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Jake Solnich
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Posted - 2003.10.28 11:18:00 -
[1]
There seems to be alot of confusion with this subject so I will attempt to shed a little light on the situation with asteroid spawn balance.
Many will say that there is no problem with the current asteroid spawn balance mechanics while others say that there is a problem.
I too also believe that the current asteroid spawning mechanics are flawed and I will provide some proof to back up my arguement.
So here's my proof taken straight from the CSM Chatlog on 2003-09-17.
Quote: EVE I > It is believed that asteroid belts can only "carry" a maximum amount of ore, like 100,000m3 for example. It is also believed that all asteroids grow over time. As the high ores (crokite, bistot) are mined out of a belt, the low ores keep growing until the total max volume of the belt is reached and there is no more "room" for the higher ores to grow into. This explains the countless systems that have bistot rocks of 4-15 units each. Can you confirm that this is how the asteroid belts operate? If so what is being done to correct this? If not then what is the mechanics and the cause of the "micro roid" problem?
Darksheer > !
Greyhound > ??
EVE I > ! means u got a question and want a turn
Civil Deity > grey i think ?'s and !'s are all met with !'s... not sure ? is recognized
Jash Illian > !
Civil Deity > like in our stain meets EVE I > also hush until Pann invites u to speak
TomB > YEs this currently works like this, just a faulty balance on the distribution system which will get fixed when we introduce deep core mining.
TomB > The problem is that there is bad balance on amount of roid types and the amount of units distributed into the world.
Before anybody asks, I will tell you that this issue was addressed again by Latta in the last CSM and TomB said they are still working on fixing it.
These are the facts straight from TomB himself. You decide for yourself, but at least you have some facts now to make an educated and intelligent decision.
I would rather die a free man than live as a slave. |

Xander Teg
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Posted - 2003.10.28 11:25:00 -
[2]
yes, and this is why it is important on deep space mining ops to kill 2 bulk ore rocks for every bistot rock you kill. _________________ "For the strength of the Pack is the Wolf, and the strength of the Wolf is the Pack."
-Rudyard Kipling
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Jake Solnich
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Posted - 2003.10.28 14:11:00 -
[3]
Xander if the asteroid balance worked like it should then you wouldn't have to mine two bulk rocks for every rare one you find.
I would rather die a free man than live as a slave. |

Chucky
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Posted - 2003.10.28 14:32:00 -
[4]
Killing 2 bulk roids in 0.0 is pointless since there isn't much manufacturing going there. Since the start of the game players have moved the rare minerals from 0.0 to safer places where the bulk minerals can be attained easier (even after it was moved out of empire space). This has been the life blood pirates, for those that donĘt suffer rectal/ cranial inversion.
All I have left to do is hope they fix this, until they do small corps hit a ceiling and canĘt go any further. Members get bored and quit, since they canĘt get enough megacyte to build the things they need. I complained and complained about this. ItĘs just too obvious of a problem, yet no one sees it as serious.
... you will see more and more marketing which in turn will bring you more players to torture. |

babyblue
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Posted - 2003.10.28 14:57:00 -
[5]
Larger manufacturing corps (and smaller corps come to think of it) aren't going to move into 0.0 space for megacyte until Player Owned Stations or mobile refineries are in. We wouldn't mind, but having to make 30 jumps with a bay full of ore just isn't fun.
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Singular
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Posted - 2003.10.28 16:23:00 -
[6]
TomB > YEs this currently works like this, just a faulty balance on the distribution system which will get fixed when we introduce deep core mining.
In the last CSM chat, he denied he ever said that lol.
Im Yo Huckleberreh |

Popov
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Posted - 2003.10.28 16:30:00 -
[7]
TomB clearly meant that when deep core mining is in you find e.g. a Bistot roid with 10 units in it but it doesn't matter how much is in it as you can get an unlimited ammount of Bistot ore from it with your DCM laser.
As for the current ore respawn system it is clearly flawed - if I mine 10,000 omber from a roid then over time 10,000 omber should be put back into that system NOT 10,000 veldspar or whatever as is the case at present.
It sounds simple enough to fix on the face of it but only CCP know the true complexity of what they programmed.
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