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Haniblecter Teg
F.R.E.E. Explorer EVE Animal Control
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Posted - 2006.09.19 04:12:00 -
[31]
Originally by: Jim McGregor
Originally by: Triest
The fitting I use is a proverbial glass cannon, and that's about the only way to fit it to be effective in its range envelope. Otherwise you don't have the tracking, range, or damage, and you might as well just be in a Rupture or Tempest instead.
I use a rack of 650's and 3 damage mods, which gives me more dps than the 720's with 2 damage mods and a fitting mod.
I agree with you on the range though... its difficult to reach anywhere near the range of the guns without sticking lots of tracking computers in the mids, which means giving up the tank if you snipe at that distance. You can snipe in the medium range pretty good though, and keep the tank while you are doing it.
wtf are you worrying about DPS on an ARTY boat?
Go with 720's and 4 damage mods.....wait, you must be ratting with the munin.
giggle
Ill be quiet now. ---------------------------------------- Friends Forever
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Davlin Lotze
Raging Destruction
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Posted - 2006.09.19 04:29:00 -
[32]
My minnie alt has had the munnin's artie damage mistaken for a alpha strike tempest. Ofc, > 13 mil in gunnery is a plus when flying any minmater ship.
Overall the munnin is a bit too fragile to justify the cost. Although the damage is sickeningly funny to fart around with. And to the poster about the frigs\inties being in for a surprise against the tracking on a munnin, that is so true and very entertaining when you two volley one of them 
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Hoshi Masurao
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Posted - 2006.09.19 12:16:00 -
[33]
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 19/09/2006 04:08:43
Originally by: Hoshi Masurao
I've never flown one, but is the T2 tank and extra turret hardpoint worth the premium over the Rupture?
then be quiet
lol, so me not flying removes my ability to make justifiable comparisons between ships?
You win the award for the most useless comment in the thread. Congrats.
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Jim McGregor
Caldari
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Posted - 2006.09.19 12:18:00 -
[34]
Originally by: Hoshi Masurao
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 19/09/2006 04:08:43
Originally by: Hoshi Masurao
I've never flown one, but is the T2 tank and extra turret hardpoint worth the premium over the Rupture?
then be quiet
lol, so me not flying removes my ability to make justifiable comparisons between ships?
You win the award for the most useless comment in the thread. Congrats.
There is a reason people tend to avoid this channel when they can. :) Lots of "special" people here...
--- Eve Wiki | Eve Tribune | Eve Pirate |

Jim McGregor
Caldari
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Posted - 2006.09.19 12:20:00 -
[35]
Edited by: Jim McGregor on 19/09/2006 12:23:22
Originally by: Haniblecter Teg
Go with 720's and 4 damage mods.....wait, you must be ratting with the munin.
giggle
Level 3 missions actually. And I couldnt care less if you dont like it.  --- Eve Wiki | Eve Tribune | Eve Pirate |

Testy Mctest
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Posted - 2006.09.19 12:28:00 -
[36]
The Muninn very definitely does do something that the Tempest doesn't; it hits frigates efficiently, and hits cruisers extremely efficiently. Tempests, while they do quite happily hit smaller ships, tend to not hit for large amounts due to the large amounts of light and normal hits; Muninns, on the other hand, being smaller and having mad tracking bonuses tend to get a *lot* of excellents. And this is from experience, not theory.
Personally, I think the aforementioned 'glass cannon' setup is a great setup. You can actually tank an arty Muninn in a way, and the Rupture-esque AC setups also rule, but for me, the setup below will always be the one that truly layeth the smackdown:
5x 720 II, 2x Launchers 2x Sensor Booster II, 1x Tracking CPU II 3x Gyro II, 1x Tracking Enhancer II, RCU II (Or Sansha RCU)
With Quake at around 40km, with Fusion at longer, or Tremor at extreme ranges (if you want to go crazy for range, you can drop a Gyro for another tracking enhancer, and pop support almost like an Eagle at 175km).
I <3 the Muninn.
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Tassill
Minmatar WAFFLES Inc. R i s e
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Posted - 2006.09.19 12:38:00 -
[37]
Edited by: Tassill on 19/09/2006 12:38:28 I think the munnin would be a great ship if it had an increased range either through an optimum/falloff bonus or higher base stats. atm it is a good sniper platform but not nearly as good as the other sniper hac's since it is only realy effective out to 100km with tremmor m.
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.19 12:39:00 -
[38]
Bah, Muninn's really a good ship,
ArtyMuninn with a gang will keep frigs at bay, just don't go for "sniping", its locking range is abysmal, it performs much better at mid range (you don't often engage mid range solo, but in a gang, having to down a frig 30km away is quite common)
Its ability to instapop frigs (even T2) is a nasty surprise for inty gate-huggers if you combine this with a passive targetter.
In a AC setup, its tank is better than a vaga's, although it will have a harder time running away if things turn ugly. And another facti is that a vaga can't really fit hail due to the heavy speed penalty, whereas I don't hesitate to "hail down" my opponents in a muninn!
One thing the muninn definitely lacks is powergrid; I admit that it's fairly common to have to use fitting mod to fit the best guns, but on a muninn, you have to use a fitting mod to use ANY kind of artillery. Problem being that more grid would overpower AC setups, and lowering arty fitting costs would probably have too much impact upon the minmatar cruiser line! ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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Jim McGregor
Caldari
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Posted - 2006.09.19 12:41:00 -
[39]
Originally by: Tassill Edited by: Tassill on 19/09/2006 12:38:28 I think the munnin would be a great ship if it had an increased range either through an optimum/falloff bonus or higher base stats. atm it is a good sniper platform but not nearly as good as the other sniper hac's since it is only realy effective out to 100km with tremmor m.
It DOES have an optimal range bonus.
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Hoshi Masurao
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Posted - 2006.09.19 12:43:00 -
[40]
Ok, this is sounding more promising. It's not ever going to be intended as a solo ship, thats what the Vaga is for. But I do intend on using it in some heavy gate camping, in medium to large gangs.
As long as the ship has a purpose and isn't a richkids Cruiser, I'm happy 
Two volleying frigates and putting cruisers in a world of hurt easily sounds like fun 
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Imhotep Khem
Vortex.
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Posted - 2006.09.19 12:47:00 -
[41]
If you like the Muninn you'll love the Rupture.
Muninn really just makes you appreciate the Rupture. Anything the Muninn can do the Rupture can do a bit less but for a LOT less isk... ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Nafri
Caldari Cataclysm Enterprises Dusk and Dawn
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Posted - 2006.09.19 12:52:00 -
[42]
Well, Muninn is not bad as ship, but compared to other HACs its not as great.
The Muninn is a support killer, nothing else. Its alphastrike and range and tracking bonus cries for the use as frigate and cruiser killer.
The thing which the muninn is missing is the ability to use a slight tank at all.
I have maxed skills and I cant tank it a bit when using 720ers, and no I will never use 650er in PvP, then I could fly a cerberus.
Sig removed, please keep all signature graphics EVE related - Xorus
From Dusk till Dawn
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daPing
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Posted - 2006.09.19 13:00:00 -
[43]
My muninn setup:
5x650 IIs / 2x arby launchers medium shield booster II / 2x shield tank (usually 1x kinetic II + 1x Invul II) 2x Gyro IIs / 2x PDU IIs / WCS
5x small drone II
Usually use Titanium Sabot ammo & scourge heavies.
Breezes any lvl3 (as it should) and can do quite a few lvl4's. The range bonus on the 650's makes them shine, and they work out as better DPS in long fights (which you have in PvE) due to not having to reload as often.
The cyclone does have a better tank but the guns don't work anywhere near as well on it, and I'm still not quite as convinced with the Sleipnir as I thought I would be (think 720s + faction booster are the way forward on that one).
For PvP though I'd either go with a rupture or a destoryer. Taking HACs into PvP is only for people much richer than I 
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Testy Mctest
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Posted - 2006.09.19 13:00:00 -
[44]
Originally by: Haniblecter Teg Edited by: Haniblecter Teg on 19/09/2006 04:08:43
Originally by: Hoshi Masurao
I've never flown one, but is the T2 tank and extra turret hardpoint worth the premium over the Rupture?
then be quiet
Idiot, don't tell him to be quiet when he's asking a perfectly valid question. There's too few people left here who can compose a legible sentence to talk like that to people who can.
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zwerg
Caldari mUfFiN fAcToRy
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Posted - 2006.09.19 13:14:00 -
[45]
Meh! Double-Meh! Triple-Ultra-Giga-Meh!!!!!!
Sure the muninn needs a bit love tho, but Im flying it since 3 month now, and killed everything which came my way, so whats the deal? I mean it is doing Damage, it can tank and ye frickin ****zle it is faster than other hac's ( except vaga ) so don't hack around on the beautiful head of my moomy!!!!!!!!
Save the whales!!! Harpoon some Amarrians!!!!
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Agnar Koladrov
Gallente Hurricane Corporation
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Posted - 2006.09.19 13:14:00 -
[46]
Edited by: Agnar Koladrov on 19/09/2006 13:15:05 I think for the Munin to work with current turret/launcher layout, it needs a grid approaching that of the Cyclone, to be ever able to fit 5x 720 II and any light tank.
So whether the problem lies with the ship itself, its weapons systems (artillery) or with something else is to be seen. The first two points though have both valid arguments something is seriously lacking.
________________________________________________
Bring The Stabber in line with the other two versions. Add a 4th low! |

Wrayeth
Omerta Syndicate
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Posted - 2006.09.19 13:15:00 -
[47]
The munin is a nice ship, but only used in situations where its slot layout and bonuses shine. It's meant to be an arty boat and functions best in that role; with HAC 4 and 1 tracking computer II, I get a 96km optimal with Tremor M and 720 II's. At medium range (for a cruiser, i.e. 30km), I wrecked on a corpmate's blackbird's armor for 1360 damage with quake.
Here's my craptastic munin setup:
5 720 II 2 missile launchers (can't remember if they're standard or assault)
1 10MN AB II 1 sensor booster II 1 tracking computer II
1 small armor rep II 3 gryostab II 1 RCU II
Drone bay: light ECM drones -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Hoshi Masurao
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Posted - 2006.09.19 13:15:00 -
[48]
Originally by: daPing
For PvP though I'd either go with a rupture or a destoryer. Taking HACs into PvP is only for people much richer than I 
I like the setup you posted, but for the kinda gate camps I'll be involved in (several Command Ships & Recon Ships, multiple BS, Dictors etc), I think alpha strike anti-support support is the best role for my intended usage of the ship.
I'm not a missions ***** anymore, and my Torp'd Raven does the 0.0 ratting & plexing job perfectly 
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Soyemia
Minmatar Dark Centuri Inc. Firmus Ixion
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Posted - 2006.09.19 13:16:00 -
[49]
It needs more PG.

Proud member of fix. Hated on finnish channel.
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty - Cortes |

Imhotep Khem
Vortex.
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Posted - 2006.09.19 13:19:00 -
[50]
Originally by: daPing
The cyclone does have a better tank but the guns don't work anywhere near as well on it, and I'm still not quite as convinced with the Sleipnir as I thought I would be (think 720s + faction booster are the way forward on that one).
/me sits in his Sleipnir smoking a fat cigar looking out the window at daPing flying around like a mdaman in his spacesuit patching all the holes in his Muninn...
Dude if you think the Cyclone has a tank what do you think the Sleipnir has?
Im not all sold on the 720s either. I will only fit them if they require just 1 low slot power mod. If they require 2 or more, then I will fit the 650s instead with a pair of Gyro T2s. In these t2 ships you don't really have to avoid damage, just maintain a damage superiority. ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |

Hoshi Masurao
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Posted - 2006.09.19 13:33:00 -
[51]
Originally by: Wrayeth I wrecked on a corpmate's blackbird's armor for 1360 damage with quake.

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Hoshi Masurao
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Posted - 2006.09.19 14:24:00 -
[52]
Edited by: Hoshi Masurao on 19/09/2006 14:25:02 Double post 4tw!!11 Originally by: Imhotep Khem In these t2 ships you don't really have to avoid damage, just maintain a damage superiority.
What sorta DPS can you get out of a Muninn? On my T2 fitted Thorax I'm getting around 300 without drones (Ion IIs).
Did a quickfit on the Deimos, its like 650 or something insane 
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Testy Mctest
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Posted - 2006.09.19 14:29:00 -
[53]
Originally by: Hoshi Masurao Edited by: Hoshi Masurao on 19/09/2006 14:25:02 Double post 4tw!!11 Originally by: Imhotep Khem In these t2 ships you don't really have to avoid damage, just maintain a damage superiority.
What sorta DPS can you get out of a Muninn? On my T2 fitted Thorax I'm getting around 300 without drones (Ion IIs).
Did a quickfit on the Deimos, its like 650 or something insane 
You dont get the DPS of other HACs, but you get range, and alpha. It's really best used with Quake or Fusion - nothing else has the DPS to stay decent, and Tremor suffers some tracking issues, too (not as much with medium arty as with large, mind). In fact, I use Carbonized Lead more than Tremor atm due to those tracking issues.
Personally, I dont use any artillery with Quake anymore for the most part, since I think it's the only way our DPS with arty stays competative. Although I did nearly one volley a Vexor with Carbonized Lead lastnight :P
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Vathar
Destructive Influence Band of Brothers
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Posted - 2006.09.19 17:08:00 -
[54]
Originally by: Testy Mctest Although I did nearly one volley a Vexor with Carbonized Lead lastnight :P
Wow, did he have armor softeners? 
Apart from this, I'm not an all-time quake user either. It's always good to have t2 ammo in the hold, but just don't swear by it all the time, good old T1 minmatar ammo provides different damage types, and no penalties. ___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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Jackson Payday
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Posted - 2006.09.19 17:14:00 -
[55]
Edited by: Jackson Payday on 19/09/2006 17:14:19 Munnin isn't a bad ship. It's very good at what it does killing support in gangs or killing smaller ships by using hit and run sniping tactics.
The setup I use is:
5 720mm II 2 rocket launchers
2 sensor booster II 1 tracking computer II
2 Gryostab II 2 Warp core stab 1 RCU
Tremor or faction carbonized lead ammo
Works very well when you have good intel and a buttload of strafe bookmarks.
It could definitely use some more power grid though. You shouldn't have to fit a RCU just to fit a full rack of the guns it was obviously designed for.
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Aleksei Thraddash
Minmatar The Buggers
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Posted - 2006.09.19 17:28:00 -
[56]
Originally by: Testy Mctest
With Quake at around 40km, with Fusion at longer, or Tremor at extreme ranges (if you want to go crazy for range, you can drop a Gyro for another tracking enhancer, and pop support almost like an Eagle at 175km).
I <3 the Muninn.
How do you get 175 km range? Not only do you need 3 sensor boosters to get a lock but unless im using the wrong formula 4 tracking mods and max skills with Tremor M give 132 km optimal and 22.5km falloff, with 3 you wont even reach 150km range.
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Imhotep Khem
Vortex.
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Posted - 2006.09.19 18:45:00 -
[57]
When I am using artillery I don't need the highest DPS. Since my distance is great my DPS will be higher than my enemy due to my greater optimal.
The only stupid part is that the T2 ammo slows the Muninn down so that enemies can close faster... ____ "If your not dyin' your not tryin'." "Are you prepared to go all the way, Alexi?" DuGalle |
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