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ElRodeo
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Posted - 2003.10.27 12:49:00 -
[1]
i know lasers are good for a good old gank mission (kill asap) but the hybrids arent purely about damage, they are about a good regular stream of easy to maintain firepower atm. anyone with rails has two major advantages over laser. 1. the power grid required to fit hybrids is alot less. 2. the cap use is alot less
the ying of that yang is this. 1. lasers do more damage 2. lasers dont need to be reloaded 3. higher tracking
the similar points are 1. range (both have similar range) 2. rate of fire
this means that anyone who is willing to spend some time actually trying new setups on their ship will find that all gallente ships are highly defensive in comparison to the amarr ones. the dom for example can be equipped in a manner that will take a kicking from 2 apocs at once and still be able to fire back, knowing full well that its shields will hold. (tried and tested). its all about your setup, your manner of fighting and how much attack vs defence you want. a well equipped apoc (uber gank) and a well rounded megathron are well mached, and the test fight we ran ended up in a stale mate with the mega having full shields (desipte the uber damage inflicted) and the apoc having full shields (despite the huge power drain of the guns it was able to hold its shields against the less powerfull guns)
and people dont forget skills do matter. dont expect to play well against a guy with all lvl 4 turret skills when you have only a few damage modifying skills. especially if you are heavily reliant on damage modifying modules.
sensible debates are welcome  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 13:19:00 -
[2]
easy, take :- 2 hardeners (em and thermal) a shield amplifier (plus 30% to shield booster output) an xl shield booster (or at least a large clarity ward) alot of good cap skills alot of relays and you are in business (i run 6 relays and a type-d diagnostic on my dom)
with the laser damage halved and your shields outputting 540 shield every 5 or so seconds you are a formidable opponent to anything stupid enough to take you lightly. with my skills i can also fit 4 425's with ease so can give as good as i take  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:14:00 -
[3]
Edited by: ElRodeo on 27/10/2003 15:16:59 projectiles have the worst rate of fire in the game, its about damage per second, and with my setup i do 100 kinetic and 86 thermal a second. i can engage at 60 km and hit at about a 50% rate from there... with antimatter. care to try again? oh and i can then pull my drones out on ur hybrid hating ass 
without any damage mods i get about 4x damage mod on my 425's and can equip 5 with no effort (not even a single cpu or powergrid enhancer) to be honest the 425 is comparable to a mega beam and uses alot less cap. ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:19:00 -
[4]
well obviously artys hit from further away, as i have tested but the refire is abysmal unless loaded out with a heck of alot of mods. and with my skills my 425 do get alot of range even with antimatter  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:25:00 -
[5]
my cap and shields wont fail unless you have the equivalent of 2 ships worth of damage. even sucessive torps fired every few seconds make me giggle with delight i have no doubt that the projectiles go well with your minma ship but this doesnt mean that hybrids are bad on my gallente ship. i mean i have 52% damage boost to my guns before i equip a mod (i wub my skills) so i am not exactly low in my pain dealt. again what makes hybrids bad i ask 
ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:31:00 -
[6]
with 2k anti in my hold i managed to rat kill for 4 and a half hours before running low on ammo and collecting all my goodies and falling off my chair into bed shortly after. and i dont use drones to rat kill before anyone suggests i had help  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:52:00 -
[7]
try training up some of the skills that help keep your cap up. i have tried and tested all this myself, so i know how much of a joke it isnt  i always equip to be able to fire constantly and shield boost while spamming torpedoes outta my 2 launchers. i hit have a damage rate of 100 kinetic and 86 thermal per second not including drones or torpedoes. i never said all of this could be done easily, unfortunately there is alot of skill training to be done to get such a well rounded setup.
i know for a fact that my mega compares well with an apoc because my ceo has more sp than i and we recently had a little friendly scuffle ending in us both getting bored and still having full shields. i can sustain fire for at least 2 hours and can shield boost through my fire. at some points i may have to turn off a gun to keep my cap going strong, but i am still putting the opposition through the same process.
please try before you decide its lame, and dont try one setup before giving up. its not always about the damage you know. especially if you can take that extra damage thrown at you with a smile  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 15:57:00 -
[8]
my rails hit with amazing accuracy between 50 and 20 km, you may be surprised. the best hit ive recorded with a 425 was 560.0 the average hit i do is about 180-250, a lame hit will get about 80. and i can hit from further than 50 km with antimatter.
/emote contemplates getting a bite my antimatter bumper sticker 
ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 17:40:00 -
[9]
here is a simple formula to determine your damage per second. in brackets i will use my current setup as an example, current is with only one damage mod.
add all damage mods (4.42 x 5 = 22.1) divide total by rate of fire (22.1 / 6.09 = 3.63) now times the result by your ammo damages / crystal damages (3.63 x 24Kin = 87.12 3.63 x 20Therm = 72.6) the output is your damage per second per damage type.
add that with the fact that em and thermal hardeners are easy to come by.
you end up with a ship doing 87 kinetic and 72 thermal a second. with a 50% reducion to em and thermal damages, a 30% boost to shield booster output (shield amp not as easy to find) and gaining 239 shield every 3 seconds (sustainable while firing)
it would take a lot of damage to get those shields down, while you are taking the brunt of those 425's ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 18:16:00 -
[10]
im not talking modifying modules. im talking add up all the damage mods on your guns  then you have your total damage mod done in your refire time. so you divide this by the refire time to get the damage mod per second, which when multiplied by the ammo / crystal damage types gives you the damage per second. you see it works fine.  ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 18:55:00 -
[11]
hehe, no worries if possible can people follow that little formula and paste:-
1. Any slot info you are willing to disclose 2. Damage types per second 3. Actual range stats 4. Observed range and hit %'s 5. cap use per second 6. Defence rates per sec(hp healed and resist %'s) 7. Can you sustain cap at full load? (give info)
this could become a very constructive post  ill post my stats when i get time
ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.27 23:15:00 -
[12]
Edited by: ElRodeo on 27/10/2003 23:17:55
(3 damage types on hybrids? that is projectiles ) by the way everyone is knocking hybrids over 2 3rds of the comunity :- a. dont use them, b.know that they arent widely used, and therefore dont equip against them.
comparatively a good gallente hybrid setup is equivalent to a good apoc setup. that is all im saying in this thread. not that one is superior because of extra defensive tactics and slightly less powerfull guns.
the two setups are evenly matched, and therefore get my vote for bieng balanced.
my question is why do people think hybrids suck 
they are conservative guns for a well rounded ship. ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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ElRodeo
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Posted - 2003.10.28 10:46:00 -
[13]
i guess its all on personal opinion and your favourite setup, thanks for a cool debate people. its been fun. and good luck with the ganking 
ElRodeo
May the Blood of the Innocent and the Righteous Cleanse me of my Demons. May Any God you Choose to Worship Have Mercy Upon Your Soul
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