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1. Roth InvestmentsÖ 5b isk trading corp. - in Market Discussions [original thread]
Edited by: Dueck on 16/03/2011 02:53:12 Originally by: Caldariftw123 Originally by: Edwin Rothbard 17.1% ROI for 7 days ( 888% ROI annualized ) You're like a reverse loan shark if you fail to pay out will you break yo...
- by Dueck - at 2011.03.16 02:51:00
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2. Roth InvestmentsÖ 5b isk trading corp. - in Market Discussions [original thread]
I will take 50 shares. Isk transferred.
- by Dueck - at 2011.03.08 05:10:00
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3. [scc-lounge] Channel for the MDs - in Market Discussions [original thread]
Originally by: Ji Sama Confirming that I just scammed Dueck out of a PLEX in the scc-lounge! Ha, what's this now? I'm pretty sure it was the other way around, minus the scam part. You can bet I'll send pre-emptive birthday wishes next ...
- by Dueck - at 2010.09.10 04:55:00
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4. *Under Construction* - in Sell Orders [original thread]
isk sent
- by Dueck - at 2010.09.05 21:10:00
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5. How many active orders do you have? - in Market Discussions [original thread]
Wholesale 4, usually 65-100% of those order slots are in use.
- by Dueck - at 2007.10.13 04:23:00
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6. Is the trading interface nerfed ? - in Market Discussions [original thread]
Here's a missing feature of the market interface that's not as obvious as some of the aforementioned ones. When placing a remote buy order, it is difficult to determine what price you need to beat a non-regional ranged order in a nearby system. F...
- by Dueck - at 2007.09.21 23:00:00
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7. Capital Build Costs go up, but profits go down why? - in Market Discussions [original thread]
Originally by: Daeva Vios In fact, a good market PvPer will note that it's very good when the competition is losing money, especially when they're losing lots and lots of money. Complaining about this shows lack of foresight. The prob...
- by Dueck - at 2007.09.12 07:12:00
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8. New isk sinks? - in Player Features and Ideas Discussion [original thread]
Here's an idea for isk sink... consumable food, fuel, and oxygen for your pilot. ... just throwing ideas out there.
- by Dueck - at 2006.09.23 22:49:00
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9. Make ships persistent - in Player Features and Ideas Discussion [original thread]
I like the temporal warp idea. The timer would have to be changed to like a minute or something... or else I'd always just load my hauler/miner/whatever up with shields and hit temporal warp the second there's a threat.
- by Dueck - at 2006.09.23 22:41:00
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10. Missions to destroy "old" items - in Player Features and Ideas Discussion [original thread]
I like that idea. Step back and think from an rpg perspective, rather than an arcade perspective. It's cool.
- by Dueck - at 2006.09.23 22:30:00
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11. Warp Speed Control Module - in Player Features and Ideas Discussion [original thread]
-Warp time would be determined by capacitor, as it is already. -Exit warp by stopping your ship. -You already can set the "ultimate" safe spot, by setting a bookmark between two locations, and then setting a third between that bookmark and another...
- by Dueck - at 2006.09.21 18:38:00
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12. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
Originally by: Coran Ordus I'd certainly like a nice hud element showing effects applied to you. To maintain the current balance, I wouldn't want it to say exactly who is doing what, but a visual indicator of 'warp engines down', 'propulsi...
- by Dueck - at 2006.09.21 18:34:00
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13. How about a better "Warp Scramed" notifictation. - in Player Features and Ideas Discussion [original thread]
Originally by: BrerLapin /signed Easily dealt with as well move the effect box from above the hud to the middle of the screen. There's an effect box above the hud?
- by Dueck - at 2006.09.21 18:32:00
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14. PLEASE-can we get some indicator when the own ship is being SCRAMBLED? - in Ships and Modules [original thread]
A HUD feature which shows current effects on your ship would be great.
- by Dueck - at 2006.09.20 22:37:00
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15. How about a better "Warp Scramed" notifictation. - in Player Features and Ideas Discussion [original thread]
This idea is highly necessary. I would really like to see something to do with HUD notifications implemented.
- by Dueck - at 2006.09.20 22:35:00
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16. Warp Speed Control Module - in Player Features and Ideas Discussion [original thread]
This is a cool idea. I like the idea of orbiting a target in warp, at like 2 AU. Or something.
- by Dueck - at 2006.09.19 18:45:00
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17. Starmaps - Yet Another Insta Solution - in EVE General Discussion [original thread]
Originally by: Permian Ok, so you are trying to fix "0km warp using bookmarks" by adding a new skill, new module, more grind, a new item, a new profession, etc.... You can argue semantics all you want but the point remains. Your bloated ...
- by Dueck - at 2006.09.19 18:43:00
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18. Up/downgrade high/med/low slots module. - in Player Features and Ideas Discussion [original thread]
This would undermine the current system with the different ships available. They would become homogenous. Disagree.
- by Dueck - at 2006.09.19 18:39:00
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19. Agility rather than max velocity bonus for industrial ships.... - in Player Features and Ideas Discussion [original thread]
Instas are an abomination. They were never intended, and even so, they detract from the game world by the way they change the characteristics of warp. I do not support the idea.
- by Dueck - at 2006.09.19 03:47:00
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20. Logistics Ships - Some Simple Usability Changes - in Player Features and Ideas Discussion [original thread]
Agreed. The passive targetting of gang members especially.
- by Dueck - at 2006.09.19 03:41:00
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