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| Author | Thread Statistics | Show CCP posts - 1 post(s) |
![]() SwitchBl4d3 |
Posted - 2003.10.28 09:09:00 -
[1] indeed no exploit, annoying though, maybe CCP should implement a locked active target for drones thing (no cargo cans not included nubs). but then again they will just lay mine (scratches head if CCP didnt want lag issues why they in the game). Anyway because of the archetecture of the way the cluster works i cant really see a solution for this anytime in the near future unless random spawn points all over a solarsystem are brought in. The other option of course is around a 30-40 second jump in immunity, Of course this well never happen either because low Sec'ers can easyily autopilot through all the 1.0's "Teh lord of Nonni" |
SwitchBl4d3 Infinitus Odium |
Posted - 2003.10.28 09:09:00 -
[2] indeed no exploit, annoying though, maybe CCP should implement a locked active target for drones thing (no cargo cans not included nubs). but then again they will just lay mine (scratches head if CCP didnt want lag issues why they in the game). Anyway because of the archetecture of the way the cluster works i cant really see a solution for this anytime in the near future unless random spawn points all over a solarsystem are brought in. The other option of course is around a 30-40 second jump in immunity, Of course this well never happen either because low Sec'ers can easyily autopilot through all the 1.0's
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