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Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
36
|
Posted - 2011.12.01 14:52:00 -
[1] - Quote
Y/N? pls discuss CCP FIX BLACK OPS FFS |

Drew Solaert
University of Caille Gallente Federation
6
|
Posted - 2011.12.01 15:09:00 -
[2] - Quote
No.
It's already far to easy to evade prober's and pirates, this would make it even harder from them |

B DeLeon
DeLeon Industries
6
|
Posted - 2011.12.01 15:18:00 -
[3] - Quote
+1
It wouldn't modify any core game mechanics just make scanning more comfortable. Pushing the scan every few seconds when a neut is in the system is just silly and funkiller. Or at least give a hotkey to the dscan button |

Hiram Alexander
Seraphim Securities
123
|
Posted - 2011.12.01 15:21:00 -
[4] - Quote
Drew Solaert wrote:No.
It's already far to easy to evade prober's and pirates, this would make it even harder from them +1 to the "No" idea. However...
I might be tempted to reconsider *IF* and only if, it was achieved through the use of a CPU intensive Mid-slot module... That way it would be compensated for by (self-gimping) to a degree... |

Vachir Khan
TriSeq Defence Group
81
|
Posted - 2011.12.01 15:23:00 -
[5] - Quote
I bet your bots would have it a lot easier if it was on auto repeat. (if you want, replace "bots" with "non-effort grinders", it's essentially the same thing anyway). Excellence is not a skill, it's an attitude.
If MMORPG players were around when God said, "Let there be light" they'd have called the light gay and plunged the universe back into darkness by squatting their nutsacks over it. |

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
36
|
Posted - 2011.12.01 15:32:00 -
[6] - Quote
Vachir Khan wrote:I bet your bots would have it a lot easier if it was on auto repeat. (if you want, replace "bots" with "non-effort grinders", it's essentially the same thing anyway).
bots use server information, thye dont use the Dscan nor local window CCP FIX BLACK OPS FFS |

Gempei
Siberian Khatru.
16
|
Posted - 2011.12.01 15:36:00 -
[7] - Quote
1. remove local, 2. autorepeat dscan  |

Soma Khan
State War Academy Caldari State
9
|
Posted - 2011.12.01 15:36:00 -
[8] - Quote
Hemmo Paskiainen wrote:Vachir Khan wrote:I bet your bots would have it a lot easier if it was on auto repeat. (if you want, replace "bots" with "non-effort grinders", it's essentially the same thing anyway). bots use server information, thye dont use the Dscan nor local window lol you are stupid and gullible
|

Ujagar Sommdax
JotunHeim Hird Moon Warriors
1
|
Posted - 2011.12.01 15:37:00 -
[9] - Quote
Good for the prey, bad for the hunter. Bad idea. |

Krezly Snipes
Rekall Incorporated The Forsaken.
6
|
Posted - 2011.12.01 15:39:00 -
[10] - Quote
Would be cool to have some kind of rotating radar sweep in the corner, the current system is a bit clunky not really very futuristic.
Maybe combine it with the removal of local  |

Famble
Three's a Crowd
108
|
Posted - 2011.12.01 15:49:00 -
[11] - Quote
There's no doubt it should auto repeat, it's silly that it doesn't. -1 for the mid slot to effectively perform this for the user. Would your ship really need to sacrifice a slot to effectively press a button for the pilot? No, that's just silly.
Look I've been tapping that button forever so this won't make me any safer but it will make my life easier and better living through better software (and pharmaceuticals) is always a good thing.
Make it so already.
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
605
|
Posted - 2011.12.01 15:56:00 -
[12] - Quote
I live in a wormhole, so of course using DScan is second nature. Would an auto DScan thing make it easier? Yeah, sure. Is that a good thing? No, not really. There's supposed to be an element of danger out there. If you can't handle clicking DScan to give you the 14AU intel you want when you need it, perhaps you're not ready for anything outside of high sec yet. Six months in the hole... it changes a man. |

ITTigerClawIK
Galactic Rangers Galactic-Rangers
46
|
Posted - 2011.12.01 15:56:00 -
[13] - Quote
auto scan every 5 or 10 seconds and maybe a rework of the D-Scan interface would be nice. |

Tippia
Sunshine and Lollipops
1820
|
Posted - 2011.12.01 16:00:00 -
[14] - Quote
Poor serverGǪ  GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
605
|
Posted - 2011.12.01 16:15:00 -
[15] - Quote
Tippia wrote:Poor serverGǪ 
Heh... odds are that I'm clicking faster than any automated thing would, but that's a seriously valid point... imagine everyone sending DScan clicks every few seconds to the server?
Ouch. Six months in the hole... it changes a man. |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
32
|
Posted - 2011.12.01 16:15:00 -
[16] - Quote
Ingvar Angst wrote:I live in a wormhole, so of course using DScan is second nature. Would an auto DScan thing make it easier? Yeah, sure. Is that a good thing? No, not really. There's supposed to be an element of danger out there. If you can't handle clicking DScan to give you the 14AU intel you want when you need it, perhaps you're not ready for anything outside of high sec yet.
Even with D-scan you can still get royally screwed. You have seconds to see someone on the warp in to a Sleeper sight.
Likely you have less than a minute if you're at a Mag/Lad/Grav becuase the predator needs probes unless they've scanned down the sites prior to you goign to work them.
Thats what makes it Fun. The threat of fiery death hangs over you every second you're outside of your POS shields.
+1 to the removal of Local in Null and LowSec though.
'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

Serial Chi
Dust Bunnies 514
48
|
Posted - 2011.12.01 16:27:00 -
[17] - Quote
ccp should introduce probes that do it for you. probes you can drop wherever you are gonna hang out at. expire timer just like normal probes, configurable so you can set the timer on it. cant be picked up once launched and needs a high slot to launch to make sure you pay a price for using them.
its not the the fact thats its annoying to constantly hit that d scan every, almost all the time, its all the needless clicking/strain it can put your fingers/hand after long periods of time. i dont like botters but if ccp doesnt fix this, i dont see why people just wont create macros for it. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
605
|
Posted - 2011.12.01 16:31:00 -
[18] - Quote
Serial Chi wrote:ccp should introduce probes that do it for you. probes you can drop wherever you are gonna hang out at. expire timer just like normal probes, configurable so you can set the timer on it. cant be picked up once launched and needs a high slot to launch to make sure you pay a price for using them.
its not the the fact thats its annoying to constantly hit that d scan every, almost all the time, its all the needless clicking/strain it can put your fingers/hand after long periods of time. i dont like botters but if ccp doesnt fix this, i dont see why people just wont create macros for it.
You know those little squeezy spring things you can use to strengthen your hands and fingers?
Yeah, they're cheap and effective. Six months in the hole... it changes a man. |

Aina O'Sinnor
Arklight Project Fade 2 Black
3
|
Posted - 2011.12.01 16:37:00 -
[19] - Quote
I support this idea. Hey this is a sci-fi game, a scanner running permanently is not that far fetched.
You tear harvesters starting to cry because numb rescanning gets easier for people? Go one step further, let a sound play when something new appears on DScan or make new entries bright green background which dissolves with every scan cycle, say after 10 seconds of scanning it's 'old' and not highlighted any more.
I'd also support putting local into delayed mode everywhere. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
605
|
Posted - 2011.12.01 17:24:00 -
[20] - Quote
Aina O'Sinnor wrote:I support this idea. Hey this is a sci-fi game, a scanner running permanently is not that far fetched.
You tear harvesters starting to cry because numb rescanning gets easier for people? Go one step further, let a sound play when something new appears on DScan or make new entries bright green background which dissolves with every scan cycle, say after 10 seconds of scanning it's 'old' and not highlighted any more.
I'd also support putting local into delayed mode everywhere.
Dude, I live in a hole. Making DScan automated would help me and I think it's a bad idea. No tears, no whines, just the simple fact that some areas of the game don't need to be over-simplified. DScan is an active means of intel gathering, not passive. You want the data, you actively click to get the data. If they automated it, turned it to a passive intel, it would have to be nerfed significantly to balance it. Six months in the hole... it changes a man. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.01 17:38:00 -
[21] - Quote
Would be awesome imo if they finally nerfed 0.0 local and brought in a totally redesigned d-scanner.
Give it a mode where it auto scans but is lower range and you can't pick up probes (or not?).
Give it a mode that can pick up cloaked ships but scan takes much longer to complete.
So many interesting things they could do. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
608
|
Posted - 2011.12.01 17:40:00 -
[22] - Quote
Widemouth Deepthroat wrote:Would be awesome imo if they finally nerfed 0.0 local and brought in a totally redesigned d-scanner.
Give it a mode where it auto scans but is lower range and you can't pick up probes.
Give it a mode that can pick up cloaked ships but scan takes much longer to complete.
So many interesting things they could do.
Breaking cloaks by allowing them to be scanned is stupid on so many levels and breaks a lot of aspects of the game. Six months in the hole... it changes a man. |

Widemouth Deepthroat
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.01 17:42:00 -
[23] - Quote
The only thing it would break is afk cloaking imo. |

Komen
Capital Enrichment Services
41
|
Posted - 2011.12.01 17:52:00 -
[24] - Quote
Widemouth Deepthroat wrote:The only thing it would break is afk cloaking imo.
And thus you reveal your ignorance. Let the education commence.
I dwell in a 'hole. For better or worse, my corp is kill-happy. We often have a cloaked scout sitting and watching things, at the keyboard, relaying intel. Barring biobreaks and suchlike, that cloaky can be out and about for a couple of hours. Even sat stationary for better than an hour. Any proposed probes/d-scan/whatever sweep that breaks cloak hurts active players as well.
Now you know.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
608
|
Posted - 2011.12.01 18:01:00 -
[25] - Quote
Komen wrote:Widemouth Deepthroat wrote:The only thing it would break is afk cloaking imo. And thus you reveal your ignorance. Let the education commence. I dwell in a 'hole. For better or worse, my corp is kill-happy. We often have a cloaked scout sitting and watching things, at the keyboard, relaying intel. Barring biobreaks and suchlike, that cloaky can be out and about for a couple of hours. Even sat stationary for better than an hour. Any proposed probes/d-scan/whatever sweep that breaks cloak hurts active players as well. Now you know.
Hell, we've had cloaked intel inside holes we're planning to assault for weeks or longer on end gathering intel needed for a successful op. With the nerf to wormhole jump intel data (as in... it's gone now...) this becomes even more important. The only way we'll be able to determine active timezones, pilots, etc. is through direct, cloaked observation. Six months in the hole... it changes a man. |

Komen
Capital Enrichment Services
41
|
Posted - 2011.12.01 20:34:00 -
[26] - Quote
Ingvar Angst wrote:Komen wrote:Widemouth Deepthroat wrote:The only thing it would break is afk cloaking imo. And thus you reveal your ignorance. Let the education commence. I dwell in a 'hole. For better or worse, my corp is kill-happy. We often have a cloaked scout sitting and watching things, at the keyboard, relaying intel. Barring biobreaks and suchlike, that cloaky can be out and about for a couple of hours. Even sat stationary for better than an hour. Any proposed probes/d-scan/whatever sweep that breaks cloak hurts active players as well. Now you know. Hell, we've had cloaked intel inside holes we're planning to assault for weeks or longer on end gathering intel needed for a successful op. With the nerf to wormhole jump intel data (as in... it's gone now...) this becomes even more important. The only way we'll be able to determine active timezones, pilots, etc. is through direct, cloaked observation.
Not empty quotin'.
|

Hemmo Paskiainen
Silver Snake Enterprise Against ALL Authorities
38
|
Posted - 2011.12.02 13:10:00 -
[27] - Quote
how about an semi automatic? click once and it automates for the next 20? 30 sec? CCP FIX BLACK OPS FFS |

Garnoo
Eternity INC. Goonswarm Federation
5
|
Posted - 2011.12.02 13:19:00 -
[28] - Quote
this would open wh doors for ratting/mining bots.... or you just want this  People are going to try to ruin your day. Get together with others, ruin their day back - this is EvE |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 13:23:00 -
[29] - Quote
Hemmo Paskiainen wrote:how about an semi automatic? click once and it automates for the next 20? 30 sec?
/facepalm
Just push the damned button. Six months in the hole... it changes a man. |

War Kitten
Panda McLegion
306
|
Posted - 2011.12.02 13:33:00 -
[30] - Quote
Hemmo Paskiainen wrote:Y/N? pls discuss
Bad idea.
1) Sometimes you want to keep the list that you d-scanned so you can report the intel somewhere.
2) It's a waste of bandwidth and processing power if you're not paying attention to it every time it spams.
3) If you are paying attention to it, then push the damn button yourself.
4) You'd miss seeing that cloaky ship come into system anyway as the one scan drew your attention to the list and the next scan erased the evidence after he'd cloaked.
5) It's just a dumb idea and you spent more time posting about it than you did thinking about it first.
Let your ideas rattle around in your head for a bit before sharing them. The bad ones will go away eventually.
This is my signature.-á There are many others like it, but this one is mine. |

Deamos
Dev Null Development and Holdings
96
|
Posted - 2011.12.02 13:42:00 -
[31] - Quote
+1 Yes..this..
|

Othran
Brutor Tribe Minmatar Republic
70
|
Posted - 2011.12.02 14:11:00 -
[32] - Quote
Ingvar Angst wrote:Tippia wrote:Poor serverGǪ  Heh... odds are that I'm clicking faster than any automated thing would, but that's a seriously valid point... imagine everyone sending DScan clicks every few seconds to the server? Ouch.
You don't need to imagine it.
CCP nerfed the interval between dscans last year because bots were having an adverse effect on the server.
Its not going to happen. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 14:29:00 -
[33] - Quote
Othran wrote:Ingvar Angst wrote:Tippia wrote:Poor serverGǪ  Heh... odds are that I'm clicking faster than any automated thing would, but that's a seriously valid point... imagine everyone sending DScan clicks every few seconds to the server? Ouch. You don't need to imagine it. CCP nerfed the interval between dscans last year because bots were having an adverse effect on the server. Its not going to happen.
They did? I'm still able to click every 5 to 10 secs without issue... or were they pinging faster than that?
Freakin' bots. Six months in the hole... it changes a man. |

Voi Lutois
Tribal Liberation Force Minmatar Republic
3
|
Posted - 2011.12.02 14:42:00 -
[34] - Quote
Ingvar Angst wrote:Hemmo Paskiainen wrote:how about an semi automatic? click once and it automates for the next 20? 30 sec? /facepalm Just push the damned button.
|

Widemouth Deepthroat
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.02 14:55:00 -
[35] - Quote
Komen wrote:Widemouth Deepthroat wrote:The only thing it would break is afk cloaking imo. And thus you reveal your ignorance. Let the education commence. I dwell in a 'hole. For better or worse, my corp is kill-happy. We often have a cloaked scout sitting and watching things, at the keyboard, relaying intel. Barring biobreaks and suchlike, that cloaky can be out and about for a couple of hours. Even sat stationary for better than an hour. Any proposed probes/d-scan/whatever sweep that breaks cloak hurts active players as well. Now you know.
yaa keep some dumb push button every 2seconds so some nerd can sit in a wormhole watching other nerfs for an hour. You should be lead game designer at CCP :D
|

Widemouth Deepthroat
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.02 14:57:00 -
[36] - Quote
doubble |

Abrazzar
360
|
Posted - 2011.12.02 14:59:00 -
[37] - Quote
Nah.
I rather have a new probe type, let's call it Surveillance Probe, that has a limited range depending on tech level and or skills, which feeds scan information into an intelligence window, which can be filtered with already defined overview filters and shared in channels with system information with other pilots.
Then you can get feeds from scouts all over the place, from surveillance arrays on POSes and hire certain agents to survey for a while certain celestial objects within their area of influence (station grid/system/constellation/region depending on level of the agent).
With this established, you can remove local completely and replace it with a grid chat that allows you to talk to people you can actually see (or that are in the same station). Please visit your user settings to re-enable images. |

Apollo Gabriel
Mercatoris Etherium Cartel
334
|
Posted - 2011.12.02 14:59:00 -
[38] - Quote
My airplane has constant scanning radar, but it doesn't KNOW what it sees.
If dscan simply KNEW it was a ship, and a guess as to hull, Frigate, Cruiser, BC, BS, Cap, etc ... then I'd be a lot happier, the "free name" intel should be removed. Let us eat cake! -áI mean open containers in corp hangers please ... Let us stack all modules (eliminate repackaging), except damaged ones, give them a red hue/icon. Let us see damaged drones in our drone bay!
|

Brothar Rey
No Bullshit Jokers Wild.
4
|
Posted - 2011.12.02 15:00:00 -
[39] - Quote
Just sounds lazy to me. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
619
|
Posted - 2011.12.02 15:03:00 -
[40] - Quote
Apollo Gabriel wrote:My airplane has constant scanning radar, but it doesn't KNOW what it sees.
If dscan simply KNEW it was a ship, and a guess as to hull, Frigate, Cruiser, BC, BS, Cap, etc ... then I'd be a lot happier, the "free name" intel should be removed.
Why? Each ship type bleeds a unique signature the DScan can detect and decypher. Not a big deal. Six months in the hole... it changes a man. |

IGNATIUS HOOD
Zephyr Corp V.A.S.T.
34
|
Posted - 2011.12.02 21:56:00 -
[41] - Quote
Aina O'Sinnor wrote:I support this idea. Hey this is a sci-fi game, a scanner running permanently is not that far fetched.
You tear harvesters starting to cry because numb rescanning gets easier for people? Go one step further, let a sound play when something new appears on DScan or make new entries bright green background which dissolves with every scan cycle, say after 10 seconds of scanning it's 'old' and not highlighted any more.
I'd also support putting local into delayed mode everywhere.
I concur but only if 'Deception' ECM is introduced into the game as well. If we have better ways to see who is about to screw us then the agressors should have better ways of making themselves look harmless. 'perfer et obdura; dolor hic tibi proderit olim'
Be patient and tough; some day this pain will be useful to you. |

Solstice Project
Cult of Personality
222
|
Posted - 2011.12.02 22:56:00 -
[42] - Quote
Why is there even a discussion about this ?
Too much server load.
Forget it !
AAAAAAAAAAANNNNNNNNDDDDDDD ...
Everybody that's too stupid to press SCAN every few seconds needs to get his brain checked.
Hell, if people like you always got what they wanted, there'd be nothing left to do in this game, because everything would be either automated, or so ******* easy that nobody would care anymore anyway !
It's EvE, harden the **** up you demanding, spoiled, stupid brats !
Vagina ! |

Kuronaga
Black Snake Syndicate
7
|
Posted - 2011.12.02 23:03:00 -
[43] - Quote
Ingvar Angst wrote:Aina O'Sinnor wrote:I support this idea. Hey this is a sci-fi game, a scanner running permanently is not that far fetched.
You tear harvesters starting to cry because numb rescanning gets easier for people? Go one step further, let a sound play when something new appears on DScan or make new entries bright green background which dissolves with every scan cycle, say after 10 seconds of scanning it's 'old' and not highlighted any more.
I'd also support putting local into delayed mode everywhere. Dude, I live in a hole. Making DScan automated would help me and I think it's a bad idea. No tears, no whines, just the simple fact that some areas of the game don't need to be over-simplified. DScan is an active means of intel gathering, not passive. You want the data, you actively click to get the data. If they automated it, turned it to a passive intel, it would have to be nerfed significantly to balance it.
So you think mashing click constantly to give you a competitive advantage makes you pro? Furthermore you believe that's good game design? No, it just makes it annoying. The only difference between a person who is actively clicking for intel and a person getting it automatically is that one of their fingers will be broken by the time they are 50.
If you wanted it harder for wormholes, maybe you should consider other balance options that work with auto-scan, such as simply decreasing the radius of effectiveness in a wormhole.
Although it's all a moot point anyway since, as stated, it would **** the server. |

Proteus Maximus
New Eden Outcasts Malicious Intent Gentleman's Club
20
|
Posted - 2011.12.02 23:16:00 -
[44] - Quote
I just think its odd that in the futuristic universe of Eve the advanced craft we pilot have no active radar type systems. Just a manual scanner that done even have a graphics based read out. . really? They are modeled on plenty of ships. Even if the system only swept ten thousand kilometers. I mean comon really
Eve... It's just a better class of Idiot. |

Bienator II
24th Imperial Crusade Amarr Empire
321
|
Posted - 2011.12.02 23:27:00 -
[45] - Quote
a radar. eve is a spaceshipgame without a radar. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Malkev
22
|
Posted - 2011.12.02 23:36:00 -
[46] - Quote
Supported, but only if the auto mode's range is limited to .15AU.
Well, no, I don't support this anyways.
I've become so used to hitting d-scan that I end up mashing it constantly when I journey into k-space just out of habit.
Serial Chi wrote:its all the needless clicking/strain it can put your fingers/hand after long periods of time. Good god, you don't have a single callus on either of your hands do you? |

007of009
Pator Tech School Minmatar Republic
3
|
Posted - 2011.12.02 23:46:00 -
[47] - Quote
I propose a radar that has a corresponding color assigned to every ship so when a fleet warps in its like a carebear rainbow............ No wait grow up and click the damn button, having it automated defeats its whole purpose and then they may as well add bloody local to WH's for more carebear fun. OP you should go back to mining 3 jumps from Jita.
Only one improvement i would like for dscan is it be hot key assignable. |

Bienator II
24th Imperial Crusade Amarr Empire
321
|
Posted - 2011.12.03 00:17:00 -
[48] - Quote
007of009 wrote:I propose a radar that has a corresponding color assigned to every ship so when a fleet warps in its like a carebear rainbow............ No wait grow up and click the damn button, having it automated defeats its whole purpose and then they may as well add bloody local to WH's for more carebear fun. OP you should go back to mining 3 jumps from Jita.
Only one improvement i would like for dscan is it be hot key assignable. you could glue black tape over the radar and keep clicking on the dscan list if you think this makes you a pro gamer or benefits the game as a whole. a new bounty system for eve https://forums.eveonline.com/default.aspx?g=posts&m=359105 You fail you fail you fail you fail you fail you fail you fail to jump because you are cloaked |

Herzog Wolfhammer
Sigma Special Tactics Group
257
|
Posted - 2011.12.03 00:51:00 -
[49] - Quote
Auto-scanning only if Local is removed.
|

Ris Dnalor
Fleet of Doom Ushra'Khan
85
|
Posted - 2011.12.03 00:59:00 -
[50] - Quote
yes.
but only if you remove local and possibly limit the information given by dscan. |

Krios Ahzek
Juvenis Iratus
213
|
Posted - 2011.12.03 01:02:00 -
[51] - Quote
007of009 wrote:I propose a radar that has a corresponding color assigned to every ship so when a fleet warps in its like a carebear rainbow............ No wait grow up and click the damn button, having it automated defeats its whole purpose and then they may as well add bloody local to WH's for more carebear fun. OP you should go back to mining 3 jumps from Jita.
Only one improvement i would like for dscan is it be hot key assignable.
What the link between growing up and wanting to have an actual graphical radar with green pings (something which they figured out in the 1940s) ? I live, I post, I slay. I am content. Alpha Flight --á an open-source initiative for newbies looking for PVP. Join channel ''Alpha Flight'' in game https://forums.eveonline.com/default.aspx?g=posts&t=40104 |

Hecatonis
Ascension Manufacturing
19
|
Posted - 2011.12.03 01:20:00 -
[52] - Quote
Vachir Khan wrote:I bet your bots would have it a lot easier if it was on auto repeat. (if you want, replace "bots" with "non-effort grinders", it's essentially the same thing anyway).
automation is always better for the people then the bots, why? because the bots are already automating the actions. the bot doesnt care if it has one more task to do per second, it just does it.
although i could care less if d-scan working like this, your statement is flawed |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
635
|
Posted - 2011.12.03 02:31:00 -
[53] - Quote
Kuronaga wrote: So you think mashing click constantly to give you a competitive advantage makes you pro? Furthermore you believe that's good game design? No, it just makes it annoying. The only difference between a person who is actively clicking for intel and a person getting it automatically is that one of their fingers will be broken by the time they are 50.
If you wanted it harder for wormholes, maybe you should consider other balance options that work with auto-scan, such as simply decreasing the radius of effectiveness in a wormhole.
Although it's all a moot point anyway since, as stated, it would **** the server.
You mash click? Maybe that's your problem... you're doing it wrong. Just gentle, absent-minded clicks every few seconds and you're good to go. Six months in the hole... it changes a man. |

Dalloway Jones
Republic Military School Minmatar Republic
150
|
Posted - 2011.12.03 03:28:00 -
[54] - Quote
It should be like in any spaceship movie I have ever seen. When a hostile ship comes into grid you should have the option to have an alarm bell start ringing without sitting there and mind numbingly hitting a button over and over. |

Psychophantic
173
|
Posted - 2011.12.03 03:40:00 -
[55] - Quote
Nice idea.
Vehemently opposed by all those already using dscan hack/injection thing. |

Nex apparatu5
Dreddit Test Alliance Please Ignore
89
|
Posted - 2011.12.03 03:52:00 -
[56] - Quote
Two words. Server Load. There'd be no reason to fly with it off |

Serena Wilde
State War Academy Caldari State
0
|
Posted - 2011.12.03 03:57:00 -
[57] - Quote
I would like to see it as an automated "ping" much like sonar/radar. You could set the distance/angle and this would determine the speed at which it "repeats" .
A 360 degree angle with max range means that it would take a while before it repeats, while a close range, narrow angle would be very quick, relatively. Maybe have modules to alter the speed and range, or to disrupt it as well. I would rather have that then the constant repetative clicking of dscan... |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
635
|
Posted - 2011.12.03 04:04:00 -
[58] - Quote
Psychophantic wrote:Nice idea.
Vehemently opposed by all those already using dscan hack/injection thing.
The what? Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
635
|
Posted - 2011.12.03 04:08:00 -
[59] - Quote
Serena Wilde wrote:I would like to see it as an automated "ping" much like sonar/radar. You could set the distance/angle and this would determine the speed at which it "repeats" .
A 360 degree angle with max range means that it would take a while before it repeats, while a close range, narrow angle would be very quick, relatively. Maybe have modules to alter the speed and range, or to disrupt it as well. I would rather have that then the constant repetative clicking of dscan...
This would basically kill people. I take the time and effort to click as often as felt needed depending on the situation, and more often than not DScan keeps me informed with enough intel to determine the proper course of action. Your system... having it not at full 360 max range would be foolish in a fully three dimensional environment. The slowness, which would be much slower than I manually use it without doubt, would kill people.
You can't have delays. You need info at the click. A snapshot of *now*, not a sit-there-and-wait-for-it kind of thing. If I want to hold that snapshot in order to share intel, I should have that option... not have an automated system remove it.
You're trying to break something you don't understand. This would be a good time to stop.
Six months in the hole... it changes a man. |

Serena Wilde
State War Academy Caldari State
0
|
Posted - 2011.12.03 04:34:00 -
[60] - Quote
Ingvar Angst wrote:Serena Wilde wrote:I would like to see it as an automated "ping" much like sonar/radar. You could set the distance/angle and this would determine the speed at which it "repeats" .
A 360 degree angle with max range means that it would take a while before it repeats, while a close range, narrow angle would be very quick, relatively. Maybe have modules to alter the speed and range, or to disrupt it as well. I would rather have that then the constant repetative clicking of dscan... This would basically kill people. I take the time and effort to click as often as felt needed depending on the situation, and more often than not DScan keeps me informed with enough intel to determine the proper course of action. Your system... having it not at full 360 max range would be foolish in a fully three dimensional environment. The slowness, which would be much slower than I manually use it without doubt, would kill people. You can't have delays. You need info at the click. A snapshot of *now*, not a sit-there-and-wait-for-it kind of thing. If I want to hold that snapshot in order to share intel, I should have that option... not have an automated system remove it. You're trying to break something you don't understand. This would be a good time to stop. And who's to say that you can't have both? I can't see how this would "kill people" any more than not paying attention to dscan right now. If I'm paying attention to my radar, I would catch a "ping" at a moment in time, whether that be a ship or scan probes or what have you, thus I would have warning, at which point I could respond appropriately. My "system" as you put it, was simply an springboard of an idea. It could be expanded upon or altered as needed. ie. Have it in a "sphere" around your ship in the center, with an alterable distance. You can have skills/modules that affect this distance and the speed of pings, as well as the accuracy of information presented.
Right now, Dscan and Local are too "perfect" There is no real "falsifying" of information, to fool an enemy you are sneaking up on, or to hide from an enemy searching for you. I would like to see that change, so that it would actually take skill to track someone down, and it would also take skill to hide from an enemy. As well, jumping into system you wouldn't know exactly how many people are in system, nor would you be able to tell for sure exactly what ships were in system. You would need specialized ships/equipment for that (a reason for actual "intel gathering")
Maybe instead of shooting down ideas with negativity, you can offer solutions and ways that it could work...? |

Widemouth Deepthroat
Science and Trade Institute Caldari State
5
|
Posted - 2011.12.03 05:39:00 -
[61] - Quote
Make a dedicated module slot for d-scanner and other electronics.
Automated d-scanner module could have similar penalties as warp core stab so it would only be used by ratters and not have everyone **** the server. Even make it only be able to fit on battleship hulls (since they are slower to align and easier to probe).
Covert ops/recons could have special long range versions.
So many cool things CCP could do. |

Selinate
140
|
Posted - 2011.12.03 06:01:00 -
[62] - Quote
Herzog Wolfhammer wrote:Auto-scanning only if Local is removed.
For once we agree, and I've suggested this many times before... |

XIRUSPHERE
In Bacon We Trust
122
|
Posted - 2011.12.03 08:53:00 -
[63] - Quote
If you cannot make effective use of the tools provided you deserve everything coming to you. CCP please wipe our bums because we can't do something as arbitrary as click a god dammed button that gives you enough reaction time to dictate engagements and gather large amounts of intel.
Wtf is wrong with you people anymore, why do you want to automate and dumb down every possible thing in this game that requires even slight thought and input. Whats going to be enough for the lazy down syndrome pilots in this game? The advantage of a bad memory is that one can enjoy the same good things for the first time several times.
One will rarely err if extreme actions be ascribed to vanity, ordinary actions to habit, and mean actions to fear. |

Illwill Bill
Svea Rike Controlled Chaos
30
|
Posted - 2011.12.03 09:11:00 -
[64] - Quote
Server performance issues aside, having some kind of 'active SONAR' would be neat in a few circumstances, assuming that:
- The functionality was provided by a module
- The use of the module greatly decreases the difficulty of scanning the user down
- The use of the module alerts anyone with a regular, passive scanner to it's presence.
I like the idea, but it would most likely require a(nother) rework of the entire scanning system. |
|

CCP Spitfire
C C P C C P Alliance
511

|
Posted - 2011.12.03 11:11:00 -
[65] - Quote
Moved from "EVE General Discussion".
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Morgan North
The Wild Bunch Electus Matari
8
|
Posted - 2011.12.03 13:51:00 -
[66] - Quote
I've been thinking about Dscan "issues" and quite frankly, although automating it would be realistic, it should update on much slower fashion than when updating manually. Like once every 10 seconds or so. I can see it being combined with the Tactical overlay, by having a variable cone (much like in the map, only 3-D and always pointing towards your camera's direction).
I also enjoy the idea of producing a sound everytime a contact is pinged (its effectivly what your doing, pinging a target) asweall as a variable sound for scan intensity when you are pinged.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
635
|
Posted - 2011.12.03 15:31:00 -
[67] - Quote
Morgan North wrote:I've been thinking about Dscan "issues" and quite frankly, although automating it would be realistic, it should update on much slower fashion than when updating manually. Like once every 10 seconds or so. I can see it being combined with the Tactical overlay, by having a variable cone (much like in the map, only 3-D and always pointing towards your camera's direction).
I also enjoy the idea of producing a sound everytime a contact is pinged (its effectivly what your doing, pinging a target) asweall as a variable sound for scan intensity when you are pinged.
DScan is passive listening, much like a sonar is passive when not pinging. Otherwise you'd be able to detect someone using DScan. Sonars have two modes, one passive and one active. Passive is the normal operation, the sonar operator simply sits there and listens to the ocean around him. Based on what he (and the computer) hears, he can work out a course, range and even identify the target. Active pinging is a "violent" give-me-the-data-now mode. You blast out the signal, completely giving away your position (and presence) in order to get a rapid lock and identification on your target.
The current passive mode works quite ideally in that sense and should remain untouched. Now... if they added an active mode to that, something that would announce your presense when you use it allowing you to not only lock the target quickly but be locked as well... that could be interesting. I don't really like it... but it would be interesting. Six months in the hole... it changes a man. |

Herzog Wolfhammer
Sigma Special Tactics Group
259
|
Posted - 2011.12.03 16:08:00 -
[68] - Quote
I would love a Mode2/IFF system similar to what aircraft use currently.
Mode 2 is a system that put information on a radar screen in the air traffic control tower. It's a beacon that transmits your information.
Mode 4 is IFF (Friend or foe) that fighter jets use. It's a coded system that aircraft use to determine if that blip on the radar is a friendly or a threat. All you really know is "friendly or not" .
If ships in this game had these features, it could be interesting. You could use IFF to let your corpmates know you are a friendly when you pop up on their "radar".
A Mode 2 style transponder would be helpful in highsec to identify yourself to the Navy. Imagine the fun with noobs forgetting to turn on their ID beacons when entering high sec and getting scrammed by the faction navies - be good practice to make people learn about IFF mode.
Meanwhile, if the IFF transponders actually used real passwords, it would be an opportunity for corp spys/hackers to create some real hijinks.
Such features, if considered, would open up new opportunities.
But yes, the server load..... it would be heavy. |

Witchking Angmar
Perkele.
5
|
Posted - 2011.12.03 22:33:00 -
[69] - Quote
I have a better suggestion. Instead of automatic D-Scan, probes should be removed from overview again. |
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