| Author |
Thread Statistics | Show CCP posts - 28 post(s) |

Solhild
Republic Military School Minmatar Republic
1938
|
Posted - 2015.01.25 12:17:40 -
[1] - Quote
Solops Crendraven wrote:Celgar Thurn wrote:Apparently CCP/ the CSM are debating removing attribute points and the learning implants from the game. I would like to raise the following issues with this possible action:
1) This idea seems to remove an additional element of risk to undocking in New Eden. I along with probably a lot of capsuleers do not like it when they are podded and have to replace implants & hardwiring but it is a part of the game. This idea follows the recent removal of medical clones which arguably was a good idea but I don't think we needed to go further than that change.
2) This change would be another kick in the pants to the missions system, mission/LP revenue and various career sub-options such as selling ore for storyline missions etc. I would argue that too many revenue ideas have been removed or made uneconomic already.
3) I feel this is another case of dumbing down of the game. Are we eventually going to get to a point where EVE Online is like many other MMOs where items are just collected within the game and nothing gets destroyed ?
I invite comments and ask whether people feel the attribute point & implants are a nice complication within the game or whether we should throw the baby out with the bathwater. Removing attribute points and the learning implants from the game. Im For It !
I agree. Get rid of that nonsense. I'll still use various hardwiring so there would still be a risk with some of my clones. I'm certain that I would undock much more often in risky situations, especially using my higher sp clones. |

Solhild
Republic Military School Minmatar Republic
1939
|
Posted - 2015.01.25 20:25:36 -
[2] - Quote
Dracones wrote:Gregor Parud wrote: No one is forcing you to do this, you can play just fine without ever remapping or by remapping to an all round decent option. You just want the full advantage without having to give it any thought or without there being possible downsides to the choices you make.
Actually I played the game for years just fine when re-mapping wasn't even an option. So no, this isn't a "you want it easy, I walked uphill 5 miles in the snow both ways, grumble grumble". Re-mapping impacts newbies way more than older players because they have so many more skills to train, they need to diversify their training, they often have no idea what skills they even need and they often have no clue what they even want to do in the game. And the reason for leaving it in is so people who use 3rd party tools can get 10-15% more SP? Just sink it into implants instead. Newbies can use cheap ones or focus on buying implants that focus on their current specific path while vets and "I'm training for my titan" guys can buy 1 billion isk training implants.
My main has 125 million s.p. and I've been here since 2008. My humble view is that I think the whole learning/attribute/remap thing has had its day. Hardwiring implants should be used more and fresh characters should feel less of a gap in their potential. Seriously, just get rid of that nonsense and train skills you want without having to worry about waiting a year when it's better value for your attribute map. In fact, I'd happily support a remap that allowed all skill points to be remapped to different skills every year. |

Solhild
Republic Military School Minmatar Republic
1941
|
Posted - 2015.02.06 14:52:21 -
[3] - Quote
Renegade Heart wrote:Keep all implants, and make corpses salvagable! More reasons to shoot at pods can't be a bad thing.
Keep attribute implants and do this. Still get rid of learning implants of course. |

Solhild
Republic Military School Minmatar Republic
1941
|
Posted - 2015.02.07 07:44:41 -
[4] - Quote
If you get rid of base attributes and learning implants then new possibilities arise. People currently argue against reassigning trained skill points because they could have been learned at a lower rate owing to attributes.
This opens the door to an annual skill remap which means that players could deconstruct unwanted skills and load them into a new area ready for another year invested in the game. That would definitely be an improvement. |

Solhild
Republic Military School Minmatar Republic
1941
|
Posted - 2015.02.07 17:20:32 -
[5] - Quote
Aralyn Cormallen wrote:Solhild wrote:This opens the door to an annual skill remap which means that players could deconstruct unwanted skills and load them into a new area ready for another year invested in the game. That would definitely be an improvement. Gimme, gimme, gimme  We are still arguing whether CCP give you an inch or a yard, and your already staking your claim on a mile. Truly, some people are never satisfied.
Not really sure what's wrong with you. I'm simply suggesting an opportunity to add choice to the game. |
| |
|