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Benglada
Finite Horizon
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Posted - 2006.10.11 06:11:00 -
[31]
Well, If your in an autoship that isnt insanely fast (Vaga,stabber) The only reason you will have a web on is for if when your opponant webs you, you can webb him, then get out of webb range again. ---------------------------
Originally by: Arkanor
0.0 is the Final Frontier. Bring money and friends.
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Tachy
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Posted - 2006.10.11 07:06:00 -
[32]
Falloff != 50% chance to hit. Go back to the tracking part of the player guide.
At optimal+falloff you have a 50% chance to hit, and you'll do less damage on top that isn't covered by that guide. Fight way above opt only if there's no other chance to do it.
At opt+2xfalloff you'll have nearly no chance to hit and you'll land many near hits, err misses. Deactivate your guns. You'll just shoot holes into the void.
At opt+1m you will fight at nearly 100% efficiency - as long as your tracking is good enough.
Yay, the forum's still fubar. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |

OrangeAfroMan
Suffoco Noctis Atrocitas
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Posted - 2006.10.11 07:11:00 -
[33]
Yeah, just because you're in falloff doesnt mean right after optimal you take a 50% accuracy hit... it's a curve, not a line.
BTW even Optimal + 2x falloff can be great, got a hit of 204 damage on a rax in a single shot w/ dual 650s using barrage and he was at ~43km. Optimal + Falloff is about 32 w/ barrage lol.
BTW person w/ enyo in sig (sorry forgot name ♥ ) is right in the "when to use falloff" chart, other person is a noob.
Gronsak is Tux's angry alt. |

Ruciza
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Posted - 2006.10.11 08:42:00 -
[34]
Originally by: OrangeAfroMan Yeah, just because you're in falloff doesnt mean right after optimal you take a 50% accuracy hit... it's a curve, not a line.
BTW person w/ enyo in sig (sorry forgot name ♥ ) is right in the "when to use falloff" chart, other person is a noob.
And you are offlining half of your firepower for no good reason in a fight while calling those who don't "noobs" and "idiots".
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Deviana Sevidon
Gallente easyCredits O X I D E
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Posted - 2006.10.11 10:42:00 -
[35]
Everyone who says: "Use Optimal" should look at the Autocannon stats.
A 220mm Vulcan Autocannon ll is a Cruiser sized weapon. Without Skills it has an optimal of 2.160 m and a fall-off of 8000 m.
If you really want to use your optimal you have to go below 3km, and give up any speed advantage. If your opponent is using Blasters he will rip you to pieces.
On the other hand, if you are using fall-off range you can stay out of webber-range and slowly turn him into shreds.
Again, if you are going to into Autocannon optimal, your opponent will also be in his optimal and that will be the Death of your AC-Ship.
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Ruciza
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Posted - 2006.10.11 11:05:00 -
[36]
Originally by: Deviana Sevidon Everyone who says: "Use Optimal" should look at the Autocannon stats.
A 220mm Vulcan Autocannon ll is a Cruiser sized weapon. Without Skills it has an optimal of 2.160 m and a fall-off of 8000 m.
If you really want to use your optimal you have to go below 3km, and give up any speed advantage. If your opponent is using Blasters he will rip you to pieces.
On the other hand, if you are using fall-off range you can stay out of webber-range and slowly turn him into shreds.
Again, if you are going to into Autocannon optimal, your opponent will also be in his optimal and that will be the Death of your AC-Ship.
If your opponent is using blasters. Are all of your opponents using blasters?
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Deviana Sevidon
Gallente easyCredits O X I D E
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Posted - 2006.10.11 11:30:00 -
[37]
Many of my opponents are using blaster. I am using them myself, so I have had first-hand experience.
My questions are: Can you the same thing? Have you ever used an Autocannon in a PvP Situation?
It is a lot of difference in putting a ship together using Quickfit and actually flying the same ship.
@Port Hadlend. Use the falloff range. Against NPC or general use Phased Plasma is the best choice. Barrage or Fusion is best against armor tankers while Proton is the choice against Shield-Tankers.
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Threefisted Olie
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Posted - 2006.10.11 12:20:00 -
[38]
I put an ac on a raptor just now. Opti of 892m, fallof 4400m. Plugged the numbers into eve tracking guide calculator.
Transversal of 1m/s=peak damage 0.82km 10m/s=0.91km 100m/s=1.55km 1000m/s=4.09km 2000m/s=5.64km
This isn't rocket science. If you are in optimal, and your target has ANY transversal, your ac will not be able to track, and you will do less damage than you would if you were somewhere in falloff. How far in falloff depends on the amount of transversal. It doesn't matter if the other guy has blasters or snowball launchers.
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Tachy
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Posted - 2006.10.11 12:24:00 -
[39]
@Deviana: Where do your posts invalidate the 'Go for optimal range unless your opponent uses blasters.' stance? Where do you give up your speed when you go for a close range orbit (as long as your tracking is good enough and your opponent doesn't gain an advantage by blasters/webbers)?
Seems it still holds true to go for optimal range as long as you're not handing out a great opportunity to rip you a new one to your oppenent.
Sure you can hit at opt+2xfalloff. But your chance ti hit is really close to zero. And the damage cathegory will be horrible (unless you'-re landing a wrecking hit that is done by a fixed chance). You wont break the tank of a ship of the same size as yours at opt+2xfalloff unless you have a really lucky streak. But then you should hurry and play lotto anyway. --*=*=*--
The cause for this is not yet known, but we do have a possible fix in testing. by Sharkbait | 2006.09.20 |
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