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Aston Martin DB5
Tribal Liberation Force Minmatar Republic
29
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Posted - 2015.02.11 00:57:09 -
[1] - Quote
Seriously? When was the last time the Devs went through current missions in the game and added or updated conent or even changed up the visuals? I for one would to see this happen and hopefully I could grab support from other mission runners. It would also Be epic to have audio from enemy NPCs or aura (women ai voice) during missions giving players status updates or warnings with incoming waves of hostiles.
Sorry for any typos... typing from my iPhone and a beer the other hand.
Bring better immersion to the game =ƒÿë
Your one and true Lone Ranger!
Hit me up on Kik surfpun2001! Cheers. |
Serene Repose
2210
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Posted - 2015.02.11 01:04:07 -
[2] - Quote
What are you, a carebear or something? Don't you know about EVE's new direction? We're catering to nitwit gankers now. We say, "They create content." (It may mean we can lay off a few designers, but so what?) Take your demand for innovative AI to another venue, such as My Little Pony, or that kitty kat game! Geez.
The nerve of some people.
Treason never prospers. What is the reason?
Why, if it prospers, none dare call it "treason."
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Aston Martin DB5
Tribal Liberation Force Minmatar Republic
29
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Posted - 2015.02.11 01:10:17 -
[3] - Quote
Serene Repose wrote:What are you, a carebear or something? Don't you know about EVE's new direction? We're catering to nitwit gankers now. We say, "They create content." (It may mean we can lay off a few designers, but so what?) Take your demand for innovative AI to another venue, such as My Little Pony, or that kitty kat game! Geez. The nerve of some people.
There's pvp?
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Miomeifeng Alduin
Lithonauts Inc.
63
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Posted - 2015.02.11 02:09:37 -
[4] - Quote
The last time? Lets look through the patch notes:
Fixed issues with threat evaluation causing NPCs to stop responding properly and disregarding drones. (HOTFIX 15.1.2015)
Proteus (13.01.2015)
Many structures in missions have had their names changed. In the mission 'A Wolf In the Fold' the force field will now be removed when the Starbase Main Reactor is blown up. Various grammar and spelling errors have been fixed in missions. Unauthorized Military Presence now refers to the correct pickup item in the mission description.
Visuals updated inRhea which changed how every ship is rendering and whenever there's a change to a player used pirate ship too.
I believe there was also an update which gives background noise in mission sites and exploration sites but can't remember when that was. |
Aston Martin DB5
Tribal Liberation Force Minmatar Republic
30
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Posted - 2015.02.11 02:13:36 -
[5] - Quote
Miomeifeng Alduin wrote:The last time? Lets look through the patch notes:
Fixed issues with threat evaluation causing NPCs to stop responding properly and disregarding drones. (HOTFIX 15.1.2015)
Proteus (13.01.2015)
Many structures in missions have had their names changed. In the mission 'A Wolf In the Fold' the force field will now be removed when the Starbase Main Reactor is blown up. Various grammar and spelling errors have been fixed in missions. Unauthorized Military Presence now refers to the correct pickup item in the mission description.
Visuals updated inRhea which changed how every ship is rendering and whenever there's a change to a player used pirate ship too.
I believe there was also an update which gives background noise in mission sites and exploration sites but can't remember when that was.
Epic stuff. |
Xercodo
Vector Galactic Did he say Jump
4114
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Posted - 2015.02.11 02:16:43 -
[6] - Quote
There was also Burner Missions, The second pass of Burner Missions using navy ships, and the addition of Dread Pirate Scarlet
The Drake is a Lie
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Jenshae Chiroptera
The Volition Cult
899
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Posted - 2015.02.11 05:22:27 -
[7] - Quote
More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Unsuccessful At Everything
The Troll Bridge
19789
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Posted - 2015.02.11 05:51:22 -
[8] - Quote
Havent you biomassed already?
I swear, you must be going for the longest biomass timer record.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Aston Martin DB5
Tribal Liberation Force Minmatar Republic
31
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Posted - 2015.02.11 05:54:15 -
[9] - Quote
Unsuccessful At Everything wrote:Havent you biomassed already?
I swear, you must be going for the longest biomass timer record.
2 times actually. ACESsigepps by me -- and this one by my lil brother.=ƒÿë=ƒæ+ |
Yun Kuai
Justified Chaos Spaceship Bebop
242
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Posted - 2015.02.11 06:48:09 -
[10] - Quote
Aston Martin DB5 wrote:Seriously? When was the last time the Devs went through current missions in the game and added or updated conent or even changed up the visuals? I for one would to see this happen and hopefully I could grab support from other mission runners. It would also Be epic to have audio from enemy NPCs or aura (women ai voice) during missions giving players status updates or warnings with incoming waves of hostiles.
Sorry for any typos... typing from my iPhone and a beer the other hand.
Bring better immersion to the game =ƒÿë
Your one and true Lone Ranger!
Hit me up on Kik surfpun2001! Cheers.
The burner missions were a good start. The only real way they'll make missions not so easy to be completely 100% tracked by players is to make missions dynamic.
What that means is adding scripts that change randomly every time you accept the mission. Number of spawns, ship types that spawn, ewar that spawns, neut and web towers, different race that might randomly invade (i.e. you're completely tanked for the wrong damage type), toxic fields that spawn, etc. By creating x number of different variables and then making them all be choosen randomly every time you take the mission, you now have always changing content that can't be followed step by step following the wiki page.
Also, I recall they introduced new missions a while back only to have them mapped out within a few days of release with triggers, spawns, etc. Not much you can do there when players so avidly count everything to maximize their profits/hr
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Ferni Ka'Nviiou
Republic University Minmatar Republic
3452
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Posted - 2015.02.11 11:03:58 -
[11] - Quote
Jenshae Chiroptera wrote:More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please. No. |
Lan Wang
Coreli Corporation The Kadeshi
138
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Posted - 2015.02.11 11:07:35 -
[12] - Quote
you could always become a roll-player and immerse in pvp, who knows you might like it
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Pak Narhoo
Splinter Foundation
1577
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Posted - 2015.02.11 11:14:50 -
[13] - Quote
Ferni Ka'Nviiou wrote:Jenshae Chiroptera wrote:More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please. No.
Yes. |
Rain6637
GoonWaffe Goonswarm Federation
29810
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Posted - 2015.02.11 14:14:43 -
[14] - Quote
Opposing team missions can be gamed by one player controlling multiple ships, and not just traditional collusion. If there would be any benefit to overcoming odds, I would do things like chew away at a raven with noobships.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1573
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Posted - 2015.02.11 15:36:46 -
[15] - Quote
Yun Kuai wrote:Aston Martin DB5 wrote:Seriously? When was the last time the Devs went through current missions in the game and added or updated conent or even changed up the visuals? I for one would to see this happen and hopefully I could grab support from other mission runners. It would also Be epic to have audio from enemy NPCs or aura (women ai voice) during missions giving players status updates or warnings with incoming waves of hostiles.
Sorry for any typos... typing from my iPhone and a beer the other hand.
Bring better immersion to the game =ƒÿë
Your one and true Lone Ranger!
Hit me up on Kik surfpun2001! Cheers. The burner missions were a good start. The only real way they'll make missions not so easy to be completely 100% tracked by players is to make missions dynamic. What that means is adding scripts that change randomly every time you accept the mission. Number of spawns, ship types that spawn, ewar that spawns, neut and web towers, different race that might randomly invade (i.e. you're completely tanked for the wrong damage type), toxic fields that spawn, etc. By creating x number of different variables and then making them all be choosen randomly every time you take the mission, you now have always changing content that can't be followed step by step following the wiki page. Also, I recall they introduced new missions a while back only to have them mapped out within a few days of release with triggers, spawns, etc. Not much you can do there when players so avidly count everything to maximize their profits/hr
In the time it could take to create a new mission system where you can't put up perfect guide about them for people to tollow tot he T, they could maybe just make triggers in the current missions much more random so can't just follow a guide.
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Abrazzar
Vardaugas Family
6026
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Posted - 2015.02.11 15:48:43 -
[16] - Quote
First mining. Then missions. Got to obsolete the POS code, so it can be extracted and auction off for the highest bidder to some cyber warfare department.
Sovereignty and Population
New Mining Mechanics
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Baggo Hammers
319
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Posted - 2015.02.11 15:57:26 -
[17] - Quote
Please no more investment in the single player game. I hear there is a new space game out for people who like to play alone.
If you don't know where you're going, any road will take you there.
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DaReaper
Net 7
1776
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Posted - 2015.02.11 17:33:17 -
[18] - Quote
You also have a new faction coming, the drifters, which might have there own set of missions and stuff as well, but we don;t have full details on that so who knows.
CCP already stated they are still finializing updating there tools to make new missions and that they have tons of underused stuff they want to adjust so it starts getting used.
So stuff is coming, but you, op, are not paying attention
OMG Comet Mining idea!!! Comet Mining!
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Aston Martin DB5
Tribal Liberation Force Minmatar Republic
38
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Posted - 2015.02.11 23:45:54 -
[19] - Quote
Thanks for the replies. I'll try out those burner missions and hopefully with the new faction - they might add a few more. |
Glathull
Warlock Assassins
938
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Posted - 2015.02.12 00:46:37 -
[20] - Quote
Jenshae Chiroptera wrote:More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please.
Incursions didn't fix this already?
I honestly feel like I just read fifty shades of dumb. --CCP Falcon
Shut up, Anslo. --everyone
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Rain6637
GoonWaffe Goonswarm Federation
29828
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Posted - 2015.02.12 00:57:01 -
[21] - Quote
Baggo Hammers wrote:Please no more investment in the single player game. I hear there is a new space game out for people who like to play alone. There are missions outside of highsec, and your experience, I take it.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Jenshae Chiroptera
The Volition Cult
912
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Posted - 2015.02.12 02:59:48 -
[22] - Quote
Rain6637 wrote:Opposing team missions can be gamed by one player controlling multiple ships, and not just traditional collusion. If there would be any benefit to overcoming odds, I would do things like chew away at a raven with noobships. This wouldn't be the majority and what would be the point when Incursions and such pay far better? Glathull wrote:Jenshae Chiroptera wrote:More parallel missions with more teams required so people meet each other and stop being solo in NPC corps, please. Incursions didn't fix this already? Calculate how long it takes someone to earn for and skill into an Incursion ship, then get back to me with how the newbies are interacting and making friends in the mean time.
CSM Ten movement for change.
CCP - Building ant hills and magnifying glasses for fat kids.
Status: Rabid carebear
Blog
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Rain6637
GoonWaffe Goonswarm Federation
29831
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Posted - 2015.02.12 08:59:00 -
[23] - Quote
Smaller groups, hopefully, and less of an ISK investment in ships. Which was the second point in your post...
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Lan Wang
Coreli Corporation The Kadeshi
146
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Posted - 2015.02.12 09:04:58 -
[24] - Quote
Aston Martin DB5 wrote:Thanks for the replies. I'll try out those burner missions and hopefully with the new faction - they might add a few more.
have you tried serpentis missions? or is it just highsec missions you are interested in?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Machagon
Plate of Beans Incorporated
71
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Posted - 2015.02.12 14:29:46 -
[25] - Quote
I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.
What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.
Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.
There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.
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Lan Wang
Coreli Corporation The Kadeshi
154
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Posted - 2015.02.12 14:32:44 -
[26] - Quote
Machagon wrote:I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.
What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.
Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.
There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.
so with this in mind would you like the ability to awox reduced also, or some form of immunity from being violenced while missioning in groups?
you could try lvl 5 missions, arent they made for fleet pve?
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Machagon
Plate of Beans Incorporated
71
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Posted - 2015.02.12 14:43:39 -
[27] - Quote
Lan Wang wrote:Machagon wrote:I haven't flown a (non-epic arc) mission in years, but I do think that giving missions some love is a good idea. This game has the worst "questing" system of any MMO I am aware of. Epic arcs and burner missions are definite improvements and I'm glad they were added even if I don't really use them.
What I would love to see is missions that encouraged player interaction in a way that couldn't just be overridden by dualboxing.
Imagine this: Whenever you request a mission there is a small chance that you will be matched up with another player (or several other players) in the same region of space who requested missions of the same level at around the same time. You are all given the same mission and directed to the same deadspace pocket.
There are a million ways this could be expanded upon with new missions designed to take advantage of it, but even just doing this one thing would dramatically increase the interactivity of missioning.
so with this in mind would you like the ability to awox reduced also, or some form of immunity from being violenced while missioning in groups? you could try lvl 5 missions, arent they made for fleet pve? its not going to force people to jump on comms and interact as missioners dont want to interact, if they did then chances are they would be doing pvp in a player corp, i personally dont have any problems with missions, i only run them ocassionally when i fancy doing something solo and if i want interaction i undock and do pvp
Why are you directing this at me? I'm a pirate.
I mean, to answer your questions, I'm on the fence about AWOXing nerfs and I definitely don't think you should be immune to violencing while missioning in groups.
I do think that a change to the missioning system (especially in lower level missions) that forced a degree of interaction could be a very effective nudge in the new player experience towards social interaction. Like, if these multiplayer missions also spawned a chat channel between you and the other people given the same mission. No need to jump on comms, and maybe you don't even say anything in chat, just try to blitz the mission before anyone else can get there. But even then, you are interacting by racing them and it's a richer experience.
TL;DR - I'm not asking for fleet PVE for me, I'm promoting ANYTHING that gets new players interacting with each other more directly.
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Lan Wang
Coreli Corporation The Kadeshi
154
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Posted - 2015.02.12 14:51:20 -
[28] - Quote
i could see it as another sort of griefing tool tbh, nice shiney mission ships getting matchmade with undover awoxers/gankers, finishing missions to only be ganked and looted by someone you thought you could sort of trust as the system hooked you up with the partner (unless there was anti-gank/awox systems in place)
Sorry i directed it at you because you came up with the idea but didnt mean to sound harsh ;)
EVEALON Creative --á****Logo Design | Killboard Banners | -áWeb Design | Website Graphics
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
192
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Posted - 2015.02.12 14:53:04 -
[29] - Quote
few years ago now they did target switching for rats with no real agro mechanic. I watch rats change targets like ADHD 5 year olds hopped up on crack
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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Machagon
Plate of Beans Incorporated
71
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Posted - 2015.02.12 14:58:24 -
[30] - Quote
Right, what I meant was "what makes you think that I'm against PVP risk during missions," but we're on the same page now, so cheers.
Obviously there would be some ganking, but that's not all bad. And if I were implementing this mechanic, I would definitely limit it to level 1 to 3 missions, in order to both preferentially involve new players and to prevent super bling missioning ships from getting involved.
IDEALLY, new missions would be designed specifically for this feature, and they could be done in all kinds of interesting ways. But I do believe that just making low-level missioners run into each other in mission sites would increase the interactivity of the NPE substantially. |
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