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Pyrasanth
Boa Innovations Shadow of xXDEATHXx
6
|
Posted - 2015.01.10 12:50:53 -
[1] - Quote
The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.
This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.
I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.
It is just a thought to ponder on so don't flame me for thinking out aloud. |

Ramona McCandless
The McCandless Clan
7276
|
Posted - 2015.01.10 12:54:11 -
[2] - Quote
Pyrasanth wrote: don't flame me for thinking out aloud.
I think you made a wrong turn and Ideas & Suggestions or whatever its called, friend
"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway
"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann
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Pyrasanth
Boa Innovations Shadow of xXDEATHXx
7
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Posted - 2015.01.10 12:58:00 -
[3] - Quote
Ramona McCandless wrote:Pyrasanth wrote: don't flame me for thinking out aloud. I think you made a wrong turn and Ideas & Suggestions or whatever its called, friend
I want to get a feel for the idea first. I wont put in the ideas & suggestions thread if everybody thinks the idea is rubbish but yes I take your point that perhaps it could be moved there. |

Ridvanson
22
|
Posted - 2015.01.10 13:01:53 -
[4] - Quote
If the jump creates a warpable thingy on dscan once you land in the target system and as long as there is some random variance on where you actually end up (like 01-05 AU or something), just so you can't jump directly to station and dock up ... that might be interesting.
On the other hand, cyno chars are sort of important for many cap/supercapital hunters as they can hunt for those in order to get to the caps jumping around.
Moving capitals needs to remain a dangerous business. |

Vincent Athena
V.I.C.E.
3057
|
Posted - 2015.01.10 13:16:33 -
[5] - Quote
how about making friends with someone and sharing cyno alts?
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Frozen fanfiction
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J'Poll
Green Skull LLC
5391
|
Posted - 2015.01.10 13:19:46 -
[6] - Quote
* Not amazed that such a low quality post comes from an xXDeathXx member...
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Ioci
Bad Girl Posse Somethin Awfull Forums
554
|
Posted - 2015.01.10 13:20:52 -
[7] - Quote
No worries. I suspect this is all to introduce some kind of exploratory T2 capitals and the cyno will play a role once again.
Not to sound too bittervet but yea, we always seem to end up right back where we started.
R.I.P. Vile Rat
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Pyrasanth
Boa Innovations Shadow of xXDEATHXx
8
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Posted - 2015.01.10 13:42:31 -
[8] - Quote
J'Poll wrote:* Not amazed that such a low quality post comes from an xXDeathXx member...
Explain why you feel the post is low quality. You have ridiculed without explanation & resorted to immediate flaming. I did say that this is an idea and no more.
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Pyrasanth
Boa Innovations Shadow of xXDEATHXx
8
|
Posted - 2015.01.10 13:43:29 -
[9] - Quote
Vincent Athena wrote:how about making friends with someone and sharing cyno alts?
No problem with that but honestly- do you really like 20 cyno jumps & all the hassle behind it?
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Rakshasa Taisab
Sane Industries Inc.
1918
|
Posted - 2015.01.10 13:49:41 -
[10] - Quote
Pretty sure the whole jump change thing was made so that no one would frequently be doing 30 cyno-alt-distance travel, especially not solo.
E.g. Working As Intended.
Nyan
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TigerXtrm
Black Thorne Corporation Black Thorne Alliance
978
|
Posted - 2015.01.10 13:56:33 -
[11] - Quote
Cynos became outdated the moment players started creating alts for them. The original design for jumpdrives and cynos was to force pilots of capital ships to work together with other players to move around, making them dependent on at least 1 other person. Jumping yourself around with mutliple cyno alts kind of defeats the entire purpose of cynos all together if you ask me.
However, allowing people to freely jump around within range isn't the solution because cynos do still cause some limitations. They can get blown up, they broadcast a beacon, they have to be moved around, etc. Removing them completely isn't the solution, but I agree that they should be on a list of things to look at. Just not very urgently.
My YouTube Channel - EVE Tutorials & other game related things!
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Dark Opaque Theme
State War Academy Caldari State
14
|
Posted - 2015.01.10 13:59:39 -
[12] - Quote
Rakshasa Taisab wrote:Pretty sure the whole jump change thing was made so that no one would frequently be doing 30 cyno-alt-distance travel, especially not solo.
E.g. Working As Intended.
Have to agree with... robocop here. |

Memphis Baas
61
|
Posted - 2015.01.10 14:22:14 -
[13] - Quote
IF they make the change, it won't be to jump to a random (safe) spot, it'll be to jump to the sun, jump to a gate, or jump to a public beacon that everyone can camp. Then you'll be asking for cyno alts back. |

The CBAA Holdings
Science and Trade Institute Caldari State
0
|
Posted - 2015.01.10 14:44:33 -
[14] - Quote
Hey cynos are coool just light on just off a pos and kill everyone who warps to it. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1908
|
Posted - 2015.01.10 14:44:36 -
[15] - Quote
I'm actually glad cyno Alts are no longer necessary. No more do I need to have a second sub in order to move my ships anywhere outside of system.
Besides, my cyno Alts tend to take on a life of their own anyway so I'm finding this very liberating.
E: also please reduce cyno time. It's the only mod that still requires ten minute activation. Kind of a PITA imo. |

Hevymetal
Eve Defence Force The Kadeshi
410
|
Posted - 2015.01.10 14:51:30 -
[16] - Quote
Cyno alts are so 2014, use a stargate problem solved. |

Benilopax
The Ashen Lion Syndicate The Ashen Syndicate
430
|
Posted - 2015.01.10 15:05:47 -
[17] - Quote
Have them leave jump careering towards the star like Elite Dangerous.
...
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Solecist Project
All Glory to the HypnoBoobs
14605
|
Posted - 2015.01.10 16:29:20 -
[18] - Quote
Doesn't like change.
Wants it different.
"All that needs to be done is", meaning that he knows better than all of CCP combined.
Has no clue if his idea actually has any merit and rather wants CCP to figure it out themselves.
Excuses himself with "just my 2c".
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
"I like the idea of them being spread out" - Mike Azariah, no context. ;)
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BuckStrider
Nano-Tech Experiments
509
|
Posted - 2015.01.10 16:44:49 -
[19] - Quote
Pyrasanth wrote:The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.
This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.
I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.
It is just a thought to ponder on so don't flame me for thinking out aloud.
Jeeze!
You would have thought that all the crying would have been done by now.
Mine smart. Mine safe. Purchase your mining permit today...... www.minerbumping.com
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Mocam
EVE University Ivy League
492
|
Posted - 2015.01.10 16:57:27 -
[20] - Quote
BuckStrider wrote:Pyrasanth wrote:The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.
This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.
I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.
It is just a thought to ponder on so don't flame me for thinking out aloud. Jeeze! You would have thought that all the crying would have been done by now.
It doesn't seem to be crying, more asking a question and proposing an idea.
Q:: Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age? (he used a period, correct form would be question mark)
Idea being let them just bounce within range.
The question: Perhaps/probably to some extent. You can't use them like you did so the value is reduced but there is still value there.
The idea: I'd leave the cyno mechanic in place but enable jumping to beacons and/or the sun in systems.
So the cyno use would still be of very high value to position jumps to specific spots in systems while a jump would be possible but to a location that can readily be found by anyone -- in other words a sun or beacon spot could be camped. |

Unsuccessful At Everything
The Troll Bridge
19176
|
Posted - 2015.01.10 17:26:28 -
[21] - Quote
Pyrasanth wrote:J'Poll wrote:* Not amazed that such a low quality post comes from an xXDeathXx member...
Explain why you feel the post is low quality.
Because J'Poll has reading skills.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Justice Zeta
Royal Amarr Institute Amarr Empire
22
|
Posted - 2015.01.10 17:48:45 -
[22] - Quote
That apostrophe rustles my jimmies. |

Darth Terona
Black Rebel Rifter Club The Devil's Tattoo
36
|
Posted - 2015.01.10 18:32:56 -
[23] - Quote
If carriers could do this, I would do a stream if a bsg style roam!
Would be awesome |

Serene Repose
2041
|
Posted - 2015.01.10 20:32:43 -
[24] - Quote
I support EVE players considering whatever they fancy. 
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
|

Miomeifeng Alduin
Lithonauts Inc.
50
|
Posted - 2015.01.10 20:51:44 -
[25] - Quote
They work perfectly. Now jumps are a tactical thing, other than a "meh, i'm bored, lets see what's on the other side of the galaxy and come back all in half an hour" thing |

Miranda Katarn
EVE Corporation 987654321-POP The Marmite Collective
4
|
Posted - 2015.01.10 21:02:34 -
[26] - Quote
Delete Cynos. Reimburse the SP.
Allow capitals and supers to jump themselves.
Portals work with magic now. |

Scipio Artelius
The Vendunari End of Life
29704
|
Posted - 2015.01.10 21:07:47 -
[27] - Quote
Miranda Katarn wrote:Portals work with magic now. BLOPs fleets find their targets without even trying now.
Jump Freighter pilots fall in love with jumping to stars and gates.
Cyno. So outdated.
Come Win At Eve - Join The Vendunari
|

Herzog Wolfhammer
Sigma Special Tactics Group
6044
|
Posted - 2015.01.10 21:09:05 -
[28] - Quote
Pyrasanth wrote: IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
Were it up to me -ìall ships would be able to do this. Gates are a mechanic that only favors the play style of preventing others from playing the game. It's not helping to have a PVP game where everybody has to go through fatal funnels just to go anywhere (and then get told to pay for another sub to have a scout which is P2W and looks like a scam to new players).
Bring back DEEEEP Space!
|

admiral root
Red Galaxy
2201
|
Posted - 2015.01.10 21:26:09 -
[29] - Quote
J'Poll wrote:* Not amazed that such a low quality post comes from an xXDeathXx member...
But this time it was balanced out by an extremely rare worthwhile post from Vincent. Maybe he made a new year's resolution.
No, your rights end in optimal+2*falloff | No-one hates you, none of us care enough for that.
Sabriz for CSM
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Miomeifeng Alduin
Lithonauts Inc.
50
|
Posted - 2015.01.10 21:36:01 -
[30] - Quote
Herzog Wolfhammer wrote:Pyrasanth wrote: IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
Were it up to me -ìall ships would be able to do this. Gates are a mechanic that only favors the play style of preventing others from playing the game. It's not helping to have a PVP game where everybody has to go through fatal funnels just to go anywhere (and then get told to pay for another sub to have a scout which is P2W and looks like a scam to new players).
Or ..., you could try to work together with people and use the tools at your disposal to determine wether something's camped? Nah, who'd want to play together in a MMO, right? |

Alli Ginthur
The Mjolnir Bloc The Bloc
21
|
Posted - 2015.01.10 21:46:01 -
[31] - Quote
Solecist Project wrote:Doesn't like change.
Wants it different.
"All that needs to be done is", meaning that he knows better than all of CCP combined.
Has no clue if his idea actually has any merit and rather wants CCP to figure it out themselves.
Excuses himself with "just my 2c".
So.... *checks card* Bingo? |

Lienzo
Amanuensis
9
|
Posted - 2015.01.10 22:53:56 -
[32] - Quote
Cynos have ever been more of a problematic disengagement mechanic than one for engagement. In theory, a group could cast their forces far and wide to prevent capitals from escaping from a given area, but how often have you seen that actually take place? It's very impractical considering that most cynos only need to be up for a few seconds to fulfill their core function.
I'll accept the ability for capitals to rip holes in space to go whereever they wish.. so long as I can follow them. To this end, give the capital ships the ability to create K-K wormholes. Whatever the mass limit, they should have a minimum threshold time for being open, and an access range big enough to allow heavy ships to pursue.
Here's a new caveat this would introduce: No more precision cynos. That means no one step hotdrops, and no cynoing next to an engaged POS or other asset. The cyno exit would pretty much be a random point in the target solar system. Would it be broadcast system wide? I leave that as exercise for the developer.
For jump freighters, the need for precision cynos can only be addressed by jump bridges along the traditional highways. Jumping in within docking range of stations wouldn't be possible.
At the risk of digression, I'd prefer to see these difficulties revamped in a way that makes station or jump bridge environments more nuanced. I'd put them inside of deadspaces, but without acceleration gates. In this context, everyone has to slowboat. It should look rather majestic in my estimation.
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Altirius Saldiaro
Royal Amarr Institute Amarr Empire
264
|
Posted - 2015.01.11 00:04:44 -
[33] - Quote
Ill say it again......if it has a jump drive or portal generator then it should be able to lock onto the Sun of the system it plans to jump to. |

Solecist Project
All Glory to the HypnoBoobs
14673
|
Posted - 2015.01.11 01:16:00 -
[34] - Quote
Alli Ginthur wrote:Solecist Project wrote:Doesn't like change.
Wants it different.
"All that needs to be done is", meaning that he knows better than all of CCP combined.
Has no clue if his idea actually has any merit and rather wants CCP to figure it out themselves.
Excuses himself with "just my 2c". So.... *checks card* Bingo? Looking at you, I can only agree! :D
Ralph King-Griffin > **** you sol, years, ****ing years since thats happend
"I like the idea of them being spread out" - Mike Azariah, no context. ;)
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Abrazzar
Vardaugas Family
5805
|
Posted - 2015.01.11 01:27:43 -
[35] - Quote
Capital ship locks on to target system's star and jumps into the system. Destination is randomly generated close to the star pretty much like a planetary launch. Star-jumping is a lot rougher on the systems than a cyno and incurs a higher jump fatigue. Also everybody gets their own destination spot, so a fleet is scattered around the star.
Sovereignty and Population
New Mining Mechanics
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EvilDoomer
Forced Euthanasia Soviet-Union
1
|
Posted - 2015.01.11 01:32:13 -
[36] - Quote
Pyrasanth wrote:The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.
This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.
I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.
It is just a thought to ponder on so don't flame me for thinking out aloud.
I dont think we should get rid of cyno alts. OR if so I want to setup Cyno mobile units that I can jump too.
But jump fatique is dumb and making owning and using caps no fun.
|

Solops Crendraven
Solops Inc
47
|
Posted - 2015.01.11 01:38:05 -
[37] - Quote
Pyrasanth wrote:The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
All that is required is to decide where the ships land in a system- perhaps random & off grid so it takes time to pull all the cap ships together & get into the action. I don't know about this issue. Needs exploring if the idea is valid.
This would offer flexibility & compensation for jump fatigue. The argument that CCP would loose revenue due to cyno alts unsubscribing is not really valid as I'm sure these alts could be put to better use in the game. I think most serious players would train up there cyno characters to have new functionality.
I think it would be much more exciting to be in a fight & have the risk of cap ships land than having a beacon lit which tells you where they are about to land.
It is just a thought to ponder on so don't flame me for thinking out aloud. your Ideas arnt rubbish I gave up on cyno toons long ago. Because like you said it old and outdated like many other things in Eve however thats another thread. i dont knock CCP for trying to make changes so your opinion is valid it make more sense than the gibberish ive been reading on these forums.
Check Me Out!!! On Twitch Tv 24/7 enter link description here
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
1950
|
Posted - 2015.01.11 01:56:09 -
[38] - Quote
This idea keeps popping up but if your cap ends up somewhere in a random spot in a system, you still need an alt to scout.... So you might as well just have an alt with a cyno. |

Herzog Wolfhammer
Sigma Special Tactics Group
6050
|
Posted - 2015.01.11 02:05:05 -
[39] - Quote
Miomeifeng Alduin wrote:Herzog Wolfhammer wrote:Pyrasanth wrote: IMO Cap ships should just have the ability to jump to any system within range and not be tied to a character projecting a beacon. True freedom of movement should be possible with a ship of this class.
Were it up to me -ìall ships would be able to do this. Gates are a mechanic that only favors the play style of preventing others from playing the game. It's not helping to have a PVP game where everybody has to go through fatal funnels just to go anywhere (and then get told to pay for another sub to have a scout which is P2W and looks like a scam to new players). Or ..., you could try to work together with people and use the tools at your disposal to determine wether something's camped? Nah, who'd want to play together in a MMO, right?
Kaarus alt detected
Bring back DEEEEP Space!
|

Herzog Wolfhammer
Sigma Special Tactics Group
6052
|
Posted - 2015.01.11 02:15:45 -
[40] - Quote
Lienzo wrote:Cynos have ever been more of a problematic disengagement mechanic than one for engagement. In theory, a group could cast their forces far and wide to prevent capitals from escaping from a given area, but how often have you seen that actually take place? It's very impractical considering that most cynos only need to be up for a few seconds to fulfill their core function.
I'll accept the ability for capitals to rip holes in space to go whereever they wish.. so long as I can follow them. To this end, give the capital ships the ability to create K-K wormholes. Whatever the mass limit, they should have a minimum threshold time for being open, and an access range big enough to allow heavy ships to pursue.
Here's a new caveat this would introduce: No more precision cynos. That means no one step hotdrops, and no cynoing next to an engaged POS or other asset. The cyno exit would pretty much be a random point in the target solar system. Would it be broadcast system wide? I leave that as exercise for the developer.
For jump freighters, the need for precision cynos can only be addressed by jump bridges along the traditional highways. Jumping in within docking range of stations wouldn't be possible.
At the risk of digression, I'd prefer to see these difficulties revamped in a way that makes station or jump bridge environments more nuanced. I'd put them inside of deadspaces, but without acceleration gates. In this context, everyone has to slowboat. It should look rather majestic in my estimation.
Lore-wise this sort of exists. The "Violent Wormholes" of the live event incursions were used by Sansha forces to raid systems. The wormholes were persistent during the events most of the time (though the players did mess with them). Nobody was able to use them except Sansha.
I think we will see a day when players will gain the ability to do that seeing that Sansha already can. It's only a matter of time, and the new sleeper content in known space (if we could go back to 2009 and tell people that sleepers would appear in highsec in 2014....) may lead up to that. Hit those sites and save that sleeper junk.
Bring back DEEEEP Space!
|

Ptraci
3 R Corporation The Irukandji.
1875
|
Posted - 2015.01.11 02:47:02 -
[41] - Quote
Pyrasanth wrote:The changes in Jump travel distance mean that my Cyno toons have to travel with me. It is impracticable to have 30 cyno toons in station along the route I need to jump.
Is it time to consider if the cyno character & the beacon type jump is outdated and belongs to a previous age.
Stick cynos on your capital ships and leap-frog them. Win. |

Inxentas Ultramar
Ultramar Independent Contracting
1674
|
Posted - 2015.01.11 10:38:52 -
[42] - Quote
It is impracticable to have 30 cyno toons in station along the route you need to jump? Oh dear, poor little octopus... |

Ranger 1
Ranger Corp Vae. Victis.
6129
|
Posted - 2015.01.11 20:06:46 -
[43] - Quote
Pyrasanth wrote:Vincent Athena wrote:how about making friends with someone and sharing cyno alts? No problem with that but honestly- do you really like 20 cyno jumps & all the hassle behind it? Not to put too fine a point on it, but I think you've missed the point.
Long distance travel for cap ships was changed precisely so it would become a hassle. Force projection had become a serious problem in EVE, with cap ship hot drops occurring halfway across EVE within a few minutes (or less).
Any long distance travel across EVE in a cap ship should be part of a larger effort, which means multiple cyno alts will be available... and even then progression won't be fast. The whole operation will need to be carefully planned, as large fleet operations should be.
For solo movement rely primarily on gate jumps and save your cyno hops for when you really need them.
View the latest EVE Online developments and War Thunder game play by visiting Ranger 1 Presents.
|

Maeltstome
High Flyers The Kadeshi
627
|
Posted - 2015.01.12 11:07:00 -
[44] - Quote
This raises a good point, since cyno's can be 'gamed' like many Mechanics. I'd like to see Capitals be a bit less reliant on the logistics that now hamper more then help them.
- You can drop a Cyno in docking range of a station, this makes jumping around very safe into hostile systems - You can activate self-destruct on your cyno ship, then with only a few seconds until it explodes light a cyno for a capital to jump to. This allows the cyno to appear and disappear almost instantly which doesn't make sense.
So with a few caveats, i'd say removing cyno's is a good idea.
*Caveats
- Cyno beacons can still exist, they will fuction as the currently do. - Jumping would involve picking a target system and then choosing to jump - When jump drive is activated, for 10 seconds prior to this, there is a beacon placed in system (RP it as a spacial disturbance or something, w/e). This beacon is visible on the star map like a cyno beacon and will remain for 5 minutes. - Once jump is pressed, there is a 10 second 'spooling-up' time before the jump happens. - When the jump completes, you are somewhere random in the target system* - The ship will land within 10KM of the beacon it creates. - Cloaking devices on the capital ship wont work for 30 seconds or so until after the jump is complete
*Fleet commanders can activate a 'Fleet jump' like a current fleet warp. All capitals will land withing 10KM of the beacon. If any individual pilot is out of range, the jump will fail for them.
Sounds much more interesting and easy for solo pilots without allowing large alliances to really abuse current cyno mechanics.
Titan Jump bridges would require serious discussion as to how best to use them, e.g. should they require a target in-system to create the bridge? |

Maeltstome
High Flyers The Kadeshi
627
|
Posted - 2015.01.12 11:10:36 -
[45] - Quote
Ranger 1 wrote:Pyrasanth wrote:Vincent Athena wrote:how about making friends with someone and sharing cyno alts? No problem with that but honestly- do you really like 20 cyno jumps & all the hassle behind it? Not to put too fine a point on it, but I think you've missed the point. Long distance travel for cap ships was changed precisely so it would become a hassle. Force projection had become a serious problem in EVE, with cap ship hot drops occurring halfway across EVE within a few minutes (or less). Any long distance travel across EVE in a cap ship should be part of a larger effort, which means multiple cyno alts will be available... and even then progression won't be fast. The whole operation will need to be carefully planned, as large fleet operations should be. For solo movement rely primarily on gate jumps and save your cyno hops for when you really need them.
No, the changes where made to limit how quickly capital ships could move. Cyno characters logged off all over eve provided capital ships the ability to traverse the whole universe in minutes.
Making capitals a pain in the ass to move around normally was just a painful side effect. |

Caviar Liberta
Moira. Villore Accords
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Posted - 2015.01.12 18:48:36 -
[46] - Quote
People complained about being able to move across the game to quickly and being able to hot drop anything and everything anywhere. The result is the dev's took a big hammer to the cyno travel system. If you want someone to blame then start with the people that complained about power projection.
-edit
Just said the same thing Maeltstome did. |
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