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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Lebowski
C C P C C P Alliance
435

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Posted - 2015.01.28 17:18:20 -
[1] - Quote
Greetings Capsuleers,
As mentioned in our Coming to EVE in Tiamat blog, we are introducing the option for corporations to have CONCORD intervene in internal conflicts, also know as:
Friendly Fire!
Friendly Fire (FF) allows corporation members to engage in aggressive acts with each other without fear of repercussion from CONCORD. Until now, all corporations have had this Enabled automatically, but with Tiamat we're putting the power in the hands of the corporation. With FF disabled, attacking corpmates will have all the effects that you would expect if they were a neutral (Depending on the sec status this could be a criminal timer or a good old Concor'dokken or nothing at all). Safety settings will reflect this, so having safety set to green will still avoid any accidental explosions.
A CEO or director can Enable/Disable friendly fire using the Enable/Disable toggle button found in the Corporation Window in the Home -> Details tab. Doing this is always subject to a warm-up/cool-down timer of 24 hours. A notification will be sent to all members of the corporation at the start and end of this timer.
The FF status of a corp will be displayed in the following places:
- Corporation Window -> Home -> Details tab.
- Corporation Ads (Not yet implemented)
- Join Corporation Window
- Corp Show Info Window -> Attributes tab
Additionally, when browsing Corporation Adverts you will be able to exclude corporations that have this setting enabled.
The Friendly Fire feature can now be found on Singularity & as always, any feedback is welcome, as well as bug reports on any issues found.
Current Known Issues GÇóReducing the width of the show info window can cause clipping issues with 'Enabled in X' text. GÇóNotifications are not yet implemented.
Thanks in advance for all your testing and feedback,
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
438

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Posted - 2015.01.28 17:44:53 -
[2] - Quote
tgl3 wrote:Will this be enabled by default? Good question! Existing corps will find that this is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (Theres a check box in the Create Corporation window). Updating the OP to reflect this.
Ned Thomas wrote:How will sec status be affected by friendly fire when a corp has it disabled, if at all? Everything will work in exactly the same way it would if you were attacking a player that is not in your corporation.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
438

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Posted - 2015.01.28 18:02:26 -
[3] - Quote
Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it. Also a good question! Initially nothing will happen. If you were to disable and re-enable your weapons, you safety level will stop you. If your safety was turned off re-aggressing would trigger a concord response.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Masterplan
C C P C C P Alliance
1675

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Posted - 2015.01.28 18:24:47 -
[4] - Quote
Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it. Exactly the same as if you were repping someone who picks up a criminal flag - on the next cycle your safety will kick in and deactivate the module, with no legal penalty to yourself.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Masterplan
C C P C C P Alliance
1675

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Posted - 2015.01.28 21:55:33 -
[5] - Quote
Elenahina wrote:CCP Lebowski wrote: Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the Create Corporation window).
I may have missed this as I was reading, but will NPC corps allow green on green fire following this change? NPC corps will be unchanged - attacking corpmates here will still be a crime.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Habakuk
C C P C C P Alliance
1198

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Posted - 2015.01.29 00:37:34 -
[6] - Quote
Alvatore DiMarco wrote:Vincent Athena wrote:What happens if I am shooting a corp mate at the exact time the 24 hour cool down expires? Assume I am in high sec with my safety green, and while my gun is cycling, the 24 hours runs out and the corp goes from allowing FF to not allowing it. If this exact use case comes to pass, I believe it will open a spatio-temporal rift from which will pour an infinite number of winged monkeys.
EVE would be full of spatio-temporal rifts given the amount of bugs and exploits which we fixed based on cases of exact timing like this - some by accident and many more by ingenious players who like to find edge cases and use them for their advantage. 
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Masterplan
C C P C C P Alliance
1676

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Posted - 2015.01.31 00:50:12 -
[7] - Quote
You are able to quit your corp and drop to an NPC corp without delay, even if you have roles (http://community.eveonline.com/news/dev-blogs/team-true-grit-brings-some-changes-this-may/)
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Fozzie
C C P C C P Alliance
12183

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Posted - 2015.02.04 16:25:44 -
[8] - Quote
Kaelynne Rose wrote:Shailagh wrote:CCP Lebowski wrote: Existing corps will find that FF is enabled by default on patch day (Nothing will change in other words). New corps will have it set to disabled unless they specify otherwise (There's a check box in the Create Corporation window). Why the different default settings please? Thank you. Please address reasoning. Thanks
It's simple.
FF will default to legal for existing corps because we don't want to change the behavior of existing corps in a way that could surprise people who didn't read the patch notes. Existing corps will simply need to hit the switch to start the 24h process of making FF illegal if they wish.
The FF checkbox state will default to illegal in the new corp creation UI because that is expected to be the most popular option and we don't want to make people fight the UI for the most common use cases. If you want your new corp to have legal FF you just need to press one button during creation and you don't even need any waiting period.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12185

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Posted - 2015.02.04 16:45:54 -
[9] - Quote
To be blunt, it's a terrible idea to make optimal play solo play. Everyone loses if we build mechanics like that.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
12196

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Posted - 2015.02.05 10:37:04 -
[10] - Quote
Chi'Nane T'Kal wrote:FF in fleets will still be a thing, right? (For the mentioned freighter webbing purpose..)
That hasn't been a thing since 2008.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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