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Brem Watson
Caldari Nexus-6
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Posted - 2006.10.05 14:21:00 -
[1]
Edited by: Brem Watson on 05/10/2006 14:21:37 Some people seem to think that one is better than the other when it comes to flying a Ferox. I personally think and also see that I'm able to last longer in battle with Damage Control and Hardeners. It could be skill related as to why some feel one is better than another but can someone use the Ferox as a reference and shed some true numbers as to what is better with max skills in shields?
I personally think resistance is a better route but that's just me.
Thanks.
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Borasao
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Posted - 2006.10.05 14:28:00 -
[2]
Yay! It's whack-a-mole, where you press "reply to topic" multiple times, never knowing which will actually get you a reply box...
Anyway... I've used a missile ferox, 2x LSEII, 3x active hardeners, 4x PDU very successfully before. I could do all the L3 missions without warping out in it with around 800k SP in engineering. I think all the rage right now is to use 3xLSEII, 2x hardeners, and 2x (or more) SPR. I've not flown that setup, though, to really get an impression of it. The numbers work out fairly well, though.
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Brem Watson
Caldari Nexus-6
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Posted - 2006.10.05 14:33:00 -
[3]
Edited by: Brem Watson on 05/10/2006 14:33:16 My thing is that I tested 3 SPR's and it sucked. I put my PDU II's and named Damage Control back in and everything was back to normal. I also use 3 T2 extenders and 2 T2 hardeners on my Ferox.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2006.10.05 15:20:00 -
[4]
If you remove that named DC and add another PDU II, you get better results for pure shield tanking. Also, 4 SPRs + 3 T2 (or named T1) hardners + 2 T2 large extenders + heavies + med NOS + tractor = OK Actually, more than ok, all L3 missions are a walk in the park. If you want, you can drop the 4th SPR and get a BCU instead. __ Always question everything. Including yourself. |
Tiberius Ilex
Caldari GeoTech
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Posted - 2006.10.05 17:37:00 -
[5]
If we're talking missioning then I'd say at least 2 hardeners are a must over any other mid slot mods. Since most mission rats do just 2 damage types (discounting sentries for now) the 50/55% reduction in rat DPS is better than any other single module.
After that, if you're going for a passive tank, 3 large extender IIs are probably the way to go. You lose an extender for another hardener, not experimented with that much.
Low slots is really a matter of the tank vs gank balance. If you've got the PG to fit all the weps and extenders then SPRs are always gonna beat PDSs in terms of increasing shield recharge. I'd say it's then a matter of fitting as many SPRs as you need and filling the rest of the lows with BCSs.
With 2mil SP in missiles, 1mil ish in engineering I'm running 5 heavies, med NOS, tractor beam / 3 extenders, 2 hardeners / 2 SPR, 2 BCS II and I've had no problem with any of the missions (not found one where I need to warp out any more).
If you're PvPing, forget the tank and fit ECM frankly...
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Pottsey
Gallente Acme Shipping Inc
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Posted - 2006.10.05 18:11:00 -
[6]
I got for high Hitpoints, mid HP regne for PvP and mid hitpoints and high HP regen for PvE. As for resistance I normally use 1 or 2 slots depending on what I am doing never more then 2 slots. Passive shield tanking guide click here |
Brem Watson
Caldari Nexus-6
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Posted - 2006.10.05 19:40:00 -
[7]
Originally by: Tiberius Ilex Low slots is really a matter of the tank vs gank balance. If you've got the PG to fit all the weps and extenders then SPRs are always gonna beat PDSs in terms of increasing shield recharge.....
Ah but which helps you last longer? The SPR's or Extenders with Hardeners? My experience is with PDU's, Hardeners (resistance) and Extenders. This was my initial setup a long time ago when I started flying the Ferox. Then I took out one PDU for a named Damage Control.
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GC13
Caldari FATAL REVELATIONS Lotka Volterra
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Posted - 2006.10.05 19:51:00 -
[8]
Originally by: Brem Watson Ah but which helps you last longer? The SPR's or Extenders with Hardeners?
Can you say "false dichotomy" for me? Extenders + Hardeners = Mid slots. Then in your lows, put the shield power relays to taste, then ballistic control systems in the slots you don't SPR. Even with four SPRs slowing your capacitor regeneration to a crawl, you can still run the two hardeners necessary to tank.
---
New to Eve? Interested in manufacturing stuff, or doing research on blueprints? Check out my fully-updated Science and Industry guide. |
Brem Watson
Caldari Nexus-6
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Posted - 2006.10.05 20:36:00 -
[9]
Originally by: GC13
Originally by: Brem Watson Ah but which helps you last longer? The SPR's or Extenders with Hardeners?
Can you say "false dichotomy" for me? Extenders + Hardeners = Mid slots. Then in your lows, put the shield power relays to taste, then ballistic control systems in the slots you don't SPR. Even with four SPRs slowing your capacitor regeneration to a crawl, you can still run the two hardeners necessary to tank.
This comparison was not meant to say that the 2 are the same, it was to find out what people feel about tanking with one or the other and which one really does a better job.
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Kldraina
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Posted - 2006.10.05 21:50:00 -
[10]
If you expect to run out of hitpoints and have to run, then resists and hitpoints is better. If you expect your tank to never break, regen is better. |
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AKULA UrQuan
Caldari STK Scientific Ascendant Frontier
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Posted - 2006.10.05 22:10:00 -
[11]
I like my active tanks for the ferox. T2 Med booster, Boost amp, 3x hardners to taste on the mids. Lows are a pair of PDU IIs, Damage control and a BCS. After the cap ballances out from the hardners active I can run the sheild booster 3 minutes strait before the cap hits 25%. Add a pair of Med Nos on the highs to extend the sheild boost time by alot. Works just fine for 0.0 Angel/Serpentis spawns.
Originally by: Wrangler Win ME is more a some sort of virus than a OS..
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Majin82
Caldari Arkhangelos Alliance Naval Intelligence Arkhangelos Command
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Posted - 2006.10.05 22:13:00 -
[12]
I asked these exact same questions in my own Resists vs Regen thread and I got the same answers over and over but didn't like them. I didn't want to believe that the cookier cutter Ferox set up of M 3 x LSE II 2 x Active Hardeners L 4 x SPR or 2 x SPR 2 x PDS
we the best set up. So I took my 3 Ferox and set each one up differently. M 5 x LSE II L 4 x SPR
vs
M 2 x Invul. Field II 2 x Passive Hardners (thermal, Kinetic) 1 x LSE II L 2 x SPR 2 x PDS
vs
M 3 x LSE II 2 x Invul. Field L 4 x SPR
I took each ship out in various Level 3 missions tested them. While the First Ferox with the Huge amount of shields and 110 dps regen was awesome it wasn't enough protection and had to warp out several times to allow the regen to keep going.
The second Ferox was able to tank large amounts of damage but I would still have to warp out due to the low number of shields and slow regen. The 2nd set up allowed for tanking far more damage than the first set up, since all the damage was reduced.
The third set up allowed for the best Tank, over all, the regen rate was large and the resists were high enough that the damage was reduced to the point of not needing to warp out even once. The only problem I ran into was the cap regen was very slow, so fitting 2 PDU's and 2 SPR's is a must with this set up.
Resists vs Regen is still a tough one, but overall I say, from my own tests, Resists win hands down. ------------------------------------- AANI ARCH |
Inen
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Posted - 2006.10.06 11:48:00 -
[13]
I had two setups for my ferox, of which I prefer the second setup. The first setup I tried was (this is for lvl 3):
5 x named heavy missile launcher 2 x tractor beams
3 x large extender II 2 x rat hardner
3 x BCU 1 x shield power relay
I can run the hardner indefinately, however my tank would not hold at some points, especially if I got lazy and just started aggroing everything.
Then I tried a different setup. Same HI's mind you.
2 x rat hardner 1 x invuln 2 x large shield extender II
2 x shield power relay 2 x bcu
This was a much much better improvement. I think it was about 3 shield / s less than the above setup, but with much better resists. With about 15 frigs and 7 cruisers hitting me, my shield did not drop below 33%. And you do not need the invuln field at all times either so I just turn that on when shield gets below 50% and then it holds.
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