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Prince Kobol
74
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Posted - 2011.11.30 21:19:00 -
[1] - Quote
Hey all,
Now maybe I am completely wrong and If I am, I am sure that the good people of Eve will correct me in a rather swift manner but as it currently stands, Amarr ships are the only race that can not select from all the available damage types.
Is this by design, some kind of Eve Lore or is it that the Dev's just forgot :)
Is there any chance at all that perhaps whilst you, CCP are in the mood to fix those little things, you can gave Amarr ship new crystals so we can deal all damage types.
Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage.
Many Thanks |
Darod Zyree
Zyree Holding
3
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Posted - 2011.11.30 21:22:00 -
[2] - Quote
Yes because a beam of light needs to do kinetic impact damage |
Vallek Arkonnis
Cosmic Cimmerians The G0dfathers
3
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Posted - 2011.11.30 21:25:00 -
[3] - Quote
Crystals with different damage types would imbalance them, imo. T1 crystals last forever, T2/Faction crystals still last longer for the investment than typical ammo, take up less cargo, and near-instant ammo switching. All that is worth the trade-off of only doing EM/Thermal damage. |
Majuan Shuo
Sons Of 0din
6
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Posted - 2011.11.30 21:28:00 -
[4] - Quote
Lasers are super heated (thermal) beams of light (electromagnetic) and therefor do thermal and em
kinetic implies mass - lasers have no real mass to speak of
explosive implies a chemical reaction - again not something lasers do "I believe the Winter expansion needs to be a huge success, and so they are giving us ice cream, and cake, and ice cream cake, and pizza, and hookers, and blow, and pizza. Any and everything they think players want and they can do by winter, they will stuff into this expansion." |
Opertone
Signal 7
20
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Posted - 2011.11.30 21:28:00 -
[5] - Quote
yeah, devs, for the curious amarr
strip them of laser bonuses and issue RAIL guns to them. Let them be EoM.
He who laughs last is Caldari.
Oh, btw, replace half of their fleet with missile boats. Because they totally want to switch damage type. |
Petrus Blackshell
Minmatar Ship Construction Services Ushra'Khan
43
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Posted - 2011.11.30 21:29:00 -
[6] - Quote
Amarr get to choose damage types exactly as much as Gallente and Caldari do. All these three races have their turrets locked into two damage types, but have other weaponry that varies damage types. Hybrids are locked into Kin/Therm, but Gallente have drones and Caldari have missiles for choosable damage types.
The Amarr have either one (depending on the ship). The Arbitrator and its T2 variants get very nice drone bonuses (arguably making the Arbitrator sometimes a better drone boat than the Vexor, which is just weird), while some ships like the Malediction, Vengeance, Heretic, Sacrilege, etc focus on short range missiles.
It's really the Minmatar ships that have the freedom to vary damages as they want on the autocannons, but even so it's "impure", usually dealing 3 damage types in weird percentages (and no primarily Kinetic damage type). Minmatar also have limited ability with missiles and drones as well, supporting the whole "flexible" archetype.
Also as was mentioned above me, it makes no sense for lasers to do anything but EM and Thermal. At all.
Edited for clarity |
David Grogan
The Motley Crew Reborn
230
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Posted - 2011.11.30 21:31:00 -
[7] - Quote
Prince Kobol wrote:Hey all, Now maybe I am completely wrong and If I am, I am sure that the good people of Eve will correct me in a rather swift manner but as it currently stands, Amarr ships are the only race that can not select from all the available damage types. Is this by design, some kind of Eve Lore or is it that the Dev's just forgot :) Is there any chance at all that perhaps whilst you, CCP are in the mood to fix those little things, you can gave Amarr ship new crystals so we can deal all damage types. Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage. Many Thanks
if u fly the sacriledge or inquistor/purifier u can use missiles to do any damage type
if you can also use drones to do any damage type.
also hybrids are restricted to kinetic & thermal.
AND most importantly
Most ahacs fleets use zealots primarily Most Armor tanked bs fleets are geddons and abaddons
Most shiny incursion fleets have sansha nightmares & navy geddons & even a few abaddons in them
all of which use em/thermal weapons Everytime you buy something that says "made in china" you are helping the rising unemployment in your own country unless you are from china, Buy locally produced goods and help create more jobs. |
ACE McFACE
Acetech Systems
105
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Posted - 2011.11.30 21:32:00 -
[8] - Quote
Darod Zyree wrote:Yes because a beam of light needs to do kinetic impact damage I hate being hit by the suns rays and getting knocked over Real men wear goggles and a Navy shirt! |
Nova Fox
Novafox Shipyards
456
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Posted - 2011.11.30 21:33:00 -
[9] - Quote
I am going to go out on a limb and say no on this, Lasers already have the best coverage in the game this should be thier drawback.
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mechtech
Ice Liberation Army
104
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Posted - 2011.11.30 21:33:00 -
[10] - Quote
This is by design. Damage types were originally racial (with Caldari getting to choose), but CCP backed down a bit with the release of T2 ammo.
I personally think it adds a bit of flavor to the game. I'd hate to see all races use all damage types equally well. |
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Berendas
Clandestine Vector THE SPACE P0LICE
21
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Posted - 2011.11.30 21:34:00 -
[11] - Quote
Opertone wrote:Oh, btw, replace half of their fleet with missile boats. Because they totally want to switch damage type.
CCP already did that with the Khanid ships, except they are restricted to close range missiles
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Nariya Kentaya
Celestial Ascension
82
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Posted - 2011.11.30 21:40:00 -
[12] - Quote
Prince Kobol wrote:Hey all, Now maybe I am completely wrong and If I am, I am sure that the good people of Eve will correct me in a rather swift manner but as it currently stands, Amarr ships are the only race that can not select from all the available damage types. Is this by design, some kind of Eve Lore or is it that the Dev's just forgot :) Is there any chance at all that perhaps whilst you, CCP are in the mood to fix those little things, you can gave Amarr ship new crystals so we can deal all damage types. Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage. Many Thanks besides the obvious logic of pure holy light of the divine empire doing pesky kinetic damage (TECHNICALLY phtons DO have amss, so a concentrated beam within the visible light spectrum would have a MINISCULE kinetic hit), let me first point out your first flaw:
you suggested that lasers are not already the most divine god-moding weapon in the game, we dont even require ammo, our weapons are powered by the holy energies of our divine wrath. so NO, we do NOT need other damage types, we do just fine smiting our enemies with the purest of damage types. |
Brothar Rey
No Bullshit Jokers Wild.
2
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Posted - 2011.11.30 22:28:00 -
[13] - Quote
I'd agree with the limitations of lasers damage type. It just makes good sense.
But, lasers should track like nobody's business. Really, they could be a small-computer controlled rotating half-ball type thing...instant hits which they do now (speed of light). I'd think they'd be way faster to track and fire then auto-cannons easily. Auto cannon have long-ish metal barrels and a belt of ammo causing some kind of movement limitation. |
Tippia
Sunshine and Lollipops
1811
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Posted - 2011.11.30 22:34:00 -
[14] - Quote
SoGǪ what length reload times and what kind of ammo (and cargo space) consumption would you propose to go with those selectable lasers? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
Mortis vonShadow
Balanaz Mining and Development Inc.
344
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Posted - 2011.11.30 22:42:00 -
[15] - Quote
To the OP:
The Amarr do have the ability to do all the damage types. Its called missles and drones.
And I seem to remember somewhere that alot of the tech II ships for the amarr are missile boats, oh, the ones from Khanid Innovations. Gotta love the Khanid, huh? Some days you're the bug, and some days your the windscreen. -á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á And some days, you're just a man with a gun. |
Large Collidable Object
morons.
652
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Posted - 2011.11.30 23:00:00 -
[16] - Quote
Nah - they shouldn't have selectable damage types, but need a buff in overall damage to compensate for the fact they can't change it. Doing Kinetic and Exp damage just doesn't make sense for lasers, but they need an overall damage buff in return.
On a side note, projectiles should be restricted to do only Kin/Exp. If there's any turret type that should be able to do all types, it should be missiles and hybrids - missiles use an engine to deliver a warhead, hybrids use a cap-consuming electromagnetic system to do so.
Given that even after the buff, comparable hybrid and projectile ammo take the same volume, whereas projectiles are supposed to carry the propellant whereas hybrid charges don't, projetiles ammo overall dps should be nerfed.
(Now that is all tech-talk roleplay mumbo-jumbo - projectiles just should be nerfed on multiple levels purely for gameplay and balance reasons). morons- sting like a butterfly and-ápost like a bee. |
Ocih
Space Mermaids
9
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Posted - 2011.11.30 23:00:00 -
[17] - Quote
Gallente weapons are Kin/ Therm exclusive
I don't have an issue with my EM/Therm but I do have issue with 98% resist Vaga and such. They are supposed to be speed tanking me and they get to do that in addition to thier redonculous resists. |
Krios Ahzek
Juvenis Iratus
158
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Posted - 2011.11.30 23:31:00 -
[18] - Quote
Lasers should do pure EM in fact, any thermal effects are a byproduct of EM radiation impacting matter.
Brothar Rey wrote:I'd agree with the limitations of lasers damage type. It just makes good sense.
But, lasers should track like nobody's business. Really, they could be a small-computer controlled rotating half-ball type thing...instant hits which they do now (speed of light). I'd think they'd be way faster to track and fire then auto-cannons easily. Auto cannon have long-ish metal barrels and a belt of ammo causing some kind of movement limitation.
Yes. I live, I post, I slay. I am content. Alpha Flight --á an open-source initiative for newbies looking for PVP. Join channel ''Alpha Flight'' in game https://forums.eveonline.com/default.aspx?g=posts&t=40104 |
Malkev
22
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Posted - 2011.11.30 23:38:00 -
[19] - Quote
Brothar Rey wrote:I'd think they'd be way faster to track and fire then auto-cannons easily. Auto cannon have long-ish metal barrels and a belt of ammo causing some kind of movement limitation. CIWS would like to have a word with you.
4500 of them per minute to be exact. |
c4 t
Archangel Investments
1
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Posted - 2011.12.01 01:57:00 -
[20] - Quote
No thanks. |
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Karn Dulake
Souls Must Be Trampled The.Alliance
122
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Posted - 2011.12.01 02:16:00 -
[21] - Quote
I fly mainly Amarr and if we had a Scorch for all damage types you would never hear of any other race being flown again
No
and be practical. how can a beam of light do kinetic damage Something Awful. A beacon for tearful, lonely neckbeards. |
ucntkilme
DPS Delivery Truck Jokers Wild.
9
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Posted - 2011.12.01 02:18:00 -
[22] - Quote
If ccp does this I agree amarr would be very over powered. So, if CCP did something like this might I suggest keeping the current crystals, and for beams only (not pulse) creating 2 more crystals.. that do 1 damage of respective damage... 1 damage would fulfill the OP's want in regard for crystals that do specific damage... they would just be useless ;) |
Dirk Magnum
Sarz'na Khumatari Ushra'Khan
94
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Posted - 2011.12.01 02:20:00 -
[23] - Quote
Prince Kobol wrote:Is this by design I hope so because /eight years "For example, if you are thinking about selling a Republic Fleet Firetail as a regular Firetail, be sure that the market volume is high on regular Firetails and that there are plenty of buy/sell contracts for Republic Fleet Firetails. [...] The players most interested in Republic Fleet Firetails are going to be players flying regular ones."-á -- PB |
Ardamalis
Vanguard Corp Bounty Hunters
27
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Posted - 2011.12.01 02:25:00 -
[24] - Quote
You could give amarr a new type of weapon: Particle Beams--deals kinetic damage and some thermal damage.
But it'd be hard to balance and fit it in with the other weapon systems. |
Montevius Williams
Eclipse Industrial Inc
142
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Posted - 2011.12.01 04:08:00 -
[25] - Quote
Ardamalis wrote:You could give amarr a new type of weapon: Particle Beams--deals kinetic damage and some thermal damage. But it'd be hard to balance and fit it in with the other weapon systems.
Blasters are already based on particle beam tech.
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Denuo Secus
29
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Posted - 2011.12.01 04:41:00 -
[26] - Quote
Making Khanid ships not focussed on short range missiles only would help alot. Those ships don't have any dominant damage type like most Caldari missile ships. So they are a perfect choice if I want a multi damage type dealer. They only lack the option to be useful at range. |
Mr Epeen
It's All About Me
485
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Posted - 2011.12.01 04:57:00 -
[27] - Quote
Prince Kobol wrote:
Now maybe I am completely wrong and If I am, I am sure that the good people of Eve will correct me in a rather swift manner but as it currently stands, Amarr ships are the only race that can not select from all the available damage types.
Is this by design, some kind of Eve Lore or is it that the Dev's just forgot :)
Yes it's by design and it makes perfect sense as others have stated.
But damn if my Legion pilot wouldn't become the most envied uber killer in New Eden if I could switch damage types.
It would be so wrong, but I'd probably blow Hilmar if I could get it.
Mr Epeen If you can read this, you haven't blocked me yet. |
Selinate
131
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Posted - 2011.12.01 04:58:00 -
[28] - Quote
I really think that instead of amarr getting other damage types, Minmatar should lose some damage types and missiles be the only weapon that does all damage types (aside from bombs and smartbombs).... |
Nova Fox
Novafox Shipyards
462
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Posted - 2011.12.01 04:59:00 -
[29] - Quote
I always thought the blasters fusioned the rounds off and ejected the detonation.
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Cannibal Kane
Count With Teddy Mercenaries
87
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Posted - 2011.12.01 05:06:00 -
[30] - Quote
Prince Kobol wrote:Not only will this help in regards to missions but also in PvP as I suspect many people don't use Amarr ship because you are stuck with Thermal / EM damage. Many Thanks
Had to quote that...
Since I seem to be engaging mostly Amarr ship in pvp. It's like people that post threads about game changes don't play the game... Amarr is not the only race with two damage types. The Crazy South African.
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