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Pah Triac
Wreckless Abandon
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Posted - 2006.10.09 11:35:00 -
[1]
Edited by: Pah Triac on 09/10/2006 11:40:52 After Tux his idea/concept to create smaller gang blobs, i came up with an idea of a Gang Interaction Field Emitter (GIFE)
** News flash** Kehour: Freedom extention retail center A Minmatar engeneer working on a so called Cyno-field fitted "Sleipnir" Command ship dropped a vate of Hydrogen isotopes over an active Command module, Causing a huge field to be generated by the module harming no one, But several station systems were to be reset. The local station representative was speaking of a miracle no one was injured. Further investigation by officials and inmeadiate called in sienctists about the cause of the field and it posseble side effect on human health is in full progres. What was odd to mention that an Amarr Bestower class wess forced out of the station after the commanding captain "seems" to looking in the hangar after they closed it down. ****
The actual Emmitting Highslot module works in conjunction with the new and/or old command modules This GIFE Module has an effect radius of 15 Km (15 Km extra per ship lvl skill) There is one GIFE emitter for each race and use the racial ice mineral as fuel Gives max velocity bonus -100 % The emmitting Commandship cannot lock and cannot be locked and the GIFE Gang module bonusses are not boosted by skill lvl, but a ship bonus and the catch is that a other commandship cannot generate a field inside and its modules are penalized by 50-75% making it almost worthless to be inside the field and the field decloackes all cloacked ships
GIFE Conjunction Gunnery assist modules ( 2ndgeneration Gallente command modules) modules of this kind seems to have a drawback on GIFE modules of other races but increases the signature radius of non gang members inside the field (advanced turret Command modules) Advanced turret prediction +2% All Turret tracking speed bonus per module Advanced turret indicator +5% falloff on all turrets Advanced turret visebility +5% max range on turrets
GIFE Conjunction Missle control assist module (2nd genration Caldari command modules) Modules of this kind seems to have a drawback on GIFE modules of other races increases the signature radius of non gang members inside the field (Smart missle Command modules) Smart missle grid 5% Dmg & ROF increase on Defenders and FoF missles Smart Missle interlink 5% flight time increase Smart missle prediction 5% Explotion radius & speed
GIFE Conjunction Accumulator control (2nd generation Amarr command modules) modules of this kind seems to have a drawback on GIFE modules of other races increases the signature radius of non gang members inside the field (Accu link Command modules) Accu interaction link 5% Capicitator recharge Increase Accu field link 5% Capicatator size increase Accu Booster link 5% Capicitator booster time cycle reduction
GIFE Conjunction field control (2nd generation Minmatar command modules) modules of this kind seems to have NO drawback on GIFE modules of other races increases the signature radius of non gang members inside the field (GIFE field Command modules) GIFE field camera 5% effectiveness on target painters (uses field as lens) GIFE field Propultion jamming 15% speed reduction to non gang members inside the field GIFE field Burst 200% field increase for a small amount of time
(Work in progress expect some minor chance)
your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

Pah Triac
Wreckless Abandon
|
Posted - 2006.10.09 11:40:00 -
[2]
Originally by: Mindlles
Originally by: Pah Triac Edited by: Pah Triac on 09/10/2006 10:32:19 After Tux his idea/concept to create smaller gang blobs, i came up with an idea of a Gang Interaction Field Emitter (GIFE)
** News flash** Kehour: Freedom extention retail center A Minmatar engeneer working on a so called Cyno-field fitted "Sleipnir" Command ship dropped a vate of Hydrogen isotopes over an active Command module, Causing a huge field to be generated by the module harming no one, But several station systems were to be reset. The local station representative was speaking of a miracle no one was injured. Further investigation by officials and inmeadiate called in sienctists about the cause of the field and it posseble side effect on human health is in full progres. What was odd to mention that an Amarr Bestower class wess forced out of the station after the commanding captain "seems" to looking in the hangar after they closed it down. ****
The actual Emmitting Highslot module works in conjunction with the new and/or old command modules This GIFE Module has an effect radius of 10 Km (10 Km extra per ship lvl skill) There is one GIFE emitter for each race and use the racial ice mineral as fuel Gives max velocity bonus -100 % The emmitting Commandship cannot lock and cannot be locked and the GIFE Gang module bonusses are not boosted by skill lvl, but a ship bonus and the catch is that a other commandship cannot generate a field inside and its modules are penalized by 50-75% making it almost worthless to be inside the field and the field decloackes all cloacked ships
GIFE Conjunction Gunnery assist modules ( 2ndgeneration Gallente command modules) modules of this kind seems to have a drawback on GIFE modules of other races but increases the signature radius of non gang members inside the field
Advanced motion prediction +2% All Turret tracking speed bonus per module Advanced turret trajectory indicator +5% falloff on all turrets Advanced turret trajectory visebility +5% max range on turrets
GIFE Conjunction Missle control assist module (2nd genration Caldari command modules) Modules of this kind seems to have a drawback on GIFE modules of other races increases the signature radius of non gang members inside the field
Missle parry grid 5% Dmg & ROF increase on Defenders and FoF missles Missle smart interlink 5% flight time increase Missle smart prediction 5% Explotion radius & speed
GIFE Conjunction Accumulator control (2nd generation Amarr command modules) modules of this kind seems to have a drawback on GIFE modules of other races increases the signature radius of non gang members inside the field
Accu interaction link 5% Capicitator recharge Increase Accu field link 5% Capicatator size increase Accu Booster link 5% Capicitator booster time cycle reduction
GIFE Conjunction field control (2nd generation Minmatar command modules) modules of this kind seems to have NO drawback on GIFE modules of other races increases the signature radius of non gang members inside the field
GIFE field camera 5% effectiveness on target painters (uses field as lens) GIFE field Propultion jamming 15% speed reduction to non gang members inside the field GIFE field Burst 200% field increase for a small amount of time
(dunno iff this post should be in the Idea section)
your local friendly Ammatar
Smart idT tho some things i think is nessary to change it :P
First off, 10km - with lvl 5 - 50km. Is to little, if u have a command ship in a small gang, the module really need to be good, to be in use, As the command ship will be "usless with this module activated". I rather have a command ship that can shoot then not shoot. So if this module would work,
Make it 20-60 with skills insteed, or even higher, all up to 100km. Will make it more usefull i do think!
Good issue. ill adjust it tnx
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

smallgreenblur
Minmatar Wreckless Abandon
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Posted - 2006.10.09 18:57:00 -
[3]
Interesting idea, perhaps a little overpowered or in need of tweaking, but along the right lines.
I do agree that gang modules are underpowered atm for the sheer amount of time training spent on them, and that fleet command ships are similarly underpowered as regards their stated function (a whole 15% bonus and just enough cpu to fit 6 command modules and nothing else.). Where's our flagship eh CCP? :)
sgb
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Ithildin
Gallente The Corporation
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Posted - 2006.10.10 10:01:00 -
[4]
Ideas tend to get lost or go unnoticed on this board, but I promised I'd provide input/thoughts on this particular idea.
The way I understand it is that it is effectively a siege module, or rather the previous state of cynosural field, where each module generates an area-of-effect gang bonus.
While this is a particulary interesting idea, I think that the bonuses suggested, being mainly focused on offensive capabilities, is perhaps far removed from what is truely needed in fleet combat and would actually benefit the blob wheras Tuxford would like to reduce the efficiency of the blob.
As a moderation, I'd suggest that this second generation gang modules rather be an area-of-effect gang module, a second layer of gang modules if you will. There is no need for stationary bonus beacons, when promoting smaller gangs you wish to allow for mobility - something that is unnecessary in combat. Additionally, bonuses should be focused on utility, close range, and electronics rather than long range. Preferably with some sort of ties to the racial gang warfare skills.
That said, I believe that currently the most noble cause for new gang ideas is to create a working, roleplay wise, Gallentean gang warfare system. Mainly ECM boosting warfare is not the Gallentean way. - Three years old |

Pah Triac
Wreckless Abandon
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Posted - 2006.10.10 15:12:00 -
[5]
Edited by: Pah Triac on 10/10/2006 15:15:03 I see that i was not completely clear in my statement but the given bonusses are only for pleople within the bubble generated by the GIFE
they have a mayor boost for a certain area for only a specific kind of fittet ships and a fair penalty to ships that are not fitted to the given bonus Your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

Aleis
Minmatar
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Posted - 2006.10.10 19:40:00 -
[6]
I would have to say it's an interesting idea and with some tweaks it could very well work. Over all though i like it and as a Support pilot myself that uses gang modules i can comment with expierence.
The emmitting Commandship cannot lock and cannot be locked wile the module is active Definatly not, Invulnerbility in any respect is not good, with a game as complex as Eve people will find a way to make it broken, just bad idea all around.
The new gang modules bonusses are not primairly boosted by skill lvl, but a ship bonus but a dedicated gang skill should be an option I guess you could but it is going against teh general trend with the game, CCP likes skills, and they are tryingto make gang stuff more involved.
the negatives to non gang members inside teh field? thats about the same s the T2 lazar crystals that have a -20% to Shield HP......Who cares! amar ships are the only ones that use lazars and they all armor tank. Everyone thats in a bolb is going to be ganged for the simple fact you need to be able to coordinate.
And it'd be used as an offensive weapoon then. Fly a command ship into the middle of a enamy blob and activate fields, and *Smack* sorry our not in my gang.
I guess it would add a new dimesion to the game though, Offensive command skills.....
Still don't get me wrong i do like the idea of more gang stuf and having them work as a radius field would add a neat twist.
To those who think teh current gang mods are worthless however Allow me to be the first or most vehment in saying oh how wrong you are. Granted they take a lot of skills but if you do train them they are far from weak.
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Pah Triac
Wreckless Abandon
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Posted - 2006.10.10 22:11:00 -
[7]
dispite the defencive offencive ways u can use the emmiting commandship, i only say that the Warpcore scrambling effect wil not be there for that reason hence they warp quicker away due to the webbefy effect, so for offencive use i would not recon it it even get stuck for the time cycle of the GIFE
u might have a point on the skills isssue though need to look that one over i think.
and i dont hear much of a complain anymore about my given modules :) i make a Archon getting HAC resistances its more what ithildin sayd about why ECM on gallente /me still hates a fleet of jamming/nossing TII Ogre spitting domi's Your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

Pah Triac
Wreckless Abandon
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Posted - 2006.10.12 17:12:00 -
[8]
Added some skill idea's
Your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |

Pah Triac
Wreckless Abandon
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Posted - 2006.11.08 17:06:00 -
[9]
added some idea's to the concept and removed some typo's Your local friendly Ammatar
*** People are stupid. They will believe anything they want to be true or fear to be true. *** |
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