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Thread Statistics | Show CCP posts - 0 post(s) |
Rells
Caldari Agony Unleashed
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Posted - 2006.10.02 08:55:00 -
[1]
Come on CCP. Its one thing to have someone emergency warp out when they loose connection but there have been an increasing number of large ships logging out if they are in a bubble.
Battleship jumps into a bubble and then jsut logs. You jump on him as he decloaks and he is stuck in the bubble but just warps away. Also if you toss 9 points on him, he warps away.
This is bullpucky to be honest and is becomming the cheese tactic of the new age. How much force does it take to kill a BS in 10 seconds again?
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.02 08:57:00 -
[2]
Originally by: Forsch Are you sure you can not scramble it? I always thought scrambling was still possible if someone logs out.
Negative. It will warp off as if it has a million stabs. Recently we have had a plethora of BS warp out on us when hit with over 9 points.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 05:57:00 -
[3]
I had no idea just how full of bleedign heart carebears the game is. Do people really want the game to be safe 100% of the time with no risk?? Every MMOG that has tried that has become a piece of junk. Dont believe me? Try WoW then. That game is pathetically easy and massively booring.
Originally by: Mr Cleann I hate warp bubbles lol. personally i think the sentry guns should pop the generators when ever one is used near a jumpgate. IMHO they create a border line "unfair-advantage" lol mass murder. Fortunatly i dont use a ship that my ego cant afford to lose lol. Just wondering, Since the large warp bubbles have a 45km oacmnidirectional area of effect, has anyone ever tried to get one to surround a npc station in low sec. since the sentry guns dont fire at the gates it should stand to reason that you can do this to a station and get alot more unsuspecting victims.....
There are no sentry guns in 0.0 space and bubbles and interdiction spheres can only be used there. At least try to educate yourself before posting nonsense. Oh and while you are at it, there are no large mobile warp disruptrs in the game.
Originally by: Eve Hel ya i can see were this is going you guys won't be happe/satisfied until you can sit 24/7 at a camp with you'r 20 other retards friend, and just target incoming targets hit the F1234 keys and feel all mighty, cause that most mean that you are a very skilled pirate, oh yes very skilled, no wounder that so many 14year old kids are doing it, it requires absolutely zero brain cells,,, and now ohnoes the targets loggs offs,,,, how rude, oh so sad for you guys.
if you want the prey too play fair/nice, you try and start doing it yourselves
You think you can sit on a gate with no brain cells and your F keys and win? Im afraid that shows you have 0 experience with pvp. Come try it in Syndicate. And please bring your faction gear.
This thread has made me sick with all the rampant and incredibly stupid carebears.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:03:00 -
[4]
Originally by: Izrahar What's wrong with putting your bubble in the middle of a warp route, again? Y'know, rather than being lazy and putting one up in the middle of a gate? Just a random question.
Because it wont do anything.
Other questions?
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:13:00 -
[5]
Originally by: zeKzn Edited by: zeKzn on 03/10/2006 06:00:49 in all likelihood you probably make them sick too if you rampantly gatecamp
Gate camping is part of pvp combat in 0.0 and there are was to destroy gate camps if you have training, organization and skills. I and my pilots have done it on a number of occasions even when outnumbered and out gunned. The problem is the carebears want it all and want it perfectly safe and fail to see how destructive that would be to the game. Thank the stars that CCP doesnt agree with the carebears. The logoff tactics were addressed in RMR but this one slipped through and needs to be handled.
Just because YOU cant break gate camps, fight back or organize does not mean that its not possible.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 06:55:00 -
[6]
Originally by: Shayla Etherodyne Just to be precise, after DC-ing the ship dosn't disapepar, only do a emergency jump. So you can find it with some probe. Ever though about that?
Or learning a non fighting skill is to much of a bore?
well the fact is the ship vanishes in less than a minute because the ship was not agressed at the time he disconnected.
Or is learning what the mechanics of the game are too much for you?
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:03:00 -
[7]
I find it interesting how many people are discussing the "uncounterable" gate camp when it is clear that they have never participated in a gate camp in a high-octane pvp situation. To be frank, they are talking nonsense.
When you are on a gate camp there is severe risk. You are stationary and vulnerable to any number of counter tactics to break the camp. AGONY itself has *****ed multi BS gate camps with no more than a few tech 2 frigs, destroyers and cruisers. We did this by employing tactics. At any rate, when you have a force on a gate, you are vulnerable to a larger force and any number of counter gank tactics. In general, corps will loose far more ships that are camping than when trying to break a camp.
So what about these unconquerable gatecamps? To be honest, it is total bull droppings. A gate camp can be countered by any number of other tactics. No, your industrial flying alone and without a scout is not going to survive or have a chance of breaking the camp but then it shouldnt. If you want to break the camp either bring more force or superior tactics or both.
Bleeding heart carebears commenting on PvP mechanics 4TL.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:34:00 -
[8]
Originally by: zeKzn
Originally by: Rells Bleeding heart carebears commenting on PvP mechanics 4TL.
If you wanted commentary from only hardcore PvP'ers you're in the wrong forum.
Hardly wanted that. Most students ot PvP University are not hardcore pvpers but the average PvP Basic grad can figure out how to bust up a gate camp with very little isk invested.
However, that asside, My comment is still well placed; like an auto mechanic patient dictating the problems of neurosurgery to a Johns Hopkins graduated MD. Its just rediculous. There have been over 20 things said repeatedly in this thread that are just plain WRONG. Not open to interpretation but mechanically IMPOSSIBLE. Those that dont pvp should refrain from analyzing the tactics of pvp.
As for the carebear, all you need is one buddy in a disposable scan alt in a shuttle. Too hard to find a single friend?
Originally by: zeKzn Also, stating that a gate camp is counterable by getting 6 other people to come help you is irrelevant, because for most people that isn't a path that can be taken in anything like a fast enough time.
Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Originally by: zeKzn Until another viable option for breaking through gatecamps solo appears, people will continue to log out, unless CCP changes the code.
Well the point of the post is to get CCP to change the code.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:36:00 -
[9]
Originally by: Xelios
Quote: But if you like it or not, MOST people just think a 1 vs 20 fight is completely unfair and thus try to avoid it :)
Sure, the question is should they be allowed to avoid it? Last time I checked EVE is about non-consentual pvp, especially in 0.0. If you fly a BS into 0.0 alone, without intel about the route ahead and without friends to back you up you should be subject to getting ganked.
Correction. If you jump into lowsec and especially 0.0 there are warnings that you can be attacked there. You have to click those warnings away and continue the "dangerous action" -- thus consenting to pvp.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.03 16:40:00 -
[10]
Originally by: zeKzn
Originally by: Rells Just because YOU dont have the force or organization doesnt mean it cant be done. It also doesnt mean CCP should dumb down the game to make you invulnerable.
Never said I couldn't do it or that it means it cant be done by anyone. But if one didn't have the force neccessary, are they just supposed to stay out of 0.0? The rest of your post is perfectly logical, although I doubt the effectiveness of getting CCP to change code by forum posts, considering what these threads turn into.
If you do want them to stay out of 0.0, thats fine too. I just think that if that ends up being the case 0.0 will become and even smaller and more elitist group than it is now, and will continue to do so until its the same 200 people every day - which is fun in its own way, but I dont think its what you're looking for. I could be wrong.
Each weekend we bring 30 or 40 students into 0.0 in Syndicate (the most violent region in Eve) and teach them how to survive, adapt and fight. Most of them have never been in 0.0 before and almost none of them have been in pvp (other than being pirate ganked) before. They get the training and the knowledge which allows them to live in 0.0.
The only block to getting into 0.0 is in your head.
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Rells
Caldari Agony Unleashed
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Posted - 2006.10.06 19:13:00 -
[11]
Ways to Avoid a Gatecamp in 0.0
1) Use a Scan alt 2) Ask a corp member or friend that is already there to check for you. 3) Send a corp member or friend through in an interceptor or speed kitted tech 1 frigate to check first.
All of this combined with using the map to look at ship kills and pod kills and using your brain.
Its not that hard. Those that resort only to logoff tactics are 1) cowards and 2) not fit to be in 0.0 mentally.
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