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Zatch
Death of Virtue
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Posted - 2006.09.21 12:35:00 -
[1]
Edited by: Zatch on 21/09/2006 12:39:40 After waiting for over 2 weeks at a time just to research a BPO, I figured it would be best to maximize my own researching efficiency by figuring out how far I should even bother to research a BPO. Although all of the math is readily available in this section of the forums, as well as a few spreadsheets here and there, I took it upon myself to incorporate the calculations into a very simple, straightforward standalone program. I used information extracted from the most recent data dump posted in a dev blog not too long ago, so the BPO material requirements are as up-to-date as possible. Anyways, here's the fun part:
Screenshot:
Link: EVE_MLCalc.zip (2.94MB)
The current version is 1.1.0 as of September 21, 2006.
Hopefully the program is easy enough to operate, but if any clarification is needed please feel free to ask questions in this thread (I'd prefer to answer questions here instead of through an EVE-mail because this way everybody can see the answers.)
Planned features for later versions: 1) Make a distinction between skill and material requirements. Currently they are displayed in a similar manner, though the skills will not affect the efficiency calculations (as they shouldn't.) 2) Add some useful information to the "description" frame. 3) Implement a graph depicting wastage amounts as affected by the ML, up to the ideal value. 4) Implement a more advanced suggestion feature (beyond the simple "IdealML" value) that, given a threshold, suggest a more practical ML to reach (where you get a substantial wastage reduction without needing to research an extra 100 ML just to beat the curve and remove that 1 last Tritanium...) 5) I may modify the interface so that it resizes dynamically, based on the extent of the material list. The only problem is that it opens a whole new can of worms when it comes to bugs, indices, and worst of all - the possibility that the interface could screw itself up (as GUIs sometimes do.) 6) Any suggestions made in this thread will be considered.
Note: You will need the Microsoft Visual Basic 6 Runtime libraries, SP5 or SP6. Available here. Try the program first; if it crashes then try getting the runtimes, install them, load up the program again; if it still crashes, please describe what you were doing in the program (loading it up, clicking something, etc...) as well as the error message you receive. :)
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Zatch
Death of Virtue
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Posted - 2006.09.22 21:51:00 -
[2]
Version 1.2.0 is available (same link, first post.)
Changes: * Added a simple search function (mouse-over the text box to see the instructions on proper usage.) * Changed the colors a bit. * Skills are now displayed in yellow, and they are not factored into the Total material calculation any more.
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Zatch
Death of Virtue
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Posted - 2006.09.23 07:13:00 -
[3]
And now 1.3.0 is available, use the link in the first post. Changes include:
* The interface dynamically resizes based on the number of input materials for the selected BPO. You will no longer see several empty bars when you select a BPO requiring only a few different types of materials. * Double-clicking on a material name when the Ideal ML is between 1 and 500 will load the Graph form. The graph is a quick and easy way to see how quickly the wastage will be reduced when researching the BPO. Note that it will have more advanced functionality later, at the moment it is rather simplistic. See the new screenshot (first post) for a preview.
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Zatch
Death of Virtue
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Posted - 2006.09.24 16:21:00 -
[4]
Edited by: Zatch on 24/09/2006 16:24:09 Version 1.3.1 is now available. Changes include:
* The total build cost and the wastage cost are now displayed in the Analysis frame. * Material prices are hard-coded unless overridden by a file (matprices.dat.) This file is generated by the program. Modifying the values does not require opening the file, however, as you just type in a new value after loading a BP and then hit enter. :)
Thus, if the program starts crashing after you load it up a second time, delete matprices.dat from the MLCalc directory.
Edit: I have a quick question: is there a maximum allowable Material Level hard-coded into EVE? I have BPOs ingame researched to 1540 (before I wrote the program, I swear!) So I know the limit must be higher than that (if there is one.)
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Zatch
Gallente Death of Virtue
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Posted - 2006.09.26 05:15:00 -
[5]
I'm happy to see you've found my program useful. :)
@Ray: I'm working on your suggestion, no ETA on a release though (yet.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 17:46:00 -
[6]
Many thanks for the kind comments. I'm just posting to let you all know I'm tackling all of these new suggestions slowly but surely. Thus far the new searching routine has been implemented and tested. Player skill levels will be stored in a *.dat file and will be used to provide an accurate estimation of wastage for players with less than perfect skills.
I may release a version containing just the new searching routine later this afternoon, and release a bigger update this weekend. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 20:51:00 -
[7]
Edited by: Zatch on 29/09/2006 20:54:53 I'll provide the source if the devs ask for it, but I don't intend to have several people working on the program at once. Anybody who is actually paranoid enough is free to monitor their outgoing connections. I guarantee my program will not generate a single one. The program works whether you have an internet connection or not, so if you would rather run it on an offline computer, that won't cause any problems.
So please, before you start tossing evil omens in the face of generosity, come up with a little evidence instead of just speculation (namely: scan the program for viruses, monitor your bandwidth, etc...) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.09.29 23:51:00 -
[8]
Version 1.3.2 is now available. Changes include:
* New searching system. Type your query, press the enter key, and the list will be reduced to include only matching results. Clicking the "Clear" button or entering an empty query will retrieve the complete blueprint list. * New column "Improve At..." - this column lists the next ML at which you will see a reduction of the associated material's wastage amount. It lists the IdealML when your current ML is greater than that. Note: This is a performance-hungry feature. Later tonight I will provide a version where the column is optional. * Partially functional changes: 1) right-click on a material name to bring up a list of options, this is where you reach the graphs (no more double-clicking.) Note that only one option in the list works right now. 2) The new Skills frame contains the 4 most important research skills: Research, Metallurgy, Production Efficiency, Industry. Note that your selections in this frame will currently have no effect on the program's output; full functionality will be available in the next release. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.02 22:25:00 -
[9]
The purpose of the program is to give you an idea how much ISK you'll save by researching the BPO to a certain ME. What more were you hoping for? -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 04:08:00 -
[10]
I need a suggestion for how to handle the cost generating routine for tech 1 equipment used in t2 production. Should the cost be equal to the production cost on an unresearched BPO manufactured with perfect skills (namely Production Efficiency 5?) Another option is to allow the user to set that item's BPO's ME and have that saved in the matprices file, it all depends on what you guys request. :)
Sorry for the lack of updates, I've taken a short break from working on this program so I could make some progress on the EVE HW2 Mod, but I do expect to get some programming done tonight. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 21:26:00 -
[11]
Edited by: Zatch on 03/10/2006 21:27:25 Thanks again for all of the suggestions! Also thanks to Jacqueline Skouris for the kind donation.
I have released version 1.3.3 of the program, changes include:
* "Next Improvement" field may now be toggled (since the lag is annoying.) * Metallurgy and Production Efficiency now appropriately affect ML Research Time and production costs. * Research time is now displayed in the Analysis frame. * Bugfix: Some tech 2 ships/items were displaying negative requirements on some of the minerals, these minerals are no longer displayed (they don't show up ingame either.)
Also, a complete list of the current planned changes:
1) Implement a more advanced suggestion feature (beyond the simple "IdealML" value) that, given a threshold, suggest a more practical ML to reach (where you get a substantial wastage reduction without needing to research an extra 100 ML just to beat the curve and remove that 1 last Tritanium...) 2) Expand the functionality of the Graph window to allow interaction such as scaling/zooming. 3) Create another graph, this one of ME versus ISK wastage. Include a modifiable threshold value that will graphically indicate where the wastage reduction per ME drops below a certain point (to help determine a "reasonable" ME.) 4) Auto-pricing of T1 components in T2 production. 5) Ability to break down T2 construction components into their raw materials. 6) Breakpoint display on wastage graph (aka improvement points.) 7) NPC versus POS research times (POS research speed multiplier.) 8) Popup ME-to-ME calculation (e.g. ME25 to ME55, display research time as well as savings between these two points.) 9) Productivity Level calculations (maybe.) 10) Save previous ME values for owned blueprints (e.g. provide a checkbox "Own" next to the BPO name, serving as a 'save this BPO' toggle.) 11) Multi-run readout (show mineral usage for multiple runs of the same BPO.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.03 23:24:00 -
[12]
Edited by: Zatch on 03/10/2006 23:29:35 You can set mineral prices. Just type in the value and hit enter.
Also, right clicking on a material name will provide a context menu with the graphing option.
Faction BPOs aren't released, but BPCs are. I'll get to work on allowing you to toggle them, but it's going to take a while since that involves actually looking at each of the 2339 legal blueprints and then manually recoding them (I wrote other programs to parse the files released in the latest Data Export, to save me from a lot of repetitive work.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.04 17:47:00 -
[13]
Let me make sure I'm understanding your suggestion properly before I start coding it:
When you say "break" you mean the next improvement where a subsequent ME increase will not affect wastage? E.g. the BPO improves at 1,2,3,4,12, then a breakpoint would be at 4 since there's a "gap" in the ME improvement levels?
I'm thinking about changing the internal array structure and re-sorting the BPOs, to improve performance, and I'm keeping any suggestions related to "improvement levels" in mind while I rethink the structure. Hopefully that means the program will run smooth even with the Improve At... column enabled. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.05 07:06:00 -
[14]
@Audrea: All of your suggestions are currently planned features, with the exception of compiling it for Linux. The program is written in Visual Basic so, unless you're running a Windows emulator, you won't be able to run the program (it can only be compiled for Win32/64 systems.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.05 20:10:00 -
[15]
It is if you manufacture the ship twice. :)
Thanks for the suggestion, I'll get right on it. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.07 21:08:00 -
[16]
That's odd, it works fine on my computer. Are you sure you hadn't already researched past the BPO's IdealML? Also, did you enter a new ML after checking the box? It won't update immediately when you check the box (I'll change that in the next version.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.08 04:57:00 -
[17]
Version 1.3.4 is now available, it now supports saving your BPs and the search box should now clear the screen instead of leaving the last BP's stats viewable. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.09 15:09:00 -
[18]
It does save which blueprints you have and their ML, just not their PL yet. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.09 19:07:00 -
[19]
Edited by: Zatch on 09/10/2006 19:08:23 Just a small update: the version I'm working on right now has an auto-pricing feature, and I'm working on getting the "breakdown" feature to work. Also I'll probably include an option to display only BPOs you own, in the list.
Note that the auto-pricing feature works with any item that has a blueprint. That means t1 modules, capital ship construction parts, etc... -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.10 02:45:00 -
[20]
Edited by: Zatch on 10/10/2006 02:46:49 Somebody mentioned in an older thread that CCP uses "banker's rounding" on the component requirements, but they use normal rounding on raw materials (namely the basic minerals.) I'll look into implementing it.
I'm using traditional rounding: 0.x where x>=5 rounds up, <=4 rounds down. Banker's rounding is a method used to counteract the propagation of small rounding errors through large numbers of transfers, resulting in an overall loss of funds. To be honest I have no idea why this is used in EVE, if in fact it is. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.11 06:42:00 -
[21]
I may have found the issue: Visual Basic, for some idiotic reason or another, rounds down when the number is exactly x.500000...
So I'll need to override that behavior, and I'll compare the results with that Thanatos BP. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.11 23:10:00 -
[22]
Thanks again for the suggestions, I'm adding them to my list. :)
I'll have a new version out within 2 hours. I found a few bugs in the auto-pricing and, although the rounding now works correctly, I'll need some examples to double-check the program's output. Since many of the people visiting this thread are researchers, I'm sure there are a few BPOs floating amongst us. I'm going to re-check the output against all of my BPOs, but since I lack a capital ship BPO or t2 BPO, I don't know how the "component" requirements should look. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 01:11:00 -
[23]
While the new version is compiling and then uploading to EVE-Files, I'll give a rundown of the changes:
1.3.5
* Rounding has been modified to work as expected, please check MLCalc's results against your ingame BPOs please. * A multiplier for number of production runs has been implemented. It is capped at 50 million so unless you plan on manufacturing 50,000,000 Tristans, I think we should be fine. :) - I will modify it though, if there are complaints. * Auto-pricing: Double click on the top of the Unit Price frame (meaning, double-click on the words "Unit Price) and all construction components that have blueprints will be auto-priced. Note that this price is the ideal price. I'll implement a method for setting the ML of those subcomponents soonÖ. * Several minor bugfixes.
Note: The new version will not be online until it says so in the first post (when it says "The current version is 1.3.5 as of October 11, 2006".)
Incomplete features in this version: * The "Breakdown" context-menu option is now available, when a component has a blueprint. This button doesn't do anything yet, it refers to a dummy method. * The new "Display unowned BPs" checkbox is disabled but still semi-visible.
I intended to have both of these features ready for this version but I realize the importance of addressing those rounding errors rapidly, so I'm releasing 1.3.5 a bit early and those other features will be ready for 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 02:56:00 -
[24]
Edited by: Zatch on 12/10/2006 03:00:51 Ah yes I see the problem, it happens if you don't have the *.dat files already. I'll fix it in just a minute.
Edit: I changed the IdealML checking function for the last version, but I didn't think it through completely. I switched it back to the old (correct) version, and I'll be uploading 1.3.6 as soon as it finishes compiling. Keep refreshing the first post and download when it says the current version is 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.12 21:17:00 -
[25]
Edited by: Zatch on 12/10/2006 21:20:12 I checked in the program and it says 0.1 when the ME is 0, as it should.
I'll try and figure out what's going on with the Next Improvement frame.
Edit: Is there any chance you could get me a screenshot of the buggy improvement display? -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.13 19:08:00 -
[26]
Edited by: Zatch on 13/10/2006 19:14:38 They're already there. :P
Screenie: http://img124.imageshack.us/img124/2592/outpostseo4.gif
Remember to double click on the "Unit Price" frame to automatically generate all of the prices.
Edit: A preview of the ML to ML window (WIP): screenie -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.13 20:20:00 -
[27]
soonÖ
Probably some time tonight, depending on how quickly I can implement all of the bugchecking and possibly add in those other 2 features I mentioned would be in 1.3.6. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.14 02:04:00 -
[28]
I managed to replicate the error 3 times and then it simply stopped happening. I honestly have no idea what's causing it, because the production efficiency isn't even used in the relevant calculations. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.14 04:14:00 -
[29]
It's that time again!
Version 1.3.7 is now available, changes include:
* The "Display Unowned BPs" checkbox is now enabled and fully functional. Since this is the first version including it, there may be some errors in the code. Please report any strange functionality or crashing. * Click on the "Material Level" label (just to the left of the text box where you enter the ML) to open the new ML to ML Comparison window. Please note that you must select your BPO on the main screen, as well as set your Production Efficiency skill level, before clicking on the label. The main form is disabled until you close the ML to ML comparison (to avoid unnecessary ambiguity.)
Note: The Breakdown feature still isn't in yet, and the ML to ML window is in its early stages. If there is some piece of information you'd like to see on the ML to ML window, or any window for that matter, please let me know. :) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.15 01:45:00 -
[30]
Oh boy, now I really feel like a moron. I found the error, will have it fixed within the hour. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.15 02:32:00 -
[31]
:bump:
New version released: 1.3.8
* Fixed the incorrect base wastage factor that appeared sometimes after clicking on a search result. * The material level and runs are reset after the search is cleared, or when an unowned BP is selected. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.17 07:55:00 -
[32]
I'm currently restructuring parts of the program to be faster and more readable. There are virtually no comments in the code at the moment so it would be more of a headache to interpret than is necessary. I do intend to release the source code soon though, just need to finish this drudgery :X. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.29 21:27:00 -
[33]
Eek, I figured something like this would happen. I'll try to get that all fixed for the next version.
Also I'm sorry for the lack of updates, I'm almost done with my midterms and projects so I'll be less stressed and more inclined to work on the program soon (same goes for the EVE HW2 mod, for those of you that know about it.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.29 22:23:00 -
[34]
:bump:
New version (1.3.9) released. This version contains no new features but should address the localization problem (the program wasn't handling decimal separators properly in all countries/languages.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.10.30 02:19:00 -
[35]
A new version (1.3.10) is available.
I've added in the 4 new Battleship and Battlecruiser blueprints, but none of the equipment. These are the only new blueprints I will be adding until the next EVE Data Export is released, so please don't start requesting random new item BPs.
Note that there may be slight (as in +/- 1 trit) inaccuracies until I get the actual internal values from the next data export. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.11.01 05:53:00 -
[36]
Fixed it, version 1.3.11 is available. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.05 12:07:00 -
[37]
Both bugs should be fixed in version 1.3.12. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
|
Posted - 2006.11.05 13:20:00 -
[38]
*bump*
Just released the new MaterialListEditor version 1.0.0. Available here (44KB).
The MLE is very simple to use, just scroll up or down until you find the material you wish to edit the price for, and then change the value. Make sure you click Save before closing, or none of your changes will be saved (this is a safety feature in case you realize you screwed something up bigtime. Also note that MaterialListEditor.exe must be placed in the same directory as your matprices.dat file. This should be the same directory as MLCalc.exe also. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.11.06 04:02:00 -
[39]
Are you sure you're using version 1.3.12? I just downloaded the version I have posted on EVE-files and it works fine, even with an empty ML and Runs box. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.11.06 06:47:00 -
[40]
Edited by: Zatch on 06/11/2006 06:53:57 The graph will not load if the IdealML is greater than 500. This will be changed in a later version. Also version 1.3.13 will be online in a few minutes (takes about 5 minutes to compile,) just refresh the first post until it says the current version is 1.3.13. Hopefully this time I actually fixed the bug completely (I'm pretty sure I did.) Also thanks for the tip about the "own this BPO" being related, it actually calls different procedures if you own the BPO so while I had changed that procedure elsewhere, I missed that particular instance.
Edit: 1.3.13 is now available. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Death of Virtue
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Posted - 2006.11.06 10:08:00 -
[41]
Edited by: Zatch on 06/11/2006 10:09:05 Drones are already produced one at a time, are they not?
I do intend to add a cost per unit display though, expect to see it in the next version. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.11.18 21:17:00 -
[42]
How is this for a file format?
{BPOName};{MaterialLevel};{BuildCost};{ResearchTimePerRun};{MetallurgySkillLevel};{ProductionEfficiencySkillLevel} Thorax Blueprint;15;123456.78;1D1H1M1S;5;5 Vexor Blueprint;15;123456.78;1D1H1M1S;5;5
-----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.11.20 03:18:00 -
[43]
Edited by: Zatch on 20/11/2006 03:17:57 Wow, thanks for the detailed suggestions! That'll help tremendously.
Also, I'll still provide the option of displaying the skills on each line, as previously requested (since for a corp there may be several manufacturers, all with different skill levels.) Ideally any serious manufacturer should have the relevant skills at 5, but that's not always a reasonable assumption.
Sorry for the lack of updates recently, I've been busy with midterms and several rather large projects, and working on yet another program isn't always a good way to relieve stress. I promise I'll be picking up speed again soonÖ; just one more midterm and one more project, then I'm free until finals week. :D -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.01 09:27:00 -
[44]
You need to download the icons as well and extract them to the same folder as the main program. I'll get rid of that requirement in a later revision, but I'm a little too busy with schoolwork at the moment (things should lighten up this weekend, but next week is finals week so I'll be out of commission again.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.02 03:06:00 -
[45]
They need to be in the ..\icons subfolder. If you extract the zip directly, preserving the directory structure, the icons will already be in the correct subfolder. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.08 06:52:00 -
[46]
I'm taking my last exam tomorrow, after which I'll be spending my (very long) Winter break at home. I'm bringing my PC with me so I'll be spending lots of time programming. ;)
Expect a version of MLCalc including the new Revelations content sometime in the next week. I'm not sure if the icons will be released by then but most of the data is available (as of yesterday.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.10 01:32:00 -
[47]
I'm writing a new parser tonight (the previous one dealt with CSV files instead of SQL) so that I can extract the important information from the latest data dump. It should take about 1 or 2 hours if I don't get distracted. Once I've written the parser and translated the information into a usable format (namely code) I'll update MLCalc and post here again. :) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.10 08:25:00 -
[48]
Edited by: Zatch on 10/12/2006 08:28:35 New version available: 1.4.0
This version adds support for the new Revelations blueprints, as well as addressing the missing icons issue (you no longer need the icons to run the program, they're purely an aesthetic option.) Note that the new menu commands do not work yet, they're placeholders and they are by no means the only menu items I'll be adding. Same link as usual: EVE_MLCalc.zip.
Please let me know if the program doesn't load (this may occur because of the menu items.) If it does crash on loading, try copying the included COMDLG32.OCX file to your ..\Windows\System32\ folder.
Edit: I forgot to mention that the color-coding of the materials is broken in this version. I need to manually rename every material so it will take some time to recreate the previous system. Expect an update tonight or tomorrow. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2006.12.11 13:22:00 -
[49]
It's not "my" advertising page, it's hosted on EVE-Files. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.02 11:41:00 -
[50]
Sorry again for the very slow progress, ironically I have more free time during the school quarter than while I'm on a "break." Our second quarter starts today so expect progress again soonÖ. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.10 01:53:00 -
[51]
That's odd, I just tried and the link worked. Temporary downtime/server bug probably. At the moment I don't have a mirror but might get one soon. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.11 21:06:00 -
[52]
@Emma Royd: Does that happen immediately upon opening the program, or after you click Save? Also are you using the matprices.dat generated by MLCalc? If you are, try putting matprices.dat in a different directory and then running the MaterialListEditor (so it should just be the executable in a folder.) That way it should automatically generate a new matprices.dat. I suspect it has something to do with the disparity between MLCalc and the MaterialListEditor post-Kali. I'll get it fixed when I go home from school in a couple hours. -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.12 10:16:00 -
[53]
Edited by: Zatch on 12/01/2007 11:53:24 New version of the Material List Editor released - 1.1.0
Download
This version should be fully compatible with the material list exported by MLCalc. It wasn't working before because Kali added some new materials, which pushed over the internal static arrays' sizes. No features have been added, just the fixing.
Edit: I'll be trying very hard this morning to get rid of that nasty bug in the data parser that is putting bogus materials on some BPs. Another change I'll hammer out this morning is the batch size and cost per unit display. These are changes specifically for MLCalc.
Edit: Progress as of 2:50AM PST, 1/12/07 = Fixed the data dump parsing error that added bogus materials to the 100mm Reinforced Steel Plates I blueprint. Now for the batch sizes...
MLCalc Version 1.5.0 Released - Changes include:
* Prefix a search query with ^ to only display results beginning with the query (e.g. ^antimatter does not give Shadow Serpentis Antimatter Charge S, but it does give Antimatter Charge S in the search results.)
* Batch size and cost/waste per unit are now displayed on the main screen.
* The blueprints should now all have the correct materials listed (the 100mm Reinforced Steel Plates, for example, no longer list obscure skillbooks.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.12 16:10:00 -
[54]
That BP isn't in the data export, though I do see it ingame (Multispectral Frequency Probe.) -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.13 05:15:00 -
[55]
Edited by: Zatch on 13/01/2007 05:11:22 Bump. New version released: 1.5.1. This version fixes at least one issue relating to the "Own this BP" checkbox. Unchecking "Display Unowned BPs" will provide a list of some of the BPs you may have previously selected (in previous versions) as well as some that you probably don't own. I don't know for a fact what causes this, but some of the IDs may have been changed for blueprints in Revelations (again, though, I have not verified this.)
Same link as usual: EVE_MLCalc.zip -----
Creator of the standalone EVE Material Level Calculator MLCalc |

Zatch
Gallente Inner Void
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Posted - 2007.01.19 10:05:00 -
[56]
Edited by: Zatch on 19/01/2007 10:02:16 Heads up: I will be releasing a new version this afternoon (Friday) before heading home to visit my parents for the weekend. The version fixes the mis-named Multispectral Frequency Probe Blueprint and addresses the incorrect "owned blueprints" list. Also I may be able to squeeze in the ability to load or a set a different default matprices.dat file (it isn't an issue of difficulty, only an issue of time.)
I will post again when the new version is available. If you have any last-minute fixes to suggest, or bugs to report, please do so ASAP as I will be mostly unavailable for the next 2-3 days. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.19 21:12:00 -
[57]
New version released: 1.5.2 Changes include:
1) Fixed the Multispectral Frequency Probe Blueprint's name and re-sorted the list. 2) Possibly fixed the issue with incorrect BPs appearing when you uncheck "Display Unowned BPs." 3) Added the ability to import a custom matprices.dat file (note that the filename must end with .dat, and it must be in the same folder as MLCalc.exe. I will remove the latter limitation in a future version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.22 20:44:00 -
[58]
@Jasmin: Which blueprint are you referring to? I'd like to see if I can duplicate the error.
@Sidurii: Thanks for pointing that out, I've fixed it in version 1.5.3, which I will release some time later today.
@JForce: Research and Industry are greyed out because they have no effect on the Material Efficiency research time, or on the wastage amount. As for a text file output of some kind, I'll get to work on one (finally.) I'm aware of EVE-MEEP's existence, but I don't particularly like the interface. It's a better program for general industry, whereas I'm trying to fill a niche and keep this program relatively small in scope. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.23 04:52:00 -
[59]
New version available: 1.5.3 -- Changes include:
* Production Efficiency dropdown fixed. * Basic BP list output added. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.23 08:18:00 -
[60]
Edited by: Zatch on 23/01/2007 08:24:12 On the contrary, 125 is the lowest achievable Nocxium requirement for an Omber Mining Crystal II. The wastage is calculated like so:
(Base Material Amount) * ((Base Wastage Factor) / (1 + Material Level) + 0.25 - 0.05 * (Production Efficiency Level))
So at ME0, we have (125) * ((0.1) / (1 + 0) + 0.25 - 0.05 * 5) = 12.5, which rounds up to 13 wasted Nocxium, a total of 138. The blueprint has a floor cap of 125 Nocxium, which is your ideal requirement (at ML 25.) I am certain of these calculations because they are correct for every blueprint I have researched, and the base material requirements are extracted directly from the latest data export.
The method you are describing is the general "hack" people have developed, since most people don't bother to read the data exports (and I don't blame them, it's a real pain in the butt without a parser.) The true method for calculating waste is the one I've described above, and will yield the correct results (as opposed to the general, quicker method which involves only a semi-useful backwards calculation.)
Edit: It seems the mining crystal blueprints are handled differently. Their material requirements are wrong in the data dump. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.23 20:11:00 -
[61]
No worries, thank you for reporting the error (it is an error, after all.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.26 09:43:00 -
[62]
Sorry about that, I'll look into creating a proper installation package for future versions (so there won't be any need to manually move files to your system directories.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.28 23:16:00 -
[63]
Edited by: Zatch on 28/01/2007 23:14:07 Because it copies a file (COMDLG32.OCX) to your System32 directory.
That OCX file allows me to use the Open and Save dialog boxes, as well as the menu items at the top of the window. The name stands for "[Microsoft] Common Dialog [Control]." ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Inner Void
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Posted - 2007.01.29 16:36:00 -
[64]
New version released: 1.5.4
* Fixed the Research Time not updating bug related to both the POS research checkbox and the Metallurgy skill level selector. * Removed the 500 idealML limit for the graph (the maximum it will display and calculate up to is still 500, but you can at least see the curve for the first 500 material levels on very high-idealML materials.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.02.09 04:59:00 -
[65]
The program doesn't read any data files when it starts up, I've hardcoded the material reqs into the program to make it start up much faster (and be less error-prone.) Thankfully it's still easy for me to edit stuff from the coding side, List any blueprints with discrepencies (or missing BPs) and I'll fix them in the next release (some time in the next week or so if I have time.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.02.14 02:43:00 -
[66]
Only if you have an actual manufacturing quote minus the wastage (e.g. the absolute minimum material requirements, no waste included.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.02.18 21:07:00 -
[67]
Make sure you move the newly generated matprices.dat to the same folder as MLCalc.exe. Also if you are using a differently-named material prices file, you'll need to click File-->Import and import your new matprices.dat. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.05 00:31:00 -
[68]
Edited by: Zatch on 05/03/2007 00:29:49 I'll work on all of these suggestions and the bug Mr Xofar reported via EVE-mail over the next week. I have more tests scheduled and projects due so it'll be slow-going, but I will definitely get a few things done. Sorry for the lack of updates lately.
@Triana: The icons are available in a separate archive here. Just extract them to your main MLCalc folder. I'll create a full-featured installation package (including the icons) when I release the next version this week. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.10 21:37:00 -
[69]
*bump*
New version released: 1.6.0
Changes in this version include --
1) Fixed a bug where checking "Show Next Improvement" when the ML textbox was empty would result in a crash.
2) "Always on Top" toggle is now available from the Tools menu, note that the window will only stay on top if you are running EVE in windowed mode.
3) "Buttonize" button will turn the window into a very small box at the top left of the screen, so that it doesn't get in your way while you are playing EVE (thanks for the first 3 suggestions Mr Xofar.)
4) Fixed the incorrect materials listed on exploration probes.
Note: I haven't added in the PE calculations yet, they'll be done soon. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.11 18:37:00 -
[70]
Links updated, it seems that the old files were partially deleted for no reason (I didn't receive an e-mail explaining it or anything.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.17 18:44:00 -
[71]
Thanks for the suggestions, I'll get right on it. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.22 09:33:00 -
[72]
The same thing happens no matter what you type in? Make sure you aren't using quotes or apostrophes, and don't put a space before your query. Give me some examples of what you're typing and I'll see if I can replicate the error. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.23 23:08:00 -
[73]
My guess is that you've changed screen resolutions in the last few days, though that isn't necessarily the only cause of this problem. Try this version: MLCalc161.zip (just overwrite MLCalc.exe with the one contained in this archive.) It should automatically move the window back onto your screen if it is too far to the right or bottom. Please let me know if that does/doesn't work. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.24 09:48:00 -
[74]
The "buttonized" state is not saved, so I doubt it's the problem. I'll look for another fix, maybe something a little more aggressive (forcing the window to the top-left of the screen, foreground, with the Show event forced also.) I'd release it tonight but I'm exhausted and don't feel like sitting through another long compile; check back some time in the next 24 hours (I'll edit this post with a link at the bottom.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.03.30 08:17:00 -
[75]
I just tried all the links, they seem to be working fine (I'm also using Firefox.) If you're using a download manager, try the links without it, otherwise try with one (if you have one installed.) It could just be a time-of-day issue, I've had trouble with EVE-Files in the past. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.02 06:02:00 -
[76]
Is this the case with every blueprint you've tried? Some blueprints are at their Ideal ML without doing any research. If there are values other than 0 in the waste column, though, then we have a problem... ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.02 09:03:00 -
[77]
It looks like you forgot to set your Production Efficiency skill level. At level 0, the numbers you posted are correct. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.05 14:46:00 -
[78]
Edited by: Zatch on 05/04/2007 14:49:24 By "boss" key do you mean the Buttonize button, or a 3rd party app used to hide the window?
Another user had a similar problem (on the previous page) where the window would no longer show up because it was (probably via some bug in the program) moved off of the screen and that position was saved. The fix is present in version 1.6.2 which is not linked on the first page yet. Try extracting that to your MLCalc directory and then run the program as usual. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.05 15:03:00 -
[79]
Awesome, I'm glad it worked. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.27 21:15:00 -
[80]
Thanks for the continued interest, I hope to release a new version some time this weekend, by the way. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.04.30 09:58:00 -
[81]
The matprices file won't affect BP material costs, only the ISK value of each mineral. Make sure you have set your Production Efficiency skill level in the program to the same level as it is in EVE. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.01 14:05:00 -
[82]
If you aren't using 1.6.2 please download and install that (it isn't linked in the first post.) If you are already using that version, try the solution below...
Here's the registry export for a fresh, top left corner window:
Windows Registry Editor Version 5.00
[HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCALC\Window] "AlwaysOnTop"="0" "X"="0" "Y"="0"
Try putting that in a text file, rename it to whatever.reg, and then run it. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.01 21:49:00 -
[83]
The value is stored in twips, which for most screens are 15x the pixel position. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.02 12:12:00 -
[84]
Edited by: Zatch on 02/05/2007 12:25:22 Sorry, I misread, I'll find the problem today.
Edit: My program is correct: perfect Antimatter Charge M BPO ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.02 23:44:00 -
[85]
Negative ME code is being finalized today. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.03 05:14:00 -
[86]
Edited by: Zatch on 03/05/2007 05:10:32 That shouldn't happen with version 1.6.2 or 1.6.3, it's a known issue with 1.6.0. Have you updated yet? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.05.03 13:22:00 -
[87]
Edited by: Zatch on 03/05/2007 13:19:29 Sorry about that, this version was a bit rushed but I'll get it fixed for the next one (possible release today.) It shouldn't crash, just displays "Invalid ML" until the error is corrected. In the meantime, just type 12 and then the -, or - and then move the cursor, type 12.
Also the extra t1 items bug will be fixed for the upcoming version. Thanks for reporting both bugs. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.14 02:54:00 -
[88]
Edited by: Zatch on 14/05/2007 02:56:06 My program is correct on the Cynosural Field Generator I blueprint. Read the tabs again, notice the Total tab. :)
At ME0 with perfect skills you are still wasting 10%, the raw materials required are the ideal materials, not the wasted materials. I'm going to change the name of the Raw Materials column to Ideal Requirements to eliminate any future confusion.
Also, with regards to the other suggestions/bugs/requests: I'll fix the mining crystals, I've fixed the t1 item duplicates bug already, I've fixed the - symbol causing strangeness in the ML input box, I'll add the 1.1x multiplier for POS assembly, and I'll try to squeeze in the PE calculations for the upcoming version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.18 14:29:00 -
[89]
Yes and yes, all hail the weekend! Expect a release soonÖ. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.21 04:37:00 -
[90]
I'll see what I can do about it, I really need an up to date data export. :( ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.22 17:11:00 -
[91]
Sorry for the slow progress, I've been very sick for the last couple weeks so it is hard for me to concentrate on writing good code. I have managed to implement several fixes and redesigned the interface, it's just taking a long time. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.05.30 18:59:00 -
[92]
I don't believe I implemented BPO file importing yet. Do you mean price file importing? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy The Sani Sabik
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Posted - 2007.06.02 04:13:00 -
[93]
Ah I see the problem, I'll work on getting that sorted. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.11 00:37:00 -
[94]
Edited by: Zatch on 11/06/2007 00:38:17 Progress report: I think I fixed the BPO list lag (when you have several BPOs in your owned BP list.) The interface is a bit more snazzy now, completely ready for PE implementation (which will be coded before I release this version,) the incorrect material requirements on BPs updated post-Revelations-data-export will be fixed, price data can be exported with your BPO list, and I've squashed a few bugs that weren't reported yet. I appreciate your patience as I pick away at this beast of a release, and apologize for the delay (I've had a rough couple of months.)
Please feel free to continue reporting bugs and feature requests, if I forgot to mention something that one of you posted, don't worry, I re-read all posts since the last update any time I work on the program.
I would also like to thank Lab Technician for his kind donation. After all, the more BPOs I own the better I can test my program. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.19 22:37:00 -
[95]
Icons for the new blueprints were not officially released. I have them from another source though and will be including them in the upcoming release. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.26 03:21:00 -
[96]
Edited by: Zatch on 26/06/2007 03:21:55 I have decided to work on it all night tonight. Whether that means a release or not is yet to be seen. I'll take a look at the EVE-files links to see what's wrong also.
Edit: The link in the first post works. That is version 1.6.3 so it should have the off-screen glitch fixed. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.28 04:51:00 -
[97]
Edited by: Zatch on 28/06/2007 04:50:18 *bump*
Version 1.7.0 Released!
Download (220KB)
Changes include:
* Productivity Level calculations are in place * Rapid Assembly is supported. * Interface has been rearranged and cleaned up a little * Several small bugs were squashed * Most recent 3rd party data export is now being used (Chruker's) but there are still some BPs with incorrect requirements * Owned Blueprint code was completely rewritten. There may still be problems with owning large numbers of blueprints but overall performance should be greatly improved. * Added PL, PL Research Time, Build Time, Build Cost to Owned Blueprint Exports. * Components that you own should now properly auto-price on capital ships and tech 2 items.
Known Issues:
* Crash when trying to Find BP on a component after a search. * Back button is buggy. * I expect some more bugs in this release, please report them as you find them.
Example BP Export File:
POS Research: False POS Assembly: True ------------------------------------------------- Name: 100MN Afterburner I Blueprint ML: 4 Research Time: 0D 10H 0M 0S PL: 5 Research Time: 0D 12H 30M 0S Assembly Time: 0D 0H 4M 20S Cost: 210,300.26 ------------------------------------------------- Name: Capital Propulsion Engine Blueprint ML: 82269 Research Time: 45705D 0H 0M 0S PL: 0 Research Time: 0D 0H 0M 0S Assembly Time: 0D 2H 18M 40S Cost: 6,545,600.49 ------------------------------------------------- Name: Erebus Blueprint ML: 42 Research Time: 7466D 16H 0M 0S PL: 10 Research Time: 2666D 16H 0M 0S Assembly Time: 25D 5H 5M 27S Cost: 68,474,667,207.66 ------------------------------------------------- ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.28 13:35:00 -
[98]
Edited by: Zatch on 28/06/2007 13:35:13 I am aware of the waste issue with invented BPs, I forgot to mention that in the known issues. I'll add in more control over the POS manufacturing properties also (right now it's using stats from the rapid equipment assembly array.)
The Productivity Level calculations are available here http://oldforums.eveonline.com/?a=topic&threadID=305211&page=1#9 ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.29 01:03:00 -
[99]
They aren't in the data export so they aren't in the program. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.06.30 09:23:00 -
[100]
Edited by: Zatch on 30/06/2007 09:22:04 I downloaded the bp file and opened the program, no errors so I'm not sure what's wrong. Are you sure the version you're using is 1.7.0 and not 1.6.3? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.01 05:25:00 -
[101]
Here is a link to MLCalc 1.7 with a different filename: MLCalc_1_7.zip. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.03 23:23:00 -
[102]
Edited by: Zatch on 03/07/2007 23:26:46 Thanks Gus. I just checked ingame and you are right, CCP's data export has failed me yet again.
All Large ammo blueprint research times are wrong (and probably all the other sizes too,) I'll fix them for the next version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.09 18:33:00 -
[103]
Added to my list of things to fix.
Current list: 1) Ammo blueprint research times (done.) 2) POS multipliers are wrong. 3) ML-to-ML window is non-functional. 4) Convert the new icons. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.10 22:59:00 -
[104]
Edited by: Zatch on 10/07/2007 23:00:28 Supposedly the next data export will be released at the end of this week. So some time in the next few months, I hope. :)
I'll try and release a new version today with the bugs above all fixed up. No new BPs will be added until the next data export. For those who want to get ahead with the new blueprints, just remember that researching to ME 1 cuts the wastage in half, two more material levels and you cut that wastage in half, four more and it halves again, 8 more, 16 more, etc... ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.13 00:14:00 -
[105]
I am aware of and am incorporating the Revelations 2 data export into the upcoming release of MLCalc. Thanks for the heads up. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.13 22:34:00 -
[106]
Certainly. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.14 22:23:00 -
[107]
Reprocessing an item yields the perfect material requirements, if you have your skills trained up. :)
Also as ghosttr suggested, this program has always been somewhat simple, and I hope to keep it that way (EVE-MEEP is great for a do-it-all industrial tool.) Anything not related to creating a product using a blueprint will not be included (remember BPCs are a product, so copy time and such will be implemented soon.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.15 22:51:00 -
[108]
Options -> Show Next Improvement ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.19 10:17:00 -
[109]
*bump*
New version released: 1.7.1
* Now using the latest data export as of this posting (new blueprints, updated research times and material requirements.) * ML textbox is less restricted now, you can type whatever you want. * The old POS Assembly Array checkbox was removed and replaced by a dropdown list (choose the type of assembly array.) Hover your mouse over the box after making a selection to see the multipliers. * The ML-to-ML window should function properly again.
Please notify me of any bugs. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.20 06:56:00 -
[110]
Oops, I didn't realize negative PLs were possible (I don't do invention at the moment.) I'll fix that and add in the Outpost modifiers. Also I'm trying to figure out how copy time is handled, kinda hard with all the research slots full from now until Christmas. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.21 01:13:00 -
[111]
Added to my list of things to fix. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.07.26 11:52:00 -
[112]
Edited by: Zatch on 26/07/2007 11:52:43 What you're suggesting is you have 0 Mexallon wasted with Production Efficiency 4. Unless I have the formula seriously wrong, that shouldn't be possible...
When you do a Show Info on the blueprint and look at the Bill of Materials, does it say "61 [65: You]" or something like that? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
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Posted - 2007.07.27 23:57:00 -
[113]
Double clicking the column just auto-prices all materials that have blueprints associated with them (e.g. ships and tech 1 modules.) To use your own material prices at the moment, enter the value in one of the text boxes next to that material's name and then press the Enter key (this saves the value.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
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Posted - 2007.08.13 19:34:00 -
[114]
Ships already don't; I'll fix the R.A.M.s. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
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Posted - 2007.09.14 14:35:00 -
[115]
Just want to let you all know that I'm still watching this thread and noting your suggestions. I've been devoting most of my time to the HW2 mod lately, hence the lack of MLCalc releases, but I'll shift gears for a bit and give you guys something in the next few days. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.09.29 20:18:00 -
[116]
The negative ML calculations are already correct, just a few components aren't restricted yet. I've downloaded the latest data export so any discrepancies should be nixed.
Planned changes for the next version: 1) Negative Productivity Levels will work properly. 2) All new BPs since the last release will be implemented. 3) Fix any problems with the auto-pricing. 4) R.A.M.s don't waste. 5) BP copy time. 6) Outpost modifiers. 7) Anything else I missed (I'll re-read the posts above before releasing.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.10.06 01:40:00 -
[117]
Try deleting any other files in your MLCalc directory other than mlcalc.exe and the icons folder. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy YouWhat
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Posted - 2007.10.11 20:30:00 -
[118]
Edited by: Zatch on 11/10/2007 20:34:12 Edited by: Zatch on 11/10/2007 20:32:42 Okay I think it's a registry issue. I may have changed the way keys are handled between distant versions.
Run regedit.exe from the Start-->Run menu, navigate to: HKEY_CURRENT_USER\Software\VB and VBA Program Settings\MLCalc
You should have the following keys: Options\PricesFile [string] Options\ShowNextImprovement [string: True/False] Window\AlwaysOnTop [integer] Window\X [integer] Window\Y [integer]
If you don't, please tell me what you have instead so I can implement some relevant error handling (error handling that is too general risks introducing more problems.)
Also I need to modify the MLCalc uninstaller so it deletes the MLC registry entries, that would probably fix a few things. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
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Posted - 2007.10.26 20:23:00 -
[119]
Edited by: Zatch on 26/10/2007 20:25:15 Edited by: Zatch on 26/10/2007 20:24:54 It could be a precision problem. I've found that the best results are achieved if you do most subtractions with integers and then divide to account for decimal offset.
E.g.
* 1.25 * (1 - 0.04 * PE)
Should be:
* (125 - 5 * PE) / 100
Also if you're using Basic, it does not round correctly. Make your own rounding subroutine. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
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Posted - 2007.10.28 10:04:00 -
[120]
Edited by: Zatch on 28/10/2007 10:07:43 Here's my current formula (not the actual code, rounding takes place at the end) --
BaseAmount * (BaseWastage / (ML + 1) + (25 - 5 * PESkill) / 100)
68 * (0.1 / (13 + 1) + (25 - 5 * 0) / 100) 68 * (0.1 / 14 + (25 - 0) / 100) 68 * (0.007... + 0.25) 68 * 0.257... = 17.4857... wastage
68 + 17.4857... = 85.4857... which rounds to 85.
Make sure all values are Doubles (in the actual code I've basically plastered it with CDbl statements to get the best results.) Here's my actual code (may be different if Access 2003 is using VB.NET as its underlying scripting language.)
dblCurrentWaste = CDbl(lblAmount(i).Caption) * CDbl(WastageFactor(CLng(txtML.Text)) + (25 - 5 * cboPE.ListIndex + (dblMatMult - 1) * 100) / 100)
Note the dblMatMult variable is there for POS modifiers. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.19 21:18:00 -
[121]
Edited by: Zatch on 19/11/2007 21:20:26 The Material List Editor is probably incompatible with the current MLC because of the new materials. I'll release a new version of the MLE soon enough. Just a note: I'm currently reducing the amount of code in the MLC project. I've already eliminated many lines of redundant code and unnecessary loops, so the program will be easier to manage and will run faster for you folks.
When I'm done rewriting the redundant bits, I'll update MLC with the latest data export and include the PE calculations, among other things. I know it's been a long time since the last release and I appreciate your patience, I've been having a very stressful quarter and the last thing I've felt like doing is digging through the MLC behemoth. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.20 02:45:00 -
[122]
You can enter negative material levels. Also would you mind giving some examples of BPs that are incorrectly represented in the program, as well as the exact numbers as seen ingame? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.20 21:04:00 -
[123]
Edited by: Zatch on 20/11/2007 21:07:19 @Adaline: see here
There is room for improvement until you reach the Ideal ML. Of course, sometimes that improvement is only 1 Tritanium so it's a waste of your time; that is for you to decide (I don't intend to show you the exact best ML in cost/time efficiency, that would take the individual skill out of research.) The Ideal ML is the point at which you are wasting zero units of a particular material, by the way.
@Kei: You are using an outdated version of the program, try 1.7.1. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.26 02:06:00 -
[124]
@Revolution Rising: Give me an example. Also make sure you are using the latest version of the program (1.7.1).
@Gerome Doutrande: Your minion needs to register the file. Tell him or her to click Start --> Run... --> cmd --> regsvr32 comdlg32.ocx
If that doesn't work (e.g. the confirmation message doesn't pop up,) (s)he may need to navigate to their system32 directory first in the command prompt. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.26 19:56:00 -
[125]
Check the totals tab. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.29 12:48:00 -
[126]
Are you pressing enter after changing a unit price? You should get a confirmation popup after pressing enter, otherwise the data is not saved. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.11.30 11:25:00 -
[127]
Edited by: Zatch on 30/11/2007 11:25:20 Skillbook prices are not factored in, so you shouldn't need to do that anyways. I'll fix the error and have it default to 0 if you enter an empty value. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.02 12:36:00 -
[128]
Edited by: Zatch on 02/12/2007 12:36:27 @Emo Jelli: I'll see if I can find anything that might be causing problems but it's a strange issue.
@Mother Inlaw: I just tried both MLC links, they're working fine (make sure you left-click them, they are EVE-files links.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.03 18:21:00 -
[129]
That was intended functionality when I wrote it. I will write in a toggle between that mode and one where you can have a setting specific to each BP. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.18 08:15:00 -
[130]
It will be continued, don't worry. I'm enjoying a vacation from work of all kinds at the moment. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2007.12.31 17:22:00 -
[131]
I've been away for two weeks on vacation, sorry for not replying (no internet.) The new data update will be incorporated and ideal ML should be taken with a grain of salt now: it should still yield no waste on a single run assuming the internal data is correct, but higher runs will not take advantage of that favorable rounding. I will rewrite the code so that if you change the number of runs in the program, it will display the high-run waste.
Runtime error 13 is usually caused by problems in your *.dat files, try moving them all to another folder and then starting the program (essentially a fresh start, it will recreate all of those files.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.01.16 15:13:00 -
[132]
Edited by: Zatch on 16/01/2008 15:14:06 That formula is correct for single runs if the base wastage factor is 0.1 (10%) and you aren't using a POS. That "ME" in the calculation should be PE though (your Production Efficiency skill level.)
I'll get back to you about the update, I may finish enough to release something later this afternoon (after classes.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.01.16 23:23:00 -
[133]
Edited by: Zatch on 16/01/2008 23:24:31 It's that time again, a new release!
Version 1.8.0 is now available, changes include: * Vastly improved runtime efficiency (less redundant memory usage.) Should only be noticeable on very slow systems, since MLC already ran very fast. * Squashed some bugs related to the back button. * Streamlined much of the code for easier updating. * Include runs in waste calculations (side addition: subjective ideal ML) * Fixed a crash bug related to saving blank values for materials. * R.A.M.s no longer waste. * Implemented the latest data export.
Features planned for the next revision of 1.8: 1) Outpost modifiers. 2) Allow storing POS selection for each individual BP 3) BP copy time calculator.
See the first post for a download link.
Also an important note: Since the program now factors runs into the wastage calculations, the numbers are larger and the IdealML checking + the Next Improvement checking both handle large numbers rather slowly. Use discretion and don't crank the numbers too high (too high means way outside the bounds of reason) or the program may freeze up for several seconds. Example: A Dominix with ML 860 thousand and 10 runs will take a good 5-10 seconds to load.
Please report any bugs with the new version through this thread, not EVE-mail.
Before asking about COMDLG32.OCX, make sure you've tried the installer + upgrade method (download the installer in the first post, run it, then download 1.8.0 and overwrite your old version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.01.24 12:56:00 -
[134]
Edited by: Zatch on 24/01/2008 13:00:30 Now available, version 1.8.1.
This is a bugfix release, it addresses the following issues: * T1 items now factored into T2 production costs. * Empty ML/PL fields should no longer cause a crash. * You can now re-import your exported BP lists (the *.txt files, not the *.dat file that is automatically imported.) Any errors in the *.txt file should be easy to locate and fix, if the import fails initially. * More bounds checking has been implemented for the program's startup position, it may or may not fix the problem Komatose is having.
Download EVE_MLCalc181.zip (214KB) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.02.06 23:09:00 -
[135]
Edited by: Zatch on 06/02/2008 23:09:16 The Material List Editor won't work with the new versions yet, I haven't updated it. Also the online update button is greyed out because I haven't implemented that functionality. I'm still uncertain whether I should bother since people are so paranoid about closed-source programs that connect to the internet. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.02.16 23:16:00 -
[136]
You get this error when the program is starting up? Try moving the three *.dat files in your MLCalc directory to another folder (matprices.dat, skills.dat, ownedbps.dat.) Don't delete them though, since that's saved data. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.02.18 06:40:00 -
[137]
I am removing that dependency for the next version. Will work on it tonight. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.09 15:55:00 -
[138]
Edited by: Zatch on 09/04/2008 16:10:07 I know it's been a while since I last posted but I will look into all the problems/suggestions.
Edit: Material List Editor 1.2.0 released, see the first post. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.11 08:31:00 -
[139]
Your first suggestion is already incorporated, try double clicking the Unit Price column header. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.15 20:40:00 -
[140]
I have a question about R.A.M.s before properly implementing them (I've been aware of the damage/job issue for a while, just haven't bothered) - does research or the facility used affect the damage per job or is it a fixed number? ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.18 15:45:00 -
[141]
Edited by: Zatch on 18/04/2008 16:01:15 Shenanigans.
Screenshot.
If it's actually displaying the way it appears in your screenshot, what are your locale settings? E.g. what's the decimal symbol and the digit grouping symbol set to on your computer? You can check this via Settings -> Control Panel -> Regional and Language Settings. |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.22 21:54:00 -
[142]
If anybody finds a more recent data export than the one in December 2007, I'd be happy to implement it. |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.26 19:06:00 -
[143]
Originally by: jantik Import data from Eve's database dumps if possible?
I would if there were a recent one. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.04.27 22:27:00 -
[144]
Added to my list of things to change, thanks for the input! ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.05.19 21:33:00 -
[145]
Edited by: Zatch on 19/05/2008 21:34:58 @Elisa Day: Noted. :)
@Dewayne Hicks: That was ages ago, but thanks. ^_^
@Becki: 1) Perfect PE sounds like a good idea, expect to see it eventually. 2) Need a new data export. 3) These are outside the bounds of the program's intended functionality. I don't want to make things too easy. :) 4) Already implemented; the Build Cost (Total) value is the total cost of all runs. The Cost Per Unit (Total) is the cost per unit given the number of runs (even though it's still just one unit, increasing the number of contiguous runs results in previously rounded-off waste becoming a factor again, so the cost will go up per unit.) 5) Correct, installation costs are not factored in, and probably won't be. 6) In case you really really need to know how much an Executioner at ME 32 costs while you're at work? :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Royal Hiigaran Navy
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Posted - 2008.06.13 12:16:00 -
[146]
Yes, once I get a new data dump. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.08.29 21:59:00 -
[147]
Edited by: Zatch on 29/08/2008 22:00:29 The wastage factor may be 1.6% but that does not translate to actual wasted resources. The Ideal ML is the point at which all wasted materials round down to zero, hence you aren't really wasting anything (although you will see wastage on multi-run jobs, since the wastage factor is now applied after the run multiplier.)
By the way I do intend to update the program with the new data dump, I just haven't had the time lately (and I won't have access to my desktop for at least the next week.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.03 20:52:00 -
[148]
Edited by: Zatch on 03/09/2008 20:53:11 So it was reverted to the old method?
If so I'll revert to the old calculations for the next version. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.04 18:09:00 -
[149]
In other words, how they used to do it. ;) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.06 07:43:00 -
[150]
Rounding has always taken place, the only difference is whether it occurs before multiplying by the number of runs (old method) or after multiplying by the number of runs (new and now apparently deprecated method.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.09 06:32:00 -
[151]
Edited by: Zatch on 09/09/2008 06:32:33 It's possible and is on my list of things to add.
No ETA on an update yet. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.13 02:30:00 -
[152]
Edited by: Zatch on 13/09/2008 02:31:21 Currently fighting with the EA 1.1 data dump. Not a fan of the new format but it's what we've got; hopefully I'll have all the new data parsed soon, then I'll get to work on the "order sheet" functionality.
Note: I'll probably get side-tracked so don't expect an update tonight. Just wanted to let you all know what I'm working on, and that the new version is crawling towards the light of day. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.15 20:53:00 -
[153]
*bump* Version 1.9.0 uploaded.
This is a data and math update (EA 1.1 data dump, reverted to previous calculations - runs are multiplied after rounding.)
The order sheet is still in progress (cannot be used in the current version.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Royal Hiigaran Navy
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Posted - 2008.09.17 09:04:00 -
[154]
Edited by: Zatch on 17/09/2008 09:04:30 Make sure you left-click the download links, they'll take you to the EVE-Files page where the files are hosted, from there you can right-click the links and Save-as. I've tested all the downloads this way and they work fine. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Aliastra
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Posted - 2008.11.18 16:08:00 -
[155]
Edited by: Zatch on 18/11/2008 16:12:22 Update: 1.9.3 Released * Quantum Rise data is included (Orca BP yay!) * Only [Raw] and capital ship components should have wastage calculations applied now. *** * Temporary: Capital ship components are now labeled as [Comp] and display with white text.
*** I do not produce Capital/T2 ships/modules so I'm relying on you, the industrialists, to correct me when I'm wrong. Do capital ship components waste like raw materials (tritanium, pyerite, etc...)?
Note that R.A.M. modules are still being consumed whole (so their usage will be inaccurate) but I need confirmation from T2 BPC holders that the other materials are being displayed/calculated properly. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2008.11.18 19:40:00 -
[156]
I was told those components do not waste, will need a screenshot of a BPC ingame so I can see which components do and which components do not experience wastage. |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2008.11.19 03:03:00 -
[157]
Edited by: Zatch on 19/11/2008 03:04:42 I updated the link to version 1.9.4 in the first post. This should address the materials not being wasted, and makes a minor change to the calling of the display update function - you must now hit the [Enter] key when modifying a price-per-unit value to get the readout to update (removes some annoying redundant calls.)
As a side note, I'm aware of the negative PL issue and will try to get it fixed for the next version. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2008.12.24 19:03:00 -
[158]
Sorry mate, I've been really busy over the last few weeks with Christmas shopping, partying, visiting friends who flew home for Christmas, etc... Your suggestions are still on my to-do list, and having just finished a class on SQL database design/management, I'm now equipped to handle database interactions. I'll be back at my apartment on January 1st, so once the hangover dissipates I should be able to get back to work. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.01.05 23:20:00 -
[159]
Search for the component BP, update the ML, check "Own this BPO", search for the t2 ship BP, Double-click the Unit-Price column header, profit. :) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.01.07 16:44:00 -
[160]
Edited by: Zatch on 07/01/2009 16:43:56 They can be updated within MLC. Change the unit price and hit enter. The change is stored and reflected in all relevant blueprints. |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.03.11 21:46:00 -
[161]
The 1.9.4 link works fine (just checked.) No ETA on an update, I'm too busy with school. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Zatch's Little Slice of Heaven
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Posted - 2009.04.04 14:44:00 -
[162]
I've acquired the latest DB dump and will parse it today for a data update, nothing else (no guarantees the update will be released today.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue
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Posted - 2009.04.07 17:46:00 -
[163]
It seems T2 components are wasted on some items, and not on others. It's going to take a while to sort this out if that's the case. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue
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Posted - 2009.04.09 00:43:00 -
[164]
Bah, my last post didn't go through I guess.
The dropdown menu under the build time is for selecting a POS assembly array as your manufacturing location. This affects the material cost and production time in most cases.
Although it is possible to rewrite the storage format to allow for BPC data storage, it would require significant modification of the interface as well. It may happen somewhere down the line, but I'm restricting my efforts to data updates and fixing the t2 wastage problems until I feel compelled to add more functionality. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue
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Posted - 2009.04.29 04:21:00 -
[165]
The Material List Editor hasn't been updated since Apocrypha, so it won't work until I update it.
@Drexciyian: No, and there probably won't be (trying not to create any further dependencies in the program.) ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue
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Posted - 2009.05.01 19:50:00 -
[166]
Edited by: Zatch on 01/05/2009 19:50:52 I have some bad news: due to RL issues I am suspending my subscription. Because of this, MLCalc will no longer be supported (I will resume support for it if I resubscribe somewhere down the line.)
BP Copy Times aren't considered a necessary feature, nor are the ME/PE scrolling. Sorry about not getting the bomb blueprints up to date, or fixing T2 wastage, it's not likely to happen now. :\
@Pius: Hit enter when you change a material price in MLCalc. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.20 00:47:00 -
[167]
I'm still poor as dirt, but I've found the time to resume working on MLCalc. I am in the process of completely rewriting the program in Java. The primary reason for this is platform-independence, but it is also an opportunity to rethink how the program works. I will be opting for external data files instead of hard-coding the blueprint data. This, coupled with a released data dump parsing utility, should allow you all to continue using an up-to-date version of the program in my absence (although code changes will still require my input.)
I will continue to develop MLCalc (now JMLC -- "Java Material Level Calculator") under the same philosophy I started with: JMLC will run without an internet connection, will run fast, and will provide only the features necessary for effective and efficient research.
Thanks for your continued support, and I apologize sincerely for my long absence. I spent the last several months dealing with long periods of illness, moving twice, jury duty, and man-handling my school's red tape so I can graduate in December. ----- MLCalc Creator HW2/EVE Mod Team Leader |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.23 11:34:00 -
[168]
Edited by: Zatch on 23/09/2009 11:39:56 Current progress:
[JMLCDumper] - Nearly finalized - This utility, coupled with some BCP scripts to dump queries from MSSQL Server 2008, allows you to automatically extract and format all of the necessary data for use in JMLC. Since JMLC will no longer depend on internal data files, this allows anybody with MSSQL Server 2008 to provide new, up-to-date data files.
[JMLC] - Mid development - JMLC will provide slightly less functionality than MLCalc. I have decided not to include any graphing in the initial version, and I will likely never include an icon package (these serve no functional purpose, unless you count 'looking blue and square' as functional.) At present, blueprints can be loaded and basic ML-based calculations are in place. - JMLC is currently much plainer looking than MLCalc, but all of the familiar UI elements are in place (and about 1/3 of them are currently functional.) Visual styles may be adjusted for readability. - Unless the application gets substantially larger, the whole thing (including data files) will fit on a floppy disk. - JMLC is not currently in a releasable state, but should be soonÖ.
Early preview: screenshot ----- MLCalc Creator |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.27 22:21:00 -
[169]
I am aware of the PL issue and will address it in the first release of JMLC. :) ----- MLCalc Creator - New Java Version Coming SoonÖ |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 18:40:00 -
[170]
I considered charging ISK for licenses to use the program, but decided against it in favor of promoting its widespread usage. Judging by the prices people charge for similar programs/spreadsheets, charging at the market rate would prevent new players from using the program (and thereby learning good research habits from the start.)
Part of the reason labs are tied up for months at a time in high-sec is the ignorance of new players and their insistence on research BPs to pointlessly high MLs. For example, an Antimatter Charge S blueprint is perfect at ME 36, less than 2 days worth of research at perfect skills, but a player who doesn't know any better might max out their 30 days worth of research by taking it to ME 576, a complete waste of time, ISK, and a lab slot.
Hopefully with JMLC being multiplatform, free, and less error-prone than MLC, it will achieve greater popularity and benefit EVE as a whole.
A note on current progress: * I haven't found a way to automatically categorize which materials will waste and which ones will not. I'm in the process of writing another JMLC support utility to easily create a "blacklist" file which JMLC will use to prevent blacklisted materials from wasting. * The program is currently fully functional with the exception of the search function.
I may be able to create a release candidate today. ----- MLCalc Creator - New Java Version Coming SoonÖ |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 22:12:00 -
[171]
BAMP
JMLCalc Version 1.0.0a1 Released!
See the first post for details.
Note that this first version is an alpha release, so it is missing a few features and has not been tested yet by the community. Please report any problems with the program in this thread, but refrain from requesting new features until the first version has been finalized.
Note: The blacklist.dat file included with this version has been very sparingly generated. It currently only includes RAM, ship, tech 1, tech 2, and a few trade goods. I've also included the Material Blacklister program so you can quickly update your own blacklist file, and I encourage you to post the names of any materials which should be added (so I can update the blacklist included with the official release of the program.)
Thanks, and enjoy this early version of JMLC! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.28 23:08:00 -
[172]
It is currently incompatible but I'll write a tool to convert from the old to the new format. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.29 00:20:00 -
[173]
Edited by: Zatch on 29/09/2009 00:19:55 Thanks for the tip, I'll look into re-parsing the typeActivityMaterials table for the next version.
In the meantime, here's the ownedbp.dat migration tool for MLCalc -> JMLCalc. It's a quick and dirty conversion and it will lose some of your BPs (namely the rigs) but for the most part it seems to work. Be sure to read the included ReadMe.txt for instructions. ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.09.29 02:07:00 -
[174]
JMLC Alpha 2 Released Get it here
This version implements Sidrat's suggestion, eliminating the need for a blacklist.dat file (you can delete it now) and improving the overall accuracy of the program. Make sure you replace your old bpdata.dat file with the new one though! ----- Java Material Level Calculator Creator - Alpha Version Now Available! |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.02 22:21:00 -
[175]
Edited by: Zatch on 02/10/2009 22:22:38 Version 1.0.0a3 Released!
Download v100a3
This version includes several changes over 100a2: * Added a menu bar * Added "Display only owned BPs" to the menu bar * Added "Always on top" to the menu bar * Implemented the "Buttonize" function * Implemented the "Search" function
See the first post for known issues and installation/usage notes.
Note that this version is still considered to be in the Alpha stage. Some key features are still missing, and many of the existing functions have been sparingly tested. Please report any issues with the program that aren't already listed in the Known Issues section of the first post.
Thanks, and enjoy! ----- Java Material Level Calculator - v100a3 Released Oct. 2, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.03 18:25:00 -
[176]
Edited by: Zatch on 03/10/2009 18:32:17 JMLC v100a6 Released
Download v100a6 (69KB)
Bugfixes: * In v100a4 the addition of a menubar caused problems with the automatic window resizing (the last material would be hidden.) This has been addressed. * The version display has been corrected. * Buttonized form is now Always On Top. ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.03 21:24:00 -
[177]
It's an unintended result of switching to Java. I'll add an extra line or two to make it case-insensitive. Also the old MLCalc functionality of using "^Query" will return only results that start with "Query". ----- Java Material Level Calculator - v100a6 Released Oct. 3, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.05 20:38:00 -
[178]
Edited by: Zatch on 05/10/2009 20:41:49 JMLC Version 1.0.0 Alpha 7 Released!
Download 100a7 (69KB)
This version fixes several problems: * Searching is now case-insensitive so searching for "vexor" will return Vexor, Guardian-Vexor, and Vexor Navy Issue. * Searches with a ^ symbol in front will only return results that start with the query e.g. ^vexor does not return Guardian-Vexor. * Capital component blueprints now display wastage amounts (apparently these are an exception to the ActivityID 6 vs. 1 rule, there may be others.) * The ImproveAt column is now activated. It cannot be toggled off because the performance impact is now negligible (unlike in the old MLCalc.) * Changed the text "Display only owned BPs" to "Hide Unowned BPs" for clarity. * Shrunk the Buttonized form and moved it up a little bit to make it (in most cases) overlap with a useless portion of the EVE UI. * Changed the Back button so that it now disables if you do a search. This is to prevent situations where you click Back, but the list does not contain the blueprint you want to view. The primary reason for the Back button to exist is for when you look at a component BP and wish to return to the parent BP, but this functionality isn't implemented yet, so it may seem useless for now.
@Springun: I will probably add in the implant modifiers. In the past I have turned down the copy time suggestion, but it may make its way in. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 01:19:00 -
[179]
Which ones in particular? I think I checked the Kronos and Ishtar and they were accurate. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 04:12:00 -
[180]
Thanks for the example. That was the same problem the Capital component blueprints were having (hence the fix) -- I'll take a closer look at the component blueprint data and see if I can find a blanket solution at the database parsing level. This might take a while (I'm about to go to sleep, and then I have classes tomorrow morning.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.06 15:06:00 -
[181]
Just make sure you aren't deleting them from bpdata.dat, that will cause erratic Autoprice functionality (materials have a BP index attached to them, so if you delete a few BPs the index will point to the wrong BP and thus throw off the autoprice return value.)
If you're referring to the Hide Unowned BPs function though, glad you like it. :) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.11 20:27:00 -
[182]
Holy crap, that's the biggest donation I've ever received, Drako! Many thanks to Drako Krakin and Nguyen Phred. :D ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.13 00:17:00 -
[183]
JMLC has the most up-to-date formulae, including revised PL calculations. I would trust JMLC over MLC since I have done more PL testing with JMLC. That aside, keep in mind the build time reported by JMLC is more accurate than the build time reported in-game, since the build times (namely the number of seconds) are often truncated ingame for display purposes (but not when manufacturing.)
@SCORPY: Thanks for the bug report, I'll see what I can do to fix it. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.14 13:21:00 -
[184]
The auto-price button calculates the cost of sub-components (materials that can be built) based on the current costs of their material requirements. If the component cost calculates to zero, the materials needed to build it all cost 0 ISK (some materials are 0 ISK by default and need to be overwritten.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.15 04:21:00 -
[185]
The small rig blueprints are implemented and working fine, make sure you set non-zero material prices to get the full effect. Also, I might create something like the old material list editor as a separate tab within JMLC (achieves what you suggested.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.15 19:48:00 -
[186]
Use this updated bpdata file: bpdata.zip. It may or may not break other blueprints, another issue with the activityID-based parsing it seems. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.17 16:19:00 -
[187]
Thanks for the donation, hope you like the new version. :)
As a side note, I'm still trying to tackle the waste vs. no waste issue programmatically (without flagging every material by hand) but I haven't found a solution yet. The reprocessing results can't be used because, in the case of t2 ships (for example), many of the input materials that do waste are not present in the reprocessing results (and thus, although they are not present, they should not be flagged as no-waste.) Also it seems when the reprocess amount of a particular material is lower than the manufacturing use of that material (activityID 6 vs 1) the material amount used is still the activityID 1 amount (that's what was wrong with the t2 missile blueprints.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Blue Republic
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Posted - 2009.10.18 17:35:00 -
[188]
if(ML>=0) { return BaseWastageFactor / (ML + 1); } // Normal ML else { return BaseWastageFactor * (1 - ML); } // Negative ML from invention ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Blue Republic
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Posted - 2009.10.20 13:55:00 -
[189]
Thanks, I'll add it to the list of things to fix. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.25 18:14:00 -
[190]
Okay here are the updated known issues for JMLC 1.0.0a7:
1) POS material multipliers are not being applied correctly (fixed in dev version, 1.0.0a8) 2) On some BPs (T2 components, a few T1 BPs), the correct materials are not wasting. The ActivityID-based parsing is clearly flawed, so I'm going to try parsing the DB by market category (since, from what I've seen, materials in certain market groups always do/don't waste.) 3) Build times inaccurate? Please provide some examples. 4) Missing features: ML-to-ML, right-click menu for materials (load BP is the main feature there)
@Gotrek65: I just checked ingame and the t2 missile material requirements are accurate. Perhaps you entered 10 in the "Runs" textbox? That would multiply everything by 10.
@Dominic Jacara: Yes that sounds feasible.
Sorry for the slow replies over the last couple weeks. I've been extremely busy with schoolwork and simply cannot take the time to work on JMLC some days. Still, I'm making progress wherever I can, and the next version includes at least one new major feature (multiple profiles.) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.26 23:53:00 -
[191]
I like the idea of a percentage discount field. It would be easy to implement if I tied it to the materials, slightly more complicated if it's tied to the individual blueprints. The question is whether you want the discounts to apply universally (to all blueprints containing Tritanium, for example) or only to particular blueprints (so only the Tritanium on a Vexor, for example.)
Also the shopping list has been a long-requested feature. I'll try to finally add it in, but I'm not going to commit to a release schedule any time soon. Had a midterm and project due today, another project due tomorrow, another project which I work on every day (a very involved iPhone group project,) a presentation in a couple weeks, take-home tests twice-a-week, etc... ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.10.27 13:59:00 -
[192]
I'll work on the regional settings issue as well. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.02 18:05:00 -
[193]
JMLCalc does not have an installer. The *.jar file is the executable. You need to download the latest Java runtime files if you can't run it, see here: Java Runtime Download Page. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.04 20:01:00 -
[194]
Certainly, it's feasible either way. :)
I'll get back to work on JMLC once things at school calm down a little. It's crunch time with the end of our first development sprint on Friday this week. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.09 19:11:00 -
[195]
Which blueprints in particular? I know the advanced component blueprints are not displaying waste when they should, but most other blueprints should be working fine. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.13 19:31:00 -
[196]
Edited by: Zatch on 13/11/2009 19:31:26 Your production efficiency skill is set to 0. Thus you are adding 25% to all your resource requirements. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.27 07:18:00 -
[197]
Sorry I haven't been active lately, I'm literally graduating in 2 weeks so I'm quite busy with end-of-quarter projects and whatnot.
@Tinytacohead: The PE research is considered a secondary feature for this program, but I may add a little more to it in the future.
@Dyonna: Are you running the program from a folder you don't inherently have permission to modify? An example would be any subdirectory of "Program Files" on Windows 7 (overzealous file protection to the max). Try moving your JMLC folder to your desktop or some other location, and then running it. If that doesn't address the issue, please post the contents of your DAT files (excluding bpdata and matdata).
@Erimisha: What operating system are you using? Does "javaw.exe" show up in your task manager when you run the program? Does it pop up once every time you overwrite the JMLC files? ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.11.28 22:17:00 -
[198]
Edited by: Zatch on 28/11/2009 22:18:12 Auto pricing works by checking the material requirements of all sub-blueprints, calculating the end cost of the item, and then updating the price of that item for the current blueprint.
For example, say you are constructing an Ishtar. If you click on Auto Price, the program will load up the blueprint for a Vexor internally, check the material requirements (including any reduction if you own the blueprint and have researched it), calculate the cost of the Vexor, and then update the Ishtar blueprint's cost sheet with the Vexor's new cost. It does this for each material that has a blueprint associated with it.
At present, the program does not fetch any data from any remote source (it refers only to the data files you have in the same folder as the program).
@Dyonna: I'm glad that solved the problem. File permissions are something I didn't account for in the code, so thanks for pointing out the issue. :) ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.01 18:54:00 -
[199]
A batch calculator is on my list of things to do, as well as a material list editor (built into the program, this time). I'll probably get back to working on JMLC this weekend, or after I graduate (next week). I started at my job yesterday so I now have virtually zero free time on weekdays (and won't be able to work on personal projects while I'm on the job). ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.04 05:09:00 -
[200]
Thanks to the new table structure in the data dump, I should now be able to further improve JMLC's accuracy. Also thanks to the new table structure, I have to rewrite my parsing tools again. :|
I would do it tonight, but it's already been a very long day. Expect an update within the next couple days with the new data. ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |

Zatch
Gallente Death of Virtue MeatSausage EXPRESS
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Posted - 2009.12.20 07:00:00 -
[201]
I'm really sorry I haven't had the time to address these issues, I'm currently working about 12 hours every day (including weekends) all the way til Christmas Eve. Factor in a 1-hour commute each way and I pretty much just have time to work, eat, drive, and sleep. :\ ----- Java Material Level Calculator - v100a7 Released Oct. 5, 2009 |
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