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Author |
Thread Statistics | Show CCP posts - 47 post(s) |
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CCP Falcon
10691
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Posted - 2015.02.17 10:07:50 -
[1] - Quote
We are happy to announce that the Tiamat release has been successfully deployed!
Tiamat brings the new Minmatar Tactical Destroyer, the Svipul, along with balancing to projectile weapons, many more corp little things and friendly fire control, visual updates to strcutures in missions and deadspace areas, new UI icon additions, more themed UI elements, quality settings for sun flares, atmospheric sounds for pirate faction structures, improvements to the audio engine, additions to turrer audio and of course a new theme tune for Tiamat.
In addition to these features, a number of new inhabitants of New Eden will be emerging from their slumber to begin exploring, their motives unknown and their tolerance for capsuleers untested until first contact.
You can read more about what's coming in the "Coming to EVE in the Tiamat Release" devblog by CCP Seagull, and check out the full patch notes here.
For issues with the Tiamat release, please use this thread. For general feedback on the release, please see here, and to report issues with the Mac client go here.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Falcon
10691
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Posted - 2015.02.17 10:13:26 -
[2] - Quote
Known Issues:
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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CCP Habakuk
C C P C C P Alliance
1231
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Posted - 2015.02.17 11:59:33 -
[3] - Quote
Salpun wrote:Is being unable to create and save overview tabs and changes while in station using the open settings window short cut a short are long term before fix issue?
As far as I can tell this issue is an old issue and existed on TQ before today's patch. I can confirm that we have an internal defect about this, but it is not fixed yet.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Habakuk
C C P C C P Alliance
1232
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Posted - 2015.02.17 12:10:54 -
[4] - Quote
Confirmed. We are looking into it.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Sledgehammer
C C P C C P Alliance
367
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Posted - 2015.02.17 12:53:38 -
[5] - Quote
Rivr Luzade wrote:The glow/light from planets and other sources also is way to strong. My Oracle just got strobolighted by a Lava planet even though I was hundred thousand kilometers away from it and in warp (the same happened moments later with a Plasma planet). Furthermore, when I warp there's a constant flickering occurring on my ship's hull when I warp. All in all, the light from the planets and nebulae seems to intensify all of a sudden when I am in warp as I do not really see it when I just sit around a planet/moon.
The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Lebowski
C C P C C P Alliance
473
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Posted - 2015.02.17 13:20:55 -
[6] - Quote
Kalissa wrote:Corporation bookmarks don't seem to be showing in space anymore. I just tried creating a couple of personal and a corporate bookmarks, the personal ones showed in space but the corp ones didn't I can't reproduce this issue myself. Could you please check that:
-You have Corp Locations checked in the sensor overlay menu -The locations folder (if it is in one) is not filtered out in the P&P window (Small eye next to its name)
If neither of these are the cause of the issue, please submit a bug report in game (F12 -> Report Bug) and I'll investigate further.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Darwin
C C P C C P Alliance
1043
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Posted - 2015.02.17 13:41:56 -
[7] - Quote
Presidente Gallente wrote:The cloaking effect still shows a hexagonal pattern on my Nvidia card. Problem with the "High" shader?
The cloaking effect should have a geometric pattern to it. It's part of the design.
If the effect looks substantially different from this:
then please use F12 in-game to submit a bug report, with a screenshot, and we'll get it evaluated.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Claymore
C C P C C P Alliance
116
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Posted - 2015.02.17 14:06:25 -
[8] - Quote
Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
You need to use an experimental laboratory for T3 stuff.
Quality Assurance Analyst
Team Game of Drones
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CCP Sledgehammer
C C P C C P Alliance
367
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Posted - 2015.02.17 14:28:10 -
[9] - Quote
Nolan Kotulan wrote:CCP Sledgehammer wrote:Rivr Luzade wrote:The glow/light from planets and other sources also is way to strong. My Oracle just got strobolighted by a Lava planet even though I was hundred thousand kilometers away from it and in warp (the same happened moments later with a Plasma planet). Furthermore, when I warp there's a constant flickering occurring on my ship's hull when I warp. All in all, the light from the planets and nebulae seems to intensify all of a sudden when I am in warp as I do not really see it when I just sit around a planet/moon. The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean? Working as intended, but it doesn't look good, really! We were already discussing about it, and you know it.
I am well aware that we were already discussing it, but in a thread other than where the aforementioned query was raised. As with anything we do relating to graphics, we have to bear in mind that individuals will have different opinions on what looks good. We keep a close eye on feedback relating these features to assess if we need to change or remove them in light of considerable feedback, this lighting feature is no different, but it has to be out "in the wild" for some time for that feedback to accrue. I sat with the Art Director and other QA and assessed the feature again when concerns were raised in the other thread, we all liked the effect - personal opinions obviously.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Darwin
C C P C C P Alliance
1043
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Posted - 2015.02.17 14:29:05 -
[10] - Quote
Nolan Kotulan wrote:Plus, you still didn't fix the mail and factional warfare windows' UI (lack of right margin, ...). I submitted bug reports about these since Rhea release.
How much time to you need to fix this kind of thing? 5 minutes? ...
I took a few minutes to look up your bug reports. Our process is that after a bug is reproduced, our QA team evaluates the impact of an issue on the overall gameplay experience and prioritizes those that interfere with gameplay above those that are (like yours) minor cosmetic issues.
While it's important to us to correct even minor issues, since our new UI look from Rhea touches so many parts of the game, there are a number of issues that have to take higher priority than yours, and those are getting fixed first.
There's no reason to submit multiple bug reports on this, as the issue is already being tracked as a bug and will be addressed by the team as time allows.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Sledgehammer
C C P C C P Alliance
368
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Posted - 2015.02.17 15:05:44 -
[11] - Quote
marly cortez wrote: This is the sort of attitude directed at players by CCP Dev's that the players get so upset about, The 'Eat the Vomit we serve or leave' thing we get so much of.
While you and your art director might like what your crayons produce, the fact that you do not give players the facility to tone down your excesses in anyway or even a 'My EYES....MY EYES TURN IT OFF' button, means players simply have to put up with it or simply leave the game which in the view of most is not really the idea of EVE on any level.
To have your retina burned out simply by entering a system because as many have pointed out the graphics are so bright in there should have been addressed, Many players have asked for some form of graphics control beyond the clunky minimum and maximum types we now have and it is something you should have taken note of.
As you point out perception is relative to the customer.....That is not exclusive to Graphics.
I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
368
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Posted - 2015.02.17 15:14:10 -
[12] - Quote
Rivr Luzade wrote:CCP Sledgehammer wrote:The flickering whilst at warp is intended, it's the warp tunnel bouncing light off your ship's hull. As for strobelighting from planets, I am not sure what you mean, is there any chance you could submit a bug report FAO me with a video showing what you mean? I've warped around a couple of times now on that planet and can't reproduce the effect anymore. When I warped the first time past the Lava planet, there was a fairly bright red reflection rushing over my hullw, even though I was several tens of thousand kilometers away from the planet. Doesn't seem to occur anymore. I'll keep an eye on it, though.
Thanks! As I say, if you do see it again submit a bug report with my name in it somewhere.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Claymore
C C P C C P Alliance
119
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Posted - 2015.02.17 15:38:24 -
[13] - Quote
Lil' Brudder Too wrote:CCP Claymore wrote:Duo Roman wrote:I'm trying to use a Design Laboratory (in a Wormhole) to create a Svipul blueprint out of a Small Hull Section, but I can't start the job. It says "The selected blueprint activity is not supported at the current facility". Aren't invention jobs done in Design labs?
It's the first time I attempt an invention so I don't know if it's working as intended or not.
You need to use an experimental laboratory for T3 stuff. This might be partially because the ONLY thing that even mentions the words "Reverse Engineering" is the Experimental Lab itself. Not a single relic says it anywhere in their description, and misleadingly use the word "invention" in every aspect as to how to use them.
As per, I think, your comment on another thread. There is an open defect about this issue now.
After the Invention changes in a previous patch we stopped using the term "Reverse Engineering" and everything is "Invention" now. So we are working to make sure all references to "Reverse Engineering" are replaced with "Invention".
Quality Assurance Analyst
Team Game of Drones
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CCP Habakuk
C C P C C P Alliance
1232
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Posted - 2015.02.17 15:40:48 -
[14] - Quote
For those with launcher problems: You might want to try to download the latest launcher version - just to be sure that everything is clean: http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Sledgehammer
C C P C C P Alliance
369
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Posted - 2015.02.17 15:59:53 -
[15] - Quote
Esme Moya Mencken wrote:CCP Sledgehammer wrote:I agree with your point that there should be more options to cover specific graphical features. It is a conversation that is ongoing within my team at the moment. Also regarding nebulae brightness, another ongoing conversation. However, with regards to the attitude you mention, that is not at all what I was insinuating in my post, all I was endeavoring to say was that we have to assess things based on voluminous feedback, which at the moment does not exist for this feature. Don't these "ongoing conversations" seem to suggest, in and of themselves, that more options control for graphical features ought to exist? What's to gain from not introducing options like these? There's some 90+ page thread about disabling the no-longer-quite-so-new jump graphics/animation...people STILL post there. Options, CCP. Please provide options.
Absolutely they do. Unfortunately it's never as simple as wanting to do something about it. We have other teams' requirements, engine health and modernization, new assets and renovation of old assets to name but a few of the things that we have to consider when taking on work.
I want you to know that we are not ignoring these concerns, even if it seems to you - on the outside - that no work is being done in relation to them.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Claymore
C C P C C P Alliance
119
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Posted - 2015.02.17 16:10:04 -
[16] - Quote
Try this suggestion from CCP Habakuk For those with launcher problems: You might want to try to download the latest launcher version - just to be sure that everything is clean: http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe
Quality Assurance Analyst
Team Game of Drones
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CCP Sledgehammer
C C P C C P Alliance
369
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Posted - 2015.02.17 16:28:53 -
[17] - Quote
Damjan Fox wrote:Quote:Don't these "ongoing conversations" seem to suggest, in and of themselves, that more options control for graphical features ought to exist? What's to gain from not introducing options like these? There's some 90+ page thread about disabling the no-longer-quite-so-new jump graphics/animation...people STILL post there.
Options, CCP. Please provide options. ^What he said. Quote:Absolutely they do. Unfortunately it's never as simple as wanting to do something about it. We have other teams' requirements, engine health and modernization, new assets and renovation of old assets to name but a few of the things that we have to consider when taking on work. I'm not a programer myself, but is it so difficult and time consuming, to add a check/uncheck box in the settings for controversial graphical effects? Like you said, it's all personal opinion. So please give us some options to make the graphics look like WE like it.
We don't want to keep piling more and more checkboxes into the menu, we are looking at completely redesigning the whole thing.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Claymore
C C P C C P Alliance
120
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Posted - 2015.02.17 16:31:41 -
[18] - Quote
Okee Fenokee wrote:John WarpingSlow wrote:The wallet balance no longer seems to display tenths or hundredths of an isk only the whole-number portion? Tiamat seems to have disabled the wallet journal option "Show ISK Cents in Amounts".
You can re-enable this through the cog icon on the Wallet.
Quality Assurance Analyst
Team Game of Drones
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CCP Darwin
C C P C C P Alliance
1045
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Posted - 2015.02.17 16:37:55 -
[19] - Quote
Damjan Fox wrote: I'm not a programer myself, but is it so difficult and time consuming, to add a check/uncheck box in the settings for controversial graphical effects?
It's not that simple.
Adding a new checkbox requires:
1) Changes, possibly complicated in a particular case, to enable/disable the feature.
2) Planning software engineer time to modify the UI. (Note that even if it's a relatively simple task, simple tasks still require that the engineer mentally "switch gears," plus there's UI design time to figure out where to place the control.)
3) Localization to multiple languages and subsequent QA validation for the localization.
4) QA testing of functionality.
5) Time and attention to tracking the feature, time involved in integrating the related changes into the release branch.
Finally, there are general UI design concerns about mixing performance-related graphics controls with those that are solely to address personal preference, issues with total availability of UI real estate, and making a complicated window more complicated.
To make it into a release, a particular feature or change requires being prioritized against all other possible ways to spend our time, because the list of things we'd like to do in the future is enormously longer than what we can do in any release.
Player feedback matters, but it's neither possible to please everyone, nor is it possible to make all the changes every player requests on the forums.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Claymore
C C P C C P Alliance
120
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Posted - 2015.02.17 16:45:51 -
[20] - Quote
John WarpingSlow wrote:CCP Claymore wrote:Okee Fenokee wrote:John WarpingSlow wrote:The wallet balance no longer seems to display tenths or hundredths of an isk only the whole-number portion? Tiamat seems to have disabled the wallet journal option "Show ISK Cents in Amounts". You can re-enable this through the cog icon on the Wallet. (Didn't even realize there WAS a cog icon on that window... until now.) Thank you, that did the trick!
There was not, till today.
Quality Assurance Analyst
Team Game of Drones
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CCP Lebowski
C C P C C P Alliance
473
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Posted - 2015.02.17 16:48:19 -
[21] - Quote
CCP Darwin wrote:Damjan Fox wrote: I'm not a programer myself, but is it so difficult and time consuming, to add a check/uncheck box in the settings for controversial graphical effects?
It's not that simple. Adding a new checkbox requires: 1) Changes, possibly complicated in a particular case, to enable/disable the feature. 2) Planning software engineer time to modify the UI. (Note that even if it's a relatively simple task, simple tasks still require that the engineer mentally "switch gears," plus there's UI design time to figure out where to place the control.) 3) Localization to multiple languages and subsequent QA validation for the localization. 4) QA testing of functionality. 5) Time and attention to tracking the feature, time involved in integrating the related changes into the release branch. Finally, there are general UI design concerns about mixing performance-related graphics controls with those that are solely to address personal preference, issues with total availability of UI real estate, and making a complicated window more complicated. To make it into a release, a particular feature or change requires being prioritized against all other possible ways to spend our time, because the list of things we'd like to do in the future is enormously longer than what we can do in any release. Player feedback matters, but it's neither possible to please everyone, nor is it possible to make all the changes every player requests on the forums. If I could add something else from a QA perspective, optional features often mean overall testing time increases as future changes need to be checked against clients with various possible combinations of enabled/disabled features.
A good example of this is UI scaling. While its a really useful feature, once it was implemented it meant that new features and changes to existing features had to be tested against each scaling option every time.
I'm not trying to make excuses, just explaining some of the considerations we have to make and providing some food for thought I hope.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Darwin
C C P C C P Alliance
1045
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Posted - 2015.02.17 17:27:26 -
[22] - Quote
Saturday Beerun wrote:You managed to have on /off for the crap asteroid belt graphics.We have a choice between old map/new map.You may not want check boxes,but many players do.Redesigning the UI again..... wow.Nothing is impressing me right now.
That's strictly due to the performance impact, so having a switch is not optional. We would not want such a feature to increase our minimum system requirements.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Claymore
C C P C C P Alliance
122
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Posted - 2015.02.17 17:57:32 -
[23] - Quote
HeXxploiT wrote:For some reason images aren't showing up for me in contracts. http://puu.sh/g14DZ/09cc366300.png So I have no idea whatsoever what I'm looking at until I click on the contract.
I am about to test our internal fix for this, with any luck it will be fixed tomorrow.
Quality Assurance Analyst
Team Game of Drones
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CCP Wideo
C C P C C P Alliance
1
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Posted - 2015.02.17 18:06:02 -
[24] - Quote
Noriko Mai wrote:CCP Wideo wrote:Esrevid Nekkeg wrote:In the Notification Settings > Category Suscriptions.
The top one reads: > [no label: Notifications/groupOpportunities] Thanks for the heads up that's being looked into now :) That should be fixed as soon as possible. Where's your Dev Tag monkeyface? And who are you? Also Dark Opaque theme is not included in this release. It may be an oversight and I'm giving you the chance to fix it. For feedback on the latest changes to themes, please post in the Tiamat Feedback thread, where the relevant people will have a higher chance of seeing it. |
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CCP Darwin
C C P C C P Alliance
1048
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Posted - 2015.02.17 18:56:01 -
[25] - Quote
Damjan Fox wrote:CCP Darwin wrote:That's strictly due to the performance impact, so having a switch is not optional. We would not want such a feature to increase our minimum system requirements. Like the gas clouds?
If you're having specific graphic performance issues, please submit a bug report, preferably with a screenshot. Performance problems are so highly dependent on machine configuration, driver choice, and GPU that solving them depends on the details. We do test our features on min-spec as well as recommended-spec machines, but of course you will have to turn down the graphic quality quite a bit to get decent performance on a min-spec machine.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Habakuk
C C P C C P Alliance
1232
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Posted - 2015.02.17 19:31:53 -
[26] - Quote
Raphendyr Nardieu wrote:It appears that many in our Corporation is seeing abnormally many pilots in local marked RED. One was in Jita and all except of 2 were RED. After checking from show info, there is no standing information (I mean they all read 0) also for other pilots corporation.
Atte Yaken wrote:Changing corporation contacts made my whole corporation see random people as if they were terrible standing. Like all of Jita or 700 people on help chat.
Re-logging to game fixes that until you change corp contacts again.
EDIT: Also dragging and dropping something to your corporation contacts label list opens wrong dialog.
Could you please send bug reports from your client (F12) with details about this? Thank you in advance.
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 20:15:51 -
[27] - Quote
Sizeof Void wrote:Actually, it is quite simple, if you originally design all new features with the forethought of making it something that can be switched off by the end-user. Because absence of such a checkbox is not a defect, please post further discussion about this in the appropriate thread here:
Tiamat Feedback
Or, make a post in the Features & Ideas Discussion forum.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 20:29:18 -
[28] - Quote
Tau Cabalander wrote: I really can't recommend doing a manual launcher install, or anything aside from a full client re-install.
Unfortunately CCP policy forbids me to elaborate, though I have brought the issues to their attention before.
You are free to make a public post about whatever issues you may have had with a manual launcher reinstall in the Issues, Workarounds, and Localization forum. I'm assuming your "CCP Policy" comment refers to the matter of sharing private communications with CCP employees, but that doesn't restrict you from explaining the nature of your problem or what steps you have attempted to resolve it.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 20:32:25 -
[29] - Quote
Daemun Khanid wrote:Can't find any type of quality settings for the lens flares as described in the patch notes. It this in error or am I missing something? Tied into post processing or something perhaps?
I believe that the Shader Quality and/or Texture Quality settings now control lens flare quality as well. There is no separate control.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 21:02:50 -
[30] - Quote
Since their absence are not software defects, please take ALL further discussion of unimplemented UI controls to this thread: Tiamat Feedback or make a post in this forum Features & Ideas Discussion.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 21:03:52 -
[31] - Quote
Hinata Sama wrote:im unable to patch EVE with Tiamat.. Launcher downloads patch but at 3/3 APPLYING PATCh it freezes and sends this window:
Please first attempt rebooting, and if that doesn't do it, try reinstalling the launcher from this link:
http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 21:14:42 -
[32] - Quote
Ragnar Snowed wrote:I have an issue in search contracts as the content of column didn't match the title of column here a screen
CCP Claymore says that a fix has been tested internally and that "with any luck it will be fixed tomorrow."
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 22:49:23 -
[33] - Quote
Cat silth wrote:can you pls fix this as my buy orders display the 555415.55 - but if buy something its displayed like 555415
its confusing and can lead to mistakes
There should be a new gear icon that's in the top right of your wallet window. Click it and choose "Show ISK cents on amounts."
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1052
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Posted - 2015.02.17 23:59:25 -
[34] - Quote
Please submit a bug report, preferably from the in-game F12 menu so we can get your machine info.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Darwin
C C P C C P Alliance
1053
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Posted - 2015.02.18 01:18:00 -
[35] - Quote
TheSmokingHertog wrote:My launcher is showing offline for a while now, the bin exe does start ok.
For some people, reinstalling the launcher has helped: http://cdn1.eveonline.com/EveOnlineLauncher/release/EVEOnlineLauncher_2_2_859950.exe
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Masterplan
C C P C C P Alliance
1689
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Posted - 2015.02.18 10:54:17 -
[36] - Quote
Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today.
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Habakuk
C C P C C P Alliance
1232
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Posted - 2015.02.18 11:03:42 -
[37] - Quote
For those with download problems, especially from Florida and close states:
Please send me an EVE-mail (to this character CCP Habakuk), if you are still experiencing problems with downloading, and please include following information:
- What ISP you are using?
- What DNS server you are using (if not from your ISP)?
- Run in a cmd window a tracert to cdn1.eveonline.com and include these results
- Is there a significant difference in speed when patching through the launcher and when trying to download http://cdn1.eveonline.com/862956/EVE_Online_861477-862956_win.zip directly?
Do not post these results in this thread, to avoid abuse of the information. You can also send a support ticket, but per EVE-mail I can collect the information a bit faster.
Thanks!
CCP Habakuk | EVE Quality Assurance | Team Gridlock
Bug reporting | Mass Testing
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CCP Sledgehammer
C C P C C P Alliance
372
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Posted - 2015.02.18 12:55:28 -
[38] - Quote
Roy Batista wrote:As others have mentioned, even after the 1.1 update, I still have rat sounds everywhere I go. When I encounter rats, I kill them but apparently their audio follows me wherever I go. I tried tweaking the audio but that doesn't help; the only fix is to exit the game and re enter. Didn't have this issue before Tiamat.
We're working on this now. Hopefully the fix will be deployed tomorrow.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Lebowski
C C P C C P Alliance
475
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Posted - 2015.02.19 13:47:15 -
[39] - Quote
Worrff wrote:Cepheus Gallento wrote:CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today. No! This is what broke MTU loot all. Tiamat fixed it. Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event. They didn't break it this time, the window stays open. i tried it last night. Yep this is correct. Tiamat contained a change that kept the MTU or MD window open after pressing 'loot all' button. There was an issue with this that caused other windows to behave in the same way, which has now been fixed.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Masterplan
C C P C C P Alliance
1689
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Posted - 2015.02.19 13:51:15 -
[40] - Quote
Cepheus Gallento wrote:CCP Masterplan wrote:Nankeen Heron wrote:Data/Relic container windows no long close automatically after clicking "Loot All". I haven't tried it with wrecks yet, but that would get really cluttered when salvaging. A fix for 'Loot All' failing to close wreck/container windows should be going out today. No! This is what broke MTU loot all. Tiamat fixed it. Please do not make the auto-close behavior effective for MTUs. Use case: MTU is full of ore. You also have several containers full of ore. As you empty out the MTU into the ore hold of your Miasmos, you should expect the MTU contents window to remain open until it pulls in more ore or wrecks. The persistent MTU window remains until you scoop it to your cargo, which closes the window (when you are finally done with the collection operation). The window close event of other wrecks and containers should be triggered by that container's despawn event. It was attempting to add specifically this behaviour that broke it auto-closing for wrecks. 'Temporary' containers such as wrecks/cans should now auto-close once Loot-All'd, but more long-term structures such as MTUs should stay open.
e;beaten by the guy sitting behind me!
"This one time, on patch day..."
@ccp_masterplan | Team Five-0: Rewriting the law
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CCP Antiquarian
C C P C C P Alliance
128
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Posted - 2015.02.20 10:21:56 -
[41] - Quote
We're digging into these audio issues.
Thank you everyone for reporting and giving us data on where the problem might be.
"Singularity pilots are helpful pilots."
@CCP_Antiquarian - for limited fulfillment of your social media needs.
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CCP Darwin
C C P C C P Alliance
1087
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Posted - 2015.02.23 10:51:53 -
[42] - Quote
Maneila Bekas wrote:MASSIVE Problems with stuttering Audio, Echoing and LAG up to Gamefreeze since the Tiamat Update.
Happens with 40man Incursion Fleets and in larger Fleetfights.
Need to disable the sound completely...
Tiamat Soundengine well....totally screwed.
It would be helpful to get a bug report from the F12 menu using the bug reporting tool for this one, so that we can get a snapshot of your sound hardware and driver situation.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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CCP Sledgehammer
C C P C C P Alliance
376
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Posted - 2015.03.04 13:35:01 -
[43] - Quote
Yeah, we deployed the audio stuttering fix yesterday. I'd like to state that there is a change from our Audio partners we are waiting on, but yesterday's fix should resolve most, if not all, performance and stuttering issues in fleet fights and heavy-load scenes.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
377
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Posted - 2015.03.04 14:38:02 -
[44] - Quote
H1de0 wrote:Quote:Yeah, we deployed the audio stuttering fix yesterday. I'd like to state that there is a change from our Audio partners we are waiting on, but yesterday's fix should resolve most, if not all, performance and stuttering issues in fleet fights and heavy-load scenes. I've updated my client to Tiamat 1.4 yesterday and, despite the applied patch, heavy lagging was still an issue. As said earlier, I plan to perform a fresh client install today and will provide feedback if the problem is gone (or not;)).
Under what circumstances were you seeing the lagging occur?
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Sledgehammer
C C P C C P Alliance
377
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Posted - 2015.03.04 14:50:02 -
[45] - Quote
H1de0 wrote:I can recall three situations for sure:
1. Jumping through gates. 2. Warping. 3. Docking in stations.
OK so these are all session changes, which yesterday's patch would not have had an effect on. Thanks for the info, session changes seem to be a big sticking point at the moment.
Graphical QA Analyst | EVE Quality Assurance | Team TriLambda
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CCP Lebowski
C C P C C P Alliance
515
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Posted - 2015.03.09 16:14:39 -
[46] - Quote
Murkar Omaristos wrote:I've been having an issue with cloaking recently. Sometimes after you jump through a gate, the cloaking timer randomly restarts - or, in my case as it has couple of times, it sits at full and does not begin to count down until you uncloak on the gate, or it sits at empty and seems fine, but then shoots up to 100% timer once you decloak off the gate. As a result covert ops is useless for safely going through a hostile gate when this happens. I took a screenshot this morning; after jumping a gate, I waited out the cloak timer. But then when I went to warp and cloak, the timer reset to 100% and started counting down a second time (if there had been a bubble I'd have been ******). Second timer on decloak from gate I've taken a look into this today and haven't been able to reproduce the issue. If it continues to happen could you please submit a bug report from the ingame F12 menu (ideally as soon after the problem occurs as possible).
Chuck my name on there and I'll investigate it further.
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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CCP Lebowski
C C P C C P Alliance
515
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Posted - 2015.03.09 16:33:02 -
[47] - Quote
Altrue wrote:Can confirm it happens sometimes. I don't believe it appeared at Tiamat however, probably a bit older than that. I feel like it has something to do with jumping through a gate right after decloaking.
If it happens to me I'll also send out a bug report asap. Thanks, I really appreciate that!
CCP Lebowski | EVE Quality Assurance | Team Five-0
@CCP_Lebowski
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