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Stephar
The High Priest
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Posted - 2006.09.27 18:00:00 -
[1]
Lasers use more cap than blasters, so this problem is more severe for Amarr.
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Stephar
The High Priest
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Posted - 2006.09.27 18:47:00 -
[2]
Originally by: Grimpak
Originally by: Stephar Lasers use more cap than blasters, so this problem is more severe for Amarr.
ah?
try shooting AM.
Blasters with antimatter use less cap than lasers with multifrequency.
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Stephar
The High Priest
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Posted - 2006.09.27 20:39:00 -
[3]
Originally by: wierchas noobhunter ammar ships has way better cap then gallente ? ammar dont need mwd to get into range ? ( well most time )
Maller has same cap regen as Thorax. Prophecy has same cap regen as Brutix.
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Stephar
The High Priest
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Posted - 2006.09.27 20:43:00 -
[4]
Originally by: Murukan Since when does a geddon or apoc need to mwd right up next to their target you stupid tit
Considering that Amarr deals less damage than the other races at close range, I'd say that Amarr has just as much incentive to maintain range as the other races have to close it.
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Stephar
The High Priest
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Posted - 2006.09.27 21:18:00 -
[5]
Originally by: Nybbas actually a maller has 100 more cap than a thorax, does not have to fit a mwd (pulses have a MUCH MUCH longer range than blasters so dont give us that crap about range) and a maller, and other amarr ships... like the apoc, get a bonus to cap use on their lasers that actually bring cap use on lasers down to, or at the same level as blasters. Thanks but you are wrong.
OK, so a Maller starts off with 100 more cap. It's like having a free cap 100 charge in the hold... or an extra 5m3 in the cargo bay. The Thorax and Maller still have the same cap regen rates.
As for laser and hybrid cap use, before skills...
Tachyon II = 7.60 cap/sec Mega Beam II = 7.22 cap/sec Mega Pulse II = 5.08 cap/sec 425 Railgun II = 3.14 cap/sec 350 Railgun II = 3.01 cap/sec Neutron Blaster Cannon II = 2.31 cap/sec
Assuming the Amarrian pilot has trained all spaceship command skills to level V...
Tachyon II = 3.80 cap/sec Mega Beam II = 3.61 cap/sec 425 Railgun II = 3.14 cap/sec 350 Railgun II = 3.01 cap/sec Mega Pulse II = 2.54 cap/sec Neutron Blaster II = 2.31 cap/sec
BTW - These are in-game figures. The stats you'll see in the "ships and modules" section on the website are inaccurate and don't reflect the changes in the most recent blaster buff patch.
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