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Varrinox
Dirt 'n' Glitter
60
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Posted - 2015.02.10 19:50:29 -
[1] - Quote
Ello ladies and gents.
Idea - Allow corporations to "buyout" overall control of 1 ihub in their militias controlled systems of their war zone. Allow CEO/Directors etc of this corp to do things like :- > turn off gate guns/make them not shoot their corp when aggression neuts > Modify type and number of NPC rats in "outpost" regular re-spawning plexes > Alter station service costs for corp/alliance/blues in system > Possibilities for an epic amount of extras here > Detail of how much LP to control system is of course important
To facilitate this add a LP wallet to corp wallets for FW corps. Allow LP to be taxed at either the same or different rate to base corp tax.
My other idea. Remove mission from FW. Change all plexing LP pay outs to current T2 amounts. Booster LP payouts for kills by 200-300% * * Be careful that this isnt broken and people can just kill alts to print LP
Also remove cross warzone plexing. Amarr/Minne Pilots can only run plex timers in their warzone, and vice versa for Cal/Gal.
Thoughts/opinions/feedback/suggestions.
Of course these are all just ideas that need debating, discussing and adding to/removing but I do genuinely think that both changes would benefit FW massively. |

Varrinox
Dirt 'n' Glitter
60
|
Posted - 2015.02.10 19:58:21 -
[2] - Quote
Reserved |

Varrinox
Dirt 'n' Glitter
60
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Posted - 2015.02.10 20:20:22 -
[3] - Quote
HTC, thank you for the feedback, that feels like something of a kop out.
Rather than require FW groups to start worrying about sov blockade units and structure grinding I would rather the occupancy of a system still be controlled via plexing.
Currently when an offensive plex is finished by hostiles in a system, it takes LP from the iHub, with my suggestions this mechanic would mean that plex control would diminish the groups hold on system, rather than a structure bash.
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Varrinox
Dirt 'n' Glitter
61
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Posted - 2015.02.10 20:34:42 -
[4] - Quote
Cheer Thorin :)
Nice to hear a few have managed to avoid the scourge of FW mission, alas I did a few some months back to farm a bit lol.
Hope to see some more skunks bros here as well GÖÑ |

Varrinox
Dirt 'n' Glitter
65
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Posted - 2015.02.10 21:21:19 -
[5] - Quote
Cheers for the input Nikolai.
All good views.
Main point of contention I see with yours in the plex modifier suggestion as you want it to be done by players.
I envisage plexes in HQ systems requiring a group of, lets say 5/6 minimum dudes, to run, requiring some form of logi to tank, and reasonable DPS, with the need to "tackle" rats.
This encourages group play and makes the groups that do come field a PvP looking gang thus giving the better chance of a fight.
I am very aware of the problem of turning plexing into something of a grind vs NPCs rather than hold the field vs hostile players. Perhaps a good way of avoiding this is that if when a pilots from different FW sides are in the plex the NPCs go inactive and plex timer stops? This would stop the NPCs from ruining a fight and also avoid abuse of an alt in other militia being used to break the NPCs AI.
I am 100% with you on the keeping it away from player placed structures and based upon plexing as they are a key mechanic in FW space restricting fights in way no other space has.
Keep the discussion going everyone, the more input we have the more I can go and work with when I write up more detailed information for these ideas.
GÖÑ |

Varrinox
Dirt 'n' Glitter
69
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Posted - 2015.02.11 05:26:18 -
[6] - Quote
Census from everyone seems to be that the suggestions are a good idea, but of course the devil is in the detail.
Bienator - idea about some kind of passive de contested system I can maybe get behind, but what would the setup be like, if a system has no wartargets complete a plex for [x] amount of hours it would then start to reduce contested rate at [x] rate per time period?
Ovv Topik - There will of course be an obvious easy to see section of the owners and their e-peen. I imagine the sov section in top left can have for example, "Amarr Empire - Dirt 'n' Glitter" also, the iHub can have the corp/allaince logo above it perhaps.
Plato - It's not just purely about giving FW pilots a straight advantage, its mostly about making FW more engaging via a variety changes which will encourage people to participate in FW rather than pirate in the area. Agreed on the encourging small gang skirmish, this is a stable of FW and good working plex mechanics can help this.
Nameira - I agree with you about DnG living outside warzone, and eveyr other entity doing the same. But half of that is because there is no real incentive to actually live in the warzone. You make a good point that the iHub buyout mechanic benefits need be well thought out.
* The controlling corp to control docking rights to neutrals is a big suggestions and personally I don't think locking neutrals out of stations is a good call, but will keep it in my mind * |

Varrinox
Dirt 'n' Glitter
72
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Posted - 2015.02.12 09:48:10 -
[7] - Quote
Ok, so as often happen with any thread talking about a few changing of mechanics this has opened up a lot of questions and other suggestions. All of which are valid and should be considered. But for the sake of keeping this thread concise and useful, let us focus on 1 topic of discussion.
> Thoughts on allowing FW corps to have some kind of control over a system > a simple Good idea or Bad idea answer for now. > If yes, what kind of controls? > If no, why not?
A good wide ranging discussion is always good but in the format of forums I feel like I should have directed this thread a bit more specifically.
Cheers <3 |
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