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Thread Statistics | Show CCP posts - 15 post(s) |
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CCP Phantom
C C P C C P Alliance
5306

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Posted - 2015.02.19 15:05:48 -
[1] - Quote
When new players join the wonderful world of EVE Online for the first time, they might get overwhelmed with information and might feel a bit lost or even confused. While there has been already good progress better informing new players about the rich and exciting possibilities and game play in EVE (lots is comfortably accessible to new players just hours or a few days after they started playing!), it is time to ramp up the New Player Experience!
A new system that gradually will replace the current tutorials is under development and first results are already available: behold the new Opportunities system.
Opportunities will offer new players the chance to explore EVE on their own pace in a non-linear fashion and with as little spoon-feeding as possible - new players are encouraged and supported by the Opportunities system to become active on their own early on.
Read more about this new system, when it becomes available and how it will be introduced in CCP Rise' new dev blog Opportunities Abound - The New Player Experience.
CCP Phantom - Senior Community Representative - Volunteer Manager
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CCP Fozzie
C C P C C P Alliance
12239

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Posted - 2015.02.19 15:34:51 -
[2] - Quote
Phext wrote:Would have helped me a lot back then. Nice idea. Question: the NPC's are displayed with a red cross above the +. Did I miss something or is this just a new Icon for those opportunities rats?
We are working on some future changes to bracket icons, which are visible on the internal test server where the screenshots were taken.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Delegate Zero
C C P C C P Alliance
176

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Posted - 2015.02.19 16:09:36 -
[3] - Quote
Our minds are still very open on rewards, we just need to see how things work without them and build from there. Some form of reward structure would have to be tailored to the experience the Opportunities framework provides.
On post 'New Experience' (however many days it might be) - this approach is very much looking to the longer term. We just have to get the foundational pieces in first. Thoughts on how mid- to long-term Opportunities could work are very welcome too.
CCP Delegate Zero | Game Designer | @CCPDelegateZero
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CCP Rise
C C P C C P Alliance
4879

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Posted - 2015.02.19 16:20:30 -
[4] - Quote
We did friend and family testing on this version, though limited because it wasn't on TQ and also limited because our tests were more about the flow of the content we have than the choices made after the content was complete.
I really want to highlight that one of the huge benefits of this system is to NOT drop people after a tutorial with no idea what to do next. But, we decided to release now, with limited content, since we think we can learn a lot even now by doing so, rather than waiting another release or two when we have content to fill a few weeks.
We are still building towards that as fast as we can so hopefully this will be a non-issue in a couple months.
@ccp_rise
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CCP Rise
C C P C C P Alliance
4879

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Posted - 2015.02.19 16:22:48 -
[5] - Quote
Quote:I still think the main thing that keeps pushing new bros away is the fact of the many many levels of griefing that you folks do allow.. but of course you wont nerf that cause that also would hurt someone else's game. perfect thinking here.
We have tried and tried to validate the myth that griefing has a pronounced affect on new players - we have failed. The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Isolating players away from the actual sandbox seems very contrary to what we would like to accomplish.
@ccp_rise
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CCP Rise
C C P C C P Alliance
4879

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Posted - 2015.02.19 16:44:13 -
[6] - Quote
Vincent Athena wrote:CCP Rise wrote:The strongest indicators for a new player staying with EVE are associated with social activity: joining corps, using market and contract systems, pvping, etc. Have you shown cause and effect here? That is, is the cause of the players leaving the game their lack of social activity? Or is it that the players who have no interest in social activity find this is not the game they were looking for, and move on?
Simple answer is no. The closest come, for now, to establishing cause is to simply ask using exit surveys or other similar feedback channels. Otherwise we are doing the best we can with correlation.
As a funny side note: one of the stronger indicators for whether or not someone sticks with EVE is whether or not they used combat drones during their first 30 days. Maybe using drones is just so awesome that they decide to sub right then and there?! Or maybe it's just correlation related to depth of engagement. You be the judge!
@ccp_rise
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CCP Rise
C C P C C P Alliance
4879

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Posted - 2015.02.19 16:45:15 -
[7] - Quote
Innominate wrote:CCP Rise wrote:I really want to highlight that one of the huge benefits of this system is to NOT drop people after a tutorial with no idea what to do next. What do you expect new players to do when they have finished the tutorial?
For now, we expect most of them will go to the career agents. We make a direct hand off from our new system to the career agents in this release.
Later on we want to have enough content in this system that we can have them investigating game systems for weeks just based on Opportunities.
@ccp_rise
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CCP Rise
C C P C C P Alliance
4887

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Posted - 2015.02.19 17:09:24 -
[8] - Quote
Quote:I would really like to see the opportunity system branch into more advanced gameplay which would also help new players make isk--such as, opportunity goals for setting up PI on a planet, for doing research on a blueprint, for participating in an incursion, for joining faction war and running a "plex," for visiting a wormhole, for killing a sleeper in a wormhole, for running a lvl 1 or lvl 2 lvl 3 or lvl 4 mission, for having 10m isk in the wallet, and so on. It would also be nice, as other people suggested, for the system to have "social" goals, such as joining a fleet, starting a conversation with another player, getting a kill mail, and so on.
This looks incredibly similar to my list.
@ccp_rise
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CCP Wideo
C C P C C P Alliance
4

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Posted - 2015.02.26 13:43:15 -
[9] - Quote
Darkblad wrote:According to this, TQ now has the new opportunities for some players. I don't, for neither of my accounts. Is that just me having bad luck or did I miss the checkbox to enable it (did'nt find any) - or are opportunities not live on TQ yet. For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. |
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CCP Wideo
C C P C C P Alliance
5

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Posted - 2015.02.27 13:56:47 -
[10] - Quote
Pretty Pony Princess wrote:CCP Wideo wrote:For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. Will there, in the future, be an option for existing characters to try them out on TQ? Just like the tutorials can be redone. This is still in discussion. We'll see how the current A/B test goes and then go from there.
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CCP Wideo
C C P C C P Alliance
5

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Posted - 2015.02.27 16:34:28 -
[11] - Quote
Vincent Athena wrote:CCP Wideo wrote:Pretty Pony Princess wrote:CCP Wideo wrote:For now they're only visible for 50% of new users, so existing users won't see them I'm afraid. Will there, in the future, be an option for existing characters to try them out on TQ? Just like the tutorials can be redone. This is still in discussion. We'll see how the current A/B test goes and then go from there. When I was on Sisi, it was active for me, and I am an existing player. I feel they should be active for existing players in some form. My sister is an occasional player, and sort of needs a refreasher these days. I'm sure others get into the same situation. A valid point, I'm glad you found it useful enough to want your sister to see it too. For now however we're focusing on seeing how well the opportunities work for new players before we develop the system further. On singularity is was turned on for everyone so we could get feedback and so helpful older users would be able to support the noobs. She should still have access to the old tutorials if she needs a refresher.
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CCP Wideo
C C P C C P Alliance
5

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Posted - 2015.02.27 17:23:53 -
[12] - Quote
Noriko Mai wrote:While I like the new Opportunities, I'm missing an option to reset them. And with this being another new beta feature, are you going to fix at least some of the issues with the notification system (still in beta mode)? I assume it's the same team, it's NPE too. We have bug fixes going in all the time, but if there are any bugs still bothering you (pun narrowly avoided) submit a bug report using the help menu in game and we'll get to them as soon as we can. :)
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CCP Wideo
C C P C C P Alliance
5

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Posted - 2015.03.03 10:25:46 -
[13] - Quote
yyy wrote:I'm sitting in the Rookie Help channel, trying to help new players who have 'Opportunities' - omg it's chaos! Do CCP want to encourage new players or do they want to make them log off because that is what is happening. Come and talk to the people who are confronted with this when they first log in, then change it..... Hi there, I've been watching rookie chat whenever I can, but unfortunately can't always be there. Our thanks to you and everyone else who's been taking the time to help new players out.
If you do find yourself talking to a new players in the opportunity system and they're lost or find something impossible to do then encourage them to submit a support ticket or bug report as is appropriate. Remember this is an experiment so any information we can get back from the new players is super valuable and will help us identify and fix issues.
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CCP Wideo
C C P C C P Alliance
5

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Posted - 2015.03.03 17:35:01 -
[14] - Quote
Great link, thanks :) |
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CCP Skrekkur
C C P C C P Alliance
8

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Posted - 2015.03.10 16:17:53 -
[15] - Quote
@Koebmand We have ways of telling if an account belongs to a new player or not, and all reports we do filter out accounts of existing players, regardless if they are genuine alts or just taking a peak. It would also be easier to try the opportunities on SISI instead of creating new trials until you get it. |
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