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Erastothene
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Posted - 2006.09.23 01:17:00 -
[1]
I was reading about the eve economy and 'isk sinks' there are a few places I think could be taxed more to remove isk from players to npc's.
1) Isk charge for refining, most RL companies charge money for services, why don't eve refiners?
2) Adjust standing gain in missioning, you only gain standing by giving your agent a cut of your reward. This means you can give all of your mission reward to the agent for high standing gain or keep all the reward yourself for no gain, or even a slightly negative effect if your agent thinks you are stingy all the time.
3) Roaming concord gank squads in low sec that issue on the spot fines to people with low sec rating. (while scrambling, webbing and smack talking in local of course :)
4) A sales tax for sales of bpo's
Any thoughts?
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Akita T
Caldari Perkone
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Posted - 2006.09.23 11:44:00 -
[2]
Refining already takes a tax, just not in isk.
Mission change is insignificant. And not much of a difference from just decreasing overall ISK gain in missions. Anything else would mean you get MORE ISK in the game, as most "hardcore" mission runners already have near-perfect standings.
Roaming CONCORD *fining* people in lowsec ? That's... umm... absurd. Might as well just deny entry in lowsec while you're at it.
Allowing everything in the game in the market instead of escrow, OR taxing escrow too just like market, that would be a HUGE overall ISK sink but with small personal implications. __ Always question everything. Including yourself. |

Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.23 11:47:00 -
[3]
When trit price ups to about 4 isk, we will have ultimate isk sink in form of people buying shuttles to refine :)
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Akita T
Caldari Perkone
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Posted - 2006.09.23 11:50:00 -
[4]
Uh, doesn't perfect refine plus good standings equal endless tritanium at about 3.36 ISK a piece or something like that right now ? Hmmz, wondering if the price on civilian modules would go up if they'd just keep being bought and refined all day long :D __ Always question everything. Including yourself. |

Dueck
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Posted - 2006.09.23 22:49:00 -
[5]
Here's an idea for isk sink... consumable food, fuel, and oxygen for your pilot.
... just throwing ideas out there.
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Soratah
Amarr Ubiqua Seraph Aegis Militia
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Posted - 2006.09.24 05:08:00 -
[6]
Make faction ships purchasable from agents if you have high enough standing. The cost should be higher than conventional T1 battleships/Cruisers/Frigates
It would alter PvP combat and provide NPCers with additional benefits to plunge their isk into.
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Grey Area
Caldari
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Posted - 2006.09.25 11:06:00 -
[7]
Why not modify the often-quoted instajump solution?
Warp to 15km - free, useable by autopilot Warp to 0km - has to be manual and costs X ISK per use, depending on ship size. --- Monty Pythons spoof of the EVE Forums; Palin: "Is this the right room for an argument?" Cleese: "I've told you once." |

MaKaVeLi DaDoN
Caldari
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Posted - 2006.09.25 13:34:00 -
[8]
Originally by: Grey Area Why not modify the often-quoted instajump solution?
Warp to 15km - free, useable by autopilot Warp to 0km - has to be manual and costs X ISK per use, depending on ship size.
depending also on the cargo and fittings
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xlop
Gallente
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Posted - 2006.09.25 13:51:00 -
[9]
faction t2 ships for sale on the market by npcs at 20x the build cost
thus a serpentis deimos would cost about 350mil isk and would be better than the normal deimos, ie say +1 mid slot and +37.5% tracking as an example.
also the sale of some jove ships by ccp, they would be extreamy expensive, say 500bil isk for a jove frig. which might be able to fit say 6 siege launchers t2 and go into siege mode! then might also have 75% base resistances to shields. 6mids, 6lows. low cap but a good shield recharge ect.
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Dutarro
Kydance Radiant Industries Interstellar Starbase Syndicate
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Posted - 2006.09.25 14:54:00 -
[10]
There is no need for ISK sinks, if there is a closed ISK loop instead of infinite ISK sources we have today:
NPC Bounties: Bounties are funded by a CONCORD tax on stargate usage, paid once per jump. Taxes are scaled according to the value of ships, so that newbie ships and shuttles are almost free, HACs and battleships are expensive. When CONCORD coffers are low, bounty payouts start to drop.
Insurance: Insurance payouts are funded by premiums, as with real insurance companies. If the insurance fund is low, payouts stay the same but premiums rise.
Trade Goods: Each NPC corporation has its own wallet, funded by player purchases of trade goods, POS equipment, BPOs, office rentals, etc. The NPC wallet funds purchases of trade goods from players, with buy orders increased or decreased depending on the size of the NPC wallet.
Agent Missions: Agent rewards are also paid out of the NPC corp wallet. If the NPC corp does not have enough ISK, rewards will drop.
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Ellaine TashMurkon
MetaForge Knights Of the Southerncross
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Posted - 2006.09.25 15:39:00 -
[11]
Making NPC corporations (including concord) real economic entities wuld be very cool, but wuld also require vast changes in whole game.
And paying for slaughter of houndreds of thousands rat BS per day, as well as current insurance system, can go nowhere with that.
Rethinking that - well, it wuld change game totally. It wuld also need a whole realistic production cycle for NPC corps (instead of materialising thousands of titan BPOs from thin air).
Umm - its for another game :)
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