| Pages: [1] 2 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Jakura Schiu
|
Posted - 2006.10.05 11:35:00 -
[1]
Will there be any steps taken to making piracy a little better such as making it easier to gain sec status or harder to loose it?
|

kublai
Short Attention Span
|
Posted - 2006.10.05 11:47:00 -
[2]
sec status is fine, the -only- thing that -really- needs fixing is that low needs to be made ALOT more profitable.
Also I dislike how a flasher is unable to gain help from anyone in his gang if someone blobs him at a station/gate, but tbh, it's not a real issue for me so i'll be happy if you make low sec carebears richer 
---------------------------------- Real Gangsta |

ArtemisEntreri
Turbulent
|
Posted - 2006.10.05 11:50:00 -
[3]
I wouldn't expect any piracy content either, everything's about alliance space & fleets these days.
|

jimmy jack
|
Posted - 2006.10.05 11:56:00 -
[4]
what are you talking about ship wrecks are a boon to piracy. dont pay the ransome the pirates get your stuff and a rig to boot
|

ian666
Minmatar Turbulent
|
Posted - 2006.10.05 12:05:00 -
[5]
I agree low sec just isn't worth bothering with as in high sec you can make the same money ! something needs to be changed and it will stop Macro's if they don't make really money unless they take a risk !
There should also be something introduced regarding helping out gang memebers if there attacked.
|

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.10.05 12:14:00 -
[6]
Edited by: Twilight Moon on 05/10/2006 12:17:24 Edited by: Twilight Moon on 05/10/2006 12:16:44 I'd love the option to make a little pirate hideaway "mini-POS" in one of those massive Veldspar asteroids you see littering low-sec.
No facilities, shields or anything, just like a hidden corporate hangar you get at a POS, that you can re-arm and/or re-fit at, no option of docking. you're still attackable while you're sitting there. Give people the ability to find them using a scanner or something, otherwise they'll whinge.
Edit: Oooh....or the ability to "power-down" your ship in an asteroid belt, hidden amongst the roids, so you dont appear on scanner or overview, but your ship is still visable on screen if someones looking for it, and still attackable. When you power-up again you get a delay in module activation depending on yuor ship size. Eg: 5 secs for Frigates, 10 Secs for Cruisers, 15 Secs for Battlecruisers, 20 Secs for Battleships.
That would rock my world. 
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

Mazare Mircea
Gallente Afterlife inc
|
Posted - 2006.10.05 12:21:00 -
[7]
You mean like a cloak ?
-----
Do androids dream of electric sheep ? |

Twilight Moon
Minmatar Malicious Intentions
|
Posted - 2006.10.05 12:24:00 -
[8]
Originally by: Mazare Mircea You mean like a cloak ?
Nah, thats not low-tech enough for my tastes to be honest.
I really do just mean dumping your ship in the middle of a load of rocks and switching all your systems off. 
---------------- ...on the other hand using a banana might be a viable alternative. Anyone Recruiting? 8m SP PvP Character looking for a new home, for a life as a pirate. Contact Via EVE-Mail. |

Lifewire
Caldari TunDraGon
|
Posted - 2006.10.05 12:27:00 -
[9]
Edited by: Lifewire on 05/10/2006 12:28:35 Nessesairy things would be:
- repopoulate the belts or make mission locations vulnerable to piracy.
- chance sentry guns to get away from sniping. Sentry should do less damage to smaller ships so ceptors can be used at gates. As long sentrys do so much damage, there will be sniping. If sniping gets nerfed or sentry gun range increase, we will have to kill people with medic carriers healing us - lol. Then we will have topics called:"carrier camps are lame!"
- strike colors button is really needed! Piracy victims need and option to decide if they want to surrender or break the blockade. As long this feature is not ingame, killing will be first choice for a pirate. Tolling people does not work good atm. The stike colors button must totally disable the ship and keep it in this mode until ship was shot at or pilot decides to stop this mode.
- Sec hits in 0.0. Attacking a neutral must give a sec hit, everywhere!
Along with this we need also changes for piratehunters! We pirates have been nerfed a lot, but piratehunters never got love of CCP. So piratehunters need:
- Bounty on ship, not pod! Pirates should not be able to insure their ship. So once someone has a bounty and reached the linked sec. status, insurances should not be possible anymore. This way the bounty can be payed out once the pirate looses a ship, since he cannot exploit the bounty on his ship.
- Concord bountys! Each kill should give an auto-bounty of Concord. Since pirates should not be allowed to insure their ships, they will not be able to exploit this. The bounty payout should be linked to the ship that was destroyed. So if a pirate has 100 mil bounty and his Kestrell got popped, only 300.000 ISK Bounty should be payed and 99.700.000 should stay on his head. If he gets popped in a Megathron, 100 mil payout should happen.
So if CCP wants to invest some love into piracy and piratehunting, then listen to my ideas, improve those if neesesairy or bring your own ideas. The current state of game mechanisms is not really enjoyable for pirates, piratehunters and piracy-victims.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
|

Commander Thrawn
Tarnak inc.
|
Posted - 2006.10.05 12:31:00 -
[10]
aggreed, make the belts provide better yeild for the miners from .4 - .1 rather then just jaspet put some hedbergite in .3 - .1 Remove krenite from high sec and make krenite and jaspet .4 - .1
that way miners will be drawn to low sec in gangs and the macro's will at least make a slight bit less income as compared to a legitimite miner.
|

Commander Thrawn
Tarnak inc.
|
Posted - 2006.10.05 12:41:00 -
[11]
Originally by: Lifewire Edited by: Lifewire on 05/10/2006 12:28:35 Nessesairy things would be:
- repopoulate the belts or make mission locations vulnerable to piracy.
- chance sentry guns to get away from sniping. Sentry should do less damage to smaller ships so ceptors can be used at gates. As long sentrys do so much damage, there will be sniping. If sniping gets nerfed or sentry gun range increase, we will have to kill people with medic carriers healing us - lol. Then we will have topics called:"carrier camps are lame!"
- strike colors button is really needed! Piracy victims need and option to decide if they want to surrender or break the blockade. As long this feature is not ingame, killing will be first choice for a pirate. Tolling people does not work good atm. The stike colors button must totally disable the ship and keep it in this mode until ship was shot at or pilot decides to stop this mode.
- Sec hits in 0.0. Attacking a neutral must give a sec hit, everywhere!
Along with this we need also changes for piratehunters! We pirates have been nerfed a lot, but piratehunters never got love of CCP. So piratehunters need:
- Bounty on ship, not pod! Pirates should not be able to insure their ship. So once someone has a bounty and reached the linked sec. status, insurances should not be possible anymore. This way the bounty can be payed out once the pirate looses a ship, since he cannot exploit the bounty on his ship.
- Concord bountys! Each kill should give an auto-bounty of Concord. Since pirates should not be allowed to insure their ships, they will not be able to exploit this. The bounty payout should be linked to the ship that was destroyed. So if a pirate has 100 mil bounty and his Kestrell got popped, only 300.000 ISK Bounty should be payed and 99.700.000 should stay on his head. If he gets popped in a Megathron, 100 mil payout should happen.
So if CCP wants to invest some love into piracy and piratehunting, then listen to my ideas, improve those if neesesairy or bring your own ideas. The current state of game mechanisms is not really enjoyable for pirates, piratehunters and piracy-victims.
good ideas, especially about the bounty i disagree with the sentries and 0 sec hit tho. sentries are fine as they are and 0 is lawless space, concord canot hit you with a security hit as they are not present at all
|

Lifewire
Caldari TunDraGon
|
Posted - 2006.10.05 12:55:00 -
[12]
Edited by: Lifewire on 05/10/2006 12:59:59 The 2 key elements to get piracy and piratehunting improved are the bountys and the strike color button.
Since the bounty system i propose is not easy, i explain it detailed:
1.) A pirate should get an auto-bounty for destroying a ship or pod. Example: kill a Thorax cruiser should give 1 mil "Concord-bounty".
2.) Pirates should not be allowed to inssure their ships. Once they reach -2.0 its over! No inssurance! This way pirates cannot pop their ship with an alt and exploit the bounty system.
3.) If a pirate has 100 mil bounty and he got shot down in a Thorax, the payout should not be higher than the ships worth. So the piratehunter would get maybe 6 mil ISK for destroying the Thorax of the pirate, while 94 mil stay on the pirates head. This way pirates cannot exploit the bounty.
And here the "strike colors button" in details:
1.) clicking the strike colors button should cause this: - ship instantly stops. Even if mwding, ship does totally stop. Otherwise it will get exploited - people will hit mwd and then strike colors to reach the gate. - ship should not be able to warp. - modules cannot be activated. - all locks on the ship disapear, missiles in the air loose target.
2.) The ship is now in strike colors mode and can do nothing. There is plenty of time to scan the cargohold and talk about an acceptable toll. If the surrender does not accept the conditions, he should be able to stop the strike colors mode with a delay of 10 seconds. This must visible for the enemy.
3.) Ships that surrendered can still be locked and destroyed! But it should give a large sec. hit to do so: -10.0 for killing a person with white flag on.
This feature offers to any piracy victim to surrender just when the hull is about to break. Nobody is forced to do so, but you can surrender! It¦s an option. There might be pirates that will not respect the white flag - that¦s ok, pirates should also roleplay to be evil. But there will be pirates respecting a white flag. Same goes for alliance wars. Alliance navy officers can surrender if they want to. If the enemy does not respect the white flag ==> -10.0 sec hit for killing war prisoner.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
|

wierchas noobhunter
Caldari The Collective Against ALL Authorities
|
Posted - 2006.10.05 13:26:00 -
[13]
Edited by: wierchas noobhunter on 05/10/2006 13:26:16 lifewire ♥ your ideas
JOIN cooolest channel in game "wierchas fan club" be cool ^^ |

Khorin D'tael
|
Posted - 2006.10.05 14:26:00 -
[14]
Make it so it's only possible to mine for morphite in Lowsec.
|

Jacko21
|
Posted - 2006.10.05 14:45:00 -
[15]
I think LifeWire has hit the nail on the head with his good comments. There the sorta thing we need to get introduced.
Jacko
|

Gift
Amarr Loot
|
Posted - 2006.10.05 14:49:00 -
[16]
Originally by: Commander Thrawn i disagree with the sentries and 0 sec hit tho. sentries are fine as they are and 0 is lawless space, concord canot hit you with a security hit as they are not present at all
Tehn you should also not get bountys or sec increases from ratting in 0.0.
Pirates of Eve, Join channel "Pirate" Today!
|

Greenbolt
|
Posted - 2006.10.05 14:49:00 -
[17]
Im a carebear and a mission runner mostly but Ill chip in my ideas.
Remove the uber mining missions. You know the ones..Downing the slavers among others where you can have lots of minerals in a prebuilt safe spot that can be mined for 5-6 days in a row. Leave the missions but remove the asteroids.
Then to compensate for the poor miners nerfed by this. increase asteroid sizes in belts in low sec so that more people see value in mining in 0.1 to 0.4. Right now the profit level in mining in low sec simply is not worth it. Either mine empire or 0.0 at present.
Add the much requested formal ransom system. with a strike the colors option or a automated ransom system or something.
Leave sentries alone..and same with sec hits......if your willing to do the crime pay the time etc..
Then give the anti-pirate/bounty hunter types some loving.
I know this has all been said before...but i felt like saying it too.
carebarism for the win.
|

God forbid
Amarr Turbulent
|
Posted - 2006.10.05 15:20:00 -
[18]
Originally by: Lifewire Edited by: Lifewire on 05/10/2006 12:59:59 The 2 key elements to get piracy and piratehunting improved are the bountys and the strike color button.
Since the bounty system i propose is not easy, i explain it detailed:
1.) A pirate should get an auto-bounty for destroying a ship or pod. Example: kill a Thorax cruiser should give 1 mil "Concord-bounty".
2.) Pirates should not be allowed to inssure their ships. Once they reach -2.0 its over! No inssurance! This way pirates cannot pop their ship with an alt and exploit the bounty system.
3.) If a pirate has 100 mil bounty and he got shot down in a Thorax, the payout should not be higher than the ships worth. So the piratehunter would get maybe 6 mil ISK for destroying the Thorax of the pirate, while 94 mil stay on the pirates head. This way pirates cannot exploit the bounty.
And here the "strike colors button" in details:
1.) clicking the strike colors button should cause this: - ship instantly stops. Even if mwding, ship does totally stop. Otherwise it will get exploited - people will hit mwd and then strike colors to reach the gate. - ship should not be able to warp. - modules cannot be activated. - all locks on the ship disapear, missiles in the air loose target.
2.) The ship is now in strike colors mode and can do nothing. There is plenty of time to scan the cargohold and talk about an acceptable toll. If the surrender does not accept the conditions, he should be able to stop the strike colors mode with a delay of 10 seconds. This must visible for the enemy.
3.) Ships that surrendered can still be locked and destroyed! But it should give a large sec. hit to do so: -10.0 for killing a person with white flag on.
This feature offers to any piracy victim to surrender just when the hull is about to break. Nobody is forced to do so, but you can surrender! It¦s an option. There might be pirates that will not respect the white flag - that¦s ok, pirates should also roleplay to be evil. But there will be pirates respecting a white flag. Same goes for alliance wars. Alliance navy officers can surrender if they want to. If the enemy does not respect the white flag ==> -10.0 sec hit for killing war prisoner.
Where good Idea's.. But I would want more ppl in belts in Low-sec.. We need more good stuff in the belts.. :P
Quote: "He did not know, Who he was ******* with."
|

Lifewire
Caldari TunDraGon
|
Posted - 2006.10.05 15:29:00 -
[19]
Quote: Where good Idea's.. But I would want more ppl in belts in Low-sec.. We need more good stuff in the belts
The missions are the problem. Those need to get vulnerable to piracy. But it makes simply no sense to hunt people in missions - there is no good reward for all the work to find them. I personally focus on making ISK, so i would allways prefer gate piracy.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
|

Shamis Orzoz
SniggWaffe
|
Posted - 2006.10.05 16:23:00 -
[20]
Piracy in kali should be better.
System scanning will hopefully remove the invulnerability of agent *****s.
Wrecks should provide a good extra source of income for pirates. If the rumors are true about harvesting corpses then that will also be a big help.
|

Nahia Senne
Fortunis Novum Black Flag Alliance
|
Posted - 2006.10.05 16:54:00 -
[21]
i fully endorse the ideas presented in this thread so far. get on it CCP!
|

Red Ochre
|
Posted - 2006.10.05 17:15:00 -
[22]
Yarrrr! the EMO'S have spoken, get on it ccp!!
....my a** |

Gift
Amarr Loot
|
Posted - 2006.10.05 17:16:00 -
[23]
Originally by: Red Ochre Yarrrr! the EMO'S have spoken, get on it ccp!!
....my a**
Hush troll, big people are talking
Pirates of Eve, Join channel "Pirate" Today!
|

Marcus TheMartin
Gallente CURSED LEGION OF DOOM Pirate Coalition
|
Posted - 2006.10.05 17:30:00 -
[24]
Edited by: Marcus TheMartin on 05/10/2006 17:30:19 What I would like is potential implant harvesting from a corpse.
That is where the big money could come from
The Best Thing I've ever seen in local chat [15:17:21] sotmassacer > can someone give me a big battleship for a while
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2006.10.05 17:59:00 -
[25]
Originally by: Lifewire Edited by: Lifewire on 05/10/2006 12:28:35 Nessesairy things would be:
- repopoulate the belts or make mission locations vulnerable to piracy.
- chance sentry guns to get away from sniping. Sentry should do less damage to smaller ships so ceptors can be used at gates. As long sentrys do so much damage, there will be sniping. If sniping gets nerfed or sentry gun range increase, we will have to kill people with medic carriers healing us - lol. Then we will have topics called:"carrier camps are lame!"
- strike colors button is really needed! Piracy victims need and option to decide if they want to surrender or break the blockade. As long this feature is not ingame, killing will be first choice for a pirate. Tolling people does not work good atm. The stike colors button must totally disable the ship and keep it in this mode until ship was shot at or pilot decides to stop this mode.
- Sec hits in 0.0. Attacking a neutral must give a sec hit, everywhere!
Along with this we need also changes for piratehunters! We pirates have been nerfed a lot, but piratehunters never got love of CCP. So piratehunters need:
- Bounty on ship, not pod! Pirates should not be able to insure their ship. So once someone has a bounty and reached the linked sec. status, insurances should not be possible anymore. This way the bounty can be payed out once the pirate looses a ship, since he cannot exploit the bounty on his ship.
- Concord bountys! Each kill should give an auto-bounty of Concord. Since pirates should not be allowed to insure their ships, they will not be able to exploit this. The bounty payout should be linked to the ship that was destroyed. So if a pirate has 100 mil bounty and his Kestrell got popped, only 300.000 ISK Bounty should be payed and 99.700.000 should stay on his head. If he gets popped in a Megathron, 100 mil payout should happen.
So if CCP wants to invest some love into piracy and piratehunting, then listen to my ideas, improve those if neesesairy or bring your own ideas. The current state of game mechanisms is not really enjoyable for pirates, piratehunters and piracy-victims.
Damn those are great ideas!
The only thing I'd disagree on is 0.0 security hits.
Also it sounds like Mission Runners will already be more vulnerable than they are now, so there may be no need for any further change. * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Lifewire
Caldari TunDraGon
|
Posted - 2006.10.05 18:42:00 -
[26]
Quote: Damn those are great ideas!
The only thing I'd disagree on is 0.0 security hits.
Also it sounds like Mission Runners will already be more vulnerable than they are now, so there may be no need for any further change.
Sec. hits everywhere are simply logic - as long alliances kill any n00b that enters 0.0, this area will never really develop and the population will stay small and concentrated in alliance hubs.
I said this often before, but when i board my crusing yacht and attack an oil supertanker, then i am sure polices of all countrys in this world would add me to their database as terrorist. How comes that killing someone in 0.0, which simoulates high seas in EVE, is law-free area?
Alliances at war is something different, but kill a neutral is clearly an act of piracy and it should not mather where this happens!
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
|

Kruel
|
Posted - 2006.10.05 18:51:00 -
[27]
You should only get aggro if Concord sees you.
Make it easier to find mission runners and only allow lvl4s in low sec.
Belt ratting has gone down the tubes, maybe increase rat bounties in low sec by a lot? I don't think the bounties are keeping up with inflation.
I like the idea of an auto-concord bounty when you pop someone, and being able to get the bounty by killing the ship, rather than the pod.
If someone has a bounty and -2 sec they should be killable without aggro. I mean why allow bounties if concord won't let you try and get the bounty? |

Corvus Dove
Caldari Soul Collectors
|
Posted - 2006.10.05 20:29:00 -
[28]
Originally by: Lifewire
Quote: Damn those are great ideas!
The only thing I'd disagree on is 0.0 security hits.
Also it sounds like Mission Runners will already be more vulnerable than they are now, so there may be no need for any further change.
Sec. hits everywhere are simply logic - as long alliances kill any n00b that enters 0.0, this area will never really develop and the population will stay small and concentrated in alliance hubs.
I said this often before, but when i board my crusing yacht and attack an oil supertanker, then i am sure polices of all countrys in this world would add me to their database as terrorist. How comes that killing someone in 0.0, which simoulates high seas in EVE, is law-free area?
Alliances at war is something different, but kill a neutral is clearly an act of piracy and it should not mather where this happens!
Yeah, no. I hope you're kidding.
Here's how it would actually go.
Newbs would enter 0.0 and get killed anyway. Why? Because people who live in 0.0 have to kill anything neutral because more likely than not, it's a hostile's alt or will be shooting at you shortly.
All the 0.0 inhabitants would be too low sec to go get new equipment from empire, and noone else would move out there cuz ZOMGEVERY1REDFLASHYIN0.0!!!!!!!!!!1111111111111111.
Not just a bad idea to intro sec hits to 0.0, but it's oen that would lead to huge numbers of players quitting. Remember, it's never a corp in Empire that makes the headlines. ------------------------------------ I like long walks, a good book before bed, and human entrails served cold with a side order of scrap metal. |

Ehranavaar
|
Posted - 2006.10.05 21:32:00 -
[29]
to improve eve really only need to do two things. first get rid of alts altogether. one character per account is fine as there are simply no class limitations on what you can do. the second thing to to make people with a negative security rating say more than -1 free targets inside empire space. why should pirates enjoy the benefits of empire while whining endlessly about the carebears in empire. if you want to be antisocial types then fine but you get to live with the consequences of your behaviour. risk vs reward as is so often chanted here. 
|

Lifewire
Caldari TunDraGon
|
Posted - 2006.10.05 22:12:00 -
[30]
Quote: Yeah, no. I hope you're kidding.
No
Quote: Here's how it would actually go.
Newbs would enter 0.0 and get killed anyway. Why? Because people who live in 0.0 have to kill anything neutral because more likely than not, it's a hostile's alt or will be shooting at you shortly.
Character with less then 2 mil SP should not be allowed to enter 0.0. And if they get shot, then shooting a neutral and innocent is an act of piracy - like it should be.
Quote: All the 0.0 inhabitants would be too low sec to go get new equipment from empire, and noone else would move out there cuz ZOMGEVERY1REDFLASHYIN0.0!!!!!!!!!!1111111111111111.
This would actually be good, since it would counter the "Jita-centralisation". New markets in low sec and 0.0 would grow.
Quote: Not just a bad idea to intro sec hits to 0.0, but it's oen that would lead to huge numbers of players quitting.
Good, less lag. Seriously, if they shoot innocent people and neutrals they are pirates. And if they are pirates, they need sec. hits. And pirates need to live with this - they pay the price for being murderes and thieves.
Forum:http://www.tundragon.com/forum/ Movies:http://www.tundragon.com/pub/eveclips Killboard:http://www.tundragon.com/
|
| |
|
| Pages: [1] 2 3 :: one page |
| First page | Previous page | Next page | Last page |