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Sabahl
Minmatar Shinra Lotka Volterra
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Posted - 2006.09.29 07:38:00 -
[1]
Edited by: Sabahl on 29/09/2006 07:38:38 MAJOR PROBLEM DETECTED
Quoted from the blog...
Quote: The ME, PE and the number of runs in the target (Tech II) BPC depends on the stats on the Tech I BPC you used, but are much, much worse. This can however be slightly modified by Decryptors.
This is wrong. Completely and utterly WRONG! Many Tech 2 BPOs, and I am thinking specifically of the ships although there may be others, have extremely high ME and PE research times and so considerable investment has been put into getting even single levels of PE or ME. However, the tech 1 equivalent BPOs have been around for far longer and have far lower research times. As such there is a flood of very high ME and PE BPCs available for these items.
If the ME and PE of the invented BPCs is dependent upon the ME and PE of the source Tech 1 BPC then the result will be counter to that which is intended, i.e. invention will produce vastly superior BPCs to those available from the BPOs, even with severe penalties to the starting ME and PE levels.
IMO the only way to counter this will be to fix invented BPCs at ME and PE 0 and have done with it.
For every major game state change there is at least one major screw up with BPs (Go Live - unlimited BPC creation instead of just 3 copies max. Shiva - Tech 2 lottery). PLEASE don't let this be the one for Kali.
MEGALOTTERY Now Open! Win a TITAN BPO!!! Poor bard, I must give you a cookie!- Tirg |

Sabahl
Minmatar Shinra Lotka Volterra
|
Posted - 2006.09.29 09:00:00 -
[2]
Originally by: Vaslav Tchitcherine
Originally by: Sabahl If the ME and PE of the invented BPCs is dependent upon the ME and PE of the source Tech 1 BPC then the result will be counter to that which is intended, i.e. invention will produce vastly superior BPCs to those available from the BPOs, even with severe penalties to the starting ME and PE levels.
I assume you missed the bit where he said "much, much worse"?
Or are are you making the argument that he should, in fact, have said "much, much, much worse"?
Your assumption is wrong. Many of the ship BPOs have an ME and/or PE in the low single digits simply because it is not economical to research them AT ALL. For the other BPOs the benefits of researching into higher level ME and PE are dubious to say the least.
So lets take my own favourite, a Muninn, as an example. My own BPO is currently at ME 3, PE 0. You can easily buy rupture BPCs with vastly superior ME and PE to that. So assume you find a rupture BPC with ME 30 and PE 30. even if you only get back a fifth of the resulting ME and PE you still end up with a muninn BPC with ME 6 and PE 6, which equates to around two months of continuous research on a Muninn BPO. Multiply this by the number of people who will be looking to get this BPC (thousands) and you end up with the Muninn producers wondering why the hell they are bothering in the first place. |

Sabahl
Minmatar Shinra Lotka Volterra
|
Posted - 2006.09.29 11:05:00 -
[3]
Originally by: Oveur A couple of assumptions here which I'll shed some light on.
- Invented BPCs are negative ME/PE and you work your way up, you don't start at 0
Perfect! That makes a lot more sense. I hope the effect of ME and PE from the originating BPCs is not a linear relationship, though, as the total number of high ME and PE BPCs must be huge.
Originally by: Oveur
- Alliances ruling the world and all that. As previously shown, Exploration is roaming and is in all the universe. It still scales, so lower down there is more chance of a higher reward, but there is always a chance, albeit very slim in high sec. A lot of effort was put into 0.4-0.1 especially.
May be a stupid question but has some effort has been put into 0.0 as well? 
MEGALOTTERY Now Open! Win a TITAN BPO!!! Poor bard, I must give you a cookie!- Tirg |

Sabahl
Minmatar Shinra Lotka Volterra
|
Posted - 2006.09.29 12:39:00 -
[4]
Originally by: Hammer CCP To answer the question about the case when there are more than one possible things that could be invented from a single tech 1 blueprint as is the case with cloaking devices and many tech 2 ships. Initially a random item will be invented. In the future there will be faction decryptors you will use to decide between an Ares and Taranis for instance.
Is this also true for Medium Armor Repairers?
Will we see more Medium Nano Armor Repairer IIs in the game as a result? |

Sabahl
Minmatar Shinra Lotka Volterra
|
Posted - 2006.09.29 12:47:00 -
[5]
Originally by: CCP Hammer Medium Nano Armor Repair Unit II has no blueprint and shouldn't be meta level 5.
Ahh right, fair point. I'll get the hang of this eventually. Why do I get a feeling I just had these beauties nerfed with the BIG nerfbat though?  |
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