
Elzon1
Shadow Boys Corp Bloodbound.
1
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Posted - 2011.12.09 02:44:00 -
[1] - Quote
Seeing as I am affected by this I think I should add my two isk as well. I do angel havens out in 0.0, just so you know my perspective.
I'll just keep this simple. I fly a Vargur so it has an active tank that uses cap boosters to keep it going. Before this "expansion" I could tank a haven completely by myself and only use up about half my cap boosters I usually took with me, 29. Now, even after adjusting my fit, I couldn't possibly tank the entire site in one go. By the time I get to the last wave I have used all but 3 or 4 of my cap boosters. Realistically, the last wave is impossible for a Vargur to fully tank.
There are a few things that I think contribute to causing this. The first is that the new battleship spawns do significant EM damage which is not typical of the angel cartel. Whilst being non-typical it is also hard to balance one's resistances so as to tank such damage effectively. Another contributing factor is the fact that the battleships start doing damage at significantly longer range than the old spawns.
My previous method of doing these sites was to warp in at range, pop the smaller stuff if neccessary (warp scrambling or hard to hit frigs) and then start on the battleships. Because the battleships had significant distance to cover I could go ahead and pop one and significantly damage another one before they could begin applying dps. Sometimes I could even pop two before they actually began applying dps The new set of battleships like to stay at range and try to orbit you which doesn't help your effective dps.
As for what everyone is saying in terms of evolve or die I would wholeheartedly agree if it wasn't for the fact that the only thing CCP stated they wanted to accomplish was more isk per ehp. One would think they would have kept everything the same and simply changed the bounties. However, we all know this is CCP and they simply can't do such a thing. Creating new ship id's and attributes for each and every site would have been a pain in the butt and so they simply tried changing the ship types in the site. Even though they accomplished their stated goal of higher isk per ehp they also changed the dps, damage type, engagement range, and overall lowered the tankability of such sites considerably.
So, like one the devs said earlier things still need to be tweaked a bit. |