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Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 18:08:00 -
[1] - Quote
Castor II wrote:JitaJane wrote:I really fail to see how it is a buff to small gang. The price of PI would have to raise astronomically to justify the cost of fighting over it. So high, in fact, that high sec PI would be justifiable. That's not how PvP works. If it can be shot at, you can bet your ass that someone WILL shoot it. 
PvP is player vs player. That would be two small gangs fighting over a customs office.
What you will actually get is PvE
One small gang shooting a customs office and no one bothering to defend it.
If you're the kind of person who can summon a good low sec PvP gang, there are way, way, better opportunites for you to make money than putting up POCO's.
The solo industrialist is the one most likely to feel like putting up POCO's, and such people are not going to come out to defend their POCO against a small gang.
I'm not saying the change is bad. I'm just saying if you expect it to provide a lot of low sec PVP you are wrong. |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 18:12:00 -
[2] - Quote
Nyla Skin wrote:Ranger 1 wrote:
Intelligent people will leave their PI operations set up exactly as they are now, sans making some alterations due to the increased bandwidth allowing for a much more efficient set up than before.
If someone eventually blows up the current customs offices, you have lost nothing... you will merely be paying a slightly higher tax rate than folks do in High Sec.
Isn't blowing up POCOs and installing new ones two completely different things? Who says that the ones who blow up the offices install new ones?
I cannot conceive of someone going to all the effort of destroying a POCO (which gains them literally nothing) without also being willing to set up their own. |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 18:26:00 -
[3] - Quote
Cloora wrote:My point being that if you are solo then stay out of low sec
Wait, I thought we wanted more peole in low sec, not less.
If you have a big organized group, you go to 0.0, not low sec.
If low sec is not hospitable to solo players willing to face some danger, and not worth bothering with for organized groups that could handle it in 0.0, what is its purpose, really?
I can see these new POCO's being useful to pirate corps and other corps that already dominate a low sec space. They won't provide any additional PVP mind you, just a potential alternate passive income stream. Knock down interbus POCO's, set up your own. Any people still doing PI in low sec will use yours and pay your tax rates. Absolutely no industrialists are going to come out to low sec to knock down a pirate POCO.
Somewhere POCO's would work VERY well is in high sec. Corps could go to war over placing them on popular/profitable planets, and they are much less likely to get knocked out by random wandering bored PvP'ers or have caps dropped on them.
I question how many people even do PI in low sec anyway. I've spent some time trying to find what look like good planets in caldari low sec and flying around the customs offices looking for industrials to gank.
I only saw one industrial in those systems, ever, and he was soon hiding cloaked up somewhere.
With that kind of (non) low sec PI participation, I question whether it would even be profitable to throw up low sec POCO's.
How long would it take to merely break even on your 100 million investment? |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 20:59:00 -
[4] - Quote
Lucas Schuyler wrote:Ulstan wrote:How long would it take to merely break even on your 100 million investment? Pretty quickly actually. I had an Alt export from 5 planets the other day and paid about 3 million isk in taxes. This is going to be something for Industrial Corporations that live in Lowsec systems already, with Towers. If you have 10 or 20 guys in a corp doing PI the taxes add up.
So that's 5 planets, 3 million in taxes. How many days production was that? I assume several.
5 planets is 5 POCO's. Say 500 million. Say there are 5 other guys just like on those planets you who pay 3 million in export taxes, and you do it every 3 days.
That's over 3 months to earn your initial investment back - which seems like an awfully long time to me.
I just don't know enough about most peoples PI habits to fill in the numbers properly. I have one alt who does PI in lowsec, a complete P0-P1-P2 chain, and I go and pick it up when the P2 launchpad is filled...which takes a REALLY long time.
I never see anyone else out there while I am doing it, which makes me believe low sec is not a continual hub of PI activity, at least not where I am.
What you need to know is; how many PI players are on a planet? How many m3 of goods are they exporting per week?
How are people to gain this information? It's all hidden currently. If you have a comand center on a planet you can view other players structures, but you have no idea if those structures are still active.
I think what they'd really need for this to be a worthwhile endeavor is a module you can install that tracks, across the whole system, PI import/export activity for all planets. That would be worth spending some money on for gathering intel.
As it is, how on earth do you decide which planet to throw a POCO down at, assuming you find one with no POCO or destroy one? |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 21:07:00 -
[5] - Quote
Also I keep seeing people say this makes sense for a 'corp' of 10 people who all do PI because they will pay off their POCO faster.
Is there really a corp of people out there all 10 of which do PI on the exact same 5 planets? In Null with more hotspots, maybe, but in low sec, there is usually only one good place on the planets I've scanned. 10 people all trying to fit in on a single low sec planet seems like it would be a huge failure as everyones extractors are pulling from the same hotspot deposit and depleting them.
PI doesn't really seem like a group activity - you don't want other people on your planet competing with you over the resources. That's the entire philosophy behind DUST. |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 21:50:00 -
[6] - Quote
Vincent, your post wasn't even worth saying once, let alone twice.
People on a planet compete with each other. The more there are, the fewer resources they all get. POCO's are per planet. Therefore it is not realistic to expect big groups of peopel to descend upon a single planet in order to make the POCO more cost effective.
PI is designed to make you want to chase everyone else off your planet. Quite rightly, too. If there was no incentive to chase people off your planet DUST would be a complete flop. |

Ulstan
State Protectorate Caldari State
1
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Posted - 2011.12.01 22:03:00 -
[7] - Quote
Ranger 1 wrote:Heh, I know INDIVIDUAL PLAYERS that have more than 10 characters doing PI. 
Do all their characters do their PI on the same planets?
It is possible the convenience in picking up PI products and shuttling them around (particularly if they all use planets in the same solar system) far outweighs the loss in productivity by overcrowding the planets. I'm just not sure. Haven't done a detailed study myself. Most of the information necessary to precisely evaluate the effects of overcrowding a planet are not available to us. |
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