CCP Falcon
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Posted - 2015.02.24 10:37:49 -
[1] - Quote
Sniper Smith wrote:Lore wise, here's the way it works.
Top Dog is the Jove, they have the most advanced Tech by far. Second is Sleepers, though they haven't ever really brought it bare.. They are/were Jove after all. Drifters likely fall in the Sleeper Category.. maybe even a little weaker as if theories hold true, they left the Jove before the Sleepers did.
After them, are the Empires. While we defeat their forces on gates and in some missions, you should consider any Empire force you encounter to be.. Reservists? Front Line forces are supposed to be a league above any Tech we as Capsulears have been given access to.
Old Sansha also go here. It took a combined 4 Empire force to all but destroy them. They have never recovered to this point again.
Next you have Concord. Concord was in essence made with the Second-Best of all the empires (Not their most advanced tech, but one under) combined with a little Jove.. The reason there being to ensure Concord could never seize the Empires. It would be a PAINFUL battle, but they would lose to the Empires. See - Minm Attack on Concord HQ.. It delayed Concord, but the Minm Fleet was crushed as well. Also just before the Battle of Caldari prime, the Caldari blew away a Concord ship that got too nosy. That was what got Concord to pull out.
After the Empires and Concord we get the current Sansha. Current Sansha are supposed to be stronger than us, weaker than Concord. Due to no pressing threat, no empires want to push into another all out war against them. Empires protest the planets, we expendable peoples fight in their staging areas.
Then it's us, then the Pirate factions.
Now, Can you destroy a Concord ship? Yes, but then more spawn. Can you defend against Concord's main guns? Nope. Even a Titan in Highsec last 30seconds.
In the past Concord was Tankable, but this was a limit of CCP guessing how creative we players could be, It was not design. Evading Concord has most always been an exploit. You should consider any previous events to be more bug, less Lore.
Now Players in Concord Ships, consider them to be the same as the Empire Navies we get to fight. Second rate, advanced tech removed, etc. Sometimes Devs and GM's have flown them.
Not correct
In terms of classification based on fleet numbers, it would be something like this:
- CONCORD Assembly - Largest by far, in terms of numbers.
- Amarr Navy - Massive and sprawling, but aging quite heavily.
- Federation Navy - Sizeable, and very much up to date.
- Republic Fleet - Sizeable, maybe 70% or so the size of the Federation Navy, but less maintained.
- Caldari Navy - Smallest significantly, but incredibly advanced and cutting edge.
There's no public data on the Jove Navy's fleet numbers, so they're not on this list.
In terms of classification based on technology, fleet age and fleet performance per vessel, it would look something like this:
[*} Jove Navy - We know their tech is hugely advanced, so they get top spot.
- CONCORD Assembly - they have the ability to keep everyone in check.
- Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
- Federation Navy - Very advanced, relying heavily on automation. Reliable and very powerful.
- Amarr Navy - Aging, with a significant number of its fleet needing updates and refitting.
- Republic Fleet - Not in as bad shape as the worst of the Amarr Navy, but in need of a breath of fresh life in places.
The Empire forces that are encountered on gates, stations and which are seen in space patrolling and responding to those with negative standings are by no means reservists at all. These are active service vessels within the Navy, or their respective corporation.
Ironically, it's the 4 militias, made up of capsuleers, which were created under the CONCORD Emergency Militia War Powers Act in YC110 that are the "reservists".
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