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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Trictus
Aliastra Gallente Federation
0
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Posted - 2015.01.19 08:10:31 -
[121] - Quote
Muk Makbema wrote:After two days, it now seems to work fine (for the drone aggro part). Thank you CCP Habakuk Keep up the good work
drone aggro here still terrible !!
CCP dont fix this bug of the Protheus release still
please CCP fix this problem
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CCP Turtlepower
C C P C C P Alliance
206
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Posted - 2015.01.19 10:05:09 -
[122] - Quote
Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). |
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matancur
Prision Break Inc. Northern Associates.
1
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Posted - 2015.01.19 10:13:50 -
[123] - Quote
Good friends to me is still the same problem, if the CCP interfered with something I did not realize any difference, and have lost two fighter ratting, the anomaly entirely the not paid a single of these. |
Dangeresque Too
Pistols for Pandas
82
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Posted - 2015.01.19 18:31:43 -
[124] - Quote
These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please? |
Ranger Feenix
Aliastra Gallente Federation
1
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Posted - 2015.01.19 22:15:42 -
[125] - Quote
Dangeresque Too wrote:These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please?
It would be helpful if you could post your system hardware specs to assist the dev's in troubleshooting your issue. There are so many permutations pertaining to end user systems that posting hardware specs will at least allow them to better identify possible trends!
Lost in Space
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perfecto ignori
Zeura Brotherhood Mordus Angels
3
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Posted - 2015.01.19 22:45:47 -
[126] - Quote
FIX THE STACKED WINDOWS
when in space i stack people and places, probe scanner, direct scanner, inventory and change their order a little gray square shadow appears behind them.
i have to move the stack to get rid of the shadow (it looks like another window is hidden there behind it, and covers the right half of it)
.........
it is also annoying how i have to reset-up this stacked window which reset itself after every undock. i like to have it in a certain order with the d-scan at he very right... but after each undock it comes back to some senseless default order...
and it is annoying as well when reordering stacked windows i can only move them to the last position, instead of behind able to squeeze them in between each other straight to where i need them... this is an VERY OLD ISSUE...
FIX THE STACKED WINDOWS
Hardware Overview:
Model Name:MacBook Pro Model Identifier:MacBookPro8,3 Processor Name:Intel Core i7 Processor Speed:2.4 GHz Number of Processors:1 Total Number of Cores:4 L2 Cache (per Core):256 KB L3 Cache:6 MB Memory:8 GB Boot ROM Version:MBP81.0047.B27 SMC Version (system):1.70f5 Serial Number (system): Hardware UUID: Sudden Motion Sensor: State:Enabled |
Dangeresque Too
Pistols for Pandas
83
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Posted - 2015.01.19 23:20:35 -
[127] - Quote
Ranger Feenix wrote:Dangeresque Too wrote:These new asteroid environments shred my graphics when I load a mission that already had too many environment effects to begin with. Did anyone think of this horrible exponential increase these effects would have in combination?
I have to turn them off if only to save my GPU when running missions, not because I'm mining. Please please please let us turn on the light rays for the normal asteroids without having to have the sprite blob also enabled, pretty please? It would be helpful if you could post your system hardware specs to assist the dev's in troubleshooting your issue. There are so many permutations pertaining to end user systems that posting hardware specs will at least allow them to better identify possible trends! More of the point was that in quite a few missions now with the asteroid environment enabled you can't actually see very much of what is in the mission. It was bad enough before with a few missions just having too much 'effect' added to them like the super bright clouds that you couldn't read text or see UI on top of, now this stuff just makes it worse.
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Lil' Brudder Too
Pistols for Pandas
76
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Posted - 2015.01.20 01:12:36 -
[128] - Quote
CCP Turtlepower wrote:Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). If this is the case, then why in the wide world of sports does one have to click into the MAIL window on the neocom to access said notifications....yet that very icon (the one used to access them) does not blink for notifications? Since when is that good design? |
Altrue
Exploration Frontier inc Brave Collective
1574
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Posted - 2015.01.20 06:51:41 -
[129] - Quote
I submitted a bug report ages ago about a new bug in Proteus that prevents me from closing the escape menu in the login screen. It just reopens itself a frame later.
Any fix? Its highly unpleasant when you have multiple computer and want to log multiple accounts at the same time.
Or maybe is it yet another disgusting move to force us to use the launcher?
Signature Tanking - Best Tanking
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Khaar Le'ss
Freelance Investigations and Exploration Taskforce Disorganized Band of Misfits
0
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Posted - 2015.01.20 12:37:34 -
[130] - Quote
I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) |
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Tian Haklar
Republic Military School Minmatar Republic
0
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Posted - 2015.01.20 12:56:40 -
[131] - Quote
Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-)
I experienced the same today. Though it worked yesterday.
Either with an assembled MTU or Mobile Depot in the cargo of a ship, the ship can't be stored in a Ship Maintenance Array. It gives a message and ejects the pilot out of the ship into capsule. |
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CCP Claymore
C C P C C P Alliance
102
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Posted - 2015.01.20 13:49:49 -
[132] - Quote
Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-)
Yeah, this totally was not intended.
We are working on a fix. Apologies for the inconvenience.
Quality Assurance Analyst
Team Game of Drones
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
88
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Posted - 2015.01.20 15:13:11 -
[133] - Quote
there is still an issue when I swap to a Confessor in Space. The Interface makes the space for the Mode-buttons, but the buttons itself still don-¦t appear... |
Dangeresque Too
Pistols for Pandas
84
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Posted - 2015.01.20 15:47:01 -
[134] - Quote
CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have?
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CCP Claymore
C C P C C P Alliance
103
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Posted - 2015.01.20 16:30:27 -
[135] - Quote
Dangeresque Too wrote:CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have?
Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications......
Quality Assurance Analyst
Team Game of Drones
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.20 17:44:06 -
[136] - Quote
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Obviously not, Its still happening.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Dangeresque Too
Pistols for Pandas
84
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Posted - 2015.01.20 21:03:43 -
[137] - Quote
CCP Claymore wrote:Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications...... Well, that is disconcerting, the fact that normal use of an item was creating server errors, hopefully not the whole time since it was released.
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Alundil
Isogen 5
842
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Posted - 2015.01.20 21:24:32 -
[138] - Quote
CCP Claymore wrote:Dangeresque Too wrote:CCP Claymore wrote:Khaar Le'ss wrote:I encountered a new feature today which I have not found in patch notes
when I was about to swap ships at a POS, the previous one remained in space because of cargohold having assembled cargo containers. I checked and only had Mobile Tractor Units there, and they were "assembled".
I fail to see how this could be intentional as they - cant contain cargo while in a cargohold - are same volume assembled and unassembled - cant be repacked at a POS
so there is no way of abusing them as cargo expanders and this is basically only an unneccecary nuisance.
pretty please fix this! :-) Yeah, this totally was not intended. We are working on a fix. Apologies for the inconvenience. Just curious on this, what did you guys 'fix' that broke this? What is it that is being changed here and what other ramifications will that have? Nothing was or is being changed, we were just sorting some server errors we were seeing on the backend and never really considered this case when testing. There should not be any other ramifications...... +æB4 corp wallet shenanigans and the first dropped sov of 2015 :)
But on a serious note came here to report this. Glad y'all are already on top of it.
I'm right behind you
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Charles Baxter
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.01.20 21:30:34 -
[139] - Quote
Related to the MTU issues, i was not able to scoop MTUs back to the Obelisks' cargo hold. Suppose this will be fixed as well with the other issues. Tnx a lot in advance ! |
John Wolfsson
BAND of MAGNUS
6
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Posted - 2015.01.20 22:36:56 -
[140] - Quote
Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos |
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Viantha
Why You So Mad Bloodline.
1
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Posted - 2015.01.21 05:10:00 -
[141] - Quote
might be a fighter bug or pos bug, saw a siphon unit on the corp pos, so I parked just outside the shields, had already assigned fighters to someone, went to attack the siphon unit with the spare fighters and a message pops up basically saying i cant attack that while inside the pos shield, I aproached the syphon unit, eventually the fighters did attack it, what I noticed was fighters that were orbitting me and outside the shield would attack it but the ones that were orbitting me but slightly inside the shield wouldnt |
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CCP Claymore
C C P C C P Alliance
103
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Posted - 2015.01.21 10:28:41 -
[142] - Quote
Charles Baxter wrote:Related to the MTU issues, i was not able to scoop MTUs back to the Obelisks' cargo hold. Suppose this will be fixed as well with the other issues. Tnx a lot in advance !
Yep we are aware and this will be fixed at the same time.
Quality Assurance Analyst
Team Game of Drones
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CCP Claymore
C C P C C P Alliance
103
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Posted - 2015.01.21 10:29:50 -
[143] - Quote
John Wolfsson wrote:Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos
Same issue so they will both be fixed at the same time.
Quality Assurance Analyst
Team Game of Drones
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
92
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Posted - 2015.01.21 10:55:56 -
[144] - Quote
How about the Buttons for Modechange on the T3-Dessis which still don-¦t appear when you board the Ship in Space, like you always do in WH-Space? |
Ariadnh
Republic Military School Minmatar Republic
10
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Posted - 2015.01.21 11:33:33 -
[145] - Quote
I can't believe you guys didn't fix that today, my ships are stuck in the Personal Hangar Array. I will request game time reimbursement. |
Calorn Marthor
Standard Fuel Company
47
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Posted - 2015.01.21 11:56:11 -
[146] - Quote
I cannot invent multiple runs from a stack of ancient relics in one job any more. I am quite certain this worked a couple of weeks ago.
:-/ |
Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.21 18:19:20 -
[147] - Quote
Worrff wrote:CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today. Obviously not, Its still happening.
THIS IS STILL HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Alundil
Isogen 5
842
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Posted - 2015.01.21 18:43:01 -
[148] - Quote
CCP Falcon wrote: Known Issues:
Is it possible to keep this known issues post up to date? Lessens the number of pages ppl have to read through before deciding to post about an issue or not. Thanks.
I'm right behind you
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1478
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Posted - 2015.01.21 19:07:20 -
[149] - Quote
CCP Claymore wrote:John Wolfsson wrote:Mobile depots have same issues as MTUs , please dont forget fix these - unable to store ship with mobile depot in cargo to SMA on pos Same issue so they will both be fixed at the same time.
Containers always exibited this behaviour in the past, whilst we are used to that, could they be included in this fix too please, as the restriction has no benefit, and is just as much of a pain?
There is one EvE. Many people. Many lifestyles. WE are EvE
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.22 17:08:29 -
[150] - Quote
Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass.
Quote:This is one of the issues in the pipeline for the next patch, it was fixed internally today.
Worff wrote:Obviously not, Its still happening.
Worff wrote:THIS IS STILL HAPPENING
THIS THIS THIS THIS THIS
IS IS IS IS IS
STILL STILL STILL STILL STILL
HAPPENING HAPPENING HAPPENING HAPPENING HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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