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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Dominous Nolen
Mordus Angels
39
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Posted - 2015.01.23 09:26:11 -
[151] - Quote
The Appearance overview colour tag menu is having issues still. After the issue was corrected so the background and color tags were corrected there is now a new issue.
When changing options for the background of the various overview states (either toggling blink or changing the colour) the panel does not update accordingly to reflect the change.
Bug report has been submitted for this through the client as well.
This is EVE, Not Hello Kitty: Island Adventure
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CCP Turtlepower
C C P C C P Alliance
208
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Posted - 2015.01.23 11:26:54 -
[152] - Quote
Dominous Nolen wrote:The Appearance overview colour tag menu is having issues still. After the issue was corrected so the background and color tags were corrected there is now a new issue.
When changing options for the background of the various overview states (either toggling blink or changing the colour) the panel does not update accordingly to reflect the change.
Bug report has been submitted for this through the client as well.
Thank you. We have a fix for this that will be deployed asap next week. |
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Krot-Nein Tuladanlku
YOLOSQUAD YOLOSQUADERIE
0
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Posted - 2015.01.23 12:22:29 -
[153] - Quote
Hello,
Did you experienced a server issue yesterday at about 19:40 GMT+1 ?
Also my neocom weren't working once. The buttons on it appeared to be clicked on, but I couldn't click on.
Regards |
Dominous Nolen
Mordus Angels
39
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Posted - 2015.01.23 12:52:15 -
[154] - Quote
CCP Turtlepower wrote: Thank you. We have a fix for this that will be deployed asap next week.
Thanks!
This is EVE, Not Hello Kitty: Island Adventure
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Worrff
Viziam Amarr Empire
54
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Posted - 2015.01.23 16:25:57 -
[155] - Quote
Worrff wrote:Worrff wrote:CCP Habakuk wrote:Not sure, I will ask around tomorrow. Worrff wrote:There you go...... from a couple of pages back Worrff wrote:When emptying items from the Mobile Tractor unit, it closes the window.
Its a pain in the ass. The problem Is from THIS patch, as it was working fine on Monday. This is one of the issues in the pipeline for the next patch, it was fixed internally today. Obviously not, Its still happening. THIS IS STILL HAPPENING
HELLO !!!
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
THIS IS STILL HAPPENING
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
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Lil' Brudder Too
Pistols for Pandas
77
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Posted - 2015.01.26 22:30:29 -
[156] - Quote
When you changed all the modules in your recent module 'teiricide', all of the modules themselves have been switched to whichever variant you desired them to be, however, all of the references to them in game, such as saved fittings, still call to the old item. Would be nice to have them atleast show the now active variants so we can select a replacement... |
Haluzka
Bohemian Veterans Nulli Secunda
1
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Posted - 2015.01.27 16:12:07 -
[157] - Quote
Hello, i have a little problem with squad warp. When i warp 2 archons they enter warp with a 2km distance, while in warp the distance drops to 0, but when they exit warp they bump each other (speed around 500m/s, they end up 25km away from each other). I tested this and in 10 different warps only twice they didn't bump. This is a big problem sometimes, can it be fixed? I mean can it be done that they dont come so close while in warp? I understood if this would be the case with 50 archons and they would bump, but 2? Please do something with this. |
Darkblad
Hilf Dir selbst in EVE
629
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Posted - 2015.01.28 10:47:03 -
[158] - Quote
(PO)CO grid and Circadian Seekers = gridfu?
Something I've noticed in systems with Seekers that warp to Customs Offices is a broken Grid at the CO. This was for example the case in Iyen-Oustra. The edge of two grids appears to be positioned approximately this way. Result is, that you can only target the CO from one of the grids. No targeting from the other one, not even from 0m. The Seeker NPCs also appear to bug out by this, as they sit idle with 0m/s and being split across several grids. They also don't aggress me when I attack them.
Yesterday, another player ran into the issue of not being able to target a POCO he wanted to take down. The RF timer just ended, it was one of his war target's assets. After he changed position he was able to target and attack it. But as he preferred Gecko drones for the task, he ran into the problem that his drones dropped off his grid, as they orbit their target. So he had to stick to sentries, which resulted in a drop of dps, due to skills.
I previously got told that POCO grids often are sorta weird, but as the player could shoot that POCO into RF without problems and with my own observations it appears like Seeker NPCs raise the probability of POCO grids going bonkers. |
Haluzka
Bohemian Veterans Nulli Secunda
1
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Posted - 2015.01.29 14:04:46 -
[159] - Quote
Haluzka wrote:Hello, i have a little problem with squad warp. When i warp 2 archons they enter warp with a 2km distance, while in warp the distance drops to 0, but when they exit warp they bump each other (speed around 500m/s, they end up 25km away from each other). I tested this and in 10 different warps only twice they didn't bump. This is a big problem sometimes, can it be fixed? I mean can it be done that they dont come so close while in warp? I understood if this would be the case with 50 archons and they would bump, but 2? Please do something with this.
loks you already fix that yesterday, yesterday warping caps was ok, today the problem returned, the 2 archons still bump each other, pls fix that |
u3pog
Ministerstvo na otbranata
1
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Posted - 2015.01.30 21:09:43 -
[160] - Quote
I am observing a glitch for about few weeks, so it must have been happening after the Proteus release - never had the same issue before. Upon travelling my video driver crashes and sometimes I have to reboot the PC. This happens only when I get near regional gates (the larger ones). I am using the latest video driver for my graphic card 340.52 for GeForce 9800 GTX+ and DirectX 9. There's a similar thread on issues forum and it seems this problem occurs to other people as well - https://forums.eveonline.com/default.aspx?g=posts&m=5417168#post5417168 , so something must have been changed about these gates - as I've said I never had such a problem before. Now I have to travel on low shader quality :( |
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.30 23:16:39 -
[161] - Quote
could it be that ccp is overwhelmed since there decided for the new release dates? maybe there are just little things to figure out but the pressure to release the new one is to much ?? |
Sgt Ocker
Caldari Provisions Caldari State
316
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Posted - 2015.01.31 03:51:15 -
[162] - Quote
CCP Turtlepower wrote:Malou Hashur wrote:ALSO STILL OUTSTANDING FROM THE LAST RELEASE.............
If you turn off the new notification system, the mail icon no longer flashes when you receive notifications. Mail yes, notifications, no.
This change is intended, and was included in patch notes. Notifications now wholly belong to the notification system. You can choose to be notified by the counter counting up, or by pop-ups (or both). Is there a way to remove the notification feed thing from the play space and place it with other icons. Would be much cleaner than having more of the active screen area used by something that is not used often. I tried dragging it to the far left and on next login it was sitting in the middle of my chat windows. I want to put it in the area of empty space under where my corp, assets, item hangar, etc are located.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
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Jenshae Chiroptera
The Volition Cult
851
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Posted - 2015.02.02 04:44:36 -
[163] - Quote
Beta map makes my system crank up. Gives me horrible flash backs to Incarna.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Lil' Brudder Too
Pistols for Pandas
80
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Posted - 2015.02.04 02:31:18 -
[164] - Quote
Local chat is still not updating properly with player flags and contacts....been like this ever since the confessor release...please fix |
SambaSol
Veritas Theory
3
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Posted - 2015.02.04 05:46:53 -
[165] - Quote
Just noticed the Watch List has problems with confessors when they change modes, it acts like they've gone off grid. |
E6o5
Tyler Durden Demolitions
278
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Posted - 2015.02.05 19:34:38 -
[166] - Quote
- Started the launcher today and got an update for the latest patch - Could login just fine after the update completed - Closed the client and the launcher - Restarted the launcher, now it displays: status unknown and no login panel - Login via evefile.exe is still possible |
Nuroferatu Nebail
Ganymede Business Centre
0
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Posted - 2015.02.06 22:25:57 -
[167] - Quote
Yesterday at 23:11 reported issue with Launcher update at https://ccpcommunity.zendesk.com/hc/en-us/requests After downloading launcher update, it stops just before end. 0) Runing Launcher as Admin just in case! 1) Launcher after downloading launcher patch, stops just before end 2) Using any option from options menu like clear cache generates crash (launcher.exe stoped working) 3) Moved lanucher/cache to lanucher/cache.bak manualy - did not do the thrick 4) In log file found: path not found error, so manualy adding directory updates to lanucher (final path was: z:\EVEOnline\launcher\updates) did not do the trick as well 5) Tried this: https://ccpcommunity.zendesk.com/hc/en-us/articles/202664365-Reinstalling-the-Launcher - eeeeee no, not working 6) .... second day without eve and with out any answer from support! |
Nuroferatu Nebail
Ganymede Business Centre
0
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Posted - 2015.02.06 23:20:58 -
[168] - Quote
Nuroferatu Nebail wrote: Yesterday at 23:11 reported issue with Launcher update at https://ccpcommunity.zendesk.com/hc/en-us/requests After downloading launcher update, it stops just before end. 0) Runing Launcher as Admin just in case! 1) Launcher after downloading launcher patch, stops just before end 2) Using any option from options menu like clear cache generates crash (launcher.exe stoped working) 3) Moved lanucher/cache to lanucher/cache.bak manualy - did not do the thrick 4) In log file found: path not found error, so manualy adding directory updates to lanucher (final path was: z:\EVEOnline\launcher\updates) did not do the trick as well 5) Tried this: https://ccpcommunity.zendesk.com/hc/en-us/articles/202664365-Reinstalling-the-Launcher - eeeeee no, not working 6) .... second day without eve and with out any answer from support!
Not an issue any more: repair.exe + eve.exe (safe mode) and it works, too bad it took me almost 2 daysof my Subscription to find this out. |
Lil' Brudder Too
Pistols for Pandas
80
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Posted - 2015.02.07 14:54:40 -
[169] - Quote
Even after that stealth patch thursday, local/chats are still NOT updating when contacts/flags are involved....please fix this soon |
Jin d'SaanGo
Federal Navy Academy Gallente Federation
9
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Posted - 2015.02.08 07:27:48 -
[170] - Quote
Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
I can't confirm that this an issue directly connected to Proteus, since I haven't played EVE for a number of weeks. Neither can I rule out that suddenly my internet connection got worse and packets drop. But I was told my other players that they experience the same problem (though possibly not as frequent as I do). |
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Nuroferatu Nebail
Ganymede Business Centre
0
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Posted - 2015.02.08 10:41:24 -
[171] - Quote
Jin d'SaanGo wrote:Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
I can't confirm that this an issue directly connected to Proteus, since I haven't played EVE for a number of weeks. Neither can I rule out that suddenly my internet connection got worse and packets drop. But I was told my other players that they experience the same problem (though possibly not as frequent as I do). +1 |
Hulasikali Walla
Never Mind the Bollocks
87
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Posted - 2015.02.12 11:12:29 -
[172] - Quote
Jin d'SaanGo wrote:Warp & Jump / Warp & Dock
Nowadays I experience quite often that my client often forgets to jump or dock after a warp. For example I select a gate a few AU away and click on jump. The ships enters warp but then won't jump after exiting warp even though it is in jump range (or dock range in case of a station).
....I can't confirm that this an issue directly connected to Proteus.....
With multiple clients running (from 2 to 4), happens 90% of the time ( to me ) , the ship just sit there waiting for me to "alt tab" back to engage the docking or the jump through a stargate.
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Darkblad
Hilf Dir selbst in EVE
729
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Posted - 2015.02.15 18:13:04 -
[173] - Quote
Overview Tab presets.
They still get saved with all lowercase names. Entering Test into the input gets saved as test. As a result, existing presets (that got created before the OV change) can't get updated within the client. A new entry gets created instead.
EVE Infolinks GÇó Mining Handbuch GÇó Colortags/Timer
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