be time to step away from the argument.
It's hardly helpful or on topic and quite frankly, it's a pointless accusation to make.
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
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Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11365
|
Posted - 2015.01.22 00:18:29 -
[487] - Quote
Haywoud Jablomi wrote:Nikk you're giving away your alt by having similar typing styles.
We are not affiliated.
Quote: Look simple truth of this all is.
Lie of omission in 3, 2, 1...
Quote: There is a flaw in cloak. For the most part it works fine but in situations like "AFK camping" it is and can be abused and it offers 100% immunity to any defensive actions of the people in the system with the camper. This is a flaw.
It's not a flaw, when it is brought up that you deliberately ignored the fact that cloaking devices also prohibit you from taking any actual actions as long as they are engaged.
Quote: I have however seen many arguments that show that AFK cloaking can be considered an issue and that some form of change would be good.
And all of those things are from self interest carebears, who want to farm free money without risk. Such a thing should always be rejected out of hand.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:19:47 -
[488] - Quote
Kaarous. Wasnt refering to you bud. |

Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:22:29 -
[489] - Quote
Mag's wrote:Haywoud Jablomi wrote:Nikk you're giving away your alt by having similar typing styles. When you find the need to resort to such accusations, it may be time to step away from the argument. It's hardly helpful or on topic and quite frankly, a pointless accusation to make.
Well that might be true but I did find it interesting that Nikks and Delegate decided to say I was clouding the topic, and have been posting pretty much back to back.
Either way. If I am wrong. I am cool with being wrong. |

Delegate
Federal Navy Academy Gallente Federation
32
|
Posted - 2015.01.22 00:32:21 -
[490] - Quote
Haywoud Jablomi wrote:Nikk you're giving away your alt by having similar typing styles.
Look simple truth of this all is.
There is a flaw in cloak. For the most part it works fine but in situations like "AFK camping" it is and can be abused and it offers 100% immunity to any defensive actions of the people in the system with the camper. This is a flaw.
You can talk about balance, or local, or how cloak is a crutch or anything like that but it's all fluff.
Most everyone that has offered a change to cloak and offered a change to local as well.
I am perfectly ok with the idea of removing all intel from local by stripping away the ability to look at pilot info and removing colors from the local tab. Just names and chat. If you wish to look at a players info you need to use the computers in a station or POS.
In exchange. Either putting cloak on a timer, making a new probe to scan for stealth ship, using fuel or some of the other ideas. Friend suggested putting the cloak on a normal recycle rate, so that it's always on, but even cycle increases the cap usage. Eventually you run out of cap if you just sit around cloaked. Thought it was a pretty neat idea.
Agree or disagree. That's fine. I have yet to see an argument that proves that the state of cloak, in regards to AFK cloaking, is acceptable and should stay the way it is.
I have however seen many arguments that show that AFK cloaking can be considered an issue and that some form of change would be good.
That's how I see things and I know many others that feel the same way.
I disagree with your balance ideas. Local should simply be flipped to the delay mode, like we have in w-space. Ability to hotdrop fleet on a victim and then withdraw it at will should go away. This can be achieved by adjusting jump fatigue. At this point a lone cloaked ship is much less of a danger. The cloak itself should stay as is GÇô ability to engage with circumstantial advantage is a defining property of cloaking. This changes bring null closer to the wormholes GÇô and before you say that wh corps can close their connections, remember that CCP implemented mass-based spawn distance specifically to put risk in rolling holes. I understand that certain players simply don't accept pvp and would rather move to hi-sec than accept the risk. But they should not had left hi-sec in the first place.
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Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:33:12 -
[491] - Quote
Kaarous Aldurald wrote: It's not a flaw, when it is brought up that you deliberately ignored the fact that cloaking devices also prohibit you from taking any actual actions as long as they are engaged.
I never ignored it. I personally believe the statement is just flat out wrong. It is a statement based around an overly literally interpretation of "AFK cloaking" as in believing that person is actually not there. I have clearly stated that gathering intel is just one action that a player can take. Another is the simple threat of a hot drop, which is a very valid threat given that covert ops and BlOps go hand in hand. So in this regard, you are simply wrong.
Kaarous Aldurald wrote: And all of those things are from self interest carebears, who want to farm free money without risk. Such a thing should always be rejected out of hand.
This statement is not entirely true. Everyone on the forums is arguing from a point of their own self interest, and I am sure some that would prefer to get free isk with no risk, however just because you dislike that style of player, it does not mean that their concerns are invalid.
I have personally stated that I do not wish for 100% null. My personal dislike of "AFK camping" is that I feel it is an unbalanced mechanic that allows a player to have 100% safety. |

Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:39:47 -
[492] - Quote
Delegate wrote: I disagree with your balance ideas. Local should simply be flipped to the delay mode, like we have in w-space. Ability to hotdrop fleet on a victim and then withdraw it at will should go away. This can be achieved by adjusting jump fatigue. At this point a lone cloaked ship is much less of a danger. The cloak itself should stay as is GÇô ability to engage with circumstantial advantage is a defining property of cloaking. This changes bring null closer to the wormholes GÇô and before you say that wh corps can close their connections, remember that CCP implemented mass-based spawn distance specifically to put risk in rolling holes. I understand that certain players simply don't accept pvp and would rather move to hi-sec than accept the risk. But they should not had left hi-sec in the first place.
WH space and null are two different places. I disagree with the idea of making null more like Wh space for that reason alone. Why would you want to remove the ability to hot drop? I do agree that a cloak should have the advantage in surprise, which they currently have regardless of them being seen in local or not. |

Delegate
Federal Navy Academy Gallente Federation
32
|
Posted - 2015.01.22 00:47:19 -
[493] - Quote
Haywoud Jablomi wrote:WH space and null are two different places. I disagree with the idea of making null more like Wh space for that reason alone. Why would you want to remove the ability to hot drop? I do agree that a cloak should have the advantage in surprise, which they currently have regardless of them being seen in local or not.
The ability to hotdrop is ok. But the ability to hotdrop and then withdraw at will is not ok. Hotdropping must be a commitment GÇô also a time commitment GÇô for the attacker. Otherwise its unbalanced.
And of course null won't be like wh, because your neighbors in null don't change overnight. Neither you scan chains in null. And you don't hold sov in your wormhole. So don't be afraid GÇô they will be different places. |

Kaarous Aldurald
Sebiestor Tribe Minmatar Republic
11365
|
Posted - 2015.01.22 00:48:56 -
[494] - Quote
Haywoud Jablomi wrote:Everyone on the forums is arguing from a point of their own self interest, and I am sure some that would prefer to get free isk with no risk, however just because you dislike that style of player, it does not mean that their concerns are invalid.
My dislike of such a thing does not invalidate it, nor do I think that it would.
What does invalidate is the constant agititating to be able to play an MMO like a single player game when it's convenient for them. If they really want this, why not just go play STO, where there is no PvP?
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 00:51:14 -
[495] - Quote
Delegate wrote:Haywoud Jablomi wrote:WH space and null are two different places. I disagree with the idea of making null more like Wh space for that reason alone. Why would you want to remove the ability to hot drop? I do agree that a cloak should have the advantage in surprise, which they currently have regardless of them being seen in local or not. The ability to hotdrop is ok. But the ability to hotdrop and then withdraw at will is not ok. Hotdropping must be a commitment GÇô also a time commitment GÇô for the attacker. Otherwise its unbalanced. And of course null won't be like wh, because your neighbors in null don't change overnight. Neither you scan chains in null. So don't be afraid GÇô they will be different places.
Oddly enough I believe the hit and run idea of a blops is the heart and soul of it but thats a different topic.
As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.
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Delegate
Federal Navy Academy Gallente Federation
34
|
Posted - 2015.01.22 00:59:55 -
[496] - Quote
Haywoud Jablomi wrote:As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.
No, after a while people would come to this thread and put another hundred pages in it. And you would see proliferation of "add color and intel to the local list"-tools. It's pointless. Once you spent enough hours with no local you realize this isn't really that terrific reality. This is game, not job. I don't make my living in isk. I can take risk and I accept it will backfire from time to time. I consider that a better game experience. |

Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 01:14:24 -
[497] - Quote
Delegate wrote:Haywoud Jablomi wrote:As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.
No, after a while people would come to this thread and put another hundred pages in it. And you would see proliferation of "add color and intel to the local list"-tools. It's pointless. Once you spent enough hours with no local you realize this isn't really that terrific reality. This is game, not job. I don't make my living in isk. I can take risk and I accept it will backfire from time to time. I consider that a better game experience.
Not sure I agree, however if you adjust local. That's fine. What do you do about the cloak? You cant delay local and not make a change to cloak at the same time. |

Aredontis
Caldari Provisions Caldari State
15
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Posted - 2015.01.22 01:16:29 -
[498] - Quote
Kaarous Aldurald wrote:It's not a flaw, when it is brought up that you deliberately ignored the fact that cloaking devices also prohibit you from taking any actual actions as long as they are engaged.
Do you believe your own lies? The cloaking device prohibits you from interfering with another for a moment. However, the gathering of intel and moving into position to light your cyno are actions, and offensive actions at that. This is why there is a call for change, the cloakey can AFK, passively do something (scout, d-scan, get into position), but the system residents have no balancing effect. What surprises me, happily, is that people are only asking to get balance on the AFK portion of the camping. It truly amazes me that you can think its fine for gankers to gank AFK pilots in hi-sec, because AFK is bad m'kay, but in the next breath say that AFK camping null is fine.
They are both AFK activities, and deserve some retribution.
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Mr Omniblivion
GoonWaffe Goonswarm Federation
347
|
Posted - 2015.01.22 01:23:32 -
[499] - Quote
Solution: Give cloaks a one hour timer, where they have to be reactivated after one hour. |

Anhenka
The Cult of Personality DARKNESS.
921
|
Posted - 2015.01.22 01:24:22 -
[500] - Quote
Haywoud Jablomi wrote: As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.
Heh. Ok, if you really think that I have some beachfront property to sell you. In Nevada.
What would change would be the frantic clicking and checking of every unfamiliar name that enters local so you can see their standings. Many people would rapidly tire of this and either go to highsec or lowsec or WH's to avoid this horrible mechanic.
Highly populated space would become a liability because of the difficulty of discovering who you were actually red to. Upgrades space would decrease in value because of the liability of having multiple people.
Not exactly a great direction for nullsec space to be headed. |

Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 01:31:39 -
[501] - Quote
Anhenka wrote:Haywoud Jablomi wrote: As for the delayed chat. I would be ok with it. However I think the local with no colors or intel would have almost the same effect as a cloaky camper. At first people would jump every time someone came in system. After a while people would just come to accept it. Thus names would just be names and only make it into intel channels if they blew someone up.
Heh. Ok, if you really think that I have some beachfront property to sell you. In Nevada. What would change would be the frantic clicking and checking of every unfamiliar name that enters local so you can see their standings. Many people would rapidly tire of this and either go to highsec or lowsec or WH's to avoid this horrible mechanic. Highly populated space would become a liability because of the difficulty of discovering who you were actually red to. Upgrades space would decrease in value because of the liability of having multiple people. Not exactly a great direction for nullsec space to be headed.
Try reading. I said that it would include disabling of the pilot info from local unless in a station. |

Rhavas
Future Corps Sleeper Social Club
367
|
Posted - 2015.01.22 01:41:59 -
[502] - Quote
"AFK cloaking is the equivalent of posting on forums until somebody stops ratting. "
Not broken.
Author of Interstellar Privateer
Shattered Planets, Wormholes and Game Commentary
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Delegate
Federal Navy Academy Gallente Federation
34
|
Posted - 2015.01.22 01:43:55 -
[503] - Quote
Haywoud Jablomi wrote: Not sure I agree, however if you adjust local. That's fine. What do you do about the cloak? You cant delay local and not make a change to cloak at the same time.
I summed it up here
https://forums.eveonline.com/default.aspx?g=posts&m=5422241#post5422241
I believe the main imbalance lies in cheap hotdropping. Remove that and a lone cloaky ship is the same cat-and-mouse game that goes for years in wormholes. Sometimes he's a cat. Other times he thinks he's a cat and gets eaten. Because the GÇ£victimGÇ¥ was in fact a trap. Local and cloaking in this case works both ways, as you can never be sure what's on grid when attacking.
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Jenshae Chiroptera
The Volition Cult
781
|
Posted - 2015.01.22 07:02:47 -
[504] - Quote
baltec1 wrote:The downside to an AFK cloaker is they can do nothing at all. The "upside" is that this can change at any moment for the gruelling 23.5/7/365 that they sit one in every system you use.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Beta Maoye
54
|
Posted - 2015.01.22 12:32:52 -
[505] - Quote
The ability to cloak is perfectly fine. The problem is being able to cloak indefinitely in a hostile system provides high tactical advantage for subsequence actions. There should be a counter measure that can be used to neutral that function. I like the idea that scan down a cloaked ship requires specialized probes and takes prolong scanning time rather than completely immune from offensive action. |

Sexy Cakes
Have A Seat
877
|
Posted - 2015.01.22 12:35:38 -
[506] - Quote
If people are AFK they can't harm you.
AFK cloaking is fine.
Risk averse pansies too afraid to bait out a blops a gang are the problem.
Not today spaghetti.
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Calexis Atredies
Questionable Ethics. Ministry of Inappropriate Footwork
7
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Posted - 2015.01.22 12:43:12 -
[507] - Quote
I'm going to need a bigger bucket, the amount of null-bear tears is excessive.
People using local chat to determine "safety" is the problem here. It's quite easy to go afk in a ratting system and find that ratters will "safe-up" due to the perceived threat. They try to counter this by flying ships that a single pilot could not hope to destroy alone, such as carriers with additional off-grid fighter support.
Cloaking to gather intel is a legitimate tactic, why complain about tactical game play?
Your illusions of safety in EVE should have been shattered years ago, no-where should you be safe, high-sec is full of suicide ganks. Low sec is full of skirmishing pirate gangs and null sec will see you pointed by an interceptor in that moment you glanced away from local chat and don't even get me started on wormholes :D
Eve is sandbox PVP, embrace it or die horribly. This game has no opt-out button, I am sorry. |

Vulkan Kesare
BlackSky. SpaceMonkey's Alliance
1
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Posted - 2015.01.22 12:50:04 -
[508] - Quote
I write this as a person that has made great use of the cloaking system in the game. I have spent great deal of time doing PVP in cloaked T3 ships among other things. I have also lived in null and feel that just sitting AFK in a system and being able to shut it down for most parts as any cloaked ship can easily fit a cyno to bring in hundreds more either black ops or not is a broken mechanics.
Idea: New mobile deployable structure similar to the cyno inhibitor, limited timer(maybe 1 hour, maybe be able to be picked back up?), expensive and can be destroyed without to much problem(so the hunted can fight back if he is active, maybe show up on overview). Has to be set up to form a network and scans the area around it in an x many AU radius, droping one wont cover a system so you might need multible once to cover an entire system. This would provide a bit of a mini game as they would need to be deployed in the right way to cover an entire system. Good cov-ops pilot could place there safes in such a way that they are not easily found, e.g. edges of systems, were as simple safe spots are easier to find e.g. those located in between planets or other celestials. If a cloaked ship is inside the radius of these structures for eunuch time they would be decloaked(maybe even damage the cloak) but they could prevent this by moving out of the area of effect of the structures and over time the effect of the structures would fade(the effects would increase over time, once it reaches 100% cloak deactivates, to reduce the % people would either move to another system or move out of the effected area). This would make it a sort of a cat and mouse game as active cloakers can move around system and evade the hunters and even engage the structures were as the AFK people could be hunted down. This makes it so one can hunt people down but it requires actual effort and you need skilled people to do it as the deployment of the structure takes some thinking as you can just throw it down randomly.
Some pointers: -Creates a mini game of sorts. -Makes it possible to hunt AFK cloakers. -Does not kill the cloak mechanics as a whole as active players can evade it. -Not to easy to do but not impossible, range of module can be changed so you need more/less to cover a full system(to balance out AFK vs active). -Can be easily balanced with change in price, effected range and time it takes to locate a player. -Inhabitants of null sec might over time set up pre-positioned locations to drop the module.
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Haywoud Jablomi
The Circus Corp Alternate Allegiance
18
|
Posted - 2015.01.22 13:42:42 -
[509] - Quote
Calexis Atredies wrote:I'm going to need a bigger bucket, the amount of null-bear tears is excessive. ....... Your illusions of safety in EVE should have been shattered years ago, no-where should you be safe, high-sec is full of suicide ganks. Low sec is full of skirmishing pirate gangs and null sec will see you pointed by an interceptor in that moment you glanced away from local chat and don't even get me started on wormholes :D
Eve is sandbox PVP, embrace it or die horribly. This game has no opt-out button, I am sorry.
That illusion may exist in null, however the real safety is that cloak sitting in system that cant be touched.
Might want to check that bucket. Those arent nullbear tears filling it. It's a lot of cloak pilots fearing any change to their safety net.
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Leannor
Central Builders Incorporated Northern Associates.
62
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Posted - 2015.01.22 13:58:51 -
[510] - Quote
Calexis Atredies wrote:I'm going to need a bigger bucket, the amount of null-bear tears is excessive.
Cloaking to gather intel is a legitimate tactic, why complain about tactical game play?
don't think anyone is compalining about that.
This thread is about those are are not 'gathering' intel, because they're at work, watching telly, ... doing anything but looking at their screen all day.
Yes there might be the odd exception of a guy who actually 'seems' afk, but is actually dedicated to watching a screen all day to gather intel on the system he's cloaked in. But, that kind of player is quite rare.
By your statement above, you seem to be having a different discussion about wether cloaks should be allowed. (Which clearly they should). What most people seem to agree on, is that (like any other undocked activity) it shouldn't be 100% safe, which it currently is.
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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