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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.20 05:13:00 -
[1]
All this talk about Amarr being broken has had me shaking me head for a while now. A close friend of mine and I will sometimes spend a good while talking EVE over lunch... and one of my common tirades (and I'm a Caldari specialist) is that there are so few compelling choices for low slot modules.
No wonder Amarr complain. Off the top of your head count out how many truly useful mid slot modules there are. There are tons of them. Tackling gear, shield tanking gear, tracking computers, sensor boosters, the list goes on and on.
Now... list the number of useful combat oriented low slot modules. While there are some... there aren't many.
Mid slot real estate is incredibly valuable. Mid slots allow a tremendous amount of flexibility... and can be used to usefully augment most any ship.
Low slot real estate is cheap. Fit your armor tank and/or your damage mods... and maybe a damage control... and you're done.
Valuable low slot modules are lacking. There either need to be more useful options... or some balance needs to be created between the value of a mid slot mod... and a module used in a low slot.
All life is sacred... until the client says otherwise. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.20 06:33:00 -
[2]
Originally by: Ephemeron This would be a good thing, as long as there's nothing overpowered introduced.
A while ago there was some movement to add low slot modules that reduce signature radius.
That module was tested for a while (from what I understand)... and as far as I'm concerned it would meet your first qualification - it would be incredibly overpowered. Such a module would function (unpenalized from stacked resist penalties) as added damage reduction on top of resists... and would serve to hurt missile users far more than turret users.
However, I do agree that some form of offensive modules should be introduced for low slots.
Amarr ships are fine... their DPS is solid, they tank very well (armor tanking is far more common in PVP due to mid slots being required for tackling and EW... and armor having better base resists). The problem isn't with Amarr... the problem is with low slot module choices... or the lack thereof.
All life is sacred... until the client says otherwise. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2006.09.20 20:40:00 -
[3]
Edited by: Tovarishch on 20/09/2006 20:42:20
Actually, upon a bit of reflection this afternoon... I'm not sure that creating 'offensive' low slot modules would be a balanced solution.
Amarr do not suffer from a deficiency in offensive capabilities. Generally speaking... they suffer (and more accurately low slots suffer from) a lack of flexibility. There are simply only a very few useful things to do with low slots.
I do agree that some of the mid slot modules that are more useful than their low slot counterparts (tracking computers versus tracking enhancers, etc) should be swapped... so that the low slot module is the more useful of the two options.
As it stands now... there are simply far too few useful and compelling choices for low slot modules. There are generally two types of low slot mods - great ones... and useless ones. Yes, there are some situational choices... but, for the most part, setting up low slots is an exercise in cookie cutting. There is an optimal setup among low slots... because there just aren't enough really solid choices to be made.
How about creating a low slot module that reduces the cap use of specific turret types (Lasers and Hybrids)? Gallente and Amarr pod pilots would suddenly be forced to make some crucial setup decisions regarding what to do with their lows. There are myriad other ideas that I can come up with for low slot mods... but I'd prefer to listen to what others have to say.
All life is sacred... until the client says otherwise. |
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