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Thread Statistics | Show CCP posts - 16 post(s) |
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CCP Phantom
C C P C C P Alliance
5257

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Posted - 2015.02.09 15:01:55 -
[1] - Quote
With Tiamat, to be released on February 17, we will get first improvements to the management of corporations aimed to support CEO's and directors with managing their corporations.
Regular members will also benefit from the new "Friendly Fire" toggle which allows corporations to choose (with a cooldown of 24 hours) if friendly fire within the corporation stays legal as it is now or if it should become illegal so that CONCORD will take action.
Read more about the Friendly Fire control and the corporations management improvements in CCP Punkturis' latest blog Corp Little Things & Friendly Fire Control.
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Punkturis
C C P C C P Alliance
5653

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Posted - 2015.02.09 15:02:55 -
[2] - Quote
o/
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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CCP Masterplan
C C P C C P Alliance
1677

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Posted - 2015.02.09 15:03:25 -
[3] - Quote
Shoot all the greens!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Lebowski
C C P C C P Alliance
451

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Posted - 2015.02.09 15:11:19 -
[4] - Quote
Turn your safetys on for Tiamat!
Or, you know, don't. I'm not the boss of you..... 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Rise
C C P C C P Alliance
4875

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Posted - 2015.02.09 15:18:57 -
[5] - Quote
I'm obsessed with Tove Lo. Great blog!
@ccp_rise
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CCP Fozzie
C C P C C P Alliance
12207

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Posted - 2015.02.09 15:28:21 -
[6] - Quote
Dominique Vasilkovsky wrote:So by default will the safety be on or off come Fab 17th?
Existing corps will default to friendly fire being legal, since that's the way it works pre-patch.
New corps will have to choose which option they prefer at corp creation.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Sharq
C C P C C P Alliance
148

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Posted - 2015.02.09 15:33:56 -
[7] - Quote
o/
Rock & Roles!
CCP Sharq | Team Five-0
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CCP Masterplan
C C P C C P Alliance
1680

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Posted - 2015.02.09 15:59:09 -
[8] - Quote
Andre Vauban wrote:"Setting friendly fire as legal or illegal"
Can you elaborate on how this will work with FW and faction standing hits? If the setting is illegal, will you take a faction standing hit (like shooting friendly militia today) or no standing hit (like shooting a FW corpmate today)? Can you also confirm that after this change that if friendly fire is legal, shooting a corp mate will continue to not incur a faction standing penalty.
If both characters are in the same faction: * A legal attack on a corpmate will not incur any faction penalty * An illegal attack on a corpmate will incur a faction penalty Limited engagements and other cases will always make an attack legal, regardless of the corp setting.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Lebowski
C C P C C P Alliance
451

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Posted - 2015.02.09 16:15:25 -
[9] - Quote
John McCreedy wrote:So pretty much this is a high-sec only change because it does precisely bog all for low sec and null sec where there's no concord. Any fool can still join a corp, can still awox by running around shooting everyone in your corp [...] Correct! These friendly fire changes only affect the 'legality' of an offensive act against corp mates, so will mostly only affect actions in high sec. This is completely intentional.
John McCreedy wrote: [...] you still can't remove them until they've docked or logged off which in itself assumes you have a Director or CEO online because you still haven't added the option to remove people from a corporation to the Personnel Officer role, and, if they have roles, still can't remove them for 24 hours, the inevitable conclusion being that you're removed from your alliance as a precaution, are invariably trapped in what is now hostile space, having to wait for your application back to the alliance to be accepted by the Alliance leader, who, if on holiday, leaves you right up the shitter without a paddle thereby ruining the game experience for that entire corporation's members. This is not a worthwhile change. That seems to be a really specific set of circumstances that have lead to that situation!
There's also a really good reason you can't kick someone while they are logged on in space, as this could lead to all manner of war dec and crimewatch explotation (Just one off the top of my head: Guy joins legal ff corp, directer tells guy to shoot him, director kicks guys before he opens fire, guy opens fire and suffers a swift death at the hands of concord) As we mentioned in the blog, the work Five 0 are doing on the roles system is underway, and concerns such as yours about the personnel manager will be taken into account, but the work is currently not ready to be discussed so please bear with us and watch out for more communication from Five 0 in the future!
Additionally, you may not be aware but we've recently added a corp auto kick queue that ensures unwanted members are kicked from the corp at the next downtime, which does a small amount to mitigate your problem.
John McCreedy wrote:How would you like me to take a job in CCP, bring a Cricket bat with me and start tearing up the place, smashing the computers and knocking seven bells out of the staff and laugh as it takes you twenty four hours to get rid of me assuming Hilmar is at work that day? That's what it is to be a CEO in low sec/null sec in Eve. I'm no expert on the subject but I'm fairly sure our hiring process would mitigate this concern, maybe yours should too? 
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
453

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Posted - 2015.02.09 16:35:28 -
[10] - Quote
Shailagh wrote:You left out that for new corps that "choose", the defaulted option is FF Off... Saying that the option is default off is not quite fair as it's simply a check-box in the 'Create Corporation' window and can be changed before the Corp is created.
Here's the window for reference.
Shailagh wrote:It says in the corp search, you can filter out all the evil FF-ON corps. Will you be giving us the option to filter out the risk-adverse FF-OFF corps? And only search for FF Enabled corps??
If not, why the disparity? This was simply done in the same way that the current 'Exclude Corporations in Alliances' checkbox works, and was not intentionally meant to only provide one option and not the other. I agree with you on this, it might be best to give both options, and Ill see if the team agrees and if its feasible for Tiamat.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
453

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Posted - 2015.02.09 16:48:13 -
[11] - Quote
Damn son, you're not wrong!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
454

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Posted - 2015.02.09 16:59:14 -
[12] - Quote
Jakob Anedalle wrote:I notice that in some screenshots the values for Friendly Fire was "Legal / Illegal" and in some it was "Enable/Disable"
Recommend using one value pair for consistency. Well spotted! This has been changed to "Legal/Illegal" in all cases now, if you do notice any inconsistencies on Singularity or after Tiamat hits TQ feel free to submit a bug report and I'll make sure its fixed.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
454

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Posted - 2015.02.09 17:22:41 -
[13] - Quote
X posting from the forum feedback thread as its relevant:
CCP Fozzie wrote:To be blunt, it's a terrible idea to make it optimal to lock yourself into solo play. Everyone loses if we build mechanics like that.
Taxes are also a fairly ineffective method for influencing choices since they apply heavily to some activities while not applying at all to other activities.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
454

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Posted - 2015.02.09 17:57:43 -
[14] - Quote
War Kitten wrote:The default status of any setting says a lot about the developers' intentions - and Eve was originally developed with that setting on. Saying that suggests that we also intend you to name your corporation after yourself & have a 0% tax rate! 
In all seriousness though I do take your point regarding this, it's just that extrapolating developer intent from the default option is a dangerous game. We expect that many corps will take advantage of the option of concord intervention, whereas many others will want to have the convenience of legal friendly fire. Either option is fine with us, as long as we're sure the consequences of either option are clear.
Ned Thomas wrote:Two notices, if I read correctly: one when the 24 hour period begins and one when it ends. Correct!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
459

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Posted - 2015.02.09 19:27:43 -
[15] - Quote
Soko99 wrote:the drawback of that is that you're playing solo and have no friends to play with. As mentioned in the quoted post from CCP Fozzie, this is really not the kind of drawback we want as part of the games mechanics.
Soko99 wrote:However, if there's absolutely no cost to turning FF OFF, then why even have the option. Just turn it off and be done with it. Since nobody in their right mind would turn it on anyways. There are definitely some reasonable reasons to keep it available. One example would be an any organization like RvB who have free-for-all fights with members of the same corporation.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Punkturis
C C P C C P Alliance
5662

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Posted - 2015.02.09 20:30:39 -
[16] - Quote
Mynxee wrote:Those are some really helpful changes...and *sigh* that last image...such a promise of more good stuff to come! After so many years of thinking these kinds of changes would never be addressed, it's great to see them getting some love.
    
GÖÑ EVE Brogrammer
GÖÑ Team Five 0 GÖÑ
@CCP_Punkturis GÖÑ
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