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Torquil Noble
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Posted - 2006.09.18 21:01:00 -
[1]
I'm on the first mission, Take out a Habitat.
I attack it and the locals attack me.
One Leader & seven others.
I get wiped. OK:)
Get another ship and go back.
Decide to attack the fighters first.
It's slow but they all go down one at a time.
I head for the leader.
My gun has a range of 3500.
He starts shooting me @ 9k.
I last about 5 seconds!
I cannot buy anything better for the ship as I haven't trained in it.
If I go for training the 24 hours runs out and I lose points with the Agent.
What am I missing here?
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Micia
Minmatar N.A.S.A. Cobra Alliance
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Posted - 2006.09.18 21:11:00 -
[2]
You've got the right idea now, taking out the enemy craft first. 
What ship are you flying, and what is it equipped with?
Btw, I think you should have more than 24 hours to finish the mission. There is a bonus you can earn by doing it quickly, but that will not affect your standing with the agent if you need more time than the bonus period allows. _______
Originally by: Devian 666 I use my mining disruptor, mining nos, mining hvy launchers and mining valks/acolytes on them.
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Pesky LaRue
Minmatar L.O.S.T. Foundation
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Posted - 2006.09.18 21:14:00 -
[3]
when you said, "I head for the leader", you may have been presenting yourself as a 'sitting duck' - if you're heading directly towards someone they have a MUCH better chance of hitting you than if you go at them from an angle (it's about transversal velocity).
also, do you have any tanking on your ship? are you using any kind of shield-booster or armour repairer?
and lastly, do you have an afterburner or MWD equipped? you can cut down the amount of time it takes to get to him if you equip one of those.
good luck!
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Talino
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Posted - 2006.09.18 21:14:00 -
[4]
Luck of the draw, you just got a harder than average first mission. First, if you miss this mission because you need to train up more skills it will not be the end of the world. Just don't go skipping out on missions as a habit. Also don't worry about this mission, it won't take long to get your skills up so that this mission is a breeze.
As for what to do right now, a good place to start would be to ask for help in the Rookie Help or Local channels. Team work speeds things along.
If you want to keep solo, you can work on training up your skills a bit to see if you can take this mission done before it expires. If you need more money to get better fittings/skill books you can run missions for other agents to get the cash you need. You can also make money mining or rating.
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Torquil Noble
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Posted - 2006.09.18 21:23:00 -
[5]
Originally by: Micia You've got the right idea now, taking out the enemy craft first. 
What ship are you flying, and what is it equipped with?
Btw, I think you should have more than 24 hours to finish the mission. There is a bonus you can earn by doing it quickly, but that will not affect your standing with the agent if you need more time than the bonus period allows.
An Ibis and it's original gun
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Torquil Noble
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Posted - 2006.09.18 21:24:00 -
[6]
Originally by: Pesky LaRue when you said, "I head for the leader", you may have been presenting yourself as a 'sitting duck' - if you're heading directly towards someone they have a MUCH better chance of hitting you than if you go at them from an angle (it's about transversal velocity).
also, do you have any tanking on your ship? are you using any kind of shield-booster or armour repairer?
and lastly, do you have an afterburner or MWD equipped? you can cut down the amount of time it takes to get to him if you equip one of those.
good luck!
I'm not sure I can get any of this because the first skill in most of the items I looked at in the market are red
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Torquil Noble
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Posted - 2006.09.18 21:25:00 -
[7]
thank you all for posting and taking the time
if the standing loss isn't so bad, then I'll look round for skill books to buy and wait it out
regards,
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Pesky LaRue
Minmatar L.O.S.T. Foundation
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Posted - 2006.09.18 21:27:00 -
[8]
Originally by: Torquil Noble
Originally by: Pesky LaRue when you said, "I head for the leader", you may have been presenting yourself as a 'sitting duck' - if you're heading directly towards someone they have a MUCH better chance of hitting you than if you go at them from an angle (it's about transversal velocity).
also, do you have any tanking on your ship? are you using any kind of shield-booster or armour repairer?
and lastly, do you have an afterburner or MWD equipped? you can cut down the amount of time it takes to get to him if you equip one of those.
good luck!
I'm not sure I can get any of this because the first skill in most of the items I looked at in the market are red
understood, but something like Afterburner 1 should only take you probably 30-60 minutes (i think less, but it depends on your stats) and then you'd be able to fit a 1MN AB, i believe
often in EVE you need to gear your skills around the equipment you want to use, rather than the other way
This message came from the Minmatar Messiah, accept no imitations Pesky LaRue, Minmatar Messiah Bringing Salvation To Your System Soon! ++ PRAY FOR PESKY ++ |

Moe deLawn
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Posted - 2006.09.19 00:19:00 -
[9]
Originally by: Torquil Noble
An Ibis and it's original gun
Oh sheesh. In the tutorial, they strongly suggest not even starting missions until you're flying an elite frigate or destroyer :)
The ibis is made out of tinfoil, gum, and popsicle sticks. Not that you'd fair better in a low-end frigate, but at least for that mission you will.
Note that another standard level 1 mission is called Worlds Collide, and you will have great difficulty as a new player doing that without a destroyer!
My suggestion is get some help to finish this mish, and mine for a couple of days until you can fly an actual combat ship. Will really help.
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William Malice
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Posted - 2006.09.19 01:07:00 -
[10]
You can cakewalk just about every lvl 1 security mission in a Merlin or equivalent. There are a couple of story line missions where you'll need help but that's about it.
I can't speak for other races but if you're caldari, don't get a destroyer... ever.
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Apoca Lypse
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Posted - 2006.09.19 02:15:00 -
[11]
When you're shopping for equipment look in the "Civilian Modules" section, that stuff can be put on any ship and doesn't require any skills. Get a shield booster, armor repairer and afterburner. If there are enough slots get more than one booster/repairer. Also get a fast & cheap frigate, the tutorial advises you to upgrade immediately from the initial "tub".
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Torquil Noble
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Posted - 2006.09.19 06:30:00 -
[12]
Thank you all for replying.
Unfortunately, as I only had 43k in capital, I wasn't sure that I could get another ship. When I looked they started @400k. Presumably I filtered badly in the Market :(
Torquil Noble Proud member of the Caldari race
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Micia
Minmatar N.A.S.A. Cobra Alliance
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Posted - 2006.09.19 06:41:00 -
[13]
Originally by: Torquil Noble
Unfortunately, as I only had 43k in capital, I wasn't sure that I could get another ship.
You didn't check your Wallet, did you.  _______
Originally by: Devian 666 I use my mining disruptor, mining nos, mining hvy launchers and mining valks/acolytes on them.
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Marine HK4861
Caldari Seoltachd
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Posted - 2006.09.19 06:56:00 -
[14]
Originally by: Torquil Noble Unfortunately, as I only had 43k in capital, I wasn't sure that I could get another ship. When I looked they started @400k. Presumably I filtered badly in the Market :(
I think a condor is only about 20K and will serve you well as your first ship.
Don't get a bantam as that's a mining ship and not desgined for combat.
Merlins and kestrels start at about 200-300K. Anything more than that and you should shop around more.
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DPSG
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Posted - 2006.09.19 08:26:00 -
[15]
Originally by: Marine HK4861
Originally by: Torquil Noble Unfortunately, as I only had 43k in capital, I wasn't sure that I could get another ship. When I looked they started @400k. Presumably I filtered badly in the Market :(
I think a condor is only about 20K and will serve you well as your first ship.
Don't get a bantam as that's a mining ship and not desgined for combat.
Merlins and kestrels start at about 200-300K. Anything more than that and you should shop around more.
I think i'd disagree. Get a bantam and mine until you can afford the Merlin. I found the condor to have very little combat worth even with some skills and as durable as paper kite in a hurricane.
The bantam will get you some money while training the Frigate skills to go play with a Merlin or kestral.
My opion only though 
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Torquil Noble
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Posted - 2006.09.19 10:11:00 -
[16]
Originally by: Micia
Originally by: Torquil Noble
Unfortunately, as I only had 43k in capital, I wasn't sure that I could get another ship.
You didn't check your Wallet, did you. 
your probably right 
and thank you to the others, this has certainly given me plenty to think about when I tackle the Market tonight 
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Shiftless
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Posted - 2006.09.19 13:31:00 -
[17]
One thing you can do to increase your range is use Railguns. They are a Hybrid turret type weapon (just like a blaster) and you should be able to train that skill to level 1 in 15-25 minutes. Ditch the Ibis (it's junk) and get a Bantam. They're cheap, you can mine with them for money (skip Veldspar and go for Scordite) or you can fit them with railguns and finish your mission. Use Iridium ammunition in your 75mm or 125mm Railgun I's and you'll have an optimal range somewhere between 11km and 15km. With an additional falloff of 5km that means your weapons have a max range of 16-20km. With that civilian afterburner (or a 1MN afterburner if you take the time to train Navigation to 1 and Afterburners to 1) you should be able to keep that pirate leader at bay long enough to make his ship into a pretty ball of dust.
- Shiftless
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Sakura Nihil
Tharsis Security
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Posted - 2006.09.19 17:31:00 -
[18]
Originally by: Moe deLawn Oh sheesh. In the tutorial, they strongly suggest not even starting missions until you're flying an T1 frigate or destroyer :)
The ibis is made out of tinfoil, gum, and popsicle sticks. Not that you'd fair better in a low-end frigate, but at least for that mission you will.
Note that another standard level 1 mission is called Worlds Collide, and you will have great difficulty as a new player doing that without a destroyer!
My suggestion is get some help to finish this mish, and mine for a couple of days until you can fly an actual combat ship. Will really help.
Fixed, an elite frigate on a L1 mission would take months of work to get, and absolutely annihilate it - overkill.
Other than that, correct, avoid Worlds Collide for now, and either mine or rat for some isk.
Tharsis needs some ! |

Arthrakis
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Posted - 2006.09.19 20:40:00 -
[19]
To the OP:
I fully understand your distress! I got my first Ibis blown on that mission. That mob ship is what you could consider the "boss" of this mission. The cool thing about level 1 missions is that they really force you to think and adapt. Most of the tougher ones will force you to really learn how your enemy works and you will need to train/equip accordingly.
That said, your strat of killing all the pirates and then moving to the habitat is the good one. On missions where you need to destroy X, you will aggro all mobs if you go straight for the target. You need to clear enough so you can handle what's left while blowing up the target.
As for the "boss" itself, if I remember right he is either using missiles or some form of high damage weapon. His effective range is about 12-15km if I remember right. Stay that far and you should be able to reduce the damage you receive considerably. A shield booster is a good tool to have, use it to regain whatever little damage you get from his distant shots.
But of course, you need to deal damage too. With the guns you are using, you can't touch him from 15km so you'll need to either look at what you have available or train. Each type of weapons has a short and a long range version. Go for a long range (artillery, railgun, etc) and use whatever ammo that will give you enough but not too much range. you want to minimize distance and maximize damage, all while keeping a sufficient distance from the target.
The last variable is speed and approach. I modified my overview to see the speed of objects, it really helps to gauge how I will tackle mobs. Ideally, you want to have a speed superior to all mobs if you are ridding a frigate. The "keep at range" and "orbit" options aren't any good if the target ship is moving faster than you, or even if it's faster than say half your speed.
So you'll want to approach without ever getting within his 12km range. Get to say 20km, lock him and then turn around full speed. Check his speed, set yours to say 15km less than him. Once he's at the perfect range (gauge by damage done to you), adjust so you're at the same speed and unload your guns!
That overall strat works well for most missions. Speed + range damage is a good mission setup.
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