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Rowells
ANZAC ALLIANCE Fidelas Constans
1954
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Posted - 2015.02.08 22:33:29 -
[1] - Quote
I think you're on to something here. I'm on mobile so I'll be brief, the inflation of high density ores would be a significant boost of value to more dangerous space, however j think your suggestion of 50-100% increase is a bit much. And if you're suggesting high-end ores spawning in all space j think that's a very decent trade off. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1956
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Posted - 2015.02.09 16:34:15 -
[2] - Quote
Scipio Artelius wrote:Alvatore DiMarco wrote:I'm not going to go back and read the OP since I already did that once, but I believe he said it would be a series of deadspace pockets. Once you leave the grid, you immediately move onto a new grid with more rocks and more deadspace and more warp/dscan disruption.
You're really trying very hard to find any possible way that a miner might make themselves remotely safe so that you can say the whole idea is trash based on that one point, aren't you? A miner, even in their 30 m/s barge could very well make themselves safe. at the cost of not doing anything productive once their ore bay is full. Moving out beyond any distance as that, it comes down to them being as safe as any mission or complex site.
And I believe the OP mentioned each grid having a warp in point that everyone can access, so it wouldn't be practically possible (assuming the code doesn't **** itself) to hide in perfect safety there.
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Rowells
ANZAC ALLIANCE Fidelas Constans
1956
|
Posted - 2015.02.09 19:48:13 -
[3] - Quote
Damjan Fox wrote:I like the idea of spawning every ore type in all of High , Low, Null, but with increased density and size with lower sec status. +1 for that.
Everything else, not so much. I honestly believe that is one of the best options to set up for use-based sov. Otherwise having to outsource your supplies from somewhere else means you can't "use" your space effectively without gimping your capabilities elsewhere. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1960
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Posted - 2015.02.10 04:52:32 -
[4] - Quote
If you're going to add the scan inhibitor effect to asteroids I believe that the distance between them (and also their size and unit content) need to be increased as well to create a more diverse terrain. Similar to how moving through a forest has trees obstructing the view for periods and you only catch glimpses of the bear/yeti walking by. It also more accurately reflects how real world asteroid fields are in respect to distances between them. |

Rowells
ANZAC ALLIANCE Fidelas Constans
1979
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Posted - 2015.02.12 17:38:26 -
[5] - Quote
Daichi Yamato wrote:no im also feeling this allows miners too much of a head start to gtfo. random warp scrams or not, the advantage is still with the guy who cant be found (if im reading that right) and a major disadvantage is with the guy that appears on grid, flashing all over the overview.
Like how are suicide ganks going to work in these belts? or a surprise attack of any kind? when a war target appears in local, he has to warp to the entrance grid and then burn through potential multiple grids, ALL the while appearing in local with a bright red star next to his face.
Just pray that the miner is scrammed the whole time while you burn 500km? That is why the asteroids would act as warp inhibitors. It would be even more risky to be inside the asteroids area. If a WT or a ganker shows up, you're going to have to burn out of range quickly in order to get safe. Dont even need to worry about scrambling. Only circumstance where this may be negated is in a group operation that uses hulks range advantage and large haulers/boosters far away from the spawn point. Which definitely promotes group play (as well as alt play, but thats not unique here). and depending on the asteroids size may determine the warp inhibiting effect size. If someone is trying to take the easy road and mine a huge rock, they put themselves at risk. If they move around and mine the small ones, less risk and more active gameplay, rather than AFK style.
Also: with the d-scan inhibitor working both ways, it will be difficult for a miner to know if a fleet a catalysts is coming his way or not, unless he did the intel before hand and knew who the ganker was already, and made proper adjustments. |
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