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Thread Statistics | Show CCP posts - 8 post(s) |

Miranda Ka
Push Industries Push Interstellar Network
10
|
Posted - 2015.02.04 01:09:20 -
[31] - Quote
Paranoid Loyd wrote:The point is there is no danger to being a sitting duck if there are no additional players to gank you and as such your argument is pointless. You being annoyed or inconvenienced is not a consequence.
No one is going to bump you indefinitely, this is a game and boredom is a factor to be considered. Sure they might bump you for a while trying to get ransom out of you but if you just ignore them they will go away in less time than you have lead people to believe. If you sit there and cry about it, that is a totally different story as your tears are providing them content. By that logic, any modules that just "inconvenience" the target should be allowed in highsec. That would include webifiers, warp scramblers, ECMs, target painters, sensor dampeners, tracking disruptors, ... You see where I'm going with this? CCP decided that those modules are counted as offensive and will trigger agression flags. So why should bumping be an exception when the behaviour is basically the same as warp scrambling?
As suggested in post #26, one solution would be to allow some of those modules to be used in highsec without triggering agression flags. This would level the playfield and give everyone a fair chance. Getting bumped by a Mach? Get a friend to web the Mach and you can warp away. Sounds fair, no? |

Miranda Ka
Push Industries Push Interstellar Network
10
|
Posted - 2015.02.04 01:31:38 -
[32] - Quote
botcher0 wrote:Then throw away the bumping as a whole. Its just an annoying mechanic, completely useless except for gankers. But a pain in the ass for anyone else who tries to fly through on a tightly populated POS, Belt, Missionsite etc.. And: everyone warps through Stations and Planets anyway. This is actually a good idea too. Having collisions with static objects (stations, asteroids, gates, ...) is meaningful because you have to navigate around them. For ship - ship interaction, there's only a few scenarios where collisions are meaningful: -Bumping (which I consider a broken mechanic*) -Decloaking -Fleet positioning
* broken not because freighters are at a disadvantage. The physics of bumping (mass/size of ships and impulse/speed/energy) actually adds up pretty well. The main issue I have with it is that there's a magic "bumping" shield that has enough force to repel a high-velocity impact (causing the ship to recoil), yet at the same time, it's too weak to repel some small projectiles/plasma/lasers without having to be recharged. Also, how are humans in the ships supposed to survive those high-velocity impacts?** Running into a freighter with a Machariel and getting bumped back at several km/s is an insane amount of acceleration and would kill not only the regular crew (several 100 in case of the Machariel) but even a heavily protected pod pilot.
** The "acceleration" during warp is a whole different issue and I could spend some hours discussing the realism and effects of the warping procedure, but let's save that for another thread.
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Crosi Wesdo
War and Order
1350
|
Posted - 2015.02.04 01:43:10 -
[33] - Quote
Is this one of those 'high sec' threads?
Since this is the FW area, this needs moving to the high sec pvp area of the forum
EDIT: also, why is bumping a problem? just extract back to your high sec jump off cyno alt. |

Miranda Ka
Push Industries Push Interstellar Network
10
|
Posted - 2015.02.04 01:51:28 -
[34] - Quote
Crosi Wesdo wrote:Is this one of those 'high sec' threads?
Since this is the FW area, this needs moving to the high sec pvp area of the forum
EDIT: also, why is bumping a problem? just extract back to your high sec jump off cyno alt. Probably just trying to educate a troll but here i go: -The "Warfare & Tactics" subforum is for any kind of PvP, not just FW or lowsec. Only thing you could argue is whether the thread belongs to the "Crime & Punishment" subforum, but there's always some overlap. Considering that bumping is a player-vs-player situation, I'd say the thread is in the proper place. -Regular freighters can't cyno-jump
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Crosi Wesdo
War and Order
1350
|
Posted - 2015.02.04 02:01:02 -
[35] - Quote
Miranda Ka wrote:Crosi Wesdo wrote:Is this one of those 'high sec' threads?
Since this is the FW area, this needs moving to the high sec pvp area of the forum
EDIT: also, why is bumping a problem? just extract back to your high sec jump off cyno alt. Probably just trying to educate a troll but here i go: -The "Warfare & Tactics" subforum is for any kind of PvP, not just FW or lowsec. Only thing you could argue is whether the thread belongs to the "Crime & Punishment" subforum, but there's always some overlap. Considering that bumping is a player-vs-player situation, I'd say the thread is in the proper place. -Regular freighters can't cyno-jump
I guess im falling for a troll but this is the faction warfare and tactics forum. And what use is a regular freighter in low sec faction war? |

Shailagh
Ministry of War Amarr Empire
68
|
Posted - 2015.02.04 02:18:22 -
[36] - Quote
Crosi Wesdo wrote:Miranda Ka wrote:Crosi Wesdo wrote:Is this one of those 'high sec' threads?
Since this is the FW area, this needs moving to the high sec pvp area of the forum
EDIT: also, why is bumping a problem? just extract back to your high sec jump off cyno alt. Probably just trying to educate a troll but here i go: -The "Warfare & Tactics" subforum is for any kind of PvP, not just FW or lowsec. Only thing you could argue is whether the thread belongs to the "Crime & Punishment" subforum, but there's always some overlap. Considering that bumping is a player-vs-player situation, I'd say the thread is in the proper place. -Regular freighters can't cyno-jump I guess im falling for a troll but this is the faction warfare and tactics forum. And what use is a regular freighter in low sec faction war?
There is no faction warfare forum idiot. This if the home of pvp, read the stickied thread.
U stupid beacon-orbiting-blobbing-plex-farming-blued up LOWBEAR
Lol@faction warfare, gtf 2 hisec where the leet pvp is brah |

Degnar Oskold
Justified Chaos Spaceship Bebop
146
|
Posted - 2015.02.04 11:54:56 -
[37] - Quote
Looking at zkillboard, I've learned the following.
1) The amount of hyperdunking going on is extremely limited. There are virtually no non-wardec freighter kills than have less than 10 people on them in the past week.
2) Virtually all non-wardec hisec freighter ganks are going on in just 2 systems of 0.5 security, and a handful of ganks in 0.6.
3) Virtually all jump freighter ganks are on jump freighters that are not fitted for maximum tank.
======================================
If CCP really wanted to resolve the issue probably the simplest thing to do, rather than change any mechanic, would be to promote the sec status of systems between major trade hubs to have a corridor of 0.7+ all the way through.
However, I don't think the situation is bad enough to need that. It would be pandering to players who want to keep flying badly fit ships without webbing accompaniment. |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3676
|
Posted - 2015.02.04 22:57:04 -
[38] - Quote
Red Frog Jita-Amarr: 10.5 Mil ISK
Cost of a freighter: 1.3 Bil ISK
Trips to break even: 120!
If you're flying a freighter in highsec:
1. You're a pro hauler and don't get ganked, or
2. You haul for fun and don't get ganked, or
3. You're a fool that deserves to die (in game, ofc)
If freighting in highsec was really so hard, rates would be higher and it would be a nice way to make ISK.
But it's not, so it's safe for an avg skilled player, so only very bad players die. Learn the game or don't fly a freighter.
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Miranda Ka
Push Industries Push Interstellar Network
10
|
Posted - 2015.02.05 00:47:26 -
[39] - Quote
Gully Alex Foyle wrote:If freighting in highsec was really so hard, rates would be higher and it would be a nice way to make ISK.
But it's not, so it's safe for an avg skilled player, so only very bad players die. Learn the game or don't fly a freighter. Hauling rates have been steadily increasing in the past and the current trend of ganking will only contribute more to this. Obviously it's not gonna happen overnight because not every single freighter gets ganked all of a sudden, but there's a clear trend of even expired haulers (who have "learned the game" for years) loosing more ships to gankers than in the past, despite increased efforts to counteract ganks. |

Paranoid Loyd
3755
|
Posted - 2015.02.05 00:58:45 -
[40] - Quote
Miranda Ka wrote:Gully Alex Foyle wrote:If freighting in highsec was really so hard, rates would be higher and it would be a nice way to make ISK.
But it's not, so it's safe for an avg skilled player, so only very bad players die. Learn the game or don't fly a freighter. Hauling rates have been steadily increasing in the past and the current trend of ganking will only contribute more to this. Obviously it's not gonna happen overnight because not every single freighter gets ganked all of a sudden, but there's a clear trend of even expired haulers (who have "learned the game" for years) loosing more ships to gankers than in the past, despite increased efforts to counteract ganks.
Just because there is more propaganda and soap boxing does not mean the amount of ganking has increased. Can you produce numbers showing the increase or is this just your guess based on the influence of a bunch of whiners?
"Gankers are just other players, not supernatural monsters who will get you if you don't follow some arbitrary superstition. Haul responsibly and without irrational fear." Masao Kurata
Fix the Prospect!!!
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Adoris Nolen
Sama Guild
80
|
Posted - 2015.02.05 03:23:24 -
[41] - Quote
Can someone clear up a few things for me. Does bumping prevent e-warp? If the pilot logs w/o a timer, their ship warps off after a minute. If the pilot is aggressed after logging, does the ship still warp out in a minute? |

dafe4dc
Brutor Tribe Minmatar Republic
4
|
Posted - 2015.02.05 05:24:56 -
[42] - Quote
they now wait for you to log off, give you a timer, scan you down, then hyperdunk |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
3677
|
Posted - 2015.02.05 07:49:50 -
[43] - Quote
Paranoid Loyd wrote:Miranda Ka wrote:Gully Alex Foyle wrote:If freighting in highsec was really so hard, rates would be higher and it would be a nice way to make ISK.
But it's not, so it's safe for an avg skilled player, so only very bad players die. Learn the game or don't fly a freighter. Hauling rates have been steadily increasing in the past and the current trend of ganking will only contribute more to this. Obviously it's not gonna happen overnight because not every single freighter gets ganked all of a sudden, but there's a clear trend of even expired haulers (who have "learned the game" for years) loosing more ships to gankers than in the past, despite increased efforts to counteract ganks. Just because there is more propaganda and soap boxing does not mean the amount of ganking has increased. Can you produce numbers showing the increase or is this just your guess based on the influence of a bunch of whiners? ^^this.
Miranda, you're correct about Red Frog increasing fees and it's very probably due to an increase in 'industrialized' ganking (CODE and such).
But they're still low enough to make highsec hauling a relatively poor profession ISK/hour-wise. And, on the flip side, paying RFF or other 'pros' to haul your stuff is still a smarter choice ISK/hour-wise (better to pay and go run missions or incursions, instead of investing your play time to haul yourself).
Anyway, I do agree that flying a freighter through popular 0.5 systems is risky and requires some skill and preparation, but that frankly seems good game design to me, working as intended. Why should a bulky and expensive capital ship, potentially filled with goodies, be safe in New Eden, especially in a 'border' highsec system (0.5)?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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ISD Ezwal
ISD Community Communications Liaisons
3796
|
Posted - 2015.02.05 08:49:05 -
[44] - Quote
Thread locked.
The Rules: 3. Ranting is prohibited.
A rant is a post that is often filled with angry and counter productive comments. A free exchange of ideas is essential to building a strong sense of community and is helpful in development of the game and community. Rants are disruptive, and incite flaming and trolling. Please post your thoughts in a concise and clear manner while avoiding going off on rambling tangents.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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