|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
|

LeMonde

|
Posted - 2006.10.07 16:29:00 -
[1]
We now have a near-complete set of rules for the third alliance tournament. Please remember that the list is NOT complete and there are still many issues to be decided upon.
Third Alliance Tournament - Rules (PFD)
Rules marked in red have not been decided upon, the rest are final.
On October 29th we will have a meeting with reps from each of the top 16 alliances from the last tournament. A total of 17 votes will be cast (one from CCP) on each issue and we will decide from there. Sign-ups will start three days later, on November 1st.
The top sixteen alliances from last time have priority when it comes to signing up. The sign-ups will last for 10 days, and on October 12th we will announce pairings + exact times.
|
|
|

LeMonde

|
Posted - 2006.10.07 19:04:00 -
[2]
Originally by: Siri Blue
Originally by: LeMonde We now have a near-complete set of rules for the third alliance tournament. Please remember that the list is NOT complete and there are still many issues to be decided upon.
Third Alliance Tournament - Rules (PFD)
Rules marked in red have not been decided upon, the rest are final.
On October 29th we will have a meeting with reps from each of the top 16 alliances from the last tournament. A total of 17 votes will be cast (one from CCP) on each issue and we will decide from there. Sign-ups will start three days later, on November 1st.
The top sixteen alliances from last time have priority when it comes to signing up. The sign-ups will last for 10 days, and on October 12th we will announce pairings + exact times.
October 12th? You mean November or December??
November, fixed 
|
|
|

LeMonde

|
Posted - 2006.10.07 22:49:00 -
[3]
Originally by: Baun Edited by: Baun on 07/10/2006 22:46:43 I think that faction modules, as per the last tournament, should not be allowed and further that pirate implants should not be allowed.
Anything that can make the competition more skill based instead of isk based is, in my opinion preferable. The early rounds will be completely dominated by the alliances that spend the most isk on implants and modules.
If the aim of the competition is to have the skill of the few alliances that spend tons and tons of isk determine who wins then the current rules are great.
If the aim of the competition is to have the skill of every team determines who wins then the use of faction mods and implants needs to be cut back, not expanded.
Edit: I think allowing T2 and Faction ammo is good in either case. Faction ammo isn't such a big deal and being able judge what t2 ammo to use when is skill based.
You just noticed the first thing missing in there. There are no plans to change faction modules, they are still restricted.
|
|
|

LeMonde

|
Posted - 2006.10.09 15:55:00 -
[4]
Originally by: ookke unlimited ECM will make the tournament a big joke. I can already imagine ravens with 5x ECM II and armortank... or even worse, ECM-CNR.
24 points and 5 ships will be more than able to permalock up the other team while running logistics bots on it's own team. How will this make the matches any shorter or interesting, when the only dmg dealt is a couple of attack drones that were assigned before the owner got jammed? 
It will also be a big lottery about who has damps, who has ecm, who has more sensor boosters, who has eccm, who has better luck on jams instead of a match about piloting skill and setups.
I think you're giving too much credit to ECM. There are several ship setups where you have three big ships and 2-4 extra points for Tech 1 frigates or destroyers. ECCM projectors/remote sensor boosters can be very useful on those 
|
|
|

LeMonde

|
Posted - 2006.11.01 01:32:00 -
[5]
Final Rules.
|
|
|

LeMonde

|
Posted - 2006.11.01 22:07:00 -
[6]
That line should definitely not be in there... sigh 
|
|
|

LeMonde

|
Posted - 2006.11.02 13:10:00 -
[7]
The cost for tier 1 battlecruisers is 7 points.
The guy working on the sign-up website is sick today, as soon as he comes back we will begin the sign-ups 
|
|
|

LeMonde

|
Posted - 2006.11.03 11:13:00 -
[8]
Valrandir: There are no limitations, and the document is correct. There are sixteen four-team brackets 
ECM bursts fall under the category of target jammers, so they are not allowed either.
|
|
|

LeMonde

|
Posted - 2006.11.05 01:06:00 -
[9]
Those fall into the same category as T1 cruisers/frigates.
|
|
|

LeMonde

|
Posted - 2006.11.07 01:11:00 -
[10]
Originally by: Oceana Clarification please.
1. "only 5 pilots are allowed to compete in each match" This does mean that you can choose to have only 3 or 4 on a team? you are not forced to field 5 pilots for each match?
2. there are no numerical limits on any modules any more, only restrictions on module types?
Thanks.
1. You can pick between one and five pilots to compete.
2. Correct.
|
|
|
|
|
|