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Dicerson Morpheous
Voodoo Shipping Co.
0
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Posted - 2015.02.24 04:35:53 -
[1] - Quote
So i just read a post by CCP Falcon that i found on This week in EVE #69.
If the CONCORD aren't using hyper advanced jove technology, merely OP amalgamations of the 4 factions' ships, does this mean, with the right number and combination of ships, the CONCORD could be beaten? |
Thor Kerrigan
Guardians of Asceticism Carebear Abortion Clinic
634
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Posted - 2015.02.24 04:37:54 -
[2] - Quote
Only by Drifter Battleships
"I do want to point out one "abuse" thing I did see however. snipped
Please do not post details of possible exploits on the forums. - CCP Eterne"
... Because of Falcon.
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
4302
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Posted - 2015.02.24 04:41:57 -
[3] - Quote
Ask the Minmatar how that went.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Zeratul Stark
Isogen 5
1
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Posted - 2015.02.24 04:47:38 -
[4] - Quote
ISD Dorrim Barstorlode wrote:Ask the Minmatar how that went.
If I remember correctly it actually went really well... We just have to wait till CCP allows us to bring dreads and titans into high sec to shut down all of CONCORD. |
Kaarous Aldurald
Glorious Revolutionary Armed Forces of Highsec CODE.
11904
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Posted - 2015.02.24 04:53:24 -
[5] - Quote
ISD Dorrim Barstorlode wrote:Ask the Minmatar how that went.
Amarr Victor, if I recall.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Unsuccessful At Everything
The Troll Bridge
20010
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Posted - 2015.02.24 05:16:24 -
[6] - Quote
Legends speak of a time when CONCORD was beatable, and when a CONCORD ship was felled in battle, 2 more arrived to seek vengeance for it.
Also, the legends say nothing about calling them "the CONCORD". Stop that. It annoys them.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
Vote Sabriz Adoudel for CSM 10!
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Eli Sariah
Imperial Academy Amarr Empire
1
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Posted - 2015.02.24 05:32:11 -
[7] - Quote
Quote:So i just read a post by CCP Falcon that i found on This week in EVE #69.
If the CONCORD aren't using hyper advanced Jove technology, merely OP amalgamations of the 4 factions' ships, does this mean, with the right number and combination of ships, the CONCORD could be beaten?
Okay, so CONCORD is basically all the Faction ships thrown in a blender and then glued together, with some extra Jova boosts (Insta Teleport, shutting down whole systems, all that super ninja stuff) but it was possible to kill them at one point, and some how they had actually players.. Which confuses me.. But older mechanics and alliteration of the game are too much to completely remember all of it, check out this link: https://zkillboard.com/corporation/1000125/
"A manu dei e tet rimon" - I am the devoted hand of the divine God.
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Aiwha
Infinite Point Nulli Secunda
810
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Posted - 2015.02.24 05:39:52 -
[8] - Quote
Fun fact.
CONCORD line ships are classed as drones.
Ready the tin foil.
I want to be your representative for CSMX!
Please EVEmail me with any quesitons, comments or concerns you have about myself or EVE.
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Eli Sariah
Imperial Academy Amarr Empire
1
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Posted - 2015.02.24 05:43:20 -
[9] - Quote
Aiwha wrote:Fun fact.
CONCORD line ships are classed as drones.
Ready the tin foil.
What.. Have.. You.. Started..
"A manu dei e tet rimon" - I am the devoted hand of the divine God.
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Tau Cabalander
Retirement Retreat Working Stiffs
4629
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Posted - 2015.02.24 05:48:30 -
[10] - Quote
CONCORD ships are beatable. The problem however is that CONCORD is relentless. |
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Eli Sariah
Imperial Academy Amarr Empire
1
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Posted - 2015.02.24 05:57:03 -
[11] - Quote
Quote:CONCORD ships are beatable. The problem however is that CONCORD is relentless.
In other words, this:
Local Chat:
awesomeman11 [11:52:52] - Guys! I killed that CONCORD ship, gankers rule! awesomeman11 [11:53:01] - OMG! THERE EVERYWHER! HELP HELP HELP! 50 CONCORD SHIPS WARPED IN! awesomeman11 [11:53:45] - So.. I died.. And my Sec Status is -10.00 from 10.00.. So..
"A manu dei e tet rimon" - I am the devoted hand of the divine God.
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Sniper Smith
Center for Advanced Studies Gallente Federation
279
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Posted - 2015.02.24 06:07:01 -
[12] - Quote
Lore wise, here's the way it works.
Top Dog is the Jove, they have the most advanced Tech by far. Second is Sleepers, though they haven't ever really brought it bare.. They are/were Jove after all. Drifters likely fall in the Sleeper Category.. maybe even a little weaker as if theories hold true, they left the Jove before the Sleepers did.
After them, are the Empires. While we defeat their forces on gates and in some missions, you should consider any Empire force you encounter to be.. Reservists? Front Line forces are supposed to be a league above any Tech we as Capsulears have been given access to.
Old Sansha also go here. It took a combined 4 Empire force to all but destroy them. They have never recovered to this point again.
Next you have Concord. Concord was in essence made with the Second-Best of all the empires (Not their most advanced tech, but one under) combined with a little Jove.. The reason there being to ensure Concord could never seize the Empires. It would be a PAINFUL battle, but they would lose to the Empires. See - Minm Attack on Concord HQ.. It delayed Concord, but the Minm Fleet was crushed as well. Also just before the Battle of Caldari prime, the Caldari blew away a Concord ship that got too nosy. That was what got Concord to pull out.
After the Empires and Concord we get the current Sansha. Current Sansha are supposed to be stronger than us, weaker than Concord. Due to no pressing threat, no empires want to push into another all out war against them. Empires protest the planets, we expendable peoples fight in their staging areas.
Then it's us, then the Pirate factions.
Now, Can you destroy a Concord ship? Yes, but then more spawn. Can you defend against Concord's main guns? Nope. Even a Titan in Highsec last 30seconds.
In the past Concord was Tankable, but this was a limit of CCP guessing how creative we players could be, It was not design. Evading Concord has most always been an exploit. You should consider any previous events to be more bug, less Lore.
Now Players in Concord Ships, consider them to be the same as the Empire Navies we get to fight. Second rate, advanced tech removed, etc. Sometimes Devs and GM's have flown them. |
Zeratul Stark
Isogen 5
1
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Posted - 2015.02.24 06:12:59 -
[13] - Quote
Sniper Smith wrote:After them, are the Empires. While we defeat their forces on gates and in some missions, you should consider any Empire force you encounter to be.. Reservists? Front Line forces are supposed to be a league above any Tech we as Capsulears have been given access to..
Where are you getting this? I've never heard that in any of the books... In the books plenty of capsuleers are also in their "Front Line Forces" and get the same ships that we do... There's a reason Empires are becoming terrified of the capsuleers in the lore; they know we're more powerful than them. |
Vyl Vit
1063
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Posted - 2015.02.24 06:17:49 -
[14] - Quote
We had an edge. We brought a Mastadon filled with duct tape.
Anyone with any sense has already left town.
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ShahFluffers
Ice Fire Warriors Snuffed Out
7497
|
Posted - 2015.02.24 07:47:21 -
[15] - Quote
Sniper Smith... you were correct until you reached the Empires and CONCORD.
CONCORD... - has access to the best tech that all the empires have to offer... meaning they are basically piloting "uber" ships (8 highs, 8 mids, 8 lows, bonuses for all weapon and tanking styles IIRC). - is the most advanced force in empire space. - have their own Capsuleer force (in the lore, not one that players can't join). - try to keep their distance from the politics of the 4 empires and weed out any moles or spies from them (due to the above points). - CAN be overwhelmed by a sizable enough Empire force (because they are effectively a "small police force"... not an actual military). - CAN be overwhelmed by a sizable enough Capsuleer force (like MoO did back in the day). But with certain "upgrades" to the interfaces between Capsuleer pods and ships they can "shut us down" remotely (hence, why we can't fight back when we go "criminal").
Then you have the "old" Sansha Empire which... - was more technologically advanced than each of the empires were at the time (which required them to combine forces). - existed when CONCORD was still in its infancy (and was thus, fairly impotent).
Then there is the "new" Incursion level Sansha (which are possibly just as strong as the "old" Sansha).
Then you have us... the Capsuleers. - We literally "become" the ship we are flying and are able to... ----- enhance ship capabilities through focused mental conditioning (skill books) ----- stand toe to toe with fleets of ships controlled through "normal" / traditional means. - We organize in ways that no empire can do... and much more efficiently. (NOTE: we were created by our respective empires to be used against the other empires for the above reasons... we are literally the result of a twisted MAD doctrine where each side wanted to have more capsuleers to win their wars... then they "lost control" of us and decided the best option was to create the dystopia we have today... where we prey on each other)
The 4 empires. - Technologically they are as advanced as Capsuleers... but they keep some "toys" from us to maintain an advantage (like the "orginal" Mark I Titans). - Anything they can't stand up to ship for ship (like CONCORD or us Capsuleers) they simply overwhelm with numbers (though, this doesn't always work). - They have their own forces of Capsuleers too... but their numbers are smaller than "freelancers" like us (players).
The Pirate/Merc/Remnant Factions. - technologically they are no worse than the 4 empires... they just lack... ------ the same infrastructure and economic clout ------ decently trained crews (I imagine they just pick up poor desperate sobs wherever they can get them and just stick them in a ship). ------ any support from friendly forces. ------ military forces anywhere near the same size. - The "remnant Sansha" that exist in Stain and you see in missions make up this group... along with Serpentis, Guardian Angels, Mordu's Legion, Blood Raiders, EoM, Rogue Drones, Intaki Syndicate, and general mercs.
"The Skillpoint System and You"
"How did you Veterans start?"
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Anthar Thebess
885
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Posted - 2015.02.24 09:26:26 -
[16] - Quote
I think that killing Concord = ban. Except one on the missions
Capital Remote AID Rebalance
Way to solve important nullsec issue. CSM members do your work.
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Ka'Narlist
Dreddit Test Alliance Please Ignore
326
|
Posted - 2015.02.24 10:14:21 -
[17] - Quote
Some guys killed a Concord battleship on SiSi when the titan testing happend with a fleet of around 90 titans by redeeming them in a high sec system. |
Nami Kumamato
School of Applied Knowledge Caldari State
527
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Posted - 2015.02.24 10:26:07 -
[18] - Quote
Sniper Smith wrote: They left the Jove before the Sleepers did.
Citation needed. We have 0 intel on how the Drifters came to be or when have they split (if at all) from the Jove. Most are theories.
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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CCP Falcon
10767
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Posted - 2015.02.24 10:37:49 -
[19] - Quote
Sniper Smith wrote:Lore wise, here's the way it works.
Top Dog is the Jove, they have the most advanced Tech by far. Second is Sleepers, though they haven't ever really brought it bare.. They are/were Jove after all. Drifters likely fall in the Sleeper Category.. maybe even a little weaker as if theories hold true, they left the Jove before the Sleepers did.
After them, are the Empires. While we defeat their forces on gates and in some missions, you should consider any Empire force you encounter to be.. Reservists? Front Line forces are supposed to be a league above any Tech we as Capsulears have been given access to.
Old Sansha also go here. It took a combined 4 Empire force to all but destroy them. They have never recovered to this point again.
Next you have Concord. Concord was in essence made with the Second-Best of all the empires (Not their most advanced tech, but one under) combined with a little Jove.. The reason there being to ensure Concord could never seize the Empires. It would be a PAINFUL battle, but they would lose to the Empires. See - Minm Attack on Concord HQ.. It delayed Concord, but the Minm Fleet was crushed as well. Also just before the Battle of Caldari prime, the Caldari blew away a Concord ship that got too nosy. That was what got Concord to pull out.
After the Empires and Concord we get the current Sansha. Current Sansha are supposed to be stronger than us, weaker than Concord. Due to no pressing threat, no empires want to push into another all out war against them. Empires protest the planets, we expendable peoples fight in their staging areas.
Then it's us, then the Pirate factions.
Now, Can you destroy a Concord ship? Yes, but then more spawn. Can you defend against Concord's main guns? Nope. Even a Titan in Highsec last 30seconds.
In the past Concord was Tankable, but this was a limit of CCP guessing how creative we players could be, It was not design. Evading Concord has most always been an exploit. You should consider any previous events to be more bug, less Lore.
Now Players in Concord Ships, consider them to be the same as the Empire Navies we get to fight. Second rate, advanced tech removed, etc. Sometimes Devs and GM's have flown them.
Not correct
In terms of classification based on fleet numbers, it would be something like this:
- CONCORD Assembly - Largest by far, in terms of numbers.
- Amarr Navy - Massive and sprawling, but aging quite heavily.
- Federation Navy - Sizeable, and very much up to date.
- Republic Fleet - Sizeable, maybe 70% or so the size of the Federation Navy, but less maintained.
- Caldari Navy - Smallest significantly, but incredibly advanced and cutting edge.
There's no public data on the Jove Navy's fleet numbers, so they're not on this list.
In terms of classification based on technology, fleet age and fleet performance per vessel, it would look something like this:
[*} Jove Navy - We know their tech is hugely advanced, so they get top spot.
- CONCORD Assembly - they have the ability to keep everyone in check.
- Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
- Federation Navy - Very advanced, relying heavily on automation. Reliable and very powerful.
- Amarr Navy - Aging, with a significant number of its fleet needing updates and refitting.
- Republic Fleet - Not in as bad shape as the worst of the Amarr Navy, but in need of a breath of fresh life in places.
The Empire forces that are encountered on gates, stations and which are seen in space patrolling and responding to those with negative standings are by no means reservists at all. These are active service vessels within the Navy, or their respective corporation.
Ironically, it's the 4 militias, made up of capsuleers, which were created under the CONCORD Emergency Militia War Powers Act in YC110 that are the "reservists".
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Hairtrigger
Caldari Provisions Caldari State
22
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Posted - 2015.02.24 11:09:52 -
[20] - Quote
once uopn a time conc were very killable.
a helpfull corp called zombies went to prove this in the old trade hub that was yulai.
many conc were killed, many zombies banned when they told ccp to go forth and procreate when asked to stop the slaughter.
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Sibyyl
Gallente Federation
22977
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Posted - 2015.02.24 11:48:55 -
[21] - Quote
Is this still true?
Quote:Please note that the systems in the Sanctum constellation in Genesis are claimed by Interbus and CONCORD, thus the faction police are CONCORD. Entering any system in this constellation, while having a security status below the level stated above, will provoke a CONCORD response, similar to the response. Gates will be locked down to prevent you from escaping the system and you will be webbed, scrammed and your ship destroyed.
Source
Rush to danger, wind up nowhere
Sabriz for CSM go go go
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smokess
Vengeful Swan Vengeful Swarm
62
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Posted - 2015.02.24 12:10:18 -
[22] - Quote
CCP Falcon wrote:There's no public data on the Jove Navy's fleet numbers, so they're not on this list.
Ooooh CCP Falcon, you tease!
Give us some more information! |
Amak Boma
Dragon Factory
75
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Posted - 2015.02.24 13:10:09 -
[23] - Quote
on sisi one of BH tanked concord in cockroach for while then it eventually popped. its known that concord ships use railguns and deal around 130 - 500k dps that why we die quick :D they are equipped with CONCORD named modules concord doesnt drop anything , like faction police ships. salvage contains only metal scraps |
Tyanshe
Center for Advanced Studies Gallente Federation
0
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Posted - 2015.02.24 13:49:35 -
[24] - Quote
Sniper Smith's Fanfiction Status: BTFO |
Ka'Narlist
Dreddit Test Alliance Please Ignore
326
|
Posted - 2015.02.24 14:00:47 -
[25] - Quote
Amak Boma wrote:on sisi one of BH tanked concord in cockroach for while then it eventually popped. its known that concord ships use railguns and deal around 130 - 500k dps that why we die quick :D they are equipped with CONCORD named modules concord doesnt drop anything , like faction police ships. salvage contains only metal scraps The concord cruisers attack you normaly. If you are still alive after some time (30 secs?) a concord battleship insta kills you with a weopan that allways does as much damage as it needs to to kill you in one shot. |
Nami Kumamato
School of Applied Knowledge Caldari State
527
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Posted - 2015.02.24 14:01:15 -
[26] - Quote
CCP Falcon wrote:
Caldari Navy - Smallest significantly, but incredibly advanced and cutting edge. Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
#caldarimasterrace :P
" And now my ship is oh so cloaked and fit -
I never felt so good, I never felt so hid ! "
- Ramona McCandless, Untitled
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Frostys Virpio
The Mjolnir Bloc The Bloc
1596
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Posted - 2015.02.24 14:18:28 -
[27] - Quote
CCP Falcon wrote:
Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
How advanced can you be when your carrier design is a re-purposed tanker? |
Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2135
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Posted - 2015.02.24 14:34:33 -
[28] - Quote
CCP Falcon wrote:
CONCORD Assembly - they have the ability to keep everyone in check.
I never quite understood why CONCORD doesn't simply just says screw it all, blows everyone up and proclaims galaxy wide peace.
Is there some kind of UN type of deal going on there?
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Belt Scout
Thread Lockaholics Anonymous
738
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Posted - 2015.02.24 15:04:51 -
[29] - Quote
I wants me one of them Concord BS's that look like a shotgun.
Make it so, CCP.
They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake.
**This IS my main so STFU.
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Agondray
Avenger Mercenaries VOID Intergalactic Forces
196
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Posted - 2015.02.24 15:17:52 -
[30] - Quote
Gather around children, let old Agon tell you a story about the origins of Concord and the group of capsuleers that once stood against them.
Concord was formed around the same time as Capsuleers, The Jovians gave humanity capsuleer technology as a way to curve the massive loss of life from wars, after all why lose millions of lives when 1 person can be sent in time after time.
The Jovians took the technology from the 4 empire races and combined them into 1 line of ships enhanced by jovian technology.
Some years ago a corporation known for their criminal acts against rare ships of the time, some of which are now extinct or near extinct, came to a very high rated security system and proceeded to kill everyone and everything that moved...including Concord.
As wave after wave of Concord Fleets jumped into the system to put the criminals down and were defeated, Concord resorted to a secret weapons and those capsuleers vanished, their hangers of ships and equipment collect dust, their bank accounts stagnate, and their clones empty.
After the fight, with much destruction and death on Concord side and civilian sector, Concord retooled their aging fleet with updates and are now stronger then ever.
"Sarcasm is the Recourse of a weak mind." -Dr. Smith
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ISD Ezwal
ISD Community Communications Liaisons
3908
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Posted - 2015.02.24 16:49:33 -
[31] - Quote
Sibyyl wrote:Is this still true? Quote:Please note that the systems in the Sanctum constellation in Genesis are claimed by Interbus and CONCORD, thus the faction police are CONCORD. Entering any system in this constellation, while having a security status below the level stated above, will provoke a CONCORD response, similar to the response. Gates will be locked down to prevent you from escaping the system and you will be webbed, scrammed and your ship destroyed. Source Yes.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Jandice Ymladris
Aurora Arcology
1419
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Posted - 2015.02.24 17:56:38 -
[32] - Quote
Can Concord be beaten? In it's current state it needs some serious co-ordination & firepower. Players attempted to gank a Concord ship late 2013, but the chaots turned it into a shooting gallery for the Concord Police Commander. Read about it here: 'Capsuleers fail to organize a gank on Concord'
Hairtrigger wrote:once uopn a time conc were very killable.
a helpfull corp called zombies went to prove this in the old trade hub that was yulai.
many conc were killed, many zombies banned when they told ccp to go forth and procreate when asked to stop the slaughter.
Nice to see someone else recall it was the Zombies who did this. Note the participating Zombies all received a 3 day ban, so it was a temp ban. In response to this, CCP also revamped Concord, with the most notable addition: the Concord Killbeam (only fitted on Concord Police Commander battleships). have a read about it here: 'EvE History: Zombies defied Concord, leading to their revamp'
Ever since, tanking concord has become a thing of the past (Killing a concord response ship also became a thing of the past, despite several attempts over the years)
Frostys Virpio wrote:CCP Falcon wrote:
Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
How advanced can you be when your carrier design is a re-purposed tanker?
The Chimera carrier is a full blown carrier, but one of the few ships that escaped the early Caldari design philosophy 'Function over form'. By Lore, the Chimera resemble the water-freighter converted to carrier commanded by the hero that saved the State during the Gallente attack & bombing at the start of the first Caldari-Gallente war. You can read more about the heroics here: 'Hero of the State, Admiral Yakiya Tovil-Toba'. In this light, the Chimera resembling this makeshift carrier of old is to inspire their fellow Navy recruits to perform heroic deeds themselves & never give up, no matter the odds.
Jovian structures delay Aurora Projects
The Jove have returned and they have such sights to show us....
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CCP Falcon
10791
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Posted - 2015.02.24 19:16:02 -
[33] - Quote
Kiandoshia wrote:CCP Falcon wrote:
CONCORD Assembly - they have the ability to keep everyone in check.
I never quite understood why CONCORD doesn't simply just says screw it all, blows everyone up and proclaims galaxy wide peace. Is there some kind of UN type of deal going on there?
That's exactly what the deal is. The CONCORD Assembly is basically the space UN.
CCP Falcon || Community Manager || @CCP_Falcon
Happy Birthday To FAWLTY7! <3
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Kiandoshia
Applied Anarchy SpaceMonkey's Alliance
2136
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Posted - 2015.02.24 19:32:09 -
[34] - Quote
I see. That makes a little more sense to me now :D |
Sniper Smith
Center for Advanced Studies Gallente Federation
282
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Posted - 2015.02.24 19:33:03 -
[35] - Quote
Concord being like the UN makes so much sense. That's why years later they STILL haven't got around to fixing their HQ :p
Also, Concord can't really keep everyone in Check.. Minm proved that. It was costly, but they still knocked out Concord's fast response, destroyed their HQ, and still had a fleet that was able to march almost all the way to the Amarr Core.
Also CCP Falcon.. Navy Front Line forces being well in advance of what "we" face was used as the excuse for things like why we couldn't kill the the Luminare Titan for all those years. And for the handful of other unkillable Navy ships in space and some missions. Also why some of the Ships say their advanced military features were removed prior to sale to Capsuleers. |
Francis Inch
Void Enterprises Sev3rance
23
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Posted - 2015.02.24 20:00:26 -
[36] - Quote
Eli Sariah wrote:Quote:So i just read a post by CCP Falcon that i found on This week in EVE #69.
If the CONCORD aren't using hyper advanced Jove technology, merely OP amalgamations of the 4 factions' ships, does this mean, with the right number and combination of ships, the CONCORD could be beaten? Okay, so CONCORD is basically all the Faction ships thrown in a blender and then glued together, with some extra Jova boosts (Insta Teleport, shutting down whole systems, all that super ninja stuff) but it was possible to kill them at one point, and some how they had actually players.. Which confuses me.. But older mechanics and alliteration of the game are too much to completely remember all of it, check out this link: https://zkillboard.com/corporation/1000125/
Ultimately, in the very early days of EVE, players found means of killing them and in response they were made more powerful. Most if not all of the NPC ships are actually pilotable and some have been used in game by a combination of CCP Devs, GMs and ISD volunteers (for lore events etc).
With regard to CONCORD I believe the Devs/ GMs did once field a fleet by hand to take on a pirate band, but we're talking around 10 years ago and my memories are vague. :D |
Makari Aeron
The Shadow's Of Eve TSOE Consortium
193
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Posted - 2015.02.24 20:05:19 -
[37] - Quote
CCP Falcon wrote:Kiandoshia wrote:CCP Falcon wrote:
CONCORD Assembly - they have the ability to keep everyone in check.
I never quite understood why CONCORD doesn't simply just says screw it all, blows everyone up and proclaims galaxy wide peace. Is there some kind of UN type of deal going on there? That's exactly what the deal is. The CONCORD Assembly is basically the space UN.
That explains why it's so ineffective and high sec gankers laugh at them. Seems eerily similar to IRL. Good job, CCP!
CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty.
CCP Goliath: I often believe that the best way to get something done is to shout at the person trying to help you. http://goo.gl/PKGDP
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Sniper Smith
Center for Advanced Studies Gallente Federation
283
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Posted - 2015.02.24 20:15:29 -
[38] - Quote
Francis Inch wrote:With regard to CONCORD I believe the Devs/ GMs did once field a fleet by hand to take on a pirate band, but we're talking around 10 years ago and my memories are vague. :D CCP Devs did, very long ago, take out a Concord Fleet to clear a gatecamp. While they were successful there was a huge backlash from the player base about Dev's manually killing players with devhax and for the rules being vague. As such Concord was (and has continued to be) buffed, so it no longer ever needs to be done manually.. As such when Dev's DO come out to kill players, they are in ships that we can kill too. Generally on special little roams that are fun for all.
In short, Devs did it once, it blew up in their faces, and they won't do it again. Now if you are doing something against the rules you just get banned :p |
Francis Inch
Void Enterprises Sev3rance
23
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Posted - 2015.02.24 20:19:04 -
[39] - Quote
Sniper Smith wrote:Francis Inch wrote:With regard to CONCORD I believe the Devs/ GMs did once field a fleet by hand to take on a pirate band, but we're talking around 10 years ago and my memories are vague. :D CCP Devs did, very long ago, take out a Concord Fleet to clear a gatecamp. While they were successful there was a huge backlash from the player base about Dev's manually killing players with devhax and for the rules being vague. As such Concord was (and has continued to be) buffed, so it no longer ever needs to be done manually.. As such when Dev's DO come out to kill players, they are in ships that we can kill too. Generally on special little roams that are fun for all. In short, Devs did it once, it blew up in their faces, and they won't do it again. Now if you are doing something against the rules you just get banned :p
Sadly too much water (mainly tears) under the bridge.
I do miss the old days of seeing Devs in game in cool ships. Having Hilmar in Amarr in an Imperial Apoc always drew a crowd. Also confirmed - Amarr Victor! - When the CCP CEO is Amarrian you know you've picked the right race...
But between Torfifrans accidentally giving away a T5 mining laser (and the first T2 mining laser BPO being used to bargain it back) and the T20 scandal, there were too many issues and so we have the structure we have - CSM, Internal Affairs et al.
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Arthur Aihaken
X A X
4074
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Posted - 2015.02.25 07:28:19 -
[40] - Quote
CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)...
I am currently away, traveling through time and will be returning last week.
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Indahmawar Fazmarai
3791
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Posted - 2015.02.25 07:39:34 -
[41] - Quote
Arthur Aihaken wrote:CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)...
That's because CONCORD owns the largest military force in New Eden and there's no "Security Council" to tie their arms to their back when it would be inconvenient for "someone" in the "Security Council" if CONCORD pew pewed accordingly to its fundational principles.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Tuttomenui II
Aliastra Gallente Federation
235
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Posted - 2015.02.25 09:36:45 -
[42] - Quote
Indahmawar Fazmarai wrote:Arthur Aihaken wrote:CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)... That's because CONCORD owns the largest military force in New Eden and there's no "Security Council" to tie their arms to their back when it would be inconvenient for "someone" in the "Security Council" if CONCORD pew pewed accordingly to its fundational principles.
Na... lore wise I bet there is a security council for inter-empire stuff, but capsuleers are all pretty much privateers. Concord get off on killing us. What delay there is in the response is probably due to them drawing straws on who gets to respond.
The battle of Caldari Prime is a good example, even after losing a Concord ship to the Caldari Navy Concord just decided to back off and let the children work it out for themselves. And ignore the privateers in retaliation. |
Shilliam Watner
Deep Core Mining Inc. Caldari State
2
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Posted - 2015.02.25 10:02:21 -
[43] - Quote
CCP Falcon wrote:Kiandoshia wrote:CCP Falcon wrote:
CONCORD Assembly - they have the ability to keep everyone in check.
I never quite understood why CONCORD doesn't simply just says screw it all, blows everyone up and proclaims galaxy wide peace. Is there some kind of UN type of deal going on there? That's exactly what the deal is. The CONCORD Assembly is basically the space UN. Which empire gave CONCORD that space? |
flapie 2
Planetary Traders Union
12
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Posted - 2015.02.25 12:48:50 -
[44] - Quote
Not sure if there still are. but fits and ship stats i have seen (DEV/MOD fitting manager links on TQ (no idea where they came from though)) allowed insight on there raw stats (much like the infamous Polaris fits)) a year or 2 (maybe 3, maybe more) ago were off the charts (possible to prevent a Zombie drama in the future). ECM that was far beyond numbers we would ever be able to reach or break, and resist nicely rounded to 100% across the board.
Not sure if those are actually used ship stats for the NPC ships, might have just been DEV toys to test stuff in Jove space and or to prepare there ship balance for if there ever going to be released as faction ships for capsuleers. Then again hearing the story's and seeing things around attempts to gank Concords ships make me suspect, those were actual ship stats to prevent massive High-Sec drama (they proll split them up by now into faction ships and special NPC versions so they have normal stats if they ever need to be released or awards for some kind of event, most jove ships had the same type of stats when those fits where roaming around the local trade hub chats).
I only missed the high-sec Concord VS Titan ship on SISI by a few minutes, and later tried it myself with a carrier else where, to come back highly disappointed as i never was able to put a dent into one of the ships before my Thanny (matter of seconds proll the same as with the titan) went down like a beer on a pub crawl ;) Not sure if your even allowed to test those type of things anymore on SISI now-a-days, lots of rules and regulations have been added since those days.
And looking at events from the past and present (Jita burns anyone ?) this is most likely best for us all.
Im silently hoping someday soon the ships will be released as faction ships (rather sooner then later tbh), but i doubt that will change the stats used on the actual NPC ships to protect our High-Sec assets (for as far as protection goes these day anyway). |
Bob Maths
EVE University Ivy League
28
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Posted - 2015.02.25 13:16:42 -
[45] - Quote
Indahmawar Fazmarai wrote:Arthur Aihaken wrote:CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)... That's because CONCORD owns the largest military force in New Eden and there's no "Security Council" to tie their arms to their back when it would be inconvenient for "someone" in the "Security Council" if CONCORD pew pewed accordingly to its fundational principles.
Capsuleers are not sovereign nations nor are they major powers or economic forces. They're private individuals, corporations and conglomerates thus are not subject to the whimsical bueracracy that pervades government organisations. The UN has its own standing army which is what I assume CCP Falcon was hinting at. It'd be more like the UN peacekeeping forces maintaining the peace against mercenary corps from attacking other mercenaries groups or private individuals of particular status whilst ejecting rogue groups where there is no permitting of conflict (which is like say for instance how conflict works in the real world) in Europe or other parts of the world which are stable relatively inside their territories. |
Leannor
Central Builders Incorporated Northern Associates.
122
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Posted - 2015.02.25 13:34:57 -
[46] - Quote
Bob Maths wrote:Indahmawar Fazmarai wrote:Arthur Aihaken wrote:CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)... That's because CONCORD owns the largest military force in New Eden and there's no "Security Council" to tie their arms to their back when it would be inconvenient for "someone" in the "Security Council" if CONCORD pew pewed accordingly to its fundational principles. Capsuleers are not sovereign nations nor are they major powers or economic forces. They're private individuals, corporations and conglomerates thus are not subject to the whimsical bueracracy that pervades government organisations. The UN has its own standing army which is what I assume CCP Falcon was hinting at. It'd be more like the UN peacekeeping forces maintaining the peace against mercenary corps from attacking other mercenaries groups or private individuals of particular status whilst ejecting rogue groups where there is no permitting of conflict (which is like say for instance how conflict works in the real world) in Europe or other parts of the world which are stable relatively inside their territories.
speak for yourself, I've known many just like that lol
"Lykouleon wrote:
STOP
TOUCHING
ICONIC
SHIP
PARTS"
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Davey Talvanen
Brave Newbies Inc. Brave Collective
26
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Posted - 2015.02.25 13:41:07 -
[47] - Quote
Aiwha wrote:Fun fact.
CONCORD line ships are classed as drones.
Ready the tin foil. BRAVE comms had already figured out that CONCORD were simply drones deployed from the tech VI ships : Space Unicorns |
Seven Koskanaiken
Brave Newbies Inc. Brave Collective
1415
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Posted - 2015.02.25 13:49:20 -
[48] - Quote
In the Angel Epic Arc there's a CONCORD ship you can beat in a frigate.
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Amakish
Snipes Incorporated UK Mercenary Coalition
6
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Posted - 2015.02.27 14:44:38 -
[49] - Quote
If i remember correctly concord has jove technology thatcan interfere with capsules hence why you are jammed and basicly blow up more or less instantly.
they dont really destroy you with guns but take over your ship and make it self destruct :)
concord ships dont have that power over regular vessel which is why minmatar and other factions are able to destroy them |
Herzog Wolfhammer
Sigma Special Tactics Group
6319
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Posted - 2015.02.27 16:30:52 -
[50] - Quote
Jandice Ymladris wrote:Can Concord be beaten? In it's current state it needs some serious co-ordination & firepower. Players attempted to gank a Concord ship late 2013, but the chaots turned it into a shooting gallery for the Concord Police Commander. Read about it here: 'Capsuleers fail to organize a gank on Concord'Hairtrigger wrote:once uopn a time conc were very killable.
a helpfull corp called zombies went to prove this in the old trade hub that was yulai.
many conc were killed, many zombies banned when they told ccp to go forth and procreate when asked to stop the slaughter.
Nice to see someone else recall it was the Zombies who did this. Note the participating Zombies all received a 3 day ban, so it was a temp ban. In response to this, CCP also revamped Concord, with the most notable addition: the Concord Killbeam (only fitted on Concord Police Commander battleships). have a read about it here: 'EvE History: Zombies defied Concord, leading to their revamp'Ever since, tanking concord has become a thing of the past (Killing a concord response ship also became a thing of the past, despite several attempts over the years) Frostys Virpio wrote:CCP Falcon wrote:
Caldari Navy - The Caldari Navy's fleet is the youngest and most sophisticated. Average fleet age is less than 20 years.
How advanced can you be when your carrier design is a re-purposed tanker? The Chimera carrier is a full blown carrier, but one of the few ships that escaped the early Caldari design philosophy 'Function over form'. By Lore, the Chimera resemble the water-freighter converted to carrier commanded by the hero that saved the State during the Gallente attack & bombing at the start of the first Caldari-Gallente war. You can read more about the heroics here: 'Hero of the State, Admiral Yakiya Tovil-Toba'. In this light, the Chimera resembling this makeshift carrier of old is to inspire their fellow Navy recruits to perform heroic deeds themselves & never give up, no matter the odds.
The story has a little touch of Space Battleship Yamato in it.
Bring back DEEEEP Space!
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Princess Cherista
State War Academy Caldari State
0
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Posted - 2015.02.27 17:37:59 -
[51] - Quote
Dicerson Morpheous wrote:So i just read a post by CCP Falcon that i found on This week in EVE #69.
If the CONCORD aren't using hyper advanced jove technology, merely OP amalgamations of the 4 factions' ships, does this mean, with the right number and combination of ships, the CONCORD could be beaten?
You cant beat anything if you're jammed and have no cap, which is the first thing Concord does to you. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
184
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Posted - 2015.03.01 20:10:09 -
[52] - Quote
Unsuccessful At Everything wrote:Legends speak of a time when CONCORD was beatable, and when a CONCORD ship was felled in battle, 2 more arrived to seek vengeance for it.
Also, the legends say nothing about calling them "the CONCORD". Stop that. It annoys them. i was around during that time so i can atest to that being true
I Vote YES! for Downloadable HI-RES Textures!!!!
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Talon SilverHawk
Patria o Muerte
733
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Posted - 2015.03.01 21:34:47 -
[53] - Quote
You could once, which is why you can't now : )
Tal
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Iroquoiss Pliskin
Hedion University Amarr Empire
0
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Posted - 2015.03.01 23:10:41 -
[54] - Quote
Of relevance, watch this - https://www.youtube.com/watch?v=SiE8_pz013g
Gooby pls |
Khador Vess
Blue Republic RvB - BLUE Republic
246
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Posted - 2015.03.02 09:04:08 -
[55] - Quote
Arthur Aihaken wrote:CCP Falcon wrote:That's exactly what the deal is. The CONCORD Assembly is basically the space UN. If CONCORD is the equivalent of the space "UN", I'm amazed that CONCORD even shows up when a ship is ganked (you'd think they'd be stuck in perpetual meetings debating whether or not to send a response)...
So if CONCORD are the UN does that make angry CONCORD guy our version of Ban Ki-Moon?
Seems like Ban Ki-Moon smiles too much to me
Khador Vess For CSM X - The Not So Bitter Vet Choice
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