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Lydia Browm
Gallente
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Posted - 2006.10.07 18:04:00 -
[1]
So after some testing with some ECM Bursts on a Scorpion (a dedicated ECM Boat) I came to a few conclusion or soloutions? Ecm Burst on a Scorpion with Battleship Level II has a burst strength of 9.4 I believe. Right now its a pretty useless mod, how about make the Scorpian a little more ECM dedicated and the rest of the ECM boats a bit more of a dedicated role. Well i done some testing on SiSi fitted 2 ECM Burst on a scorpion and asks some frigates to tackle me. So my medslots were ECM Burst and ECM, So i'm scrammed webified and i have some drones on me. activate ECM burst and only a few ships lose a lock the Crusader lost a lock (T2 Frig - inty) but a merlin didn't and a few other ships. The Drones didn't stop shooting which they should imo seeing as there user doesn't have a lock anymore or is jammed. Frigate Sensor strengths need changing.
What I propose is a few soloutions: 1). Increase the strength of ECM Bursts across the board so for example a ECM Burst II has a base strength of 10 and change the rest in comparison, I can't log on to do the maths at the moment.
2). Increase the range of ECM Burst II so the base range of a T2 Burst is say 9km(variable not sure yet)
3). Make it so if a drone user is jammed you can then jam the drones? Or make ECM Burst affect drones so say a Dominix jumps my scorpion i can jam the dominix and activate the ECM Burst so he is now jammed and his drones no longer are shooting me. Overpowered you say? No seeing as ECM burst is not a cycle but a actual burst that takes 30 sec so all the drone user has to do is manage to lock me and then send them at me. (not only tends to work if Scorpion dedicates all slots to ECM and Burst)
4). reduce the cap required for a ECM Burst right now as it is i think a T2 Burst takes over 200 cap sorry if im wrong this is off the top of my head. Perhaps change it so it has a hidden bonus that when fit on a ECM dedicated ship the cap used is like 100 or something?
5). Perhaps have officer or Faction Bursts and T2 Burst BPO needs to BE available on NPC market and the cost should not be much available in caldari stations i supose maybe it cost about 1 mil a mod and say about 20 mil for the BPO but only say 200k to make 1 module as you need to make some profit.
If you don't like those ideas something I heard someone suggest about how they work is any target within range of the burst has its sensor strength reduced by the amount of the burst stregnth.
If you still disagree please post some soloutions.
Can we try to avoid the usual "Scrap the idea ECM is overpowered" or "The Mod's fine" or "your lame blah blah blah"
Thanks Lydia  ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

DubanFP
Caldari
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Posted - 2006.10.07 18:21:00 -
[2]
Edited by: DubanFP on 07/10/2006 18:21:18 The fact that you think ECM BURSTS are a good form of offensive ECM, pretty much says it all.
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Frezik
Dirty Deeds Done Dirt Cheap
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Posted - 2006.10.07 18:29:00 -
[3]
First thing is to fix ECM bursts so that ECM skills (such as Long Distance Jamming) will affect them (they didn't last time I checked). Actually, the first thing is to fix ECM in general, then give bursts a good role within that new system. It'd be silly to fix bursts now, only to have the whole ECM system change a little later.
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Lydia Browm
Gallente
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Posted - 2006.10.08 09:39:00 -
[4]
Originally by: DubanFP Edited by: DubanFP on 07/10/2006 18:21:18 The fact that you think ECM BURSTS are a good form of offensive ECM, pretty much says it all.
Did u even read my post?
Try using them as a deffensive weapon they still don't work deffensive uses could be Stopping drones attacking you, making Tacklers lose there lock so u can warp or making a ship in genereal lose a lock to take a little out of there offense. No it's not going to be overpowered because it is only going to be effective on bigger class dedicated ECM ships so sheesh read the post. ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Jen Sung
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Posted - 2006.10.08 14:04:00 -
[5]
IMO some of these changes are quite good why not adapt them or change ECM Burst ilike Damage control was changed from being totally useless to a pretty good mod
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Kunming
Amarr adeptus gattacus Lotka Volterra
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Posted - 2006.10.08 14:54:00 -
[6]
ECM Burst is fine as its is, only thing it needs is its strength increased slightly..
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Bewl
Infinite Technologies
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Posted - 2006.10.08 15:01:00 -
[7]
Originally by: Kunming ECM Burst is fine as its is, only thing it needs is its strength increased slightly..
Which then doesn't make it fine at all 
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Nyxus
GALAXIAN Rule of Three
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Posted - 2006.10.08 15:38:00 -
[8]
ECM bursts need a couple of things.
- Specialist ships need thier bonuses to appy again. This most definitely includes range.
- They need a MUCH larger base range. Like 10 to 15km.
- They need to effect drones much more than they do now. ECM burst should force a drone user to manually "re-engage" the drones at the very least.
- ECM burst should have slightly higher base strength and MUCH reduced cap use. It's almost as bad as firing a smartbomb right now
That would help. Bit of a fitting tweak wouldnt hurt either. Bursts are double edged swords as they are AoE and effect both friends and foes.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Lydia Browm
Gallente
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Posted - 2006.10.08 16:46:00 -
[9]
Nyxus pretty much got it ontop of that they need some more strength im thinking with a specialised but not maxed skill character you should be looking at around atleast 14 Strength if not something in the 20's seeing as its not a jam just a lock disruption or make it that when you activate it it disrupts the lock of everything that is in or comes into your range once so i activate it everything in range loses lock and then another ship comes closer and it should then lose it's lock but it won' tlose its lock again until the next cycle?
It's like having a smartbomb that only work on the frigates with very low strength not all T1 frigs lose there lock which imo sounds broken? no? ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Mr Peanut
The New Empire R i s e
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Posted - 2006.10.08 17:07:00 -
[10]
Sorry, but I stopped reading when you did your calcs with Battleship II.
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Lydia Browm
Gallente
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Posted - 2006.10.08 18:20:00 -
[11]
Forgot to mention the EW Specialization skills  ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Jen Sung
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Posted - 2006.10.08 19:40:00 -
[12]
Edited by: Jen Sung on 08/10/2006 19:44:14 Maybe we need to get DEV attention on this topic, I mean come on its been broken for a while has it not?
EDIT :speling
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Lydia Browm
Gallente
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Posted - 2006.10.10 20:06:00 -
[13]
People are you blind, not many people have taken the time to read or reply to this post it can be a serious issue in a certain sense.  ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Vathar
Destructive Influence Band of Brothers
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Posted - 2006.10.10 22:11:00 -
[14]
Quote: The Drones didn't stop shooting which they should imo seeing as there user doesn't have a lock anymore or is jammed.
Drones don't work that way, when you're aggroed by drones, there's only 3 ways to get them off you:
- warping out - shooting them - user recalls them
About your test, you need to do a HUGE number of tests, with 9.4, most frigs should lose their lock ...
now some balancing of the mod is needed, like cap consumption a bit high, and EW skills not affecting them.
Drone jamming ... well, arguable
Seeding ecm burst II on the market ... pass the shrooms man!
Officer/faction bursts ... why not, wouldn't change my life but heh, more mods are always good.
___________________________________________
Originally by: Stamm Minmatar are kind of like going down a flight of stairs on an office chair firing
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Ohmy Fugod
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Posted - 2006.10.11 01:15:00 -
[15]
ECM burst's definitely been made to get rid of things surrounding you at a short distance, to gain some time for warping out or something like that.
Those things are usually small ships, who will pretty much insta lock you again should their lock break.
You could say, alright, it's a surprise element, but even then you're not guaranteed to break the lock of *every single* ship. So, you'd end up wasting a slot and a nice amount of cap to fail at your objective.
And if you intend to break the lock of few ships, say, 1 or 2, then you'd be better off with regular ECM instead.
The conclusion being, ECM burst is totally useless. Please don't waste any more time on it, cause the devs won't listen anyway since there're a lot more important things to take care of first. Regular ECM to name one.
Nice essay anyway, that's always respectable  -+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
Quod Natura non da, Salamantica non praesta |

Lydia Browm
Gallente
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Posted - 2006.10.11 16:15:00 -
[16]
Thats what people said about the Damage Control unit, now look at them some of the 190k mods are 19mil, just needs some dev love tis all and ECM Burst is a object that should be able to use with ECM jammers ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Saundra Fayid
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Posted - 2006.10.11 17:43:00 -
[17]
ECM burst is pretty much a defensive module.
my corporation uses it extensivly
you just need to be wary of the cap drain and exactly how your going to use that window of opportunity.
but in the irght hands it can be pretty uber.
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Lydia Browm
Gallente
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Posted - 2006.10.11 18:06:00 -
[18]
How do they do it, i created this thread becase it's not doing everythign it should be doing and some of the things it can be doing aren't being done very effeciveley ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Alex Harumichi
Gallente Gradient Namtz'aar k'in
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Posted - 2006.10.11 18:42:00 -
[19]
Hmmmm.
Is the ECM burst considered a hostile area-of-effect weapon, like a smartbomb? In other words, if I activate an ECM burst in highsec next to someone who is not in my gang and isn't a corpmate, does Concord zap me? Or if I use it to break someone's lock, and there happens to also be a 3rd party drone buzzing around in the area.
Never used the things myself.
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GrumpyCat
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Posted - 2006.10.11 21:00:00 -
[20]
Originally by: Alex Harumichi Hmmmm.
Is the ECM burst considered a hostile area-of-effect weapon, like a smartbomb? In other words, if I activate an ECM burst in highsec next to someone who is not in my gang and isn't a corpmate, does Concord zap me? Or if I use it to break someone's lock, and there happens to also be a 3rd party drone buzzing around in the area.
Never used the things myself.
Click it in high sec space and find out. :) Ignore all the warnings.
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Lydia Browm
Gallente
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Posted - 2006.10.11 21:02:00 -
[21]
Come on, yes it's like a smartbomb so basically try ot to use it in empire. It's use is limited already and on top of that it's broken ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |
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