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Ceiri
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Posted - 2006.09.26 09:33:00 -
[1]
I'm skilling up for a recon cruiser, but I'm having an enormous amount of trouble deciding which ones. I'm trying to choose between the curse/pilgrim, arazu/lachesis or rook/falcon.
Let's assume that the billion rumors about an ECM nerf are true (in some way making ECM only viable on ECM-specialized ships (no ECM on the curse)). Given that, which ones do you guys fly and why?
Best solo? I suppose it's the curse and the pilgrim. But would it still be so after a nerf? Worst solo? Best small gang? Worst small gang? Most useful overall? Least useful overall? Most survivable? Least survivable? Least useful? Large gangs? Fleets? For each of these answers, a little explanation as to why you feel that way would be greatly appreciated.
Thanks for your input!
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Kalek Astroth
Amarr The Electrocuted iPOD Alliance
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Posted - 2006.09.26 09:56:00 -
[2]
you are right pilgrim is the best solo recon , has also a nice tank (to be a recon) , curse is another cool ship for solo/fleet and you can tit it for dmg using shield tank instead of armor one (so dont worry about a nos nerf ;) ) arazu is a nice ship to use in tandem with a bs you find target scramble from long range then warp and engage with the bs , arazu cant tank a lot and has also some cap issue with all the modules on, ,imo not a solo ship falcon rook are awesome ships .... when you are in a gang , but..... dont flight them solo they are useless minmatar .... well dunno.... maybe good for killing frigs? really dunno
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Nir
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Posted - 2006.09.26 10:20:00 -
[3]
Can't go wrong with the Huggin/Rapier really, still plenty of targets you can engage solo and you'll make a great asset to any gang, moreso than a Curse in my opinion..
And I personally wouldn't train for the Curse right now because the NOS/ECM nerf is coming.
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Murehk
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Posted - 2006.09.26 14:24:00 -
[4]
I personally think the Gallente ones are best all round closely followed by Minmatar. For solo atm Amarr rocks 1v1 and Caldari for gangs but if you want to do both then imo Gallente or Minmatar are the way to go
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.09.26 14:49:00 -
[5]
Well, I fly the Lachesis/Arazu quite a bit and love them. They have issues, sure, and are not solo ships -- you can solo in them, but it's a bit iffy.
In a small group, they shine. They damp the target to "can't see the barn door" state (and damps always work as long as you're in range). They scramble at pretty amusing ranges. They even do some bit of damage -- I just trained Heavy Missile spec just to get some more dps out of the Lachesis. Combined with some damage dealers and (ideally) a minnie recon to hold the target in place, they are very, very dangerous ships.
The issues? Small cap, not much tank ability, not much firepower (though with skills Lachesis does ok).
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James Lyrus
Lyrus Associates Interstellar Starbase Syndicate
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Posted - 2006.09.26 14:52:00 -
[6]
They're all good. Personally I rate the force recons higher, but I like covert ops cloaking.
Pilgrim/curse is a really horrible solo ship. Think dominix, but nastier.
Arazu/Lachesis is similar - remote damps comboed with a long scramble range is almost unfair.
Rapier/Huginn and Falcon/Rook are more of 'gang support' ships IMO. Rapier and Huginn combo very well with gallente recons, and interdictors. Oh and rage torp ravens, and dreads. They're really good at interceptor murderizing. Falcon/Rook are good gang support. I like the falcon, because my two favourite ships were the buzzard and the scorp :). Rook is a really good jammer, with an acceptable damage output (5 launchers, 5%/level damage bonus) but it's also everyone's primary target.
Don't base your choice around rumours of an ECM nerf. Sooner or later the 'EVE world' will realise that RSDs and tracking disruptors are actually more effective, because they don't ever miss. They're not used as much, because they require 'initiative' to be fully effective. However with a cloaked recon, you get that, so it's all good.
A turret battleship just won't hit much at all with it's optimal and tracking down 66% (one disruptor). Even turret cruisers are going to have a bad day. It's not a 'lockdown' situation, but it almost might as well be.
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Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.09.26 14:59:00 -
[7]
Edited by: Alex Harumichi on 26/09/2006 15:01:51 Edited by: Alex Harumichi on 26/09/2006 14:59:19
Originally by: James Lyrus
Arazu/Lachesis is similar - remote damps comboed with a long scramble range is almost unfair.
Yeah... except you then also have to actually kill the target and/or hold it in place. Usually the target just tanks the damage and slowly moves to the gate / station and is safe. Probably a good ship for belt pirates, but not that hot for other kinds of soloing imho.
A Gallente recon combined with a Minmatar recon... that's unfair. You're damped, scrambled, webbed and have the sigrad of a small moon. Joy. 
And yes, sensor damps and tracking disrupters are seriously underrated, most people don't realize how good they are. Even one good tracking disrupter (Balmer etc) with reasonable skills will totally ruin a turret ship's day.
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Shamis Orzoz
SniggWaffe
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Posted - 2006.09.26 15:29:00 -
[8]
They are all good. The amarr ones are mainly good for solo or really small gangs, but the rest of them all work.
I particularly like falcon's and hugins. A good falcon pilot can single handedly turn the tide of any fight smaller than 15 vs 15.
And the hugin OWNS. Its ability to dictate the range of the fight and prevent faster ships like vaga's from getting away is invaluable.
And of course you can't forget the lachesis/arazu. With good skills, a claymore, and a 30km warp disruptor you can surprise your enemies with an 80km scramble 
Shamis
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Al Haquis
Minmatar Reikoku Band of Brothers
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Posted - 2006.09.26 15:34:00 -
[9]
Huginn and the Lachesis. Hands down.
The pirate gentlemen above has it right.
With love from Al Haquis
P.S Raw dps canculations on recons are silly and pointless seeing most of these ships work outside the box.
And something tells me if ECM gets nerfed we will get a great amount of LACHESIS IS OVERPOWERED AND NEEDS TO BE NERFED!!!!!.
Love it how this in eve sometimes go full circle.
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Sir Kad
adeptus gattacus Lotka Volterra
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Posted - 2006.09.26 16:32:00 -
[10]
Damps are underated. I love my Lachesis... The Arazu is nice, but the ship is more expensive, it lacks damage output, and that cov ops cloak is too damn expensive.
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xenodia
Gallente Black Omega Security E.R.A
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Posted - 2006.09.26 16:53:00 -
[11]
Originally by: Kalek Astroth
arazu is a nice ship to use in tandem with a bs you find target scramble from long range then warp and engage with the bs , arazu cant tank a lot and has also some cap issue with all the modules on, ,imo not a solo ship
Arazu is actually an awesome solo ship. And with good cap skills cap isnt usually an issue. I can run all 3 dampeners, both faction scramblers, and all 3 railguns simultaneously for several minutes, which is more than enough time to kill most things. And unlike most force recons, it can do enough damage to break the tank on battleships solo (though it takes a while). Curse/Pilgrim are probably still better solo ships, at least until you cant use ECM on them anymore, because of their ability to nos you to death, but Arazu is far from worthless as a solo ship, in skilled hands.
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xenodia
Gallente Black Omega Security E.R.A
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Posted - 2006.09.26 17:00:00 -
[12]
Originally by: Alex Harumichi The issues? Small cap, not much tank ability, not much firepower (though with skills Lachesis does ok).
I solo'd a pirate megathron in my arazu a few days ago. Took a while, but I was able to break his tank eventually. 3x 200mm II, and 4 x tech2 medium drones is decent damage if you have good skills.
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Ceiri
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Posted - 2006.09.26 21:32:00 -
[13]
So the general consensus seems to be that the gallente recons are the most useful overall?
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Minyon
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Posted - 2006.09.26 22:16:00 -
[14]
Originally by: Ceiri So the general consensus seems to be that the gallente recons are the most useful overall?
The Gallente recons get the worst bonus of all of them all you get over the celestis is a scramble range bonus and as your now fiting a scrambler you dont even dampen any better despite the extra mid slots. If you after a ship for dampening you may as well use use a celestis or if you need a scrambler a tech1 frigate would do a better job with its higher speeds and locking time. They also dont work too well solo as 3 or 4 dampeners doesnt do much to a frigate thats right next to you and medium rail guns are not so good at killing them too.
The Bonuses on the other recons are just so much better but then i think they should of just all been made uber ewar ships like the rook is.
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xenodia
Gallente Black Omega Security E.R.A
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Posted - 2006.09.26 23:32:00 -
[15]
Originally by: Minyon
The Gallente recons get the worst bonus of all of them all you get over the celestis is a scramble range bonus and as your now fiting a scrambler you dont even dampen any better despite the extra mid slots. If you after a ship for dampening you may as well use use a celestis or if you need a scrambler a tech1 frigate would do a better job with its higher speeds and locking time. They also dont work too well solo as 3 or 4 dampeners doesnt do much to a frigate thats right next to you and medium rail guns are not so good at killing them too.
The Bonuses on the other recons are just so much better but then i think they should of just all been made uber ewar ships like the rook is.
The above poster either A) Has never flown an arazu or lachesis, or B) Lacks the skills to properly utilize one.
While its true an Arazu will have trouble with interceptors or really fast frigates (incursus for example), thats about the only thing short of a HAC that they will have trouble with 1 on 1.
And the OP appeared to be looking at most useful OVERALL (combination of gang and solo). There are recons that are better solo ships than the gallente ones (such as amarr), and there are recons that are arguably more useful in a gang/fleet (such as caldari), but the Minmatar and Gallente recons are probably the best blend of the 2 for overall usefullness. I give the edge to Gallente, but I may admittedly be biased since I practically live in my arazu.
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Ceiri
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Posted - 2006.09.26 23:39:00 -
[16]
Originally by: xenodia The above poster either A) Has never flown an arazu or lachesis, or B) Lacks the skills to properly utilize one.
While its true an Arazu will have trouble with interceptors or really fast frigates (incursus for example), thats about the only thing short of a HAC that they will have trouble with 1 on 1.
And the OP appeared to be looking at most useful OVERALL (combination of gang and solo). There are recons that are better solo ships than the gallente ones (such as amarr), and there are recons that are arguably more useful in a gang/fleet (such as caldari), but the Minmatar and Gallente recons are probably the best blend of the 2 for overall usefullness. I give the edge to Gallente, but I may admittedly be biased since I practically live in my arazu.
Can you tell me about some of the things you've done solo in your arazu, and how much of a difference you feel you make in small and large gangs with it? Have you ever flown it in fleet warfare?
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