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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.20 21:06:00 -
[31]
tbh - don't want to get into the situation to leeroy through a gatecamp and make it to the gate with an intact ship .. only to get blown up because i'm in queue for jumping to a system that has high load (on his node) ....
tbh - i prefer to get lagged out on the other side of the gate than dying because of new mechanic included.
maybe only the message annoyes me .. dunno .. so far it was like - "uhm .. i'm lagged out .. tough luck" .. now it's like "sry - you're not allowed to jump through this gate because of this, this and this ... have a nice day dying."  ___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Onin Ra
Trail of Tears
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Posted - 2006.09.20 21:28:00 -
[32]
Originally by: Weirda Edited by: Weirda on 20/09/2006 20:20:11 and OP - people are trying to tell you that it doesn't matter if there are 16 people, 0 people or 100 people to the system you jumping into. while that may not make you feel better, could you please stop ignoring it for sanity sake?!!
if the NODE is busy - it is busy. if you came from system with 50, guess what? it prolly same node as next door...
does this mean queues don't suck ass? no it doesn't mean that. but don't be ignorant! 
Dude, i do understand it, and it wasnt my point. My point was: Queue's suck donkey balls and i dont give a crap on wich node i am, even if knew that THIS or THAT node is overpopulated i still should be able to go there if i WANT to. Im just worried that this was such big topic when queues were introduced, but now u can hardly find any threads about it. Does it means that Queues are here to stay? --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Ridley Tree
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Posted - 2006.09.20 21:52:00 -
[33]
Originally by: Onin Ra Dude, i do understand it, and it wasnt my point. My point was: Queue's suck donkey balls and i dont give a crap on wich node i am, even if knew that THIS or THAT node is overpopulated i still should be able to go there if i WANT to. Im just worried that this was such big topic when queues were introduced, but now u can hardly find any threads about it. Does it means that Queues are here to stay?
You can still go there, you just have to deal with the traffic. Think of it as interstellar traffic congestion. Those jump gates just need to recharge their cap before letting you jump. Hopefully CCP will get more nodes/better servers/better coding and fix the issue. In the mean-time whining won't do much other than clog up the servers more as apparently these forums and the game share resources (someone correct me if I'm wrong, I could have sworn I've read that on here).
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Julia Reave
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Posted - 2006.09.21 08:34:00 -
[34]
Originally by: Onin Ra ...i dont give a crap on wich node i am, even if knew that THIS or THAT node is overpopulated i still should be able to go there if i WANT to.
Signed!
Originally by: Onin Ra Im just worried that this was such big topic when queues were introduced, but now u can hardly find any threads about it. Does it means that Queues are here to stay?
I am worried about the same thing...might wanna keep this one alive: http://oldforums.eveonline.com/?a=topic&threadID=382867
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FireFoxx80
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2006.09.21 08:43:00 -
[35]
Originally by: Jim McGregor
Originally by: tiller
That maybe, but being stuck in a pirate infested .2 system in a 3bill isk ship at a gate for 10mins at number 1 in queue is not my idea of fun.
You provide fun for the one killing you though. Think of it that way... 
Sometimes you're the sponge, sometimes you're the stone.
What I do the rest of the time - Vote for a Jita bypass! |

Matthew
Caldari BloodStar Technologies
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Posted - 2006.09.21 10:46:00 -
[36]
Originally by: Onin Ra even if knew that THIS or THAT node is overpopulated i still should be able to go there if i WANT to.
So, you have a node that is barely coping. If any more people move into it, it'll start not coping and people will start seriously lagging, getting stuck, and the node will go down.
CCP have a choice at that point. They can choose to:
A) Let you jump in and watch as a potential 600+ players, inlcuding you, end up having their messed up. The node then drops, pushing those systems onto other nodes until the next DT, probably causing those nodes to have excessive load until the whole cluster dies in a cascade failure.
B) They hold you in a queue, inconveniencing just you in order to preserve the gameplay of the 600 on your destination node.
Unfortunately, there seem to be a lot of players arrogant enough to think that they are individually important enough to demand A. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Jim McGregor
Caldari
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Posted - 2006.09.21 11:02:00 -
[37]
Originally by: Matthew
Unfortunately, there seem to be a lot of players arrogant enough to think that they are individually important enough to demand A.
Ive asked ccp to give me my own node when I log in, but they wont... :)
--- Eve Wiki | Eve Tribune | Eve Pirate |

Onin Ra
Trail of Tears
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Posted - 2006.09.21 11:11:00 -
[38]
Edited by: Onin Ra on 21/09/2006 11:11:32
Originally by: Matthew
Originally by: Onin Ra even if knew that THIS or THAT node is overpopulated i still should be able to go there if i WANT to.
So, you have a node that is barely coping. If any more people move into it, it'll start not coping and people will start seriously lagging, getting stuck, and the node will go down.
CCP have a choice at that point. They can choose to:
A) Let you jump in and watch as a potential 600+ players, inlcuding you, end up having their messed up. The node then drops, pushing those systems onto other nodes until the next DT, probably causing those nodes to have excessive load until the whole cluster dies in a cascade failure.
B) They hold you in a queue, inconveniencing just you in order to preserve the gameplay of the 600 on your destination node.
Unfortunately, there seem to be a lot of players arrogant enough to think that they are individually important enough to demand A.
You do understand that with growing population there will be queues at each gate at some point? CCP never even said it was a temporary solution, infact they simply ignore this matter. The only dev posts about it i saw were explaining how it works. And you are not worried? I mean do you like queue's or something? --- First pvp expirience in eve is alot like having first sex, you have absolutely no idea what you are doing, but it is exciting and one way or another its over way too fast.
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Matthew
Caldari BloodStar Technologies
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Posted - 2006.09.21 11:30:00 -
[39]
Originally by: Onin Ra You do understand that with growing population there will be queues at each gate at some point?
If there are queues at every gate, that would mean that every node is full. That's a very extreme situation, and one that CCP have so far managed to avoid through upgrading hardware and improving their software. They're not just going to stop doing those things now they have queues. If anything, it will allow them to make more informed decisions, because the prevalence and size of queues will allow them to better see where and how fast any problem is developing.
Also, consider what a server in that state would be like without queues - it would probably never even survive the start-up rush, and even if it did, nodes would drop all over the place and be completely unplayable. Sure, queues everywhere would be very annoying, but at that extreme level of server load, the alternative is far, far worse.
Queues are a measure to mitigate the worst effects of transient load problems and problems with individual nodes, which will exist to some extent however busy the server as a whole is simply because the players can concentrate the load more than the server can concentrate it's resources. It is not, and was never intended to be, a solution to global server load problems. That will continue to be addressed through upgrades and patches as it always has done. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Blue Dice
Gallente On Ravens Wings
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Posted - 2006.09.21 11:36:00 -
[40]
Hadnt experienced this yet... But since yesterday i can say that it can be really stressing, when, while escaping form a system with 4 people in a pod full of implants, a message pops up that you are N¦ 3 in the queue. Especially if two other ships show up at the gate and you end up in a system that has actually 6 people in it.
I now understand better why some people whine about it.
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Infinity Ziona
Privateers
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Posted - 2006.09.21 14:20:00 -
[41]
Im currently at war with 3 alliances in empire. Yesterday Im zipping around in a 50 million isk faction frig with a TS web and a domination warp scramp and I come to a gate:
[ 2006.09.20 07:24:18 ] (notify) Autopilot approaching stargate [ 2006.09.20 07:24:29 ] (notify) ------- Traffic Control is currently experiencing heavy load and is unable to process your request. You are #1 in queue for jump-in. ' [ 2006.09.20 07:28:01 ] (notify) ------- Traffic Control is currently experiencing heavy load and is unable to process your request. You are #1 in queue for jump-in. ' [ 2006.09.20 07:36:24 ] (notify) Autopilot jumping to ------- [ 2006.09.20 07:36:27 ] (None) Jumping to Stargate (-------) in ------- solarsystem
But as I sat there in my little ship with my hundreds of enemies flying around I really thought it was a pretty cool idea. How long do you wait at an airport or at a bank or a toll booth etc. Its finally a little peice of the EvE art immitating real life and I bet if there really was an EvE universe these things would be occurring all the time.
8 Minutes is a little tinee bit too long for a game I agree, perhaps a maximum of 2 minutes and then the node just jumps you through anyway and to hell with the server but still all in all a very good change and one that will be sure to serve up a nice healthy dosage of non-consentual PvP and very heavy breathing / heart rates.
Are Alliances Pushing You Around?
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.21 14:50:00 -
[42]
Originally by: Dark Shikari I know someone who was complaining on help chat about losing a mission bonus because he was stuck in a queue for like 15 minutes 
Yes, a completely valid complaint. Your point?
Jenny, no, because guess what? They're not comming so much. Killmails on killboards are down since the patch. Badly. Some of this is lag-related, but the last lag issues before Dragon didn't cause half this much of a drop.
Matthew, you get killed with no warning, no way to evade and no way to tell. This is unacceptable. Period. Being stuck is FAR better. Hold the player in limbo, whatever. DON'T kill them, in a game where consequences are vicious and lasting! Either that or start working to remove the consequences of PvP., make the player waiting on the gate invulnrable, etc.
It's not egotistical to demand something entirely reasonable, that the game not kill them in undetectable ways that if it was ANYTHING else would be called a critical bug! And bluntly, I cannot view this as anyhing BUT a critical bug.
Being stuck in limbo until the node is ready is annoying. Losing a ship to an invisible, undetectabel blocker is annoying AND it will take you a good deal of time to replace the items lost. FAR longer than a few minutes in limbo.
Or make them invulnrable (and unable to lock, naturally) as long as they remain within 5km of the gate and in the quewe, so they can eitehr wait it out and jump through or warp off. A free pass for a SERVER ISSUE.
1 second sitting on the gate unprotected is too long. Period. Your endorsement of randonly killing people with no warning, your endorsement of the destruction of the entire risk/reward structure of Eve...
Sigh.
//Maya |

FatChance
Defenders of Order New Eden Conglomerate
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Posted - 2006.09.21 15:03:00 -
[43]
Just an FYI for those who don't know. You can set your destination, then look on the starmap and it will show which systems have Traffic Advisories. Noticed this the other night. We ran into queues the other night. And that is when I notice this "Feature".
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Damon Ra
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Posted - 2006.09.21 15:11:00 -
[44]
Originally by: Matthew
B) They hold you in a queue, inconveniencing just you in order to preserve the gameplay of the 600 on your destination node.
I am not inconvenienced as long as my ship is invunerable the moment I enter the queue. That is the real problem here, getting ganked while you wait around for CCP's crude workaround to kick in.
Only a fool would pay to stand in a queueÖ |

gfldex
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Posted - 2006.09.21 15:24:00 -
[45]
Originally by: tiller
That maybe, but being stuck in a pirate infested .2 system in a 3bill isk ship at a gate for 10mins at number 1 in queue is not my idea of fun.
Needs fixing / changing END OF STORY.
At least it's better then being jump stuck. That way you can at least see them blow you up.
-- $ perl -n -e 'print "Stop blameing pirates! Oveur is the root of all evil!\n" if m/podkill|lost my ship|gank|gate camp|Verone/;'
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Adonis 4174
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Posted - 2006.09.21 15:41:00 -
[46]
Some of the people on any node are afk. I therefore suggest that the queue mechanic be complemented by an afk logoff timer. Not one which will log you off for afking with the autopilot on, but if you're in space or in a station and doing nothing then log you out after 30 minutes.
Keeps the queues down, doesn't bother those active in the node.
----- Russell T Davies is my master now. |

Infinity Ziona
Privateers
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Posted - 2006.09.21 15:47:00 -
[47]
Originally by: Damon Ra
Originally by: Matthew
B) They hold you in a queue, inconveniencing just you in order to preserve the gameplay of the 600 on your destination node.
I am not inconvenienced as long as my ship is invunerable the moment I enter the queue. That is the real problem here, getting ganked while you wait around for CCP's crude workaround to kick in.
Only a fool would pay to stand in a queueÖ
Must be a billion fools because a billion or more pay everyday here on Earth to sit, stand and be in queues. They are a fact of life. And we dont become majically invulnerable while we're in them and we shouldnt in EvE.
The invulnerability in EvE is already extreme, while warping, while undocking, while in station, when logging out for the day.
These invulnerabilities however, for the most part, exist because if they did not, you would be able to be destroyed without having command of your ship.
HOWEVER, when you warp to a gate you are still in control of your ship the entire time someone is able to lock you, which means you can take evasive action also known as getting the hell out of dodge, or fighting.
Now you might say 'but in some situations, not being able to jump immediately is a death sentence' and I would say 'thats life'. Scan the gate first if your really worried, safespot if your afraid, log out like a tard if your desperate.
The options are there so there is absolutely no reason for magical invulnerability to be introduced to ruin the game even more then it already does.
Infinity Ziona
Are Alliances Pushing You Around?
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Ishquar Teh'Sainte
Euphoria Released Euphoria Unleashed
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Posted - 2006.09.21 15:48:00 -
[48]
Originally by: FatChance Just an FYI for those who don't know. You can set your destination, then look on the starmap and it will show which systems have Traffic Advisories. Noticed this the other night. We ran into queues the other night. And that is when I notice this "Feature".
uhm .. afaik this feature is quite useless ... saw the advisory warnings several times since it was implemented on my autopilot route ... so far i never was in a queue (lucky me)
yesterday i got the first time in a queue ... in a whole constellation in geminate - so for 3-4 jumps through this constellation i had several minutes waiting time to jump ... lucky me there were no hostiles around ...
___________________
-Skellibjalla- Life is a garden of perceptions. Pick your fruit.
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.09.21 15:50:00 -
[49]
get to catch region, u'll experience ques on every gate..
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Damon Ra
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Posted - 2006.09.21 16:26:00 -
[50]
Originally by: Infinity Ziona
These invulnerabilities however, for the most part, exist because if they did not, you would be able to be destroyed without having command of your ship.
HOWEVER, when you warp to a gate you are still in control of your ship the entire time someone is able to lock you, which means you can take evasive action also known as getting the hell out of dodge, or fighting.
Now you might say 'but in some situations, not being able to jump immediately is a death sentence' and I would say 'thats life'. Scan the gate first if your really worried, safespot if your afraid, log out like a tard if your desperate. Infinity Ziona
Currently when you jump at a gate you become invunerable. When running to a gate you expect (if you manage to get to it) to be offered the ability to escape. With those expectations in mind, traveling to a gate that is disabled without being able to determine if it is disabled beforehand is not balanced. The current "traffic advisories" are worthless as I and many others have been stuck in queues leading to systems without advisories.
Gate queues are a crude workaround for a bigger problem. Why should the playerbase be penalized by this workaround when the ultimate goal should be queue removal? Are players really going to want to spend time in lowsec and nullsec if they can't get back out because of an unbalanced, and unpredictable tactical advantage provided to gate campers?
What about empire wars? Is it balanced to be prevented from leaving a system in highsec using the only escape route available to you other than squatting in a station?
If not invunerability for ships stuck in a gate queue, there should be a *accurate* method of determining a gate's status before having to travel to it. Limit the ability to determine gate status to the same system you are currently in. Then you can at least make an informed *choice* about whether or not you want to get stuck in a queue.
The best solution of course is to cure the current mess plaguing TQ so we don't need queues at all.
Only a fool would pay to stand in a queueÖ |

Maya Rkell
Forsaken Empire
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Posted - 2006.09.21 16:31:00 -
[51]
FatChance, I have yet to see a correlation. Plus you only see the warnings issued since you logged in.
Adonis, so you're going to disconnect people watching gates, people reading chat, people sitting in stations talking and people tanking spawns for miners? Plus the bugs when it fires early, and, and... It WILL bother people who are active.. following an arbitrary definition of activity like "clicking on something on the interface", which ALTERS their state. Which they don't allways want to do...
Infinity Ziona, so you're saying that you can magically control your ship away when you're sniped because the gate refuses to let you through, without warning or detection? Oh wait, YOU'VE LOST THE SHIP.
Yes, it's "life". But this isn't life, it's a game. And games are supposed to be fun. Having mechanics which are IMPOSSIBLE to predict or avoid depreive people of ships is just unacceptable.
The magic "you can't jump" is fine, but something which says "you can't jump and nobody can kill you if you wit there and wait for it" isn't? Your vicious hatred for other players is disgusting.
//Maya |

Caol
Minmatar Privateers
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Posted - 2006.09.21 16:47:00 -
[52]
Has anyone actually been in a que and been destroyed but a member of corp he/she was at war with and then petitioned CCP for the return of their ship and possibly pod? If this has happened yet, did CCP return your ship/pod? Yay or nay?
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FatChance
Defenders of Order New Eden Conglomerate
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Posted - 2006.09.21 16:48:00 -
[53]
Was not aware that it showed ones since logon. Apologize for the misinformation. Just trying to be helpful.
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Maya Rkell
Forsaken Empire
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Posted - 2006.09.21 16:57:00 -
[54]
Originally by: Caol Has anyone actually been in a que and been destroyed but a member of corp he/she was at war with and then petitioned CCP for the return of their ship and possibly pod? If this has happened yet, did CCP return your ship/pod? Yay or nay?
It's a game mechanic. CCP do not refund for game mechanics.
//Maya |

Infinity Ziona
Privateers
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Posted - 2006.09.21 17:09:00 -
[55]
Edited by: Infinity Ziona on 21/09/2006 17:10:58
Originally by: Maya Rkell FatChance, I have yet to see a correlation. Plus you only see the warnings issued since you logged in.
Adonis, so you're going to disconnect people watching gates, people reading chat, people sitting in stations talking and people tanking spawns for miners? Plus the bugs when it fires early, and, and... It WILL bother people who are active.. following an arbitrary definition of activity like "clicking on something on the interface", which ALTERS their state. Which they don't allways want to do...
Infinity Ziona, so you're saying that you can magically control your ship away when you're sniped because the gate refuses to let you through, without warning or detection? Oh wait, YOU'VE LOST THE SHIP.
Yes, it's "life". But this isn't life, it's a game. And games are supposed to be fun. Having mechanics which are IMPOSSIBLE to predict or avoid depreive people of ships is just unacceptable.
The magic "you can't jump" is fine, but something which says "you can't jump and nobody can kill you if you wit there and wait for it" isn't? Your vicious hatred for other players is disgusting.
No its actually life. Your playing the game in your life (and probably wasting a good portion of it too) and life can be harsh just like this. Its life. **** happens. Even in games.
Do you log on and can you predict exactly what will happen to you? No ofc not and if you could what fun would that game be. Its the unpredictability of life that makes it exciting and since this is life and the game is in life, then that must transfer over to the game.
I dont have any viscious hatred at all, thats absurd to even think that Maya 
Perhaps CCP could put a coloured icon for the gate, in the system if the gate is not functioning. They're usually yellow for autopilot right? Perhaps have the yellow change to RED if its queued up and the menu warp to in RED too.
Are Alliances Pushing You Around?
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Derboff
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Posted - 2006.09.21 17:22:00 -
[56]
Originally by: FatChance Just an FYI for those who don't know. You can set your destination, then look on the starmap and it will show which systems have Traffic Advisories. Noticed this the other night. We ran into queues the other night. And that is when I notice this "Feature".
Just to check, is the traffic linked to the queues because I have had queues with no traffic when route plotted and vice versa...
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Infinity Ziona
Privateers
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Posted - 2006.09.21 17:44:00 -
[57]
Originally by: Derboff
Originally by: FatChance Just an FYI for those who don't know. You can set your destination, then look on the starmap and it will show which systems have Traffic Advisories. Noticed this the other night. We ran into queues the other night. And that is when I notice this "Feature".
Just to check, is the traffic linked to the queues because I have had queues with no traffic when route plotted and vice versa...
Its a node thing.
Perhaps your in an empty system and you think there should be no load on the gate but that gates node may also be servicing other much higher traffic systems and there for may be at the threshold to queue you.
Thats how I think it works. Or perhaps its low load systems where a system hardly gets traffic so the server load balances it, taking away its resources and then if for some reason the load increases, then resources are not available for that system to handle the unusual load?
Speculation but something like that must be going on.
Are Alliances Pushing You Around?
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