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Jatonix
FENN Corporation
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Posted - 2006.09.30 01:35:00 -
[1]
Ive noticed, that there are an increasing number of ac tempest pilots flying around, now most have some form of ecm on their ships, but this can be countered by there lack of tank in comparison to the megathron, so on each others days which is the better ship. ____________________________________________
CEO and still kick'in your ass since KIA
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Pattern Clarc
The Priory
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Posted - 2006.09.30 01:58:00 -
[2]
Edited by: Pattern Clarc on 30/09/2006 02:02:52 since when has the blasterthron had a tank?
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Azerrad InExile
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Posted - 2006.09.30 02:01:00 -
[3]
ECM is the only thing that gives the Tempest a chance... If you get a bad string to cycles you're dead.
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LWMaverick
Quam Singulari Lotka Volterra
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Posted - 2006.09.30 02:27:00 -
[4]
Originally by: Pattern Clarc Edited by: Pattern Clarc on 30/09/2006 02:02:52 since when has the blasterthron had a tank?
since when did it not?
<3  |

Pattern Clarc
The Priory
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Posted - 2006.09.30 02:36:00 -
[5]
Originally by: LWMaverick
Originally by: Pattern Clarc Edited by: Pattern Clarc on 30/09/2006 02:02:52 since when has the blasterthron had a tank?
since when did it not?
Are you talking about low slot real estate because both ships can fit double reps/plates +hardeners.
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Marskalkur
Amarr The Collective Against ALL Authorities
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Posted - 2006.09.30 02:38:00 -
[6]
Edited by: Marskalkur on 30/09/2006 02:38:44
Originally by: Azerrad InExile ECM is the only thing that gives the Tempest a chance... If you get a bad string to cycles you're dead.
I think the fact that autocannons don't use any cap could play a large role in the outcome. but he extra medslot does help too 
I'd try something like 6 autocannons and two heavy neutrolizers along with a web, ECM, cap booster etc. it might give a blasterthron a hard time. not that I'm on expert on these two ships...
EDIT: typo
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Rehmes
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Posted - 2006.09.30 02:43:00 -
[7]
"IF" the pest pilot knows how to dictate range, he will beat the mega, ofc the proj dont use cap and it helps keep more modules active for a longer time. As stated above 2 neuts w a cap booster will make the mega pilot have a harder time trying to maintain his cap even if hes got a booster of his own. neuts turn the battle into who-can-survuve-longer-before-cap-runs-out. And in this case the pest takes the lead. Ofc it really comes down to the pilots and there are many things to keep into account.
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Richard Masterson
Occassus Republica Process of Elimination
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Posted - 2006.09.30 03:07:00 -
[8]
Scenario 1: All out stationary slugfest. Mega has slight advantage. However, the nice thing about the Temp is that 1 Kin + 1 Therm hardener do better for resitances than 1 Kin 1 Expl Hardener on the Mega. Since Hail L hits very hard with Expl, this is a bonus. Drone bay on Mega is better though.
Scenario 2: Starting at 20-40km, closing to disrupt range. If the Temp has web drones, he can control the range of the fight much better than without (unless he has a really expensive webber). Say the Mega has web drones too, well that's ok, but it will still take longer to close that gap. 650 IIs have falloff of 16km, so they will start hitting at around 20km or so. Meanwhile the Mega has to crawl towards the Temp until he kills the web drones.
Scenario 3: Either of the above scenarios, except the Temp has ECM. This is a slight advantage, but by no means an "I Win" Button. It does, however, make up for the DPS gap. (Supposing it works.)
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Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.30 03:30:00 -
[9]
even without web drones, mega will likely lose against an ac/mwd pest... and frankly, i dont even fly ships that cant fit mwd and cap injector.
also, mega will lose to torp/mwd phoon aswell, even more likely than to pest. your best hope is to mwd towards them and then stop mwd and try to warp off when inertia and lagg gets them out of scrambling range... provided they dont have faction scrambler.
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.09.30 03:32:00 -
[10]
Edited by: HankMurphy on 30/09/2006 03:34:17 This is one of my favorite 'what if' 1v1 discussions. Of course there is a myriad of modules that can give either pilot advantage (like ecm)
When it comes down to it, unless teh temp wants to use some uber webby, he needs webby drones. The mega however will likely be using damage drones.
If the temp can stay away from the the blasters range and standard web range (10km+) he should be able to take the mega. buuuuut, if the mega can pop those webby drones w/ his own he should have a chance to get under the temps guns and take home the win
tank? if you know what your doing a temp can fit just as practical a tank as the mega (and it can go shield or armor). so fair ground here maybe slight upper hand to mega
ecm? duh! definite tide turner of any fight (go read teh uber long ecm thread) i prefer not to use it as my mids are busy w/ other things but due to temps mids, he gets an upper hand here
and when the rinse cycle is done we see its 6 to one, half dozen to the other these 2 ships are great example of true game balance
*edited for retard spelling (prob still f'd up :P )
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Wrayeth
Caldari Provisions
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Posted - 2006.09.30 03:35:00 -
[11]
Edited by: Wrayeth on 30/09/2006 03:35:28 The tempest cannot dictate range without a faction warp scrambler thanks to Null L. With a faction warp scrambler, the AC tempest can maintain range beyond 20km (pretty much the max effective range for Null) and have a good chance of winning. However, without a faction scrambler, maintaining range is, unfortunately, not possible thanks to null. Even without Null, when reaction time is combined with lag and slow battleship acceleration rates it results in a high probability of a skilled blasterthron pilot escaping or getting into web range.
As others have mentioned, ECM is a countering factor, but it is not always enough. -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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HankMurphy
Pelennor Swarm Knights Of the Southerncross
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Posted - 2006.09.30 03:41:00 -
[12]
heya wrayeth! yeah, i didn't take into account the tech II blaster ammo... (never flown a mega, just shoot at em)
still, pretty sure you can face to face w/o faction stuff and still win either side. all about the pilot and the fitting
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Wrayeth
Caldari Provisions
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Posted - 2006.09.30 03:46:00 -
[13]
Originally by: HankMurphy heya wrayeth! yeah, i didn't take into account the tech II blaster ammo... (never flown a mega, just shoot at em)
still, pretty sure you can face to face w/o faction stuff and still win either side. all about the pilot and the fitting
\o Hank
If the mega pilot has electrons and doesn't know how to trap the tempest pilot into either coming into web range or allowing him out of web range, then it's do-able. Ions and Neutrons with Null actually out-damage the AC tempest out to about 20km according to the graphs Naughty Boy posted in another thread, and when you add in the 'thron's larger drone bay, well...  -Wrayeth
"Look, pa! I just contributed absolutely nothing to this thread!"
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Wizie
Minmatar Euphoria Released Euphoria Unleashed
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Posted - 2006.09.30 05:23:00 -
[14]
Thron has a large drone bay, with ion/neutron setups has more dmg at the same range or AC pest. Pest has 1 ecm mod that is generally the make/break factor.
Fight starting at 20-30K, my money is on the Megathron winning. Either by forcing the Tempest to warp... However, that one ecm mod can completely change the way the fight ends up. That doesnt show much about the Tempest vs Mega role.. more about the overpowered ecm mod. ----------------- Sig removed by some noob |

Aramendel
Amarr Queens of the Stone Age Chimaera Pact
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Posted - 2006.09.30 07:33:00 -
[15]
One option could be to use 2 tracking disruptors. Will change the effective range of null to 15 km.
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TuRtLe HeAd
The Bratwurst Burglars
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Posted - 2006.09.30 07:46:00 -
[16]
Try it.
Standing Fight, BlasterThron with elctrons, ions Or Neutrons, 3 Damage mods rest tanking. Tempest. 3 Damage Mods, Best tank it can fit.
Blasterthron has the tempest in Structure before the Pest Gets the Megas Sheilds down Every time.
Unless you use ECM, But then ECM is for people that Don't actually want to fight. |

cutelittlepuppy
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Posted - 2006.09.30 11:51:00 -
[17]
i allways find tracking disrupters are great vs mega's as long as you stay out of web range
anyone else tried this? or is ECM sooooo much better?
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XGS Crimson
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Posted - 2006.09.30 11:52:00 -
[18]
i'm ashamed by this.
the ultimate close combat ship vs a cheap ductape ripoff... hang your head in shame!
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Slender Brenda
Caldari Destructive Influence Band of Brothers
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Posted - 2006.09.30 12:01:00 -
[19]
Edited by: Slender Brenda on 30/09/2006 12:05:02
Originally by: TuRtLe HeAd Try it.
Standing Fight, BlasterThron with elctrons, ions Or Neutrons, 3 Damage mods rest tanking. Tempest. 3 Damage Mods, Best tank it can fit.
Blasterthron has the tempest in Structure before the Pest Gets the Megas Sheilds down Every time.
Unless you use ECM, But then ECM is for people that Don't actually want to fight.
Best armor tank it can fit, right? Because i've seen shield tanked ac tempests that laughed at blasterthron. And with 3 lowslots, best tank you can fit is probably 3 plates or maybe 2 plates + dc.
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SasRipper
Contraband Inc. Mercenary Coalition
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Posted - 2006.09.30 12:07:00 -
[20]
1 word
Null
Originally by: Santiago Cortes Please don't derail your own thread.
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Harpia
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Posted - 2006.09.30 12:15:00 -
[21]
My opinion 
Blasterthron is a ultimate close range fighter. AC Tempest can't go against it without ECM, dual-neutr. or a nice pilot.
That 5ht midslot is nice but 6 lows is ugly.
I think Typhoon have better chances vs. Blasterthron.
Typhoon is very skill intense but I think it can do the job.
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Jim McGregor
Caldari
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Posted - 2006.09.30 12:31:00 -
[22]
This game is pretty annoying at times. People say minmatar are versatile, but they dont know what they are talking about. Split weapon systems just mean more training to be able to use them all, and in the end, you are still worse off than flying a specialized ship such as the megathron. Its not even that specialized for close range. It can use rails for long range damage. The only thing it doesnt have is good alpha strike, but it has better damage than artillery over time.
In my mind, minnie and amarr are supposed to be for fleets on the battleship level. They dish out damage pretty good from extreme range.
For the ones who like to fight in small groups or alone, its gallente all the way (for battleships). Caldari are excellent support ships in this situation, as well as in fleets.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Valea Silpha
Cereal Killerz Chimaera Pact
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Posted - 2006.09.30 13:26:00 -
[23]
To beat a mega you either need to be very VERY good at keeping range or do something odd.
I've slapped around a few megas on Sisi with unothadox set-ups. Shield tanking does work suprisingly well, as it gives you the option ofup to three damage mods, and then some nanos for additional speedage. Although obviously its only a sisi thing, so not really a 'real' situation, it can do interesting things.
<Hammerhead> TomB is doing the nerfing <Hammerhead> I just stand behind him, look at his monitor and shake my head |

Nahia Senne
Fortunis Novum Black Flag Alliance
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Posted - 2006.09.30 13:28:00 -
[24]
so much whining by people whos idea of pvp is "sit still and press f1-f6". go fly a raven.
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Ozawi
Minmatar
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Posted - 2006.09.30 14:53:00 -
[25]
Originally by: XGS Crimson i'm ashamed by this.
the ultimate close combat ship vs a cheap ductape ripoff... hang your head in shame!
What the?!?!
We use only the very best duct tape, thank you very much! ------------------------------------------------ This sig is mine. There are others like it, but this one is mine alone. Mods keep out, or I will drop trou and sprinkle some tinkle in your Cheerios! -I don't eat Cheerios. -ReverendM |

Harpia
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Posted - 2006.10.01 03:58:00 -
[26]
I was thinking about shield tanking AC Tempest:
Highs:6x 650/800mm II, 2x Heavy Noses Mids:MWD, Disruptor, Heavy Electrochemical, Inv. Field II, XC C5L Shiled Booster Lows3x Gyros II, Damage Control, Nanofiber, Tracking Enhancer II
If duals noses can sustain the Shield Booster, I'll change Injector for another Inv. Field. II or a Web.
Opinions are welcome.
Thanks
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xeom
Veto.
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Posted - 2006.10.01 04:41:00 -
[27]
Originally by: Harpia I was thinking about shield tanking AC Tempest:
Highs:6x 650/800mm II, 2x Heavy Noses Mids:MWD, Disruptor, Heavy Electrochemical, Inv. Field II, XC C5L Shiled Booster Lows3x Gyros II, Damage Control, Nanofiber, Tracking Enhancer II
If duals noses can sustain the Shield Booster, I'll change Injector for another Inv. Field. II or a Web.
Opinions are welcome.
Thanks
Your better off in a sleipnir. ---
CCP how about the pith X & A mods? "Those nuclear missiles are for domestic heating." - Scagga
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Deja Thoris
Revelations Inc.
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Posted - 2006.10.01 04:53:00 -
[28]
Originally by: xeom
Your better off in a sleipnir.
Yeah, hes probably better off in an avatar too but the topic is on blasterthron vs ac pest.
Jesus
Originally by: Clementina
If you bug report it, you get ignored. If you post about it on the forums, you get banned. If you exploit it, you get rich.
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Mr Peanut
The New Empire R i s e
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Posted - 2006.10.01 05:21:00 -
[29]
The outcome of the fight will mainly depend on either who jams the other or for what ammount of much time the tempest can manage to stay out of blaster range.
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Jim McGregor
Caldari
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Posted - 2006.10.01 10:53:00 -
[30]
Originally by: Jatonix
i won with questionable ease to be fair, i think he was just poorly set-up?
You have a tech 2 setup and probably better skills. Also I think you mean you fought the typhoon (the one which looks like a trashcan) since you have 4 launchers in the setup there. But I dont think it really matters. Like others have said in this thread, mega usually wins unless the other guy manages to keep you jammed.
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