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Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Phantom
C C P C C P Alliance
5158

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Posted - 2015.01.20 14:33:56 -
[1] - Quote
Welcome the Minmatar tactical destroyer, the Svipul! With the Tiamat release, published on February 17, we will see this next tactical destroyer that is sometimes quite vertical. We will also see a slight overhaul of small projectile weapons and the according Tech-2 ammunition.
Read CCP Fozzie's latest dev blog The Republic Strikes Back: The Svipul Tactical Destroyer and Projectile Changes in Tiamat to learn all about the Svipul, the weapon adjustment and the true meaning of being vertical!
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Fozzie
C C P C C P Alliance
12165

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Posted - 2015.01.20 14:35:12 -
[2] - Quote
We've been really happy to see how many people are enjoying the Confessor, and we can't wait to see what you clever people will do with the Svipul as well.
As always, we'll be watching this thread closely for your feedback.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Masterplan
C C P C C P Alliance
1656

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Posted - 2015.01.20 14:43:40 -
[3] - Quote
I sense this thread is going to put a lot of load on my mouse wheel as I scroll through it...
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Fozzie
C C P C C P Alliance
12178

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Posted - 2015.01.22 13:21:09 -
[4] - Quote
Hey everyone, thanks for the feedback so far. Just wanted to let you know that I'm going to be catching up on this thread as soon as the CSM summit is over (after tomorrow) and I'll start responding to specific themes in the feedback then.
I'm not sure when we'll have a testable version on SISI for you all, but it should be pretty soon (probably with placeholder art to begin with).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12182

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Posted - 2015.02.04 16:18:25 -
[5] - Quote
Hey everyone. Thanks for the feedback so far. As always, I encourage people to hop onto SISI and give the ship a try for yourself as the feedback from actual experience with new ships is always extremely valuable.
I want to address a few of the requests that are popping up in this thread.
Optimal Bonus vs Falloff This is the most common request showing up here, and I can definitely understand why. A falloff bonus instead (or alongside) the optimal bonus would unequivocally make the Svipul more powerful, as it would be very useful for autocannons in addition to helping artillery (especially artillery with close range ammo). However it's very important to remember that we don't always want to give the most powerful possible bonuses to every ship. Rather than asking if falloff would make the ship more powerful (it definitely would), we should be asking if falloff would make the ship more balanced and provide more viable choices. This is a much more complicated question. It's important to remember that specific ship fittings can be extremely powerful even if they aren't using all of their bonuses. It is out belief that the proposed Svipul stats would create an extremely effective autocannon ship. In fact, I can practically guarantee that if we release with the proposed stats autocannon Svipuls will be even more popular than artillery Svipuls. If we turn out to be wrong and the autocannon Svipul doesn't end up being powerful enough to be worth using, then adding a falloff bonus would be an extremely effective way to increase the ship's power level and we would definitely consider it.
MWD Sig Bloom Bonus on the Defensive Mode There have also been several concerns raised about the MWD sig bloom reduction. Some people think it fits better in the propulsion mode, and others claim that it pigeonholes the ship into MWDs. For the second concern, I'd give the same answer as we did to the optimal bonus above. Just because a ship gets a bonus to one specific module doesn't mean alternative modules are useless on it. We expect afterburners to be extremely useful on the Svipul, especially as part of dual prop and 10mn fits. As for the concern about the placement of the MWD bloom bonus in defensive mode, we set up the defensive mode on the Svipul to create one of the largest differentiating factors between it and the Confessor. The MWD bonus is obviously not useful when scrammed, but it is a very powerful way to reduce damage when taking fire while unscrammed (the resilience of ships like the Talwar against longer-range damage provides a good example of the potential of MWD sig bloom bonuses). It is also important to note that the double resistance bonus provided by the Svipul's defensive mode, combined with the traditional Minmatar shield resist profile and a naturally smaller sig (and higher speed) than the Confessor combine to create a very durable ship even when brawling within scram range.
Powergrid This is a common complaint we see with most ships we release, because we intentionally attempt to create interesting choices through scarce fitting resources. Use of fitting modules, implants and rigs is not always an admission of failure. If a player isn't forced to make any compromises when fitting a ship that means we've missed an opportunity to create interesting and valuable gameplay.
The three concerns above combine to cause some people to worry that the Svipul will be underpowered. We will be closely watching results of test server testing (and TQ activity after that) to ensure that everything is healthy, but overall we are not of the opinion that the proposed Svipul stats are underpowered. On the contrary, this is an extremely powerful ship that enjoys excellent base stats, powerful bonuses (even though not all of them will always be used) and a lot of flexibility. I'll remind everyone that there were many players arguing that the Confessor would be useless before we launched Rhea, and that turned out not to be the case.
Increasing Choice in Projectile Ammo We completely agree that the changes we're making to autocannons and barrage in Tiamat do not solve all the problems with projectile ammo. The fact that autocannons suffer virtually no penalty for using the shorter range T1 ammo as opposed to the longer range T1 ammo reduces the number of interesting choices available to players and the tracking bonused ammo only goes so far towards correcting that problem. Tiamat is not the end of the work we want to do on projectile weapons and their ammo.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12234

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Posted - 2015.02.19 11:40:05 -
[6] - Quote
Milla Goodpussy wrote:An incredible lack of work done with this ship.. The Svipul
Simple logic played key here.. no new bpo equipment piece , no new salvage requirement. the exact same for the confessor.. im willing to bet the exact same for the caldari and gallente versions when they come out as well.
so basically you spent how much time into creating t3 destroyers??
not impressed at all.
you guys really hate industry.. you really do.
This is the way all T3 ships have always worked. Unlike T2, the components that go into them aren't racial.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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